Sam And Max Get a Price Tag 35
Joystiq is reporting that Telltale games has finally announced pricing on episodic Sam and Max content. The game installments will be available as part of GameTap's $10/month service, but each episode will also be available for download straight from the Telltale site. From the article: "Gamers will be able to download individual episodes from Telltale directly for $9 per episode or $35 per season (six episodes). The season pass will save you nearly $20 off the individual price and earn you the option of ordering a CD of the entire season when it's all wrapped up for just the cost of shipping. That's all the benefits of episodic distribution, with none of the non-physical hangups our retail-addicted brains insist are so important."
$9 ?? (Score:5, Interesting)
Re:$9 ?? (Score:4, Insightful)
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I'm still waiting to see if they captured the feeling the original game at all. The video they released didn't, so now I'm waiting on a demo.
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I will probably try it though, I'm a sucker for Sam & Max.
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And at $35 it's a steal. More game companies need to realize that if they cut out the publisher AND the retailer, they can slash prices and still come out ahead!
cost of shipping (Score:1)
Anyone wanna bet that the "cost of shipping" will be $19.95?
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It sounds like extortion, but in reality, it's more like anal rape.
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I guess we have to bow to your superior knowledge of both. ;-)
Call me a cynic... (Score:5, Interesting)
[episode 2 of this rant scheduled for release next week]
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Episodic entertainment like TV shows and some of the great movie trilogies of the past should have been released all at once, on DVD, at a cost of $199. Why should I enjoy part of an incomplete product?
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You're only half a cynic (Score:5, Insightful)
Episodic content is a novel approach that will give the company a predictable income to budget off of. While it may not meet the die hard fans request of a full game right off the bat, it essentially promises that (as long as they find a market for the product) there will be a full game at some point. The alternative is to not make the game, which seems silly to potentially leave money on the table like that.
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which would really really really piss off those that did buy the first episodes, probably preventing them from buying (episodic) content (from this developer) ever again.
Maybe if every episode is just a small complete game this would be ok,
You're forgetting some important factors. (Score:3, Interesting)
For example
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Later I bought Frank Herbert's Dune, another hidde
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Seriously, I -- maybe -- have a couple hours every month for adventure games. I'd RATHER get episodic content.
Another advantage for game players (and makers)is this. If someone does a 40 hour game, they gotta pack a lot into that last hour for those players who make it. But a lot of people don't make it that far. They lose out, and the developer did a lot of work for nothing.
Doing several two or three hour episodes, as a game maker, I'd know most of the people who play them will get to see every
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Worst game title...ever! (Score:5, Funny)
Sam and Max Get a Price Tag!
and no I won't read the article for clarification. Let me have my delusions, please.
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Aww... (Score:2)
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Making a game that only runs on Windows? It'll never sell.
Linux compatibility (Score:3, Informative)
Excellent strategy that everyone will jump on. (Score:2)
If you want just to test it you pay less then 1/3 the price for a month a of gametap, or for 1 episode for the rest of your life.
And if you want to own the game, a little more than half price for 6 episodes + for just the cost of shipping a cd version of the game.
Basically it's the best of all three worlds. And if the game is worthy of the name "sam and max" it'll be a good model for other "small t
The most important question is... (Score:3, Funny)