WoW Not-So-Live Maintenance 58
scdeimos writes "WoW servers are currently displaying the following Welcome message:
So much for Blizzard implementing Live Maintenance in WoW to bring an end to Patch Tuesdays! The WoW Realm Status forums page has nothing further to add at this time."Breaking News
All realms will be offline for scheduled maintenance.
* Date: January 2nd 2007
* Time: 5:00am — 11:00am PST
For more information, please check our realm status page.
Thank you,
Blizzard Entertainment.
Hmmm (Score:3, Funny)
Non story (Score:5, Insightful)
What they actually said is that they were working on reducing the number of maintenance days by doing some things while the realms were live, and that they were trying it for the first time December 26.
Somehow that got morphed by people into "there will never be another maintenance day," which is flat out wrong.
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Oh noes! (Score:4, Funny)
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When did it ever?!
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ACWW [wikipedia.org].
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Though given a choice, I'd choose Animal Crossing. It works properly, isn't constantly broken by the developer, and doesn't charge you for being, in essence, a beta tester.
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Nothing to See Here, Move Along (Score:3, Informative)
Last weeks maintenance went off without a hitch, so expect it become more like one day a month when bugfix patches are rolled out.
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implemented? (Score:2, Informative)
Some Of Us.... (Score:4, Insightful)
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These comments are all starting to look alike (Score:1)
This is just a waste of space and time. Stop posting about dumb crap like this!
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Slashdot caters to many interests, one of them being WoW. You must realize this, what with all the posts about Apple, Microsoft, various *nix updates, and all that science crap. Those must be a waste of space too. The irony comes in when you post saying how dumb something is, when in actuality you really do care enough about it to waste your time and mine by posting inane comments.
To bring this post back to something useful, I am a fan of WoW. I have the
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Re:News Flash: Blizzard makes unrealistic promises (Score:4, Insightful)
Blizzard actually said they were working on having fewer maintenance days, and that they woudln't have one December 26.
That was entirely correct.
Somehow, people took that and read it as "there will be no maintence days, ever."
They never actually promised there would be no maintenance on January 2, or any time after December 26. Made up promises don't count.
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WoW != Guild Wars (Score:1)
Live Maintainence Patch (Score:2, Funny)
Delete this nonstory (Score:3, Informative)
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Now let's deFUD this one.
WoW is a live, mostly non-instanced MMORPG
Guild Wars is not an MMORPG at all (Just ask, they'll tell you). It's a competitive online RPG. It's fully instanced. You simply can't interact with any more than the people in the same instance with you.
World of Warcraft = thousands of players per-server.
Guild Wars = 8 players per server in most cases. In towns, there can many more than 8, but the town instances are totally limited to non-combat trading, chat, and simpl
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It seems like you have a strong World of Warcraft bias, but I wouldn't completely disregard Guild Wars. Don't get me wrong, I love both Guild Wars and World of Warcraft, but they are definitely geared towards different play experiences.
Contrary to your post, Guild Wars is quite expertly designed. It's system allows for players to get into engaging gameplay without being a huge time sink, even down to its implementation of patching. What
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Personally, I have been on those long epic PvP struggles. I led a guild who caused one of the first major PvP wars on the Twisting Nether server. There were 120+ players on each side fighting in the Southshore/Tarren Mill area, outside of the Battlegrounds. The lag was high at times due to the numbers of players, but the level of fun was even higher. I know fr
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You talk about towns in GW as being only for chatting, trading, and non-combat activities. Were there other functions that WoW towns serve that I'm not aware of? What can you do in a WoW town that you can't do in a GW town?
GW isn't a "better" game beca
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Auctioning, for starters (the Guild Wars devs really wanted to implement an auction system, but they pretty much abandoned it when they realised the heavily distributed-instanced nature of the game design simply didn't allow for it... oops).
Also, because WoW is very open ended, you also get to defend the city from thousands of squealing 14 yo Alliance pallies as they once again assault Orgrimmar because they outnumber horde 1.6:1.0 on average, but it's ok because they stop when
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Which is why I'm rolling and powerlevelling a rogue as soon as BC comes out. It's a shame about warriors though... still the game would be boring if every class was equally powerful.
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Blizz has never gotten pvp balance right, why should WoW be different?
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And what is the rogue doing fighting level 10 mages anyway, is he alliance on a PvP server or something?
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Hi Editors! (Score:1)
Right, but who cares? I mean, really? (Score:1)
Most likely... (Score:1)
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Erm... (Score:1)
Who really cares if WoW is down for a few hours or one entire day?
Shit happens, people; get a life.
If my favorite MMO was down for a day, I'd normally be disgruntled for 5-10 minutes, then shrug it off and go play or work on something else and come back to it the next day.
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Eh... (Score:2)
Thanks for lettuce gnomes, /.?
(Yeah, it's a WoW forums thing)