How Sega Can Save Sonic 97
You may recall the conversation we had at the end of last year, riffing off of a Retrogaming article on how Sega ruined Sonic. 1up has returned with a response, positing how the company can save their mascot from the death of ignominy. Their advice is simple: Go Fast, ditch Shadow, make fewer games. "Remember Blast Processing? It was a sham, sure, but the idea behind it was a perfect summation of what Sonic was about: A game so fast that the Genesis had to be specially programmed to keep up with it. Slowing down to drink in the ambiance or whatever is pretty much the exact opposite of Blast Processing. Being forced to, say, go fishing in a Sonic game is like buying a Ferrari so you can take naps in the backseat."
Save Sonic? (Score:3, Informative)
Here's an idea...
No more God damn Furry scenes [youtube.com].
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Seriously, we'll hurt you.
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ironic that my crypto thingy is keeping it 'realism'
Re:Save Sonic? (Score:4, Insightful)
The moment that Sega decided to give Sonic, et al. an actual identity, as opposed to the bland and generic Mario and crew (and let's not kid ourselves here, character details matter very little in his sphere---Nintendo focuses much more on gameplay, and justifiably so), Sega opened an inverse Pandora's box: there is all this room for derivative works outside of video games (which has been done, both commercially and fan-based), but this has alienated non-fans (the association with the furry fandom could be incidental and not causal). And, of course, the games have continued to decline in quality, which is fatal no matter what.
Sega has no clear objective for Sonic. He maintains his original product differentiation from Mario as described above, but otherwise, he's still a me-too, devoid of boldness and originality in both gameplay and storyline.
To actually address what I think you're referring to: yeah, I hate the humans too. If they're going to keep inventing characters to the point where they actually make Sonic non-asexual, nobody wanted to see him kiss some dainty-ass innocent human girl.
Crap, I need to cut off my rant now. I'll be resuming it later.
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Sonic's cool because he was quiet and indifferent. He didn't need huge quantities of dialog to embellish his character, and he didn't need a complex plot to make the game fun. Sonic has always been about showing of
Well they could start by (Score:3)
Or at least fixing the SAME dodgy camera system that's afflicted every game since Sonic Adv 1.
More Sonic (Score:2)
The backseats of Ferraris... (Score:3, Funny)
I submit that there are some activities which would be that much better because they were performed in the backseat of a Ferrari...
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I really doubt it, but look at it this way: at least the gearshift could be used for more than one type of entertainment!
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http://video.google.com/videoplay?docid=-54199448
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Therefore, I submit that I need a Ferrari to find out.
And a Romanian gymnast to explore my previous hypothesis.
Re:The backseats of Ferraris... (Score:5, Funny)
Therefore, I submit that I need a Ferrari to find out. And a Romanian gymnast to explore my previous hypothesis.
Pavel will get on ship! See you soon!
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There was actualy a 4 door model once, but to my knowledge that's the only one with anything that could be called a back seat.
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What like the back of a Volkswagen?
Same joke applies to Ferraris, left intact to preserve the reference.
Clarifying a few points (Score:5, Insightful)
Just to clarify, the move toward Dr. Eggman vs. Robotnik and Earth vs. Mobius was a move toward how the Sonic story was told in its original Japanese. The elements we Americans are used to were localization and translation issues. That being said, I think we Americans liked the way Sonic was localized. Trying to cram a version better suited to Japanese culture down our throats is silly, especially since the early Sonic games supposedly sold better in the U.S. than they did in Japan.
IMHO, the Sonic Team should have used the SatAM show [wikipedia.org] as its source material rather than coming up with the screwy Sonic X series. The result would have been far more appealing to the majority of American fans.
Last but not least, Sega should really consider reworking the Sonic XTreme concept. There's a lot of demand for that game out there. Enough to suggest that the direction it was going is actually where fans want to go. Yes, it was basically a straight-up translation of 2D Sonic into 3D Sonic. But what's wrong with that?
In case anyone is wondering why the article calls "Blast Processing" a sham, it's because more processing power is not necessary for Sonic's "speed". Speed is an illusion. As long as the frame rate is high enough to prevent choppiness (consoles are limited to the TV's 60 FPS anyway), you can move the playfield and characters as much or as little as you want per frame. This gives the illusion of speed. In cases where the actual speed exceeds the sampling rate of the television, motion blur tricks can be used to fool the eye further. For example, Sonic's legs weren't really a blur. The sprite was already blurred, then played back at a far lower framerate.
Re:Clarifying a few points (Score:5, Interesting)
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The key differences between the SNES and Genesis was that the SNES has custom graphics chip wh
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2D (Score:5, Insightful)
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They did. [ign.com]
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Review here... [ign.com]
Background Music (Score:3, Interesting)
The final straw for me was when they introduced the god-awful fake pop music, complete with vocals and lyrics about Sonic. Something about it just really makes me cringe.
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I can see where you'd be annoyed by the pop songs. I can still remember the old Sonic boss themes in my head to this day and I haven't played Sonic in ages. That's a testament to how well a game engrossed you into it.
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What, you mean Sonic CD [wikipedia.org]? The final straw was the third game in the series?
3D just never quite worked (Score:4, Interesting)
But, because Sega continues to pump out one game after another, and because they try to meet deadlines, we end up with crap like this [youtube.com].
A name as big as Sonic can afford to suffer one or two release setbacks for the sake of having more time to test and refine a game into something higher-quality, even on-par with the likes of Mario.
Or they could just hand Sonic over to Miyamoto...
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-- sorry, I make a point about never replying to
Afraid of 2D Games (Score:4, Interesting)
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--"Beauty is in the eye of the beholder."
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Animal Crossing graphics (Score:1)
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There's also the problem that Sony often didn't license 2D games for the US market.
If it's a graphics issue, then why not take the same approach as Wild 9 (PS1), Kirby 64 (N64), Smash Bros. (N64/GCN), and Viewtiful Joe (GCN/PS2) of using 3D models with 2D physics? Games that use 2D physics can use less detailed, more stylized models and textures that take less effort to produce, as the models are generally drawn a bit farther from the camera than in a behind-the-character 3D game.
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Also Sony didn't reject 2d games in Japan or Europe and many 2d-only games were also Japan-only.
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Speak for yourself. I'm waiting for Super Paper Mario [wikipedia.org] to come out. And if I had a Nintendo DS, I'd be all over the New Super Mario Bros. [wikipedia.org]
:)
Granted, modern consoles allow for more complex effects in 2D (all you're really doing is ignoring the Z axis), but that doesn't make the gameplay any less 2D.
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Secret of the Rings (Score:2)
Sonic sold out to furries (Score:2)
The best Sonic game in ages has been Rush and that still didn't play very well, if not for the music it wouldn't have been half as good as it was.
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If Sega did sell out to us, then they do a piss-poor job of representing what we* want, namely:
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Nah. They haven't sold out to us. If they did, they did it very, VERY poorly. If you think any game sold out to furries, that would be Starfox, but you can't blame SFA's awfu
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[shiver of pleasure]
Maybe it's timeto let him pass on. (Score:3, Insightful)
3D is the problem (Score:4, Insightful)
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What I have in mind is a game with 3D graphics and (mostly) 2D gameplay, along the lines of Nights on the Dreamcast or Pandemonium on the PS1, providing the 3D eye candy that players of console (as opposed to handheld) games expect, but with classic 2D Sonic speed and gameplay.
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Sonic Rivals (Score:2)
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In full 3D, there is just too much freedom of movement to manage the speed required for a Sonic game.
Maybe if they stopped making the levels so linear and more planar. Falling into a void to one's death is so passé. If I'm in a forest, make it a big forest with a few roads, leading to the objective, but put all the goodies deep in there; if I'm in a city, let me run around the whole damn thing. Maybe have a few static parts to a level, but generate most of it as needed.
I also think the controls can use some creativity. Make the forward/side control more throttle-like/rudder-like using an analog stick
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1 the Chaos Emeralds Hide the portals in some odd (but guessable) place in the nine easiest areas and have some sort of fun puzzle thing to grab the emerald
2 each emerald either is an upgrade or powers an upgrade (in the second case you would need to find the upgrade first)
3 give Sonic the ability to throw rings at enemies (or hazards or)
4 hitpoints: it
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Sonic 3 & Knuckles was the pinnacle (Score:2, Insightful)
Maybe sonic's time has passed? (Score:2)
Sega should of made a real sonic pinball game (Score:2)
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No bestial relationships! (Score:1)
I think they should go back to the cell shaded look and focus more on the games. I think that modern consoles can still sell sidescrolling games - and the fewer gameplay gimmics the better
Then there is the story aspect - and having seen a few of the x360 cutscenes - anyone who hasn't watched a fair bit of anime are probably gona block them out; anyone who has, still questions the nessicity of the smooching between sonic and a realisticly rendered woman.
So basically: KISS, Dont bother trying to make a co
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No! Please, don't kiss! Especially not human girls! :-)
By making a kickass game, perhaps? (Score:2)
Hey Sega, forget Sonic... (Score:1)
Hey! Hey! I Know! (Score:2)
ssb brawl (Score:1)
2D - 3D (Score:2)
Certainly, Sonic Adventure was a good game, but very quickly it and its successors revealed that SEGA had forgotten what made the 2D games so great.
All the previous Sonic games were great because 90% of the time you were running like crazy, screaming across the screen and trying to keep up with everything that was being thrown at you. Often, you wouldn't and a shower of rings would signal you
X-Play Saves: Sonic the Hedgehog (Score:1)
Here is X-Play's [wikipedia.org] feature on how to save the series:
http://www.g4tv.com/pile_player.aspx?video_key=122 68M [g4tv.com]
From a reviewer's perspective, the 3D Sonic titles are brought down primarily by technical problems and secondly by a lack of focus on what makes the Sonic series unique. Once you resolve that, I believe the series can be further enhanced by track-relative controls (as opposed to camera-relative) and the introduction of quick time events [wikipedia.org] for complex maneuvers.
Offtopic, but... (Score:1)
This redirected me http://www.nintendogamecube.com/old_browser.vm [nintendogamecube.com].
I am a Debian user, and with that an Iceweasel-user.
So whats all this crap about hedgehogs, when my weasel don't run them...
Shame on Nintendo!!!
Leave YTMND alone... (Score:1)
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When I first saw the C&D, I knew it wasn't sent out of malice, and I thought it was just business: if trademarks (like the name and image of Sonic) are not defended once in a while, they run the risk of being declared diluted and thus invalid, so I thought that this was Sega taking care of its responsibility to its bottom line to defend its... "intellectual property" (bleh, I feel sick now
Easy.... Dont! (Score:2)
They have 2 other famous (and slower) Icons to fall back onto if they wanted to release a game; Namely Alex Kidd and Wonderboy. Both have HEAPS of potential for the creation of a 3d world adventure game similar in style to perhaps the new Zelda game on the Wii or something more innovative.
They really should pay me for this... (Score:2)
It's not Sega any more (Score:2)
There were good elements in the 3D games (Score:1)
2D Sonic coming to XBLA (Score:1)