Harmonix Confirms New Company Project 41
Gamsutra reports that Harmonix is now working on a new music project, confirming their absence from any future Guitar Hero games. From the article: "[Harmonix producer Daniel Sussman] added specifically: 'We are instead working on a different music game project, one that is a bigger and more ambitious endeavor than we felt we could pursue within the bounds of the Guitar Hero franchise.' Further specific details on exact subject and publisher for the game are not being released at this time." One can only hope that Neversoft's hand at the wheel will not result in any shakeups in this truly excellent series.
Wishful Thinking (Score:3, Interesting)
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Not really, if you think about it. Say you sold drum hero, guitar hero, bass hero, keyboard hero, and lead vocal hero (or whatever you want to call them) sets that were all the exact same game but each came with their own "toy" instrument. Alone, each player would effectively be practicing their own parts, but when the band gets together, the game ada
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That really does sound like a game that would be FANTASTICALLY fun with a group of friends...throw some Jim Beam Rye into the mix, and you have the perfect game for drunks.
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I'm not one of those people that says instead of playing Guitar Hero, you should just learn to play guitar. I understand that the two activities are different and require different commitments. But....honestly, once you get to the point where you're practicing so you can play with others, why not just practice at the real thing?
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You missed my point. I noted that there are different time commitments in my original post. My point was that if you're actually allocating time for "practice" rather than just playing the game for pure entertainment [which was what the GP was suggesting], why not allocate that time to the real thing.
beatmania (Score:4, Informative)
Isn't that called beatmania [wikipedia.org]?
go all the way (Score:1)
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Just hasn't been ported to home systems, and so GuitarFreaks never really took off like Guitar Hero.
Funny enough, Konami also does Dance Dance Revolution, ParaPara Paradise, and Karaoke Revolution. Imagine linking all of these together.
Hooray (Score:2, Troll)
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It is awesome and all that, and I do own both Guitar Hero games. But let's not kid ourselves. Guitar Hero's innovation over Frequency/Amplitude was in music selection/presentation, not gameplay.
Coming Soon ! (Score:2, Funny)
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Why not go the extra step... (Score:5, Insightful)
You could even get different people with different instruments playing different tracks together. Eventually you remove the game and everyone is actually playing music together.
I've just started seriously playing Amplitude (Beat normal, half way through the next level) and I noticed that at some point you stop playing the "Notes" and start following patterns without thinking about it, in fact whenever you think about it, you start missing notes.
I assume that must be what playing real music is like, but I can't seem to get there on my keyboard. A game like this would be the perfect bridge that gets me used to playing the chords and notes slowly.
I know there is teaching "Piano"/midi software out there, I bought some a long time ago, but being written as a teaching program and not a game it doesn't have the same addictive pace, levels of challenge and decent, real music.
If anyone knows of a GOOD midi/keyboard alternative--a game like one of these Harmonix games that also trains on the keyboard, please reply--I'll buy it today.
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The fun of GH is that I can "play" rocking songs from the very beginning. I don't have to play Hot Cross Buns and Happy Birthday before I'm allowed
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How in the world am I having so much trouble explaining this?
Start of exactly as easy as Freq/Amp and get harder. Work from abstractions that bring entire sequences down to a single key-strike (like amp/freq) and move towards less abs
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At least in come instruments, that's exactly what it's like.
I played trombone all through school and alot of it was muscle memory in the sense of knowing exactly where on my slide to stop for a given note. Any guitar player will tell you alot of guitar playing (I play bass - poorly) is muscle memory as well.
It always felt like cheating to me that I was boiled down to a hand doing its own thing without even t
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Because then, very few people would buy the game (too much up-front cost) and very few people would enjoy it (long learning curve). The basic joy of Guitar Hero is that almost anybody can play it immediately. You want something for a more hardcore musical audience. But that audience is probably going to teach themselves a real instrument anyway.
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I don't think these are issues. Cost has been in the past, but I've seen simple roll-up keyboards that could be used that are way less than a GH guitar. As for the long learning curve, simplifying the song has been the trick to all the existing games. You don't hit every note, you are hitting chords or just the most significant notes in "Easy" mode, but with a real k
Extra Step... and no new controller. (Score:1)
You could have a version for PC easily enough. PS2 and XBox have USB keyboards available.
It might make someone into a virtuoso, no?
(P.S. If you fiddle with the Windows version of the Samchillian
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I have one big complaint about GH - The transition between difficulties. Getting 5 stars on all of Easy is fairly good preparation of Medium, but max out medium (I can even consistantly break 270k on Freebird now), and decide to try hard, and I almost wet my pants...
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Amplitude has a fantastic progression. I was getting use out of easy, normal and hard levels at the same time--there is enough overlap that as I was finishing Normal I could practice on easy and when I got stuck, I could attack the first couple arenas in hard.
As with GH and freq, the toughest level is
Drum Hero (Score:2)
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Guitar Hero may have gotten popular, but people still seem unaware of the Bemani franchise. I like Pop'n the most
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Obligatory (Score:3, Funny)
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Accordion Hero!!! (Score:2)
Whatever it is... (Score:1)
my idea for a GH type game (Score:2)
Also I always thought a great idea that I would like to see for the GH series would be to have "best of" play CDs, so you have the main game CD that loads then you can swap out different CDs for say songs of the 70's, or greatest grunge hits, slayer, etc...
What would really make this work is with a downloadable