from the much-better-than-american-idol dept.
Darius Kazemi writes "This past weekend, a bunch of Boston-area game developers got together and did a 36-hour Boston Game Jam, inspired by the Indie Game Jam. We made eight games in 36 hours based on the theme of 'shift' for platforms as diverse as PC, GBA, and cell phones. The games range from a surprisingly complex behavioral sim to a game where you have to squish your opponent in a 2D physics deathmatch. Most of the games are available for download right now, and some of them even include the source code. In days to come, we'll be adding developer diaries and other goodies."
"More software projects have gone awry for lack of calendar time than for all
other causes combined."
-- Fred Brooks, Jr., _The Mythical Man Month_