Another Study Decries Violent Games 86
FST writes "CNN.com is reporting on a study which found that those 'who play violent video games show increased activity in areas of the brain linked to emotional arousal and decreased responses in regions that govern self-control.' The Reuters article goes on to discuss the study's details, which is fairly typical for these types of inquiries. After playing games, young people were required to do tasks requiring 'processing of emotional stimuli', and concentration. Their brains were monitored for activity, and the findings were presented at a recent meeting of the Radiological Society of North America." The article then gets a little preachy. From the article: "The $13 billion U.S. video game industry, with revenue rivaling Hollywood box office sales, is at the center of a cultural battle over violent content. Lawmakers' various attempts to ban the sale of violent video games to children have been blocked by courts in Louisiana, Illinois, California, Michigan, and Minnesota... Numerous behavioral and cognitive studies have linked exposure to violent media and aggressive behavior." Numerous studies have said just the opposite, too.
wrong game genre studied (Score:3, Insightful)
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And sometimes after I play Pac-man I find myself running around trying to eat random spherical things while yelling WAKKA WAKKA WAKKA.
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That's not necessarily a bad effect, though. Every try jaywalking across Ventura Boulevard? Just imagine there's a swamp full of lilypads on the other side, and away you go!
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I take it you've never had to kill any zombies in real life have you?
Trust me. It is not as glamorous or bloody as the games make it out to be.
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On the other hand when I went to a shooting range, I was slightly worried that I'd feel like capping people around me. And yet I didn't get even the slightest urge in that direction. Weird, huh?
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Scientific (Score:3, Insightful)
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Horray for obvious studies... (Score:5, Interesting)
Kotaku [kotaku.com] echoes my thoughts on this one...
So the teens playing the emotionally rousing combat game were emotionally aroused, and the teens playing the precision racing game were more focused? Amazing. I'm no scientist, but this study seems like it was set up specifically with the goal of finding something wrong with violent games in mind.
They all are (Score:2)
With video games, or any technology for that matter, it's even worse since in general those doing the research don't understand it. They design bad tests not only because they want to get
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So do it! It's a good proposal. And it could
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It seems that aggression is only bad if video games produce it, otherwise it's a non-issue.
So? (Score:2, Funny)
Is it even worth asking on Slashdot if anyone has had sex and can verify this for me?
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will reply soon,
operror
Another Study can kiss my butt (Score:5, Insightful)
So if they want to ban things, why not start at the end of my list and work their way backward? Betcha that does a heck of a lot more to lower the general level of aggression than preventing me from owning my 'hood in GTA ever will. Far more children and psyches have been damaged by the real violence they experience in their homes and watch on the TV, violence set in motion by these very same protectors of morality, than have ever been or ever will be by a mere silly videogame.
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That fundamentally is what this is all about. Forget about the question of whether games actually have a negative impact on mental health or not - what matters is that games are an extremely convenient scapegoat on which to pin society'
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Well, when a corporation can give ten million dollars to the Republican and ten million dollars to the Democrat, it doesn't really matter who you vote for, does it? Either way, the corporation wins and you lose.
That's why I split my vote between the Greens and the Libertarians - "Well, I voted against the asshole!"
Great! (Score:1, Insightful)
Certainly things need to come in moderation, but I see both of those as positive to my life. Am I missing something?
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This doesn't particularly sound like a social science study. It sounds like they were examining the neurological effects of playing a video game. It's a little hard to criticize a study for its methodology when we have no real idea of what their methodology was.
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They barely mentioned that almost all the marijuana smokers who died were on motorcycles, that most European bikers smoke weed, while a small percentage of the auto drivers smoked pot.
So... wrecking a bike is more dangerous than wrecking a car means that marijuana causes fatal accidents.
It's good to know that the US isn't the only country with politics based "sc
i interpret it differently (Score:3, Insightful)
Seems obvious that a game with personification of the player into playfield, simulating injury and death would trigger more emotional "fight or flight" activity in the brain.
Need For Speed is just driving, and vastly less interactive than a FPS. I'd like to see what the brain response was for a "virtual pet" type game, or a Black&White genre. When the player has an emotional connection to the game's results, I'm sure the brain activity is similar. In other words, I don't think the violence has much to do with it, but simply the emotional connection to success. Suspended disbelief to attach the gameplay to "death" is certainly going to be a strong correlation, but there are others.
Oh noes!!! (Score:2)
This content brought to you by people too self-righteous for words.
Better comparison needed (Score:2)
Selective quoting? (Score:4, Insightful)
There isn't anything preachy about that, it's stating a fact. Apparently, numerous studies have reached that conclusion. The very next line says something important that probably shouldn't be overlooked..
From the wikipedia entry:
Homer: Not a bear in sight. The "Bear Patrol" is working like a charm!
Lisa: That's specious reasoning, Dad.
Homer: Thanks, honey.
Lisa: By your logic, I could claim that this rock keeps tigers away.
Homer: Hmm. How does it work?
Lisa: It doesn't work. It's just a stupid rock!
Homer: Uh-huh.
Lisa: But I don't see any tigers around, do you?
Homer: Lisa, I want to buy your rock.
You're missing part of the equation (Score:2, Insightful)
a) Allow their children to play these games
b) Don't pay any attention to the behavior/attitude their children exhibit
c) Blame the media and games for the abhorrent misbehavior of their progeny
Seriously, I love how skewed all of this is. Heaven forbid any parent is responsible for what their child does anymore; no, it's clearly because of games. Parents, pay attention to what your child does/watches/plays and what they do
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parents' and kids' social situations need to be included. True. My two-parent, well-off suburban kids don't have problem profiles; but the kids who do simply don't have the parental supervision. So "better parenting" as an answer to the problem is pretty much irrelevant. So then what? What are we going to do, legislate better parenting? How about educating people about the effects of video games o
Sounds good to me. (Score:2)
Sounds like a damn fine idea compared to trying to legislate away every possible thing that bad parents could possibly blame their obnoxious kneebiter's problems on.
What we need is somebody to do some germline genetic engineering, and make it so that people are infertile unless they take some special hormonal supplement. In order to get the supplement, you have to have a job, and demonstrate that you can raise a child, perhaps after demonstrating their competence by raising a pup
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Another BS study (Score:1, Insightful)
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Study is missing something... (Score:3, Insightful)
When I was younger, a lot of these studies were focused on domestic abuse as being a major influencer on how kids turned out. Since when did video games replaced daddy banging mommy on the kitchen floor and in the bedroom?
OFN (Score:2)
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Did you just equate kung-foo movies (as a genre) with good media?
LOL
"emotional arousal", OH NOES!! (Score:2)
Similar studies (Score:1, Insightful)
What does this study tell us? It tells us that after someone gets worked up, and no one in the industry questions that an action game gets you worked up, you don't perform as well in tests that require you to be calm and controlled. And that is a surprise?
I think they need to repeat this study and do the same test for a non-violent driving game. I think they will find the same results, which mean ab
Just once I'd like to see... (Score:2)
I'm betting on the Wii here. Those people complaining about sore shoulders and the wii exercise, will likely produce a study on the number of calories consumed while playing Zelda or some such thing. Stay Tuned.
slaughter houses (Score:2)
Hunters
People that work in slaughter houses
(I think Ozzy worked in one so maybe this isn't as satirical as I think)
Ranchers
Soldiers
Police
Personally anything can make people more violent...it just depends on their breaking point.
I find it silly that people are surprised by this study though...it makes sense that our brains would be hardwired to process some signals as entertainment...take cats: They love the flu
With revenues rivaling Hollywood (Score:2)
Cause and effect fallacy (Score:1)
Kinda interesting (Score:2)
That says to me that both of them have these effects. It also does not state how long this effect LAST (does it stop right at the end, 1 min? 10 mins? an hr? a day?).
Now, can any bio/psych people tell us EXACTLY what those 2 portions controll?
Are we wimply seeing that it takes greater concentration to play a ra
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Well, ok, so you play MoH:F (FPS) and your emotional arousal increase (amygdala), and your control, focus, and concentration decreases (prefrontal portions) MORE SO then if you play NfS:U (Racing)...
That says to me that both of them have these effects. It also does not state how long this effect LAST (does it stop right at the end, 1 min? 10 mins? an hr? a day?).
Now, can any bio/psych people tell us EXACTLY what those 2 portions controll?
Are we wimply seeing that it takes greater concentration to play a racing game then it does an FPS?
How does brain activity like this play out in real life? (what causes it?)
The abstract says that this is the next stage that they are planning on investigating. If it turns out to be an entirely transitory thing, then the correlation between violent entertainment & physical violence is minimized outside of that lapse period.
One interesting thing to see would be the comparison between violent games, movies, and competitive sports - basketball/football. Lets see how everything stacks up, not just viewing things in isolation. After that, we can move on to see if there is a corr
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as for:
I like the idea alot actualy. We get the data and then compare it to data from activities we are more familiar with....
Comparison? (Score:2)
I have yet to see a video game approach anywhere near that level of gore or otherwise objectionable material, but I don't see any scientific studies on the effects of the Bard on the minds of the young.
Increased Emotional Arousal Is Good (Score:3, Interesting)
>those who play violent video games show increased activity in areas of the brain linked to emotional arousal
I would be far more concerned about the sociopathic tendencies of people who did not show emotional arousal than I am by anything reported here.
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In a related story (Score:1)
Jazz music causes brain damage (Score:2, Funny)
"While regular rhythms and simple tones produce a quieting effect on the brain... the effect of jazz on the normal brain produces an atrophied condition on the brain cells of conception."
The ladies' home journal has the rest of the story here. [pittstate.edu]
This is scary stuff. We need to protect our kids before it's too late.
You can never dip a stick (Score:2)
Conslusion :
Stick ban.
The wrong field of study (Score:2)
And that money will be for their mo
For the 80th time... (Score:2, Insightful)
Aggressive behavior in all its loosely defined glory is used, no, key to business and sports. We highly value business, sports, and competitiveness in general yet fear aggression. What a mixed message.
I have an idea! (Score:1)
Namely, professional boxing and wrestling, which glorifies fighting and shows kids that it's cool and fun to beat on each other?
How about the daily/nightly news, which shows them constant streams of violent outbreaks around the world?
How about their own parents, authority-figures, government officials and other adult role-models, who routinely demonstrate--and reinforce--that
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I like my son watch it. I've told him from day one that if I EVER see him copy it, hear that he has copied it, he never gets to see it again. He knows it's all predetermined and choreographed and they're not trying to hurt each other.
That's why society amuses me. "Oh wrestling is fake" say the MMA
Face it. Censorship is inevitable! (Score:1)
There are far more studies that link violent media to aggressive behavior (and I'm talking about true, scientific study, not something dones by Christian Science, etc) than there are of those that disprove it. I'm willing to admit that ever since I've gotten heavily into FPS games my temper for things has changed a bit to where I have to control myself
Not as much as.... (Score:2)
So does a pretty girl. Their point????
It Doesn't Matter... (Score:1)
While i'm playing an emotionally involving game in which the normal laws of society don't apply, I am both emotionally arroused, and I find myself letting go of self control (because it isn't necisary in said virtual enviroment).
In the real world, I do not let go of self control.
Playing games, by their nature, allow you to explore otherwise forbidden behaviors in a non-real enviroment. Weith
Hmmm (Score:1)