Aliens Slated for Next-Gen Game 45
Gamespot reports that there's going to be an Aliens title for the new round of consoles. Sega has been tapped (again) to bring the Fox license to market, with an expectation that the game will be showing up in 2009. From the article: "This is not the first time either company has adapted the sci-fi series for gaming. In 1993, Sega released the arcade game Alien 3: The Gun, while the Fox Interactive brand scored a hit with the PC first-person shooting series Alien Versus Predator. Other publishers to tackle the franchise in interactive form include Electronic Arts (Aliens Versus Predator: Extinction for PlayStation 2), Konami (Aliens for the arcade), Capcom (Alien Vs. Predator for the arcade), and the former incarnation of Acclaim (Alien Trilogy and Alien 3 for multiple platforms)."
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That said, Extinction would become awesome if they let Massive Entertainment (Ground Control series) or Relic Studios (Dawn of War series; Company of Heroes) have go at it...
Hmmm, is Capcom's AvP game
New (Score:2, Funny)
Atari Jaguar (Score:2, Interesting)
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Thats it man, game over man, GAME OVER! (Score:4, Funny)
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Arcade... (Score:2)
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Direction of the franchise (Score:2, Interesting)
A part of me wants them to build a game that is faithful to the Aliens franchise like the two AVP games released for the PC. The Xenomorphs, brutal and nasty. The Predators, merciless and unrelenting. The United States Colonial Marines, cocky and sardonic. The weapons gritty and awesome.
However, another part of me wants them to rebuild that classic Aliens Versus Predator Capcom arcade beat 'em up, ridiculously featuring 1000
Wishlist for a new Aliens game (Score:4, Interesting)
1) No Predator. Please, god, no Predator. Aliens are scary. Predators... well... they have a certain slight "cool" factor, but ultimately, I've seen scarier things watching Sesame Street. The Predator campaigns in both of the PC fpses were utterly dull and insipid.
2) Keep it in a first person or, at worst, third person perspective. Extinction wasn't scary. Aliens are scary when they are leaning over you, dripping slime into your face, as you scramble to reload your rifle before they can plunge their jaws into your face. They're not scary when they're a bunch of little figures running around jumping at other little figures a few hundred feet below the camera. The first person perspective limits the player's perspective and better allows for paranoia and surprises.
3) Give us a nice, long marine campaign. The marine campaign in AvP2 was excellent in many ways, despite the hideous engine. Sadly, it was quite short and only made up a third of the total game. The Predator campaign was just boring and the Alien campaign degenerated into a case of "hunt for the tiny little vent you need to find to progress to the next section". Give us a plot that hopefully doesn't involve yet-another-mad-scientist-trying-to-control-the-A
4) Give us proper squad-mates. The banter between the squad is one of the best things about Aliens. Even when AvP2 first came out, it seemed a bit poor that we spent so much of the Marine campaign separated from our squad by rather artificial plot twists. Gears of War and other games have shown that squad mates don't have to be low-IQ encumberances in modern action games.
5) You don't need to let us play as the Alien. But if you do (and if it isn't multiplayer-only), then please, for the love of god, let us actually feel like the Alien. Don't make us hunt around for a tiny little vent tucked away in the top corner of the room, just because there's a flimsy little door blocking our way. The Alien is an 8-foot-tall spikey bundle of destruction. While stealth and sneaking should always be an option for it (and often deeply useful for closing the gap against enemies with ranged weapons), a little more tolerance of brute-force solutions than we saw in the AvP games would be extremely nice.
6) This should go without saying, but please, whatever you do, keep the setting and timeline close to the second movie. Resurrection wasn't scary (except in the sheer fact that something that bad managed to get released). The extended universe from the books and comics may have some potential, but it needs to look and feel like the second movie.
7) Depart from the canon if you want, but depart in the detail rather than in the spirit. I know there are some people out there who will throw a tantrum if you change the clip-size on the pulse-rifle, or add a single new Alien strain, but I'm not one of them. By all means, if you want to add a little variety to the enemies, add stuff beyond the basic models from the movies. I don't think AvP2 suffered at all from the inclusion of the Praetorian and the extended universe has added a couple of extra beasties such as the Queen Mother. If you have any other strains that fit the plot, then use them. Just be sure to keep the look and feel of anything you add consistent with the original setting.
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The best part about the Alien in previous titles was the ability to hang on ceilings/walls and stalk other players, with the odd bit of rushing past them just to make them waste ammo (oh the memories of late nights in the undergrad CS lab). the AvP series is the only game where this is a viable tactic. More along these lines would rock.
I never managed to complete the Alien campaign in AvP2, because I got bored with that 'find the duct' aproach. I didn't even
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I could go either way on that. The Predator at least had some interesting weapons. If they used some kind of 'code of honor' to encourage unusual gameplay, it could work. It'd take some careful thought, though.
From your lips to the developer'r ears, please!
Bingo. They might take a few cues from N [unknownworlds.com]
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Missed one (Score:1)
Wii? (Score:4, Funny)
I hope not (Score:2)
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The PC AVP2 engine was crap (Score:2)
PvP had some problems because with some video drivers the marines could still see Predators even when they where cloaked and standing still.
Was not too bad in the end I guess, but could have been a lot better. Hope they do another one that's much better.
rebellion (Score:1)
AvP 1 for Linux (Score:2)
One irritating
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Jeff "Tempest 2000" Minter would like to have a word with you.
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Why not a strategy game? (Score:2)
The world could really use a remake of that game (the '96 sequel sucked), and the subject matter is perfect. And it would lend itself perfectly to co-op network play.
The Aliens FPS has be
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Anyway, that game would be a great one to remake. Space Hulk was based
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I'm just imagining it as remade and being played on X-Box live. The cross chatter would be phenominal.
Unknown Worlds (Score:2)
http://www.unknownworlds.com/ns/ [unknownworlds.com]
"Franchise" (Score:1)
Hmmm... (Score:1)
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"Anime-style arcade video games." Waitasec, you mean there were more aside from Capcom's AvP (which wasn't bad per se, but I wouldn't mind seeing it redone using the engine/mechanics from the
RPG (Score:2)
Hopefully Sega aren't as bad to work with as Lucasarts are. I don't want to see another good Obsidian RPG forced out three or four months before it's ready. Knights of the Old Republic 2 would have been a fantastic game had they been allowed to finish it. With all the bugs and missing bits it ended up at the low end of average. Neverwinter Nights 2 is undercooked too.
Alien game confirmed as an RPG (Score:1)
Sorry folks, no FPS, RTS or Action title.
(Although from the demographics at
Here's a link:
http://xbox360.ign.com/articles/750/750837p1.html [ign.com]