Game Shipments to Reach $12.5 Billion This Year 18
Next Generation is reporting on numbers from the Consumer Electronics Association, who has projected that game shipments this year will top $12 Billion. With the launches of the Wii and PS3 expected by year's end, and continued brisk 360 sales, the organization expects a near-record breaking year. From the article: "The overall games industry appears to be rebounding quicker than expected, in the midst of the console transition. Combined software, hardware and accessory sales were up 29 percent year-over-year in July, according to the NPD Group. CEA's news release, which was only an excerpt of a complete report, didn't mention thriving handheld sales, most notably of the Nintendo DS, which drove hardware and software sales last month."
Think of the profit! (Score:2)
Subscription Revenue? (Score:5, Interesting)
MMOGChart says that World of Warcraft has 6.5 million+ users [mmorpgchart.com]. Since it's a monthly subscription fee of $13, it's around $90 million a month. You can say that Blizzard must rake in a billion or so in subscription fees per year. And that's only Blizzard, isn't this a big part of the gaming industry today?
Re:Subscription Revenue? (Score:2)
You'd think with almost $100 million/month they'd have a lot less player complaints. I'm willing to bet most of that money goes into the publishers pocket without regard to the state of the game.
Re:Subscription Revenue? (Score:2)
Re:Subscription Revenue? (Score:1)
The only reason Vivendi Games (Blizzards Parent Company) is currently in the Black is because of World of Warcraft. Full year 2005 saw a $243 million [66.102.7.104] Euro turnaround, from about 200 mil in the hole to 41 mil in the black. They get alot of money. Ontop of that, you have WoW China, which is run by The9. WoW China ha
You're forgetting... (Score:2)
The Sims and its 16 million sales; Myst's 11 million; Half-Life's 8 million
Officially No Longer News (Score:3, Insightful)
One week, everyone is panicking over soft sales and lessened interest in video games in general. The next week, sales are booming and we're all expecting the Best Year Evar.
There is nothing of any importance to articles like this. Activate filter, please.
Bot h Unimportant and Anomalous (Score:2)
Also, as mentioned in TFS, this is largely due to the release of two new consoles prior to year-end. I don't know how to normalize for that, but it means that these figures cannot be used to analyze trends.
15 billion? (Score:1)
I can remember back in 2001 when the games industry was exected to bring in approx. $8 billion, surpassing revenues of the Hollywood box office. I thought that was a significant milestone for the games industry and now it's expected to almost double those numbers come the end of next year.
Piracy? Hmm.. (Score:2, Insightful)
Re:Murder? Hmm.. (Score:2)
It is, but you have to be in a uniform.
Three things to think about First (Score:1)
2. New boxes like the Wii, xBox360, and PS3 mean lots of people buying new games - my son was just playing Psychonauts for the PS2 - he picked up a PS2 new for $50 and got the game from his aunt this past Christmas - most games he plays are used or borrowed ones from friends right now.
3. Expanding gaming universe from casual
Re:Three things to think about First (Score:1)
Re:Three things to think about First (Score:1)
I miss Diablo II myself, and hope they port it to the Wii, quite frankly.
It seems like an artificial bump. (Score:1)
These consoles are pricey AND sold at a loss, and will therefore falsely increase revenues while actually DECREASING profits.
At best, misleading numbers (Score:2)
Am I the only person that things quoting sales growth in monetary units is, at best, misleading? Because of things like exchange rates and inflation, I really dislike that the media is always posting information about "sales grew by $X from the period last year."
I would *much* rather see things in quantity of units, like the auto industry: they quote sales in number of vehicles, and they quote monetary units separately. This way, it's easy to tell the health of the industry versus the health of the individ