Ubisoft Aims For Number Two 35
GI.biz reports that French games maker Ubisoft is aiming to be the second-largest publisher by 2012. They obviously figure EA will retain it's top spot, but Ubisoft Montreal boss Yannis Mallat vows that the company will grow in the next five years. From the article: "Ubisoft Montreal was founded in 1997 and now employs more than 1000 members of staff. The studio is best known for producing titles in the Splinter Cell and Prince of Persia series, and hit the headlines earlier this year after clashing with EA Montreal over staff hirings. When asked if those problems have now been resolved, Mallat replied, 'I wouldn't say we had problems, actually; we had differences ... EA is a competitor and business is business, so sometimes we have competitors' relationships. I know Alain [Tascan, head of EA Montreal], he's someone I know and I respect, and we are now competitors as with A2M and as with Activision, and our relationships are as fine as they could be.'" How can they gain on EA when they've been overrun by bunnies?
Obligatory (Score:3, Funny)
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I for one welcome our bunny overlords (Score:2, Funny)
Quick, duck behind the cow!
So who's number two then ? (Score:2)
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Activision, followed by all 3 first party studios, and then Ubisoft.
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It seems unusual to say a company is the number one video game publisher because of staff pay and perks...unless you are an employee. Somehow I don't think Ubi is saying they'll move up to number two based on this way of measuring.
Number 2? (Score:5, Interesting)
In 2006 Nintendo has sold 25,572,000 pieces of software in Japan (48% of all games sold), and 14,704,000 pieces of software in North America (20% of all games sold). EA has sold 16,693,000 pieces of software in North America and very few pieces of software ing Japan.
Am I missing something, did EA publish 2 to 3 times as much software as Nintendo in the rest of the world or do people automatically discount first party publishers?
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Re:Number 2? (Score:4, Informative)
Though how much of an advantage is being the first party publisher? Okay so you know your own system well (If you have decent internal communication) but you can't develop for any other system which reduces what you can do (Depending on how you count porting one 'game' to different systems...)
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Secondly, the key advantage in being a first-party developer/publisher is that you get better margins on the software than if you were a third party. Grossly simplified example: Sales - Production/Marketing as opposed to Sales - (Production/Marketing + Publisher's cut). Porting also incurs additional development costs to consider, while a team focused on jsut one system/architec
Re:Number 2? (Score:5, Interesting)
Though how much of an advantage is being the first party publisher? Okay so you know your own system well (If you have decent internal communication) but you can't develop for any other system which reduces what you can do (Depending on how you count porting one 'game' to different systems...)
In general, being a first party publisher doesn't provide much of an advantage if you look at the market share of Sony, Microsoft and Sega (when they were still a first party publisher). I could be wrong, but I believe it was Sega who said something along the lines of "The biggest problem with releasing software on Nintendo's platforms is that you have to compete directly against Nintendo's software"; the implication of the statement was that only really good third party games sold well on Nintendo systems whereas an average game would sell well on the PS2/XBox.
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Oh and don't forget Europe.
I hope they grow some clue (Score:2)
Some
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They have ears.
As to quality, it's hard to push out quality when you've been overrun by bunnies, as their Christmas/Noel video showed.
Ubisoft spelling woes (Score:1)
There was another typo early in in Raving Rabbids too - maybe someone should send that Rabbids back to grammar school.
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Plus, SecuROM's a much better choice than that StarForce bullshit they were using before. I actually buy some of their games now rather than just immediately ignore them.
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Oblivion and GalCiv 2 have proven the viability of omitting copy protection.
The NWN 1.02 patch's horrible problems, confirmed BY THE DEVELOPERS to be caused entirely by SecuROM, are proving the non-viability of using it.
No. 2 = Crapper (Surprise Shareholders!) (Score:2)
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Maybe they can answer this then. (Score:2)
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You are Number Six.
Aim for Number Two? (Score:2)
Its number one that tends to require more accuracy, otherwise you have to wipe up after.
I think they are fit to make it... (Score:1)
Buggy software, but at least its different (Score:1)