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Games Entertainment

The 2006 Game Developer's Choice Award Nominees 35

While most websites and organizations have already handed out their 2006 awards, arguably the most respected awards have yet to be decided. Early next month, the Game Developer's Choice Awards will be distributed in a ceremony at GDC. Today, the nominees for last year's best of the best have been announced. The best game category is another shootout between Gears of War, Twilight Princess, and Oblivion, with Clover Studios' Okami joining the other three in the fight for the ultimate award. Each of these games did very well otherwise; Oblivion netted four nominees, Okami and Gears three each, and Zelda following up with a respectable two.
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The 2006 Game Developer's Choice Award Nominees

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  • But how about a system for consumers to vote on the games they actually...I dunno...enjoyed playing? I'd like to see games rated on things like best playability, best replay, best time waster (those little games that help you kill 10 or 15 minutes here and there), that sort of thing.
    • by zoward ( 188110 )
      It's already out there. Consumers vote with their dollars - an award far more important to a studio than peer or critical recognition (just ask the developers at Clover).
      • by Mongoose ( 8480 )
        It's a shame about Clover, but I think the problem was with it's other titles. It's one thing to be a critic's darling and still make a profit compared to making a huge profit on doing something that's easy to clone and not that inventive. A lot of the minigame and mario titles come to mind when I think about something you couldn't sell without the mario characters being in the game. The game itself is pretty bland, but the fanbase will support you. O-kami on the other hand rarely had a bad word from an
  • by Intangible Fact ( 1001781 ) on Wednesday February 07, 2007 @10:21AM (#17920276)
    Gears of War, Oblivion and Okami deserve to have awards. Not to be a troll or anything but zelda shouldn't get awards. Let me explain. Graphics wise, it doesn't set any new standards. Even the controls are nothing to jump for joy about(Wii sports and Raymond have better controls). The storyline is the same ol thing (get hookshot....get bow...). The new experience besides being able to use the wiimote is to change into a wolf. The muddy textures and horrible music pissed me off. Just because this franchise has been with us since we were young it doesn't mean we should write off the inaccuracies within the games. Sorry nintendo fans.
    • Re: (Score:2, Interesting)

      by niconorsk ( 787297 )
      While I agree that Zelda: TP might not deserve award-winning praises(and this is coming from a Zeldaholic, so that's saying a bit), there are a few things I'd like to point out. I think Nintendo delivered exactly what fans of the series were hoping for which is a new Zelda with the graphical style of Ocarina of Time, only bigger and prettier. And this is hard to argue is not the case. Also, there is a difference between puzzle mechanics and storyline. Not that the story has changed that much, but after
    • by LKM ( 227954 )
      Come on. Admit it. You've never played the game. You don't even know how to spell Rayman, so I'm guessing you're just making crap up. Gears of War, by the way, may be a beautiful game, but it only takes a few hours to finish, and it's basically a third person shooter like with somewhat weird control (I hate the context sensitive button, I never know what is going to happen when I push it). Oblivion? Come on. It's a buggy online RPG without the online part. Okami should have won, though.
    • Sometimes a product, typically in entertainment, is greater than the sum of their parts ...

      Personally speaking, I thought The Legend of Zelda had an attention to detail and was very entertaining in its long single player campaign.

      At the same time a product, typically in entertainment, can be less than the sum of their parts ...

      FEAR was a beautiful game, with an interesting story, but seemed stale from the moment I started playing it.
      • by 7Prime ( 871679 )
        Yeah, I think "more than the sum of its parts" describes Zelda: TP, perfectly. People who haven't played it shouldn't comment. It's not "Just Another Zelda (TM)", and I'm not speaking of the little tweaks they made to gameplay and storyline. The game had heart, 'nuff said. It's as if it and FF12 (as good as it is) exchanged souls. Who cares if the story and gameplay are similar, what mattered to this game was that they finally decided to make characters worth fighting for, put emotion into the storyTELLING
  • Gears of War? (Score:3, Interesting)

    by hlomas ( 1010351 ) on Wednesday February 07, 2007 @10:24AM (#17920324)
    I wasn't exactly blown away by Gears of War. Sure, the art was stunning, but the game-play was rather simplistic and linear, and the bosses were jokes. Why is such a shallow title receiving so much fan-fare?
    • "LINEAR: 1. relating to a straight line or capable of being represented by a straight line 2. developed sequentially from the obvious without in-depth understanding" All these games metioned for awards are not linear. Even though I hate zelda at least I can point out some good thing about the game.
    • Turn the difficulty up. The final boss takes longer to beat on insane difficulty than the entire game on casual.
  • The list of nominees is actually pretty well-rounded. It would be nice to see Okami win an award or two, especially in light of Clover getting shut down.
  • Oblivion? (Score:4, Insightful)

    by BigJoey ( 1061056 ) on Wednesday February 07, 2007 @11:19AM (#17920972) Homepage
    Ok, oblivion was a nice game and finally brought an good RPG to the console, but lets be honest, it wasnt thát great. It had nice graphics and stuff, but way more could be pulled out of our Xbox 360's. If I could vote my vote would go to GoW, although its nothing more then a good looking shooter with some new actions. In my oppinion a game should win an award when its addictive and makes u wanna keep playing, and thats what GoW is and what Oblivion isnt.
    • Re: (Score:3, Interesting)

      by Aladrin ( 926209 )

      Are you kidding? Oblivion was one of the best games of the year! I bought it for the PC, played it about 40-50 hours. I beat the mage and fighter guilds and the main storyline.

      After getting a 360, I decided to buy it for that, too, and play all the guilds. I played about 60 hours this time, and beat all the guilds and main storyline. I also bought the KotN expansion, and have another few hours fun from that.

      Any game that I spend over 100 hours on is beyond good, its amazing. I usually get bored with a gam

    • Re: (Score:3, Interesting)

      by glenrm ( 640773 )
      I consider Oblivion one of the best games I have ever played (playing it on a PC), and that is going back all the way to text adventures on the TRS-80 and Ultima ][ on the Apple, and Wizardry Crusaders of the Dark Savant. It is a massive game, granted Gears is also an excellent tittle.
    • Huh? (Score:4, Interesting)

      by ObiWanStevobi ( 1030352 ) on Wednesday February 07, 2007 @12:39PM (#17922096) Journal
      Maybe I'm the only one to put hundreds of hours into Oblivion, but I doubt it. I will admit that after playing through several characters at a couple hundred hours each, you do eventually tire of the game. To say the graphics are nice is a bit of an understatement. I was blown away when stepping out of the sewers. Perhaps, and hopefully, it's not all the 360 can do, but it has to be said that the game raised the bar immensly for RPGs.
  • by crgrace ( 220738 ) on Wednesday February 07, 2007 @11:20AM (#17920978)
    I read that as "2600 game developer awards", and was looking forward to a fun nostalgic look at 6502 assembly programming. Oh well. I guess I can also look at the Atariage archives.

    I get so nostalgic about programming. It was just so much fun in the early 80s. I work in IC design now, and the programming is primarily Perl, Python, and proprietary scripting languages, but I really miss BASIC, Pascal, and Assembly on those early machines.

  • by acomj ( 20611 )
    I'm playing that game right now. When I first heard about Okami I was confused about what it was about.

    It makes a lot more sense once you start playing, its a lot of fun and really stunning to look at and has a different feel from almost any game. The fact you do things by drawing them is neat different. The story is good enough to keep things moving and the translations where excellent, adding some humor among other things.

  • FF XII? (Score:4, Insightful)

    by Sciros ( 986030 ) on Wednesday February 07, 2007 @01:00PM (#17922438) Journal
    I have Oblivion, Zelda, and Gears, and all three of these games are worthy nominees for Game of the Year. But what about Final Fantasy XII? This game has many strengths as well, and although I admit that it competes with Oblivion for the long-as-heck single-player RPG niche, Okami does the same with regards to Zelda. In any case, its art direction, unique combat system, musical score, and storyline are top-notch.

    Personally I'd give it to Oblivion, but all four of those games (haven't played Okami) deserve high praise.

    Really, it's been a great year for gaming! I mean, besides those games, I'm busy with Castlevania: Portrait of Ruin for DS and Guild Wars: Nightfall for PC. Most years have far fewer deserving candidates for "best game" than 2006. 2005 had what? Shadow of the Collossus and Guild Wars/WoW?
    • by 7Prime ( 871679 )
      You haven't played the one that really should win awards. Play Okami... it's incredible. For originality of concept and art design (different than grahical prowess), there's nothing else like it. Now, I'd give game of the year to "Twilight Princess", but if we're talking awards for originality and follow through, Okami has everything else beat into a pulp. I loved FF12, but it has to take a 3rd place this year in my book. Haven't played Oblivion or Gears of Ware, but neither of them seem remotely like thin
  • This latest addition to the Total War series has keept me up all night for the past week, I am supprised that noone talks about it. But I guess strategy games aren't that hip nowdays...
    • Oh, they're hip, as long as they're not buggy piles of shite - M:TW2 came out as one. It still has big bugs in it, and Sega's not getting those fixes out fast enough. Creative Assembly should never have let themselves be bought up by the company, all Sega has done is hurt CA's image.
  • How the hell does Oblivion get nominated for *writing*? Does writing simply mean that it's got text? Because there sure as hell isn't any story worth mentioning, nor is there any quality writing in any of the quests.


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