

The State of the Industry at Edinburgh Interactive Fest 8
Next Generation is reporting on the Edinburgh Interactive Entertainment Festival, with several interesting articles dealing with talks and events. Margaret Robertson (editor of Edge Magazine) discussed the reality of emotion in games, saying that emotion comes from players and not developers. Brain Training was honored with the Edge Award, beating out some tough competition. Finally, EA's worldwide studios executive VP and COO David Gardner had a keynote with seven predictions for the future, discussing the lack of female gamers and the possibilities that user-created content offer.
Why, why, why (Score:2, Interesting)
I dunno, why don't you ask all the lonely geeks... (Score:1)
Re:Why, why, why (Score:4, Interesting)
Most recently she played through Oblivion and has started on Ninety-Nine Nights. She's also a fan of games like the Sims, the Final Fantasy Series and even Soul Calibur.
There are three elements I've found that most appeal to females when it comes to games:
It's not very difficult to appeal to female gamers, Most games that we have today could incorporate minimal changes to open up the market to a whole new demographic. The problem is that most of these industry types will bark about how we need to do something yet seemingly haven't even taken the time to sit down with existing female games and find out why they like the games they do. Your stereotypical female gamer
good (Score:2)
I've been impressed with the DS' willingness to try new things. I hope the rest of the industry picks up on the idea of just giving something new a try. I can't really speak for the rest of the games on that awards list because I've
Re: (Score:1)
Exec at EA (Score:3, Insightful)
I remember watching a panel debate featuring an EA vice-president-of-something-or-other asking developers things they could do to make games "more humourous".
My first thought was a time in BF1942 getting blown out of the sky, landing in my friend's jeep, surviving, and both of us driving off laughing hysterically.
Games can encourage humour, but the real funny stuff is within us, the players.