The Changing Face of Gaming 33
The Aeropause blog just finished up a three-piece series looking at how gaming has changed in recent years. The first post looks at how the retail business has changed, and how gamers will be buying games in the future. The second post examines how gaming has changed for collectors, how downloadable games and emulations have changed that hobby. The final piece looks at how gaming itself has changed, with the rise of online gaming changing what gamers themselves look like. From this last article: "What about the more considered example: the stereotypical 'hardcore' gamer disconnected from society, normal sleeping hours, and financial rationality (ie. shelling out for a PS3 at launch). Is this disconnected gamer also soon to become a thing of the past? In a sense, some already have. With the focus on 'network-centric' gaming, gamers have become a social bunch. Hoards team up in online games to defeat bigger enemies and bring home bigger bounties. Even obstensibly offline games have item trading and community rankings. If you're not online... well... you're not really current and 'hardcore'."
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What's your rank?
KFG
No ownership. (Score:4, Insightful)
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you choose.
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The past is confusing me (Score:2)
Yeah, because people have never pirated games until, uhm, about a week ago.
Or maybe people did always pirate games, and there were no more games?
I think I'm a bit confused about the past. Please enlighten me.
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Haven't they been trying this for ages? (Score:2)
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telling yourself otherwise is delusion.
Hardcore and Casual (Score:4, Insightful)
They seem to be used in every article or blog when they reference gaming yet there is no real standard to their use; there are so many variations that they have very little meaning. Think of their use in MMORPGs as an example, how many people have heard the Hardcore vs Casual debates when it comes to raiding content, PVP rewards, Player Looting, and even Role Playing? In every one of these it has a different meaning an references a different group of people with a completely different perspective.
As for the article, the "Face of Gaming" is always in flux and what people view gamers as largely depends on their personal experience. In 2001/2002 videogame playing (probably) hit a peak as far as mainstream acceptance because of the massive marketing push from Sony and Microsoft to sell their new consoles, and because of how many (seemingly normal) people were playing videogames. From what I have seen, the XBox 360 and PS3 are currently working against this by focusing all of their effort on attracting the most dedicated 10% of gamers with features that don't matter to most of the population; this drives the price up and makes the only visible gamers among these super dedicated gamers (the dedicated population of any activity are pretty lame, just look at "super sports fans").
Online gaming is obviously not a mainstream gaming activity at the current time. When you consider that 100 Million PS2s were, 20 Million XBoxes and 20 Million Gamecubes were sold in the last generation (with tens of millions of gaming PCs available) which means there are probably (at least) 100 Million distinct gamers in the western world and the most popular online game in history has 5 Million subscribers.
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No. And if anything I would call myself a "serious" gamer.
KFG
Jaded gamer, anyone? (Score:2)
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Seriously.
KFG
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A Complimentary degree in BS? (Score:2)
Microsoft and Sony have market researchers, predictive analysis, and lots of money that goes into determining what features will turn a net profit.
What do you have?
-Rick
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What do you have?
What I have beyond common sense is irrelevant on the internet.
The main question is who are the market researchers performing the research on and who are they trying to attract?
If you look at what Microsoft produced you'll see a more expensive console than has been released before which has a focus on pay-for internet pay and micro-transactions; i
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My turn for a title misread (Score:2)
I am not an ugly gamer! I am a human being!
Sure just like hardcore tv watchers and readers (Score:3, Insightful)
Thats the main reason I really believe that Nintendo is in a position to win this generation, even if the hardware is more last generation. There are far more casual gamers and game curious people out there than hardcore gamers and they are going directly after that market. My father even asked if I had seen anything about a game that lets you play tennis and golf with a remote control, he said he read about it in a magazine, he only subscribes to stull like Time and Newsweek so evidently the message is getting out. Casual gamers wont shell out the big bucks if they dont know whether or not they will ever play it enough to get their money out of it, which is where Nintendo has a huge advantage. Yes, I know that with all the accessories the Wii leans alot closer to 360 pricing but a casual gamer will buy the cheap one, try it out then feel completely justified in buying accessories like extra controllers because they will by then know that it was worth the investment.
Sony and Microsoft wont fail either imho, the market for "hardcore" gamers is clearly large enough to support a console, but I think I new breed of gamer is being created that is even larger.
This "buying" of games; what is it? (Score:2)
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Only a handful of emulated games are in the public domain.
'Everyone's Coming To The Online Party!' (Score:3, Funny)
hmm.. (Score:1)
Clarifying the categories... (Score:2)
The gaming community is a continuum of players who play for different things, for different reasons, at different times. To suggest that there is a binary "hardcore/casual" divide is only a generalisation, sure, but it's also an unhelpful one. It is a divisive concept that only serves to hinder effective debate and understanding.
Clearly a better measure of how "hardcore" a gamer is - at least from an objective pov, to which most gamers do not subscribe - is h