Do Reviews Still Serve a Purpose? 93
Via Voodoo Extreme, a post on the Sony-sponsored ThreeSpeech blog asking if game reviews are a thing of the past. Post author 'Azz Hassan' opines that the proliferation of blogs and easy access to game trailers has made the 'biased views' of reviewers a thing of the past. Responding via the Ars Technica Opposable Thumbs blog, Frank Caron offers a rebuttal to the piece. 'The argument presented in the article seems to come with the very slant that it so viciously protests: one of a negative view towards a medium that the writer feels is inadequate. Yes, there is a ton of available media on the net that can help you get a look at a game as it develops, but the problem with videos and pictures is that often the intangible elements are impossible to understand simply from seeing the game in motion--only the written or verbal communication of a person can adequately capture these details.'
um (Score:5, Funny)
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Later, I was reading a RC modeling magazine. I love RC helis. They had a "review" of a a heli that I knew was okay, but not great. They were comparing it to helis that were capable of doing any maneuver that the pilot could throw at it. I stopped reading RC mags after that.
Video game mags are probably the worst. I read PC Gamer for the commentary and previews, but I only read the negative parts of the reviews.
When it comes to specialized gear like an RC heli or a new router, I rely on comments in online forums. I'll jump into IRC and ask people about the bad points of the gear. I'll call the company and speak with engineers or tech support; speaking with sales is a waste. If I have to deal with sales, I ask for written documentation of tests displaying any functionality he claims. If they can't produce a document showing increased throughput, I ignore that point.
When it comes to daily items, I check boards and really read the negative Amazon reviews. I'll google $item + shit or $item + "head to head". I'll check Consumer Reports or check BBB for the company name.
If I don't find a negative opinion about an item, then I can be pretty sure it's untested or the company censors opinions. Either way, it's not worth my money. I read the negative reviews carefully. If the negative is whining, I ignore it. If the negative is a valid complaint, then I call tech support and pretend I have the item and have that same problem. How they answer my questions will determine my purchase.
Finally, just asking questions of my peers can give a lot of insight. I have *very* close contact with peers that work for competitors. It's a fairly small community and we tend to stick together. We usually share knowledge about our mistakes. If someone mentions over a beer that they are thinking about buying Wizbang 2008, then the rest of the group spills every bad thing they have ever heard about it. If the guy comes out of the discussion by answering our points, then we all think about giving it a closer look.
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what i think game magazines/ sites need to do is outline
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Well, when the game was in development it looked really promising. I wasn't into NWN1 because its singleplayer was so lacking, but NWN2 seemed like it was putting more emphasis on the singleplayer campaign. I was also in desperate need of a good RPG. I guess I just wanted to really believe that the game wasn't as bad as the user reviews claimed.
The more hyped a game is, the more disappointed I am in it.
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I've always thought that the logical way to use reviews is to find a reviewer that
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My review of this review about reviews (Score:1, Funny)
Not to me (Score:4, Funny)
Oh how I miss the days of being dependant on pocket money where every penny had to be spent so wisely.
Re:Not to me (Score:4, Funny)
You should get married then.
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Depends (Score:5, Insightful)
Ofcourse demo'ing the game is always better than reading a review.
The most useless part of a review is the grade, it says absolutely nothing, except what number the reviewer assigned. They might as well use colors for grading instead of numbers or stars. So... I rate the linked article: purple.
Re:Depends (Score:4, Insightful)
I disagree, ratings give you a simple value to compare different games of similar genres. Sure, it doesn't make sense to compare a The Sims rating with a GTA one, since the games are just vastly different, but comparing GTA vs Crackdown is perfectly doable. Ratings also give you a very direct way to see what the reviewer thought of a game, when the review text just mentioned that the graphics are "good", how good is that "good", is that a RE4 "good" or just an average "good"? A 10/10 in graphics on the other side easily tells me that its among the best to expect on a console.
Beside pages from this, ratings are important for sites like Metacritic which would be rather hard to use without a final rating. When I want to get an impression from a game I search for the reviews that gave it the highest score and those reviews that gave it the lowest, thus I get a good overview of how somebody who likes the game views it vs somebody who doesn't like it. If there would just be text things would get rather hard to find the right reviews.
All that said, rating numbers are of course heavily flawed, many reviewers rate almost every game in a 70-90/100 area and don't make much use of the rest of the scale, another issues is that ratings are often tinted by non-game related issues, like price, if it is a port of an old game and such, which however might not matter at all for having fun with the game, especially since price can lower over time and as long as I don't already know the game it is still 'new' for me. Ratings are also a one dimensional scale, while you really might one a multidimensional, i.e. there are many games out there that are great by concept, but also heavily flawed in implementation, those however just end up in the 70-80% region, which tells little about there flaws or great concept, but just tosses them together with all those games that have an uninteresting concept but flawlessly implemented.
With all the flaws I however still consider ratings far more useful then harmful.
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That's not true at all. There's been plenty of games that I've played the demo and it did not interest me. Then I read a review, or talked to a friend about it (another form of review) and found out there was more to the game than what I saw in the demo. Quite a few games did hold my interest after all.
"The most useless part of a review is the grade, it says absolutely nothing, except what number the reviewer assigned."
While I agree with
They do (Score:3, Interesting)
But positive reviews are no guarantee of a good game, as the glowing ratings for such moribund stinkers as FFVII and FFX can attest to.
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Except in the case of Jaws Unleashed [gamespot.com] for PS2. In that case, I read the reviews, then immediately ran out to buy a copy. Sometimes, you just have to re-set the metric on "bad". I mean, when someone says "this game sucks" you need to have a metric of how badly the game sucked. Did it suck "Jaws" bad, or "Mark Eko's Getting Up" bad?
And yes, "Jaws" was probably the worst game I've ever played. SPOILER: The best part in the game happens very
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Reviews are somewhat biased and participially obfuscated. When's the last time a game got a 0, 1, or 2? I've played games that might have gotten a 6 or 7 that I think deserved a 2 or 3.
However, I do use one metric for game purchasing. If there are no games I'm excited to buy, I check some game review sites, like IGN, and do a simple search for 9/10 or better. I find that a pretty safe bet to enjoy a particular game. Games that score an 8+
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I think we've found your problem.
They definitely matter to me (Score:3, Insightful)
Yes, just like movie reviews they are someone elses subjective view, but to get your own view you would have to watch every movie made or judge them by the trailer. Both of which are far worse (in my eyes) than seeing the opinion of a reviewer that generally agrees with you and has themselves seen almost every movie ever made.
Having said that, reviews are less useful than demonstration versions, which I wish game makers would use more.
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Maybe (Score:1)
They really don't (Score:1)
These "review" sites are actually nothing more than a marketing tool of the video game industry. It's a form of viral advertis
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Absolutely. Reviewers are more or less paid off by companies with free trips, stuff and 'exclusives'. I don't really read any particular review any more and instead opt for using something like metacritic [metacritic.com].
Absolutely they do (Score:5, Informative)
http://www.metacritic.com/ [metacritic.com] is a fantastic site which does weighted averaging of scores from many reviews. I use it for games in particular - it's useful to check the reviews that give a high score against the reviews that give a low score to see what is good and what is not about a game before buying. The "averaged" score almost always corresponds with my experience of the games too, so the system seems to work.
So reviews do serve a purpose, but, as with many things in life, to get a balanced opinion you need to sample from a set great than 1.
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But as a way to check out the general feel of a game, metacritic is great. The only print reviews I take seriously these days are in Edge and Games(tm) The re
Objective Info (Score:1)
I swear, it should be pretty obvious what info we want from these reviews by now! It shouldn't be too hard to come up with a standard INTRO for any review that will tell us 90% of what we need to know about any new title, even if we've never heard of it before. Anything after that clearly marked section would be an opinion piece, easy to ignore if
Reviews serve to limit need to gather info (Score:3, Insightful)
Before you guys get out of hand in the comments, by that I mean that it is functionally impossible for us as voters (in any country) to vet EVERYONE, from the county clerk to the State Senator (Okay, sorry, I don't have a region agnostic example, deal). We may decide on the president based on our input from non-party sources, but the other 18 names on the ballot don't rise to the same threshold. Parties allow us to make an assumption that a representative will align to the basic ideas that we are interested in.
Reviewers serve the same function. I may decide that I 'trust' a particular game or movie reviewer. As a result, I can presume that his/her views on a game are a good proxy for my own. This allows me to narrow the field of games I might be interested in without covering every demo, every press release, and every industry whisper--not to mention playing the game. In this sense, reviewers are even more necessary, because in order for me to make an adequate decision about a game in the absence of press, I would have to play it (or a demo, but even that isn't perfectly enlightening, see Lost Planet). That, of course, would obviate the need for the review.
In this case, just like political parties, we learn to accept bias in our reviewers. In most cases, the biases are benign--we share them. We like that Rogert Ebert doesn't like M. Night Shyamalan, because we don't (obviously only speaking for some of us). We like that the Onion (and pretty much everyone else) hates Uwe Boll, because we hate him. The same thing with the Democratic and Republican (insert Labour/conservative, etc) parties. We accept their biases (when we do) because we share them to some extent.
The case of bias in favor of a game publisher is a little more insidious, and is something that the game press will have to work out, and I suspect that it won't work itself out by eliminating the review. I suspect that certain reviewers (Ars, to name one) will gain greater acceptance as the rest of them keep shilling for bullshit. The same thing happened to the Democrats in the South. The south changed (beyond racism/segreation, which really only explain the first 10-15 years of that seismic shift), becoming more religious, individualistic and pro-business and the Democrats didn't adapt, so the south moved on to the republicans.
No way! (Score:1)
Wait, Gamespot gave Twilight Princess less than 10?
KILL GERSTMANN!
excellent (Score:5, Funny)
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7/10.
Reviews are good... (Score:1, Insightful)
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I would, too. However, I'm already pretty much sick of Wii Sports. If Wii Sports 2 had the same games with better graphics, it wouldn't interest me at all. The people who play GRMTGB2k372SPE and its sequels -are- interested in better, more realistic graphics each year. Why? Because immersion in that world means better graphics. Immersion for a Wii game means using the WiiM
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As for the FPS being "realistic," let me explain realism to you. You get shot, you go down go boom. None of this "get a medkit, heal thyself" and carry on bullsh
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As for 'realistic'... Did you just see that word in my r
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Immersion comes from plot, gameplay, and objectives [among other things]. If the plot is linear, it's hard to get wrapped up in deciding what to do in the game. If the gameplay sucks, it's just frustrating and gathers dust. And if the objectives are near impossible (re: prince of persia) the game loses interest when you hit an impass for the 39th time.
Sure the graphics have to ma
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Today's 360 and PC games look realistic enough that I often feel like I'm really there. Like watching a mo
Too lazy to try out game demos and watch videos (Score:2, Funny)
Thanks.
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Not since outpost. (Score:1)
useful (Score:3, Interesting)
On the other end of the spectrum, how many more Final Fantasy fans would have bought Dirge of Cerebus had the reiwes not told us it was junk?
I read them to see how buggy something is (Score:2)
So for me reviews are still warranted. If I cannot find a review I will rely on friends and if they don't have it I then wait for a demo. Reading usenet can help as well. Still its great to see pictures and read the reviewers take on gameplay. Sometimes even games I wanted that got decent reviews I ended up not purchasing because the game play
There's an argument to be made... (Score:3, Interesting)
What goes a long way towards making reviews pointless is GameFAQs. No, not the reviews on there; they often suck. I mean the FAQs themselves. A good FAQ will tell you most of what you want to know about the game in great detail in the first few sections, often without spoiling the plot in the process. The only problem is that FAQs require time to be written, time that simple reviews don't need.
Rob
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Review == Opinion. (Score:3, Insightful)
I use review quite simply: I'm looking for reviews of games I know and like - and choose people/sites who have rated games I like highly. And then check what else they have rated highly. That way I have found PC's "Rise of Nation", "Heroes of Annihilated Empires" and "City Life World Edition" - IMHO great games I enjoy and play, but most of high profile review sites have given them crappy/misplaced ratings.
E.g. http://wii.ign.com/ [ign.com] fits me perfectly. But on other side http://ds.ign.com/ [ign.com] - is U-turn in the respect: they gave lots of near-perferct marks to IMHO shit games (e.g. Mario, Partners in time) and underrated lots of games I have liked (e.g. Lost Magic). Reviews on ds.ign.com marked as "UK" are pretty O.K. and mostly fit me.
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Sony sure hopes they don't (Score:1, Offtopic)
Hopefully one day, they'll change tactics again to "making a reasonably priced product that people actually want to buy" to avoid all the bad press to begin with. Dodging bullets is a lot easier when there aren't any heading towards you.
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That said, the idea that the article was posted as part of some conspiracy by the Sony PR department is rather silly. It's one thing to say that a bl
They have value (Score:3, Interesting)
I find reviews of RPGs and action games helpful, especially when the reviewer knows their stuff pretty well and starts drawing comparisons with other games, because chances are I'll know at least a few of the other games the reviewer refers to.
But then for something like a fighting game, unless the reviewer is a dedicated fighting game player, I don't find the reviews useful because I know fighting games well and I know specifically what I like about fighting games. The review still has value to the person that just casually plays fighters just like RPG reviews have value for me as a casual RPG player.
Yes (Score:1)
Anyway what we need now are more videoreviews so you can really understand what they are speaking about
Hmm... (Score:1, Funny)
Hmm... yes, I think so, my Ironoscope just exploded.
Journalism (Score:2)
Reviews are helpful. Sort of. (Score:2)
Another problem is that these reviewers are rarely paying themselves for the
Game Review == Marketing (Score:2)
Now, online
What?? (Score:2)
I think game reviews are useful...I just go to multiple sources. I like Game Informer just because I like to know what games are coming out and what they look like. I generally agree with their reviews as well...but it never hurts to look at what other people think.
Ramblings about Reviewing Enjoyment (Score:2, Interesting)
Reviews are very useful for determining frustrati
Reviews (Score:2)
Reviews are useful, if they are done properly. The problem today is that they aren't. The second opinion piece made a very insightful point I feel must be quoted.
Today's reviews, or the majority thereof, are not reviews. They are reports, telling us with slightly greater detail and pretty screenshots what the game is. We do not get thorough evaluations, deep
Get to know the reviewers (Score:2)
I agree that "re
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More importantly, what good is a review if I have to invest a significant portion of my potentially valuable time just learning to understand one reviewer out of many? Why is it imperative that the person hoping to attain useful infor
Yes. (Score:2)
Also, an ideal review minimizes the amount of emotion within the review. If you don't like the game, just say you don't like it - otherwise you've just made two pages of filler.
If you have to, try building up a li
It's the public that is obsolete, (Score:2)
Personally I choose to read IGN's reviews because they not only have numbers but they're willing to show you where their 9.1 came from, then you can decide if those are factors you care
Aggregate all the way (Score:1, Informative)
You also have the option of reading each closing comment of each site to see if there are consistencies in what each review reports, such as if there are flaws in camera or if they mostly praise a great control setup.
How it should be done.... (Score:2, Informative)
What they do is gve a detailed break down of the what gameplay elements are used in the game, and how those work to enhance the gaming experience and make it an enjoyable experience. Also they give some history of how they game came to be and the situation of the gaming market it was released into.
As the games mentioned are not being sold in retail stores, there is no $$$ coercion factor that you get with current games.
I've t
These opinions are all very important, so thanks! (Score:2, Informative)