The Great Digital Hype 54
The Escapist is running a piece looking at how over-hype can kill a game just as fast as a buggy build or bad gameplay. With certain titles, especially Massive games, the expectations of a community can become so out of step with reality that whatever is released will not live up to the image. Article author Dana Massey looks at this issue, with personal experience, through the failure of the MMOG Wish. From the article: "On January 1, 2005, we opened the doors to the 80,000-plus players who had signed up to participate in our open beta. It was during this time that the Half-Life 2 demo had released, and I remember being quite pleased when our beta dropped it down to second on the most active list over at FilePlanet. It looked like things were going well. Famous last words ..."
Can you say "Spore"? (Score:2)
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The gaming community currently believe that Spore will be a full ecological life simulation, real time strategy game, MMOG, flight simulator and SETI-at-home rival. This is the result of hype, and more specifically, the cultivation of spin. Maxis could be answering people's questions and saying "no, we won't have any synchronous multiplayer" but they aint. Why? Cause it will dem
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ah, but this is all that the rabid fanboy community needs - the 'hint' of something - before they jump to conclusions and start screaming from the hilltops (for joy or in pain, either effect is about as useful)
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I wouldn't really call Spore overhyped. I rarel
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We've all seen what happe
Expectations and disappointment (Score:3, Insightful)
When a hype gets people worked up for something, they're expecting it to see that expectations met. When you promise something, people expect this to happen. When you don't deliver, people will be disappointed and, worse, they will start picking the product apart. It may be even good, hey, it may be great by "ordinary" standards, but it isn't what you promised, so it is invariably going to be received less favorable than a less hyped game would be.
People start to nitpick at the tiniest problems. For a very simple reason: They are disappointed and they want others, who maybe didn't hear about the hype and think the game is great, to understand why. If for no other reason, then for the reason of being right. You can hardly argue that a game is crap when it isn't, by objective standards, so you have to find the dirt. That dirt is dragged to the surface then, so everyone can see it. You get compared to other games that may even fall behind in other parts but in THIS part your game sucks, so it sucks in general.
If enough people repeat it, the game breaks down and is remembered as a hyped game that didn't make it. See Black and White for reference. Or Star Wars I-III.
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I seem to recall that Black & White sold pretty good for while as well, but I can't find any good references. Does snyone know of a webpage for checking game sales?
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They're not bad movies. But they didn't meet their expectations.
The same can be said for B&W. Not a bad game, but not the gem it was announced to be.
It may not affect the game itself too much (unless it's something like a MMORPG that relies on people that keep paying after buying it), but it does affect sequels. Simply because you
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Good point. And imagine how much it would have made, if it stated selling on a Tuesday instead of a Wednesday. This is not how logic world, if you run around spouting imagine this, imagine that then your argument has a few holes in it.
Firstly, it can be argued that Star Wars movies hit their expectations. Part of the market (
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If you get their expectations up,
This is why (amongst everyone I know, at least) Half-Life 2 was not such a great hit. Everyone basically knew what was coming when it
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Hype on a plane! (Score:2, Insightful)
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I agree.... (Score:3, Insightful)
At $199 I would have bought one for myself.... (Score:2)
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its only 50 bucks (Score:1)
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From a pure hardware point of view it really doesn't sound like a good deal. The Gamecube cost $200 back then in 2001 when it was released and now we shall pay $250 for something that is just slightly improved? That just doesn't add up very well, especially when the far more powerfull XBox360 starts at $300. Now luckily hardware doesn't matter much for a console, games are what matters in the end, but it still feals like Nintendo is ripping us of a little bit, with PS3 at $500 t
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It would make sense back in 2001, we however have 2006 today. Hardware has improved, a lot, Nintendo hardware in the form of Wii on the other side, not so much. Given current Gamecube pricing $150-$200 would be a good price for the Wii, $250 are really quite a bit above what I'd call "good".
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Now there'll be only one Wii. A few years from now, there won't be any of us crying that we should have bought the "full" version. It'll either have everything needed for games down the road, or one can buy some add-on piece of hardware to do the new stuff.
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This is a lie. Stop repeating it. If anything is "just slightly improved", it's the $300 XBox which lacks the hard drive of the previous version and has only marginally better graphics and an anemic idea of backwards compatibility.
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Show me a single Wii game that proves that the Wii to be substantially more powerfull then the Gamecube, so far there simply are none, all are in the range of the Gamecube or just slightly above. Looking for example at MarioGalaxy one can see that they are however not very much above, the game suffers from horible aliasing artefacts, something that wouldn't be the case if the Wii really would be much more powerfull. A single look at Dead Rising on the other side easily pro
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Wii has eliminated huge bottlenecks that existed in GameCube, and the GPU is built from scratch. It isn't just a "slight" improvement at all.
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Guess what... they kept their word on those two points!
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Do you think they care? (Score:1)
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Because they're pushing away undecided people. At $200 I would have gotten a Wii for sure and felt good about it. Now I just don't know. I think the psychological advantage of $600 vs $400 vs $200 would have been huge. Now at $250, well hrmm, why'd they have to go and break with history? Especially considering that they're staking their claim as being the fun, affordable console, not the over-priced, bleeding edge console.
Hype vs Non (Score:1)
When people over-hype a game they ruin it for themselves.
The best example of this is halo2.
It was a good game with some bugs, not the best game ever. I enjoyed but i stopped playing after about 12 months, i go back for single player sometimes.
IMHO it bungie can only be blamed for being fairly tight lipped.
The fan base however took tiny bits and tried to extrapolate the entire game
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"When people over-hype a game they ruin it for themselves. The best example of this is halo2. It was a good game with some bugs, not the best game ever. I enjoyed but i stopped playing after about 12 months, i go back for single player sometimes."
Wow, for a game that was 'over-hyped', and a let down for you, you sure did get your money's worth. My idea of over-hyped is when they say it's going to be totally awesome and you can't stand playing after five minutes. Like Brute Force. Or, what was that boat co
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a good counter-example (Score:2)
Good advertising from Microsoft, and everyone saying it'd suck balls. It somehow managed to be the first really playable FPS on console, and MS did well for it.
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Hype? (Score:1, Flamebait)
how about realistic advertisement of graphics? (Score:3)
What about Final Fantasy VII? (Score:1)
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So in one ad we have what looks like a class for new fathers, until the instructor puts helmets on the baby dolls and announces its time to practice some cannon loading. Then we find out, this is an ad [google.com] for Mario And Luigi: Partners in Time, a game where you treat baby Mario and Luigi pretty irresponsibl
Gran Turismo ... pick a number. (Score:2)
Is it not possible to just wait until the product is in production before you start telling everyone about it? I understand they want to know if it's going to sell before
Depends on who is hyping it up (Score:2)
They tried to have only 1 "world" group of servers that would house at least 10K players online at one time, with no "zones". Many of us were openly skeptical of whether or not it could be pulled off by them, especially since they were a small company. Blizzard or SOE is one thing, but some small developer that nobody had really heard of before? Sorry, but many of us were waiting for it to fall.
The bottom line is Hollywood and the music industry ove
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First, Fan-hype can be bad, really bad. Fanatics don't always share the same interests as the mainstream, and the things they find really, really cool may not be the same as the general public.
Also, developers do not exactly have control over what their fans say. Consider some of the stuff I've seen:
A) Fans for Team Fortress 2 posting on another in-development game forum how TF2 is gonna be far better than the other game, and getting into a flamefest. All those posts did was remind eve
yup (Score:1)
On the other hand... (Score:1)
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And specifically mentioned in TFA. They credit the Half-Life team with being able to deliver on what they promised, which is hard for a small company to do.