Clover Vets Open SEEDS, Capcom Clears The Air 27
Last week, the designers who used to head Capcom's Clover Studios (makers of Viewtiful Joe, Okami, and God Hand) announced that they were forming a new studio named SEEDS. Clover principles Atsushi Inaba, Hideki Kamiya, and Shinji Mikami are looking to make some 'preposterously amazing' games. People upset by Clover's closing, though, should know that most of the studio is back inside Capcom. In a Gamasutra article with Capcom Vice President of Marketing Charles Bellfield, he makes it a point to say: "Capcom, unlike most other developers, doesn't have dedicated strict boundaries between each of its development teams. We actually have one pool of development talent at Capcom and those individuals are basically assigned based on the timescales of each product we're working on ... the rest of the Clover team was just incorporated back into the rest of Capcom's development talent pool. So in fact, while three individuals left, Clover Studios as a separate entity was merged back into the rest of the Capcom teams and today, still, the talent we had, with the exception of three people, is still remaining at Capcom."
Should horticulturalists not open seeds? (Score:3, Funny)
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You know what they say about horticulture (Score:1, Funny)
Posting anonymously because, well, would you want your name associated with this joke?
SEEDs again? (Score:2)
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Re:Nintendo never at fault! (Score:4, Insightful)
Please note, your opinion does not count as fact so the statements you're making are not factual comments
The only thing I can say that is really fact is that there are lots of people who would disagree with you because the Wii is exactly what they are looking for in a game console; many people are not looking for uber-realism and are just looking for an fun way to spend some time.
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Don't you dare talk about nintendo in a bad way or you will go to hell!
Doesn't let Capcom off the hook (Score:3, Insightful)
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You can argue that breaking up Clover was not bad, as many of its recent games were not received as well as they might have been. However, there is room to be skeptical about the practice in general.
The perception is, and is sometimes true, that teams with great synergy are broken up and divided amongst other groups by the callous processes of HR. Whether or not this is standard practice is not the issue, whether or not this is good practice is.
There's nothing wrong with the
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At a multi-studio game company I worked for a few years ago, I was part of a successful new studio that got broken up in part because they wanted to redistribute our personnel. Ironically, we ended up being victims of our own success. The management got it into their head that they could improve the overall quality of the other studios by breaking up our groups and redistributing it throughout the company.
Still, it wasn't
I played a great Capcom game last night... (Score:2)
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Call me old fashioned, but I really just want an old style Mega Man game with 8 Robot masters.
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Summary Grammar Alert (Score:2)
Clover principals. This is one of the trickier homonyms in the English language because their meanings are so very similar. Principle can mean primary so it does seem like it makes sense to use it here. However, principal is the word we're looking for here: "a chief or head."[1]
Slashdot: Where the users suggest the stories, and are the only ones doing any editing...
[1] "principal." Dictionary.com Unabridged (v 1.1). Random House, Inc. 20
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it's an adjective phrase... (Score:1, Informative)
You are correct to state that "principal" and "principle" are difficult homonyms, but you have misidentified this particular situation as an example of homonym substitution. More likely the writer was merely truncating the adjective phrase.
Team dissolved (Score:2)
I regularly see examples of small teams of 5 people outperforming the 40-person team (of course, communication overhead grows very quickly).
Anyhow, with that in mind, Capcom's declaration does not reassure me at all. You can't just "assign" someone to a project and expect to see that project get the same boost as the assignee's previous.
They've kept most of the people, but they've very probably d