Columbine RPG - How Real Is Too Real? 118
westlake writes "Washington Post columnist Mike Musgrove offers a rare and balanced view from the mainstream press of the Slamdance Competition and Super Columbine Massacre RPG. Surprised by the effective use of flashbacks and the authentic dialogue of the Columbine game, he goes on to say: 'But when it came time to start creating mayhem in the school's halls, I couldn't bring myself to push the buttons to continue. Odd, I suppose, because I have killed thousands of video game characters over the years. And though the game's chunky graphics are primitive...no game has ever made me feel nearly as queasy. I didn't want to be responsible for the real-world violence that happened that day, even in a game.' Ledonne figures that games will either grow into a medium in which it is acceptable to confront and challenge an audience with titles like his, or will devolve into a stagnant, failed format."
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Re:Historical games? (Score:5, Interesting)
Re:Historical games? (Score:5, Interesting)
Consider the Hindenburg on the cover of Led Zeppelin I [wikipedia.org]. That doesn't seem all that shocking now. Imagine 30 years from now a band putting the World Trade Center in flames on a cover.
what, like this? (Score:2, Interesting)
Okay, they did it several months _before_ 9-11, so the story goes. Just do it before the actual event and you'll really impress people.
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You mean like this [snopes.com]?
Admittedly, though, they had the idea before 9/11.
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And, to do what everyone else who has replied to the parent has done:
Leftover Crack CD [betterpropaganda.com]
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No one was up in arms about 2 Columbine-themed movies either. Elephant and Zero Day both won acclaimation and indie film festival awards.
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The point is that these guys went for pure shock value with their title and everything. I get their point, but at the same time, what do they really expect? Do you think a game w/ the game "Paparassi: Get Princess Dianna" would be treated any differently?
Again, the real problem is the approach. Think about how "Bully" was received when announced (and the original premise was thought to be
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Not just time difference (Score:4, Insightful)
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The very event you talk of doesn't resonate nearly the same for someone on this side of the Atlantic. I am very aware of it, and watched the news very closely that day, but it just doesn't hit the s
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Err.. actually, a Jack the Ripper game where you played the ripper and have to kill prostitutes does seem fairly horrible. The problem is not the time since the event, it's the motivation of the people you're playing.
TWW
Context (Score:5, Insightful)
Few people would have a problem with a World War 2 game, whether you're playing for the American, Canadian, British, Russian, Austrailian, German, or Japaneese armies because in the context of war it's kill or be killed; in other words, society in general does not see a problem with killing an opposing soldier when you're a soldier at war.
In contrast I suspect that people would be outraged if you produced a game where you're a german soldier at Auschwitz and you're required to kill jewish prisoners.
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In the war game, the focus is on grand strategy or the dynamics of small unit combat.
The stealth shooter (Rogue Spear or SWAT) exposes something of the moral ambiguities of the sniper's role, the discipline needed to maintain rules of engagement.
The genre demands a realistic treatment of the environment, the player's actions and consequences. It should be a wrenching experience when an innocent dies because you made a rookie's mistake.
Th
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First off I think you should spend some time and learn what genocide [reference.com] means in order for you to understand why the war in Iraq can not be considered a genocide.
Now using the American Heritage Dictionary de
mistreatment (Score:3, Informative)
During WW2 most parties adhered to the Geneva Convention and treated prisoners and civilians with some degree of respect. Acts of terror that were undertaken which did not respect this Convention have been rightly viewed with disgust ever since (for example, how partisans/insurgents across Europe were treated if captured). After
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Why, exactly? (Score:2)
Some of the people who died at columbine are old enough to go to war. Some soldiers, due to financial stresses / family traditions are just as compelled to be at war as students are to be at school. Soldiers routinely die horrible deaths because some asshole two-bit third-world dictator is feeling too big for his britches, or some enemy soldier has a bad day, or some army bureaucrat screws up...I don't see how that is
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Reaction by those characters is a big factor as well. In a typical FPS stuff bleed and dies. They don't have an emotional response to what you do to them. I would imagine in this case you witness your victims running in fe
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Re:Historical games? (Score:5, Insightful)
Personally, his reaction makes sense to me. Like he says, he's killed thousands of video game characters. Yet rarely do they attempt to draw you into understanding your character as the killer, and understanding your victims, the whole scenario surrounding the killing. Rarely do they cover historical events, real murders, with any attempt at accuracy. So when he plays a game that does, it is as disturbing to him as watching a documentary about Columbine that then asks the viewer "So given you were them, would you have shot your schoolmates?" That's bound to create an emotional reaction that no FPS tries to.
Basically it supports what I've been saying all along -- despite all the "conditioning" he's received from playing video games, when the situation even got close to real violence, his natural reactions kicked in. Conditioning only works if you believe you are experiencing real consequences or rewards. The "real" rewards and consequences of an FPS are completely divorced from those of a real life murder spree, and no amount of Doom/BF1942 will forge an artificial connection in a normal person.
Normal people have no problem separating reality from fantasy, and thus no amount of "fantasy" killing will actually train them to kill in real life or be desensitized to real life killing. Only insane people who are incapable of this separation will directly transfer simulated killings into the real world, because for them the difference is blurry or non-existant to begin with.
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I assume he's saying he has played WWII games 'and the like', in this part of his story, but the point he was making is he's too connected to the Columbine murders to be able to enjoy the game experience. Someone else
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There were a very large number of people involved in
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It's Too Real (Score:1)
You have your answer.
Ahh, finally (Score:4, Insightful)
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I suppose in one sense, the designers of the game failed, in that they didn't evoke enough empathy with the characters to get the player to react in the same way as the people
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Wired beat them to it [wired.com]. But it is a welcome addition to the ranks of reviews that actually try to tackle the game on it's own, without dismissing it outright just because it touches on a sensitive subject.
I always assumed that the Vietnam games failed because they sucked. I've talked to WWII vets who were quite comfortable playing WWII games, it was kinda nostalgic for them. All the excitement without the ho
Re:Ahh, finally (Score:5, Interesting)
The second half of the game gets a bit more interesting gameplay wise, but the storyline really peters out. There's an island where you can talk to other characters for viewpoints on god and a final boss battle that still isn't very difficult. I have to admit that the second half of the game felt a bit tacked on.
... and then there's something called Bad Taste... (Score:2)
Re:... and then there's something called Bad Taste (Score:1)
The vast majority of people had no idea of what was going on and what Hitler was doing. Even when everything was revealed many people didn't believe it because, for them, Hitler was a moral hero.
Though, I still wouldn't want the character acting as an executioner in a death
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Utter bullshit that was mostly debunked by historians since. I can very much understand that the truth of having known and done nothing was so horrific that people couldn't really accept it, but that doesn't mean I have to believe it.
Didn't know, huh? Let's see:
November pogrome [wikipedia.org]
"Don't buy from jews" campaign [wikipedia.org]
Death march of the Hungarian jews (in German) [mkoe-steyr.net] who had to march through half of Austria from Burgen
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I'll assume you haven't played SCMRPG. It's not "fun". You can't "fantasize" about it. The graphics are so hokey you'd have to be a real sick bastard to conjure up images that gave you pleasure while playing it. Instead, I'd call it an interactive documentary on a controversial subject.
It's certainly not the first time an author has tackled a subject from the point of view of the bad guy. Edgar Allan Poe did the same.
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But here on Slashdot is the very person who knows! Could you expand your list to cover politicians, rap groups, and shampoo brands? I'm eager to get started passing judgment on those around me!
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Probably way out of line when . . . (Score:5, Funny)
It probably gets out of line when you mash up a Columbine-type game with Remote Control Hunting [outdoorlife.com].
I'm just sayin'.
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Games aren't just for fun. Serious games try to convey a message, or pass on info. SCMRPG was like a documentary of the events, in detail. While on the way taking jabs at the gaming industry, the killers themselves, and anyone who might try to think this was somehow a game to train th
Slamdance (Score:2)
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Question (Score:2)
Either we accept violent games as a legitmate pastime or we don't. Selectively barring certain game titles because they "hit too close to home" is about the worse solution possible.
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Well: http://games.slashdot.org/comments.pl?sid=217574&c id=17666648 [slashdot.org]
a game that makes a point (Score:2)
Certainly I don't think it should have been pulled from slamdance and I'm with any independent game developer who pulls out of slam to protest this. Censorship is never the answer. Arguably it shows a lack of concern for all those involved in what happened in columbine (I stop short of using the word tragedy, i hate the word).
However having be
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The game also makes the point that people are willing to stereotype the game and refuse to look at the issues it discusses (mainly the motivations behind the killers). Which is reflected in the fact that people just assumed they were evil incarnate, and left it at that. Instead of examining all the cues/influences in their lives up to that point. I'm still finding people who just assume they were brainwashed by Doom and M-Manson, and leave it at that, and pretend that if they just ban both, then this will never happen again...
So if we carefully examine the clues we can be sure it won't happen again? No, there will always be mentally unbalanced people. At best we can perhaps learn some warning signs to watch for, although I don't think video games or music are going to be it.
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Having a better understanding of them can certainly help us to spot potential warning signs. Better than being completely ignorant of the problem, or attributing false causes.
I agree that there will always be people who will be unbalanced. But at least if we know the flags, we can get help to those who ar
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The reality test... (Score:1)
Princess Diana wept (Score:2, Funny)
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My GOD, man! (Score:2)
Interesting effect.... (Score:2)
Reminds me of the Beslan incident (Score:2)
Nevertheless, it was enough to get everybody pissed off and write a few pages of
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In Half-Life, you can shoot scientists, and nothing happens. There's no accountability if you kill friendlies (if they even allow it). In Rainbow Six, it's possible to do -- but there are consequences (failed mission) for killing teammates or hostages. One of my MO
the video game equivalent of Lolita? (Score:2)
There are a lot of people who have already done this soul-searching in the literary world. One fictional example is that of the book, Lolita. The movie adaptations are a pale shadow of the psychology involved, but if you've seen any of them, you can probably understand my point.
Even if you're in no way a pedophile or pederast, it can be a very challenging read. In that story, you are in the mind of a fictional character who IS a pedophile. The first half of the book is just his anticipation in his des
Here's my 2 cents... change goes in the penny bowl (Score:3, Insightful)
Having said that, I agree that censorship is the absolute wrong thing to do. I can deal with unpalatable games far better than I can deal with someone saying, "This is taboo, you may not show it."
It's a case of the cure being worse than the malady.
so you're saying it will be really popular? (Score:4, Insightful)
So you're saying - big potential audience amongst school aged kids?
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What I am basically saying is "Popular" != "tasteful", but "unpopular" != "suitable for censoring". Past that, I make no comment.
Clive Thompson's Article in Wired (Score:1)
I am not AT ALL interested in playing the game but I like his write up on it.
Call me sick... (Score:3, Interesting)
I love games like manhunt, where you stalk your prey. Games like The Warriors where you can beat someone until they puke. I love ultra-violence, the more realistic the better. I have been watching Faces of Death since I was 8. I have perused ogrish.com (before it changed to an "uncensored media resource") for countless hours. I love watching videos of real death, destruction, and violence.
In real life? I would never hurt a fly. I hate hurting people, either physically or mentally; purposly, or accidently. I don't like being mean to people. I like helping people. I like helping people recover from trauma, be it physical or mental. In my every day "real life" persona, I am a great guy that will give 20 bucks to a stranger so he can eat a nice meal.
But I also have a dark side to me. Thankfully I have a playground for those dark desires. A place where I can go without harming anyone or anything. Now, I'm not saying that if I didn't have video games that I would harm people; All I need is my imagination and I'm fine...ever read JTHM from Jhonnen Vasquez? In interviews with him, he says that he draws the things he always wishes he could do to people but never personally could.
I have a sick and twisted mind. I know this. I do not deny it. But I also do not supress it; I allow it to come out in a controlled, harmless, and entertaining manner. Don't get upset reading this; deep down inside you is the same dark little monster inside everyone else.
The question is, are you able to accept that and move on, or do you continue to deny it until one day you actually do something stupid and kill a bunch of people like at columbine?
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I don't care what the person next to me does behind closed doors. If they ar
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All I know is that I'd be nervous being around someone like you.
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See, if you read my original post, I know the difference between right and wrong. I know if I am sitting on my couch with a controller in my hand or if I am controlling a ~3500 pound hunk of metal.
I am neither delusional nor insane.
Unlike most people that say "oh I can't watch that its too realistic" or whatever...I can understand that something on a screen is VERY diff
Here's a good question...where's JT? (Score:1, Insightful)
Oh wait, that's right, it's not a Rockstar game. Doesn't matte
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Oh wait, that's right, it's not a Rockstar game. Doesn't matter if the hot coffee company isn't involved.
Thompson doesn't have to do anything. He can simply let the Washington Post and the title "Super Columbine RPG" do the job for him.
I think it is fair to suggest that "Bully" is not the same game it would have been had Take Two and Rockstar had not been badly burnt by Hot Coffee.
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Kill the Nerd (Score:1)
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Just like with this game you would have a mix of people. I for one, and many others, would be on the side of freedom of expression. There are already games out there where you manage a concentration camp. I find those to be absolutely abhorrent but I wouldn't ban them either. Even a game like that can make a point, intentional or not, about what went on. The idea of the game might or might not be to have fun but either
We seem to be glossing over something here. (Score:3, Insightful)
When somebody sits down to write a game called Columbine RPG, they're doing something different - they're provoking people. Provocation isn't good or bad though, basically just makes people think.
Now I don't know if this was the intention of the games author, but is has made people think a lot more about the content of their games. Germany bans a game for blood and we ridicule them. We spend an evening slaughtering thousands of 'space aliens' or 'WW2 germans' and we shrug it off, it doesn't register what we're doing represents. We are jaded by it all
A game like this gives us a kick up the back-side and makes people feel uncomfortable. We have to explain why we think one thing is right and the other isn't (and people seem to be having difficulty with this). This is a good thing. This is art.
Games whatever people might wish to think aren't even touching emotional depth. Oh we may all post about how we felt when Aeris died, but ffs, compare this to literature and it's nothing. The emotional peaks in games are so few, that we trumpet every single mediocre one of them. Well here's another one, just as valid, just a different type.
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Go Hmm indeed (Score:2)
Literature, if you look at Irvine Welsh, it's not 'Queen's English' it's like impressionism, it's thousands of words sprayed to conv
I heard they nerfed the shotguns. (Score:2)
Another excuse for more control (Score:1)
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Wired reviewed it too... (Score:2, Interesting)
I found this very telling from the WP article:
Ledonne, who turns 25 today, says he was bullied as a kid and might have headed down a road in life similar to Harris and Klebold's had he not found other outlets. "I wanted to explore who they really were, and I didn't
It's not about how real something appears... (Score:2)
censorship is never the answer (Score:1)
Is it art? (Score:2)
My hope is that games like this will help legitimize video games as an art.
Yeah maybe that's a bit far fetched, but think about it: if every movie created was a simple action film ("Snakes of a Plane") or low-budget porno, nobody would consider movies an art form. It took films like "Birth of a Nation" (a highly controversial film, for good reason) before people took film seriously.
Exploiting Outrage (Score:2)
1. Create a sub-par work of "art" that is intended to promote outrage from the general public.
2. Paint yourself as a victim of censorship or intolerance when the art flops, or when people find it in bad taste.
3. Watch people rally around your otherwise unremarkable work as a counter-reaction.
This game is crap. It is not a very good game. It is not very compelling as art. I am not offended by the game because of its "controversial" subject matter (I would have no problem wit