Why Online Multiplayer Isn't That Important 134
cyrus_zuo writes "GameTunnel has published an article on why they believe online multiplayer is over-rated. Specifically, author Russell Carrol feels that multi-player is only at its best when you have an emotional connection to the people you're playing against. In his words: 'Multiplayer gaming is awesome, don't get me wrong, but I don't think that online multiplayer modes are all that great. Unless I'm playing in the same room as the person I'm playing against, I lose the emotional and physical connection that makes multiplayer games fun. .. It's like going to a party where you drink and dance by yourself in your living room, and connect to everyone else through headsets, video cameras and HD TVs. No matter how you look at it, the end result is a lame party.'"
Pfft. (Score:3, Funny)
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Re:Pfft. (Score:5, Interesting)
Frankly, in a get-off-my-lawn kind of way, I can't stand talking on the cell phone in public, text messaging all the time, etc. Maybe it's my old (relatively) age, but it seems to me that someone who grew up without purely digital relationships will be uncomfortable with them their whole life.
I suspect that younger gamers have developed an aptitude for making emotional connections online that older gamers have not -- and this is the root of Russell's problem.
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I can almost see his point for less involved multiplayer, such as Halo. Still, it doesn't quite stand up to even the most basic scrutiny as a broad principle. There are thousands and thousands
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The author says that online multiplayer is overrated. He does not say that it is worthless. Rather, he makes the case that those who find the most value in it are in the minority.
You talk about MUDs, and I'm sure you would make the case for things like WoW, but the grand majority of gamers do not like these types of games. Onli
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Your thousands upon thousands do not stand up to the millions upon millions that don't give a shit. You give no weight because you disagree, and much like every moron discussion in this godforsaken internet, you feel no reason to temper your own remarks with the possibility that other people think differently.
I find that the most pointless position in any argument is that everything is fine. I find that listening to those who don't like somethi
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I don't know where you're coming from with your brief tirade against morons on the Internet. All I really said was that I don't see why I should be interested in this guy's opinion that online multiplayer gaming is overrated. I think Starbucks Carmel Macchiato
Multiplayer is what you make of it. (Score:2)
Guess what? In-person gaming is full of cheaters, too. Sure, you can kick a cheater out of your house, but you can kick a cheater off of a private game server, too. You can complain in a video arcade or ca
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The author also completely ignores that online multiplayer is popular is because it's better than the alternatives.
Single player is far less compelling, as AI opponents get stale much faster. Local multip
The opposite of n00b (Score:2)
No, the opposite of n00b is demonstrated by the following code:
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Xbox Live is what you make of it. Personally, I'm pretty liberal with the player mute, and I don't have any complaints at all.
To the people who say that the only reason to play online is to 'play with friends':
Personally, I disagree. While I do like playing with friends, and I LOVE playing co-op with friends...the main reason I play online is competition. Because I
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agree, but there clans (Score:4, Insightful)
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Because I could care less who my friends and I are playing with/against at the moment, as long as I'm playing with my friends.
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I have a couple clans i race against tho i havent joined any, more like the offical sparring partner
But i still like to play online without em tho. I pretty much play online only after learning most games.
So, umm, yes to everyone's point......
Gotta add that online play is almost a handicap if it is implemented bad enough.
the key is good communication (Score:5, Interesting)
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Anyways, the whole article is uninformed trolling, to be honest: check this out
FTA: "I'm also dubious about online competition being better than offline. It seems to me that if a computer were able to record a human playing and duplicate it, so that you thought you were playing against a human, you probably wouldn't know the difference. I think the real issue here is the AI in most games not acting human enough. It's a p
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Don't be so surprised, that when you give
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Bah (Score:2, Insightful)
Re:Bah (Score:5, Insightful)
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There is competition in MMO's. Take World of Warcraft for example, their are many different levels of competition in that game. Guilds compete to see who can make the most player vs environment progress. PvPers compete in battlegrounds and in the new rated Arena system. Other players see competition is who has the best gear. Even griefers compete to see who can pull off the most outrageous stunts.
I can't
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For a MMORPG or strategy game, whole different ball game, as it were.
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Bomberman? (Score:2)
in many cases it is impossible to properly compete against other players using split screen.
In the rest of cases, you don't need a split screen or multiple $700 computer+monitors, as the players are controlling characters that never stray too far from one another. Look at Smash Bros. (admittedly a console exclusive) and Bomberman (whose PC version sadly hasn't been updated in a decade). With the growing home theater PC movement, why aren't more PC games made TV-friendly?
Disagree (Score:3, Funny)
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Anyone see "The Breakup"? (Score:4, Funny)
Online Multiplayer is great? (Score:3, Insightful)
Myself, I have never been interested in online duels, which is what most people seem to mean when they say "online multiplayer games." Trash-talking, griefing, and players who obviously spend way more time than I have available to play do not make playing against another human more fun than playing against a computer. I do not relish getting mad while I game, nor do I think that being able to make other people mad automatically elevates the quality of a game.
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This isn't an article (Score:5, Insightful)
Ah...logic...too subtle for many to grasp... (Score:2)
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Or in this case, don't play your game online. If you don't want to play online, no one is forcing you to.
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"I have to pay for multiplayer even if I don't use it." - "Well, then don't use multiplayer."
"I have to wait for the publisher to perfect the multiplayer features, even if I don't want them." - "Well, then don't use multiplayer."
"I'm constantly reading in the media that multiplayer is the future, and game publishers are pushing more and more multiplayer-oriented features, often to the point that standalone play suf
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Why else would we use open source software or ignore marijuana laws?
Because Windows costs too much and I can't find a speed dealer I can trust.
That's how it is for me.... (Score:1)
A group of friends all together is the way to go.
good analogy (Score:2)
finally a good analogy.
Nothing like playing Duke3d in the University Math computer center, those were real LAN parties. Its many times more fun to play multiplayer when you can physically/verbally assault your enemies..... plus the occasional "let me see where you are hiding" trip to the
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plus the occasional "let me see where you are hiding" trip to the other teams monitors.
Ironically, this is the one thing that causes me to favor online gaming over in-person gaming. I consider looking at people's screens (unavoidable to some extent on a split-screen console game, to be fair) cheating, nothing else. It's using information that your opponent doesn't have, information acquired outside the confines of the game, to gain an advantage over them. My friends who I play with don't do this, but people who do give me incentive really quickly to no longer play with them.
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It's only cheating if you get caught, though. ;-)
so is that why... (Score:1)
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So if my best friend lives 50 miles away... (Score:5, Insightful)
Sure, it's often more fun to have a LAN party than to jump on a server together remotely. Just because something's not quite as fun as something else doesn't mean it's not fun. The world, even for computer geeks, is not binary in every respect. There's no switch that flips from "fun" to "not fun".
I guess the author of TFA thinks that playing a game and losing isn't fun because playing an winning is more fun. That winning $10,000 in the lottery isn't a nice surprise because winning $10,000,000 would be nicer... That having sex with one woman isn't fun because it's not a threesome...
What a tool.
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You've obviously never been attacked by real-life orcs.
LAN Party (Score:1)
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Party in your living room (Score:3)
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* Nobody in the party lives within 370 miles of you, so no matter how well you hit it off with a person, you can't follow up with a real life date or activity.
* Unless you plan ahead, you get dumped into a "party" full of strangers, who all see you as either a bug to be squashed, or as an X factor who could screw up their team by your ego or incompetence.
* Partygoers are 95% male, 80% egomaniacs, and 93% morons who spl lk ths wtf lol!!!!1
Face it. If multiplayer gaming is a party, it's a really
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For the record, I wasn't describing anything that has personally happened to me. I was describing "stereotypical extreme stupid party behavior", self-consciously using the words "like" and "totally" in an attempt at humor.
You'll have to trust me when I say that it was kind of funny before I wen
Sadly, many people think this way. (Score:4, Insightful)
I can't understand it personally. AI for games are very boring and predictable. The only way game developers make the game harder is by letting the AI cheat. This isn't the AI outsmarting you or being better then you, it's just plain crap. Even then it's usually a moderate challenge at best.
For you people so scared to play online: Go try it out. It's not as bad as you think, especially within the first month that a game has came out. Yes, you will get owned. You will likely be called a n00b. Watch what they are doing though. Learn the tactics that are being used on you and use them to defeat other players. If you want to go the extra mile read forums about tactics in between refreshing slashdot while at home or work if they allow it. You too will see be "pwning" "n00bs" with your "l33tness".
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Gee, maybe I'm BUILDING relationships... (Score:2)
Thank-god for VoIP -- it adds part of the missing dimension from LAN parties.
Starcraft taught the world alot about online play (Score:2)
Re:Starcraft taught the world alot about online pl (Score:3, Insightful)
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But with that few and far between, another solution to the problem is to play the game right after release. Most games that come out now a days have incredibly similar mechanics to older games, so if you've been gaming a while, chances are you will figure out how to win a lot faster then some of the youngens.
So for a month or two, you get some blissful noob
Why? (Score:1, Flamebait)
I fear I'm becoming a typical cranky Slashdot reading.
Online Uncompelling (Score:3, Insightful)
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I'm sorry but I'd have to disagree and point to the amazing success that Blizzard is experiencing with Worlds of Warcraft to say that if it is a niche its a pretty damn big niche.
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Ignoring all previous comments (Score:2)
The realm of multiplayer gaming may not fall on the sinister end of the internet (for the most part), but it is not immune to falling victim to sterility and lack of emotional connections. I t
Maybe different things matter to different people? (Score:3)
So for me, socials online are about as interesting (or uninteresting, sometimes) as socials offline.
Emotional Connection? (Score:1)
Look, I play multiplayer for a variety of reasons, but the main reason is that other human players enhance the game play beyond what a stupid AI could. Whether I have an emotional connect with the other players is not really important. Yes, sometimes I like to play games with people I know, and people that I can chat with, but that is not the only basis for playing. This isn't a dating service or a "party" as the article likes to suggest. When I'm killing/dying on say CS, I couldn't care less about who the
Call me when AI approaches human levels (Score:2)
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Your jibe would make sense if the article was about single-player vs. multiplayer. It wasn't. His main focus was on Mario Kart 64 (recently released on Wii's Virtual Console). The core gameplay in MK64 was local multiplayer, and the author explicitly said that he'd rather play local multiplayer with friends than online mul
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Correct. There is no way to program an AI to smacktalk, whine, plead and then beg as convincingly as another human when I kill them and take their stuff...
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From the time I was six, I was taught to be gracious when I won, or else people wouldn't want to play against me anymore. Judging from my multiplayer experiences, an entire generation of inept typists were never taught that lesson.
Bots (Score:1)
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However, I like the Xbox live online approach (be able to talk with other people) rather than the Nintendo approach (Race against others as if they were super bots that disconnect)
multiplayer isn't supposed to be a party (Score:1)
emotional connection? (Score:1)
But then again... (Score:3, Insightful)
Think about it - a lot of us are "closet nerds" or maybe those who aren't 24/7 all about being a geek. I personally don't have a group of friends (locally) into gaming, its something I pretty much do on my own. So, given that, where's my option to play other people? For a lot of games, the best modes are multiplayer, so for me they need to be online to really be any fun.
The biggest problem today is matchmaking and group cohesion. Cliche as it is, I've had some of the most fun online playing Halo 2 with a group of friends I don't live around anymore. Having the couch system is great, as we are in continuous contact before, during, and after the game, and navigating around is a group experience. Being able to easily play with your friends and keeping you in contact and together throughout the game is a lot of fun. Another, more limited experience I've had is playing multiplayer games with the xbox live 360 chat channel. That lets you play with one other person and stay in constant contact with them. The same goes for playing Battlefield 2 as a squad with teamspeak. I'm not a MMORPGer, but I'd imagine doing dungeons with a party that has voice connect is a comparable experience.
So multiplayer online can suck, but it can also be almost as rich as having someone in the same room playing the game if its done right.
Random human factor...? (Score:1)
That's just my (Score:2)
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However having 2-4 viewports on one screen can have serious repercussions on performance. That is 4 controls being controlled by one system, 4 places in the game world to compute the 3d sound
Agreed. (Score:2, Funny)
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Doofus (Score:2)
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why I stopped going to LAN games (Score:2)
I ended up with a headache and the fun factor started dwindling. However, I could happily play a game online in the sublime tranquility of my own house.
That and the fact that I don't have to pack up my w
Online Multiplayer is not just competitive (Score:2)
Hamachi (Score:2)
You play Online, and you play with your friends.
If you want to chat with them, install Ventrilo too.
people have better AI (Score:2)
Some games are better suited than others (Score:3, Insightful)
But in any case, I think one point he misses out is that some games are better suited than others for the multiplayer experience. I agree that a lot of the multiplayer games on Nintendo platforms (particularly the N64 era), were great experiences. Many of those games, though, were almost party games in a way, as they almost seemed to rely on having that close contact with your friends (high-fiving, smack-talking, controller-trading experience). And he's right, those type of games don't really translate well online.
However, there are many games which do perfectly well through online multiplayer, or are even made better by it. Team-based shooting games, is one great example. I've been playing some Rainbow Six: Vegas with friends, doing both cooperative story missions, and team multiplayer. Having the full screen to myself, as well as voice communication, really adds to the experience (as well as make it quite realistic). This is not something that would translate very well to split-screen action. It would work very well in a LAN environment, but let's be serious. Those are difficult to setup, and certainly not something you can do every day easily, unless you all happen to live in a close environment (college dorms or such).
The other big example is MMORPGs. Obviously having online multiplayer is a necessity. We all know how popular World of Warcraft is.
So in short, saying "Online Multiplayer Isn't That Important" doesn't mean much to me. What type of games is he talking about? It's certainly true in some circumstances, but not in others.
Well, (Score:2)
If online multiplayer weren't a 'big' thing, games companies would have stopped bothering to code for it long ago.
Is it MORE fun to play in the same room with someone, or against RL friends? Sure, in most cases. But the level of creativity, irrationality, and downright dogged malice you get having a human opponent(s) rather than an AI? No question whatsoever, the games play 100% differently and (usually) better.
And now for the conclusion (Score:3, Funny)
Oh well, this is an old holy war, no new insights have been uncovered, both sides still firmly believe they a right and the rest of the world just goes on having sex without them.
And me? Well I am commiting on something I don't care about and not getting any. You guys might be losers but I am your KING!
Re:Maybe on consoles online MP is not very importa (Score:2)
On the PC however, where you only have 1 keyboard/mouse, multiplayer is a must. Enhanced AI is never going to be worth a dime in a game like Warcraft III that has hundreds of custom maps that a computer can't learn to play.