The Aeropause blog just finished up a three-piece series looking at how gaming has changed in recent years. The first post looks at how the retail business has changed
, and how gamers will be buying games in the future. The second post examines how gaming has changed for collectors
, how downloadable games and emulations have changed that hobby. The final piece looks at how gaming itself has changed
, with the rise of online gaming changing what gamers themselves look like. From this last article: "What about the more considered example: the stereotypical 'hardcore' gamer disconnected from society, normal sleeping hours, and financial rationality (ie. shelling out for a PS3 at launch). Is this disconnected gamer also soon to become a thing of the past? In a sense, some already have. With the focus on 'network-centric' gaming, gamers have become a social bunch. Hoards team up in online games to defeat bigger enemies and bring home bigger bounties. Even obstensibly offline games have item trading and community rankings. If you're not online... well... you're not really current and 'hardcore'."