The Most Important Multiplayer Games Ever 234
Gamasutra's 'Quantum Leap' awards roll on, with game developers voting in the titles they see as the most important multiplayer titles ever made. These are non-massive multiplayer games that significantly advanced the pastime of playing videogames with other people. Some of the listed games are gimmes (Goldeneye, Tribes), but I thought an Anonymous submitter's comment about humble Pokémon was interesting: "Tajiri-san's introduction of the collect and trade concept opened the eyes of every developer, all of whom previously believed multiplayer was either head-to-head or cooperative. What Pokémon created with this breakthrough concept was a true sense of community centered about a game - a kinship among people which transcended the immediate game environment. With the inclusion of real-world Pokémon merchandise, and a constant flow of new, wicked-cute characters, it was easy for anyone to embrace the Pokémon lifestyle...not that I would ever admit to it." Any multiplayer classics you'd add to the list?
How about Pong? (Score:4, Insightful)
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The original Unreal had a multiplayer that was leagues better than Quake, Quake 2 and Quake 3.
That multiplayer bred Unreal Tournament that bore the familiar quips "Headshot" and "M-M-M-M-MONSTER KILL"
Unreal and UT (and subsequent) had alternate fire for weapons.
It had sniper rifle that Quake didn't. It's closest relative, the Rail Gun?? Sorry.
Where else could you get a blade gun and ricochet a round to get a head shot or even accidentally cut off your own head?
How about tel
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This is all a matter of taste. I never found UT to be all that different from Q2. It was a FPS that garnered a following, that rivaled the quake series. It looked good. Played well and had some innovations like alt-fire weapons. More like slight edge over a half year old game, innovations wise. Arguably Half life is really the one that blew Quake away and thats mostly because of counter strike. It soundly thumped Quake sales wise while UT is matched Quake 2.
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Re:How about Pong? (Score:4, Informative)
Quake definitely ignited the online FPS phenomenon, even though UT certainly refined it quite significantly, quake is responsible for countless mods, still played in some form to this day, the half-life franchise was built on the engine (as well as countless other games on Id engines) and who can forget The Adventures of Dank and Scud [pk.edu.pl]?
I'm uncertain about this, but I believe Quake was also the first game able to take advantage of consumer video cards for hardware acceleration.
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That might help you find more info on it.
Street Fighter 2 (Score:5, Insightful)
Re:Street Fighter 2 (Score:4, Interesting)
From my perspective, what SFII did to revolutionize video games is create a massive social aspect to visiting an arcade. It was not at all uncommon to see twenty or more people gathered around one arcade machine trying to keep track of who had their quarter in next. You could play complete strangers and have long conversations about the merits of Ryu vs. Ken, if Vega was a "cheap" character and how last week you saw some asian dude beat everyone while using Chun-Li.
When Champion Edition came out my friends and I traveled to arcades all over the city where we heard they had the game. I got kicked out of my favorite pizza parlor for "stringing" the game (taping a thread to a quarter to get tons of games).
I made more friends playing SFII than I did doing any other activity in my youth, including playing sports and going to school.
I have fond memories of the game, but I have no desire to buy the XBLA version of it. I've long since grown beyond those kinds of games.
How about... (Score:5, Insightful)
Or the simpsons/xmen-style arcade game? You get four people going at it...oohhhhhhh man, good times good times.
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Totally agree about Gauntlet -- that certainly was a quantum leap -- not so much about Simpsons and X-men: good games, but they were in pre-existing genres.
I'd also pick out Wizard of Wor as an important game, if not terribly long-lived (or, arguably, a very good game either). The fact that you could approach the game either cooperatively or as PVP -- and that the game actually gave significant rewards for suddenly turning against the other player -- made trust a big issue, in a way which I didn't really s
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I must have spent half of that entire week playing Gauntlet.
No Unreal Tournament? (Score:3, Insightful)
And if it was up to me I would say Unreal Tournament was the more important one of the two.
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Doom predates UT.
Doom spawned (scuse the pun) a new genere of the multiplayer game.
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Here we go... (Score:3, Insightful)
Here's a starter.. they mention two Quake games, but no Doom. WTF???
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But if you're going to include two quake games, how can you not include Marathon?
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We never owned up. Forgive me Fazel, wherever you are
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Of course there was always the jerk who wanted to join the game with his 486SX25 and kill everybody's frame rates.
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I think you forgot about someone important [wikipedia.org]. Midi Maze is the reason there are so many qualifiers tacked onto Doom's "first" multiplayer achievements in the Wiki. Granted, Doom was more infleuntial to the modern FPS multiplayer, but if you really want to argue about who was more influential to the modern multiplayer FPS, I still would put Doom 2nd behind ROTT [wikipedia.org] which supported more players and had more modes of multiplayer, including the now-popul
MIDI Maze (Score:2)
Midi-Maze for Atari ST [wikipedia.org] was around in 1987, long before Doom (December 1993). Even the Game Boy and Super NES ports of Midi-Maze, titled Faceball 2000, were around before Doom.
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They got away with it by giving him a copy of the game.
Within a few days, there probably weren't many companies that weren't filtering port 666.
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TA (Score:3, Interesting)
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It had 3d before it's time and an interesting resource model. Other then that it was a pretty plain, RTS paint by numbers. Two identical side with different graphics. Over powered defene and a swarming monoculture mentality. It's C&C in 3d. The expansion helped a bit to differentiate the sides but it's much more about "hey, 3d is neat" then "best game ever!!!!111!1". A few years later War 3 does every thing except resource innovation better. Everything. Even custom unit
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It's very different in feel and gameplay from C&C.
Check out TA Spring [clan-sy.com] sometime, BTW...
How about some other genres (Score:5, Insightful)
That's easy (Score:2)
UMMMM CS? (Score:5, Insightful)
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ummm NO. (Score:2)
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Doom 2 (Score:2)
After playing Doom/Doom 2 on the computer I could never sit down in front of a TV divided into four quadrants and feel really good about playing a Deathmatch game where your e
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you were able to get 4 players together via modem just like a lan...each (and this is the important point) with your own separate screen.
Faceball 2000 for Game Boy had the same feature, with up to 16 simultaneous players.
After playing Doom/Doom 2 on the computer I could never sit down in front of a TV divided into four quadrants
That's good for a first-person shooter such as Doom or a real-time tactical sim such as Starcraft, but would a separate view per player benefit the players in a game like Bomberman or Smash Bros., whose ordinary multiplayer view is not split?
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14.4 modem? Wow you guys were rich!
Just one? (Score:2, Interesting)
Netrek (Score:2)
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Team Fortress Anyone? (Score:2)
Joust, dammit (Score:3, Funny)
Re:Joust, dammit (Score:5, Funny)
Megane: You see kids, you played a medieval knight flying around on an ostrich and avoiding pterodactyls.
Kids: Mom, grandpa is having acid flashbacks again.
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@moderate(parent, +1funny);
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Alas, the Joust machine in the Metreon in San Francisco has a totally worn-out flap button... Now that's the sign of a good game!
-Don
My own uninformed opinions (Score:5, Informative)
I have a few that I don't see on the list...
But that's just my opinions. Not like I'm pulling down that high "games journalist"kind of scratch here...
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ahhh Kali (Score:2)
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Actually, I believe Command and Conquer and Age of Empires also had multiplayer before Starcraft. It's just that SCs integration with Battle.net that improved upon it all. I did misspeak - I did not mean to say it was the first RTS with multiplayer, just to say that it broke new ground with multiplayer matching.
The other big thing was it's assymmetric balancing. In WC (I and II), each side is almost the same - there are slight variations in unit specs and of course they looked different, but really, e
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Herzog Zwei/Dune 2 were the most important of the multiplayer RTS genre as Herzog Zwei paved the way for Total Annihilation. Physics based projectiles, unit behaviors (seek out and re
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Learn your history.
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Guarding the flag in "the well" as a sniper was loads of fun. Bonus points for sniping a potential thief in mid-air and creating what looked like a firework explosion of blood.
The great thing about TF was it's the first team based FPS that I remember havin
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You forgot the Engineer. I have fond memories of the intricate defenses and traps we would concoct to stave of the eventual base incursion...
I'm really looking forward to TF2 myself - and it will probably be the game (along with Portal) that will get me to buy HL2 Ep.2. It looks nice - the Wikipedia article [wikipedia.org] has some more info.
This list must be a joke (Score:2)
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I can see why you (and others) would want to have Diablo on the list, as it was a very popular game (although I didn't bother picking it up until rather late in its lifespan, so the only multiplayer experience I encountered was thoroughly buggered by all the cheats people were wielding). However, saying that it "paved the road for Everquest" is not exactly accurate. Just be
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I can see why you (and others) would want to have Diablo on the list, as it was a very popular game (although I didn't bother picking it up until rather late in its lifespan, so the only multiplayer experience I encountered was thoroughly buggered by all the cheats people were wielding).
That does seem a little dubious. Simply because you missed out on the more playable time frame doesn't mean it should be excluded from a list. If somebody figured out a way to hack the hell out of quake 3 arena a year or so after it came out, and you didn't start playing it until after that time, would it have still made the list? Just because a some people have a bad experience (or no experience) with a game, it doesn't mean it shouldn't be on the list. If that's the mentality, then the list should be
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M.U.L.E. (Score:3, Interesting)
Wikipedia says it all:
M.U.L.E. [wikipedia.org] is a seminal multiplayer video game written in 1983 by Dan Bunten of Ozark Softscape. It was published by Electronic Arts. It was originally written for the Atari 400/800 and then was ported to the Commodore 64 and the Nintendo Entertainment System and to the IBM PC Jr.. While it played like a game, it was actually an economic simulation taking place on a small colony planet.
In 1996 Computer Gaming World named M.U.L.E. as #3 on its Best Games of All Time list on the PC.
Essentially, the game is an exercise in supply and demand economics that is set in space on the planet Irata (which is Atari backwards) and involves competition among four players. To win the game, the players not only must compete against each other, but they need to cooperate with each other for the survival of the colony. Central to the game is the acquisition and use of "M.U.L.E."s (Multiple Use Labor Element) to develop and harvest the player's real estate which can consist of: Energy, Food, Smithore (from which M.U.L.E.s are constructed), and Crystite. Players must balance supply and demand of these four elements (Crystite is available as an option during Tournament play only) as well as other events such as fires, theft, etc.
M.U.L.E. was revolutionary in the ease with which it allowed multiplayer interaction through a single game/computer console. (Its development came years before the advent of multiplayer Internet connectivity.) Though this failed as a trend setter at the time, the game is still heralded as the first game to make effective use of the multiplayer game concept.
The game was very popular in its day among certain groups. It did not become a bestselling title, but it has more recently become a favorite of retrogaming enthusiasts. Various clones for modern computers exist, the most recent commercial clone published in 2002. The original's addictive theme song by Roy Glover has been widely covered by remix groups.
Dani Bunten (previously Dan Bunten) was working on an Internet version of the game until her death in 1998.
Many game designers cite the game as one of the most revolutionary ever and an inspiration for many of their games. Will Wright dedicated his game The Sims, the greatest selling computer game of all time, to the memory of Bunten.
A modern version of the game entitled Space HoRSE was developed in 2004 by Gilligames and is distributed by Shrapnel Games.
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Marathon 2 (Score:2)
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MU,CCOMBAT,USMK031 (Score:2)
There were also multi-channel
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L2000M1M1
I have the FORTRAN source code for COMBAT. Let me know if you'd like a copy.
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What format is the source in?
Descent (I & II) (Score:3, Interesting)
I never got tired of people's responses when they found out that I wasn't using anything but a keyboard while keeping up with the top players in each game B-)
Nice to see Bomberman. How about "Hunt"? (Score:2)
Nibbles! (Score:2)
/ Double post... oops
Super Smash Bros? (Score:3, Insightful)
During my junior and senior year of college, many of my friends were of the opinion that for the most part, one should not watch TV or play video games at a party. Super Smash Brothers was the one exception - It got played at quite a few parties, especially my senior year. Like a previous poster's comments about Goldeneye for N64, it was able to keep a large number of people amused (not just the four actually playing the game) for rather extended periods of time. In fact, I recall one night when our neighbors (who were all close friends of ours, we intentionally got two four-bedroom apartments across the hall from each other) were hosting a party. Prior to attending, many of my apartmentmates decided to play SSB for a bit. Within an hour or so, most of the guests of the neighbor's party were either watching or playing the game in our apartment.
Of course, the fact that we were playing on my LCD projector probably had something to do with it. SSB is amazing on a ten-foot screen.
Yeah (Score:2)
Since no one mentioned them... (Score:2)
I would say Halo at least deserves consideration. I think it helped bring alot more people to online FPS that wouldn't have made the plunge. It made online gaming easier than ever before. Other than impressive looks and sounds for it's generation, it didn't bring a whole lot new, but IMO, it didn't get anything wrong. It had plenty of user configurable game variants, good weapon selection (magnum was a bit strong), and reliable online play. Where I think it changed online play was by increasing t
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Tribes is listed. Good. Where's Unreal Tournament? (Score:2)
Party Mix (Score:2)
Descent - always missing from lists like these. (Score:2)
Plus, Descent 3, with its indoor-outdoor engine preceded Quake 3 by about 9 months - from memory.
Allegiance? (Score:2)
http://www.freeallegiance.org/ [freeallegiance.org]
It's odd because it has a strange history to it in that it was originally a Microsoft game that was later open sourced. Seems to have a pretty dedicated, though small community, still running servers and improving the code base 7 years later. It's claim to fame seems to be an interesting mix of RTS and space combat, with separate interfaces for command and ship piloting. Anyone have any experience with this game
Lifestyle? (Score:2)
Speaking of, when did everything start becoming a "lifestyle" anyways? Eating a certain way is a "lifestyle". Recycling is a "lifestyle". Apparently, playing a video game is a "lifestyle". It sounds like a marketing gimmick of some kind.
Without a doubt the most important EVER (Score:2)
I just threw in that last one for kicks. Definitely NWS. Enjoy!
Ultimate Mortal Kombat 3 Wave Net (Score:2)
http://en.wikipedia.org/wiki/Ultimate_Mortal_Komb
Re:The classic multiplayer 'game' (Score:4, Funny)
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Everyone knows you meant Diablo. Actually, I think Diablo should be noteworth for its making player killing in RPGs popular (and troublesome). There was nothing like waiting at the entrance to the dungeon and typing "Hey, come on down to the dungeon and help me!".......... WHAM!
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I never got the point of the hackers. They would get all their hacked items and put on their shield of godly fortress that protects you from everything and then they'd say "Ready to go kill some monsters?" Come on! I mean how much of a pussy are you that you're so afraid that your virtual character is going to get hurt a little or die. It was pathetic.
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They're just remaking the same game over and over again. If you're going to talk about MMORPGs, then I can really only endorse Ultima Online which started the whole genre, or GuildWars which did away with subscription fees. Neither was particularly revolutionary, though.
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> of Magic and I never saw its appeal.
Admittedly I don't really give a rat's rear about Pokemon, considering it retarded. But you can't really escape some exposure. (And there IS no safe exposure level.) On the fscking Pokemon cartoon it is pretty apparent they are just PLAYING the card game. So if the Nintendo versions are an improvement I say hurray!
Of course it does get worse, one of the cartoon/c