Patrick Curry's Snow Day 41
Patrick Curry, currently working on the next-gen John Woo title Stranglehold has a blog where he posts short, interesting idea kernels for games. His most recent post, entitled Snow Day, really grabbed my attention. From the post: "Snow Day is an open-world game where you play as a kid in a small town that's been completely snowed in. The schools and businesses are all closed, so for this one day the kids can do whatever they want! You can have a snowball fight, make a snowman, make snow-angels, or build a fort. As you explore the town you find items that unlock new activities, like sledding, skiing, snowboarding, and ice-skating ... Snow Day gets really interesting when you start thinking of it as a multiplayer game. Suddenly the casual activities turn into a tournament, a sort of Winter Olympics for kids. Snow Day has most of the classic gameplay archetypes... exploring, racing, and some very light combat. But it also has creative gameplay, in building forts, snowmen, and all of the other ways you could manipulate the environment." Some of his other game idea posts include Oval Office, a president sim, and Freelance Foto, an on-the-run photojournalist game.
World simulation vs. active participation (Score:1)
This type of game where we can totally simulate playing in the outdoors is great for all those pasty kids who don't want to actually experience it firsthand. It makes a great, safe place where these kids can congregate without actually having to do anything but log on.
Contrast this with a game like DDR or actually getting dressed up to go play in the snow. You get all sweaty and gross and have to interact with
Re:World simulation vs. active participation (Score:4, Insightful)
>...pasty kids who don't want...
>...sweaty and gross...
>...interact with actual people who you can't block with the click of a button.
Part of growing in life is leaving your comfort zone, and that comfort zone can be defined physically, emotionally, intellectually, and even culinarily.
IMHO:
If we stay too far inside our comfort zone, too much of the time, we're missing too much of the value of life. For that matter, everyone (that dread "everyone") moans about the lack of civility in modern discourse, public and politic. I see part of the reason being in cable TV. Once upon a time, we all got our news feeds from the same 3 networks, 4 if you include PBS. Maybe some of us weren't in our comfort zones when watching the news, but we all shared a core zone. Now with cable diversity, we can stay in our comfort zone when watching the news - Fox, CNN, PBS, conventional network, etc. The same is now true on radio, as well. But our shared core is gone, and our world-views based on the news have diverged, as well.
In addition, getting more of our interaction online can be damaging, too. We could seek out a more diverse group of people to interact with - people who would normally be kept far beyond our reach by simple geography and today's tendancy not to write letters. But instead we have an understandable tendancy to seek out like-minded people for discourse - regardless of geography. This bypasses important lessons in how to cope with disagreements and the downright ornery.
Besides, part of the fun of going outside to play in the snow was coming in after, sitting in front of the vent (forced hot-air heat) and drinking a cup of hot chocolate and eating Graham crackers while watching a little TV.
Oh NO! (Score:2)
Very nice to see... (Score:1)
Re:Very nice to see... (Score:2)
It's nice for the guy to design games for his own sake to train his skills. But game ideas (even good ones) are a dime a dozen; anybody who's ever played games has had game ideas. Doesn't make any of them worth a SlashDot article.
Now if he had put some thought into how to actually implement the damn idea, instead of just saying "you can do everything!", it might have been worthwhile.
I'm not just talking about the code side, but he even omitted to ment
Re:Very nice to see... (Score:1)
Re:Very nice to see... (Score:1)
Re:Very nice to see... (Score:1)
Katamari! (Score:1)
A few comments... (Score:2)
Firstly, nice to see a Hard Boiled game in the works. I found out about it today, and it sounds pretty cool - a bit like Black, but with John Wooisms!
Secondly, Snow Day sounds pretty cool (tee hee!). Sadly, snow is such a tactile thing that I don't know if it'd work in a game for kids, unless you put them in a fridge too. Also, snow would probably be a difficult thing to simulate well - getting it right enough to make snowballs, snowmen, snow angels and snow forts woul
a president sim? (Score:2, Funny)
Re:Ideas are worth nothing (Score:2)
A President Sim (Score:3, Funny)
Some of his other game idea posts include Oval Office, a president sim
I've already played that game [defectiveyeti.com].
It's very realistic...depressingly so.
Re:A President Sim (Score:2)
Game ideas are a dime a dozen (Score:1)
Re:Game ideas are a dime a dozen (Score:2)
Re:Game ideas are a dime a dozen (Score:1)
Persuading someone with money to invest in an original idea.
Re:Game ideas are a dime a dozen (Score:1)
The most recent 'new' sequel I can think of is DOA4, before that... Guilty Gear #Reload? Capcom Fighting Jam? (If you can consider that a 'game'..)
I wish to christ they were making more fighting games. If you're talking about brawlers, that I could buy, but fighters, nevermind new ones, are are in short supply.
(Goes back to playing 3s, wishing to christ Capcom would make a new 2d fighter..)
Re:Game ideas are a dime a dozen (Score:1)
I think I heard this one before (Score:2)
Try throwing snowballs at me NOW, punks!! (Score:2)
-Eric
"Freelance Foto" (Score:2)
And of course... (Score:2, Funny)
"Snow Day" wouldn't sell. (Score:2)
It seems like a GTA 3 type game, at first look... but it's the mindless violence that brought most of the attention to GTA. Sure, it's a fun game, but tell me the majority of players don't enjoy it becuase they can run around blowing stuff up.
"Snow Day" seems like it would be way too kiddy a game to the majority of gamers. It seems like something that would be on a Nintendo system... not a bad thing, but some
Re:"Snow Day" wouldn't sell. (Score:3, Insightful)
Re:"Snow Day" wouldn't sell. (Score:2)
It would probably sell more, but still not sell as well. Simpsons Hit and Run was a good game, for example. Not as polished as GTA, but still a quality game. But it didn't get anywhere NEAR the attention that GTA got. And I don't know any specifics, but I wouldn't say that Simpsons H&R was seen as an overwhelming success.
Re:"Snow Day" wouldn't sell. (Score:1)
Top 40 All Formats All Price [gamesindustry.biz]
There aren't very many GTA's out there, and that's not about rating either. Attempts to imitate GTA in the "gritty, urban" style tend to fail badly.
Brainstorming (Score:2)
Hidden Agenda (Score:2)
On-the-run?
"My name is Thomas Veil, or at least it was. I'm a photographer. I had it all: a wife, Alyson; friends; a career. And in one moment it was all taken away, all because of a single photograph. I have it; they want it; and they will do anything to get the negative."
Re:Hidden Agenda (Score:2)
It isn't real, it never happened!
Re:Hidden Agenda (Score:2)
But, I've been keeping that journal [amazon.com] as proof that these events are real. I know they are; they... have to be!
Selling snow to fools (Score:1)
Re:Selling snow to fools (Score:1)
That's dumb as hell (Score:2)
big idea, big labor involved (Score:1)