GDC - Miyamoto Delivers Developer-Focused Keynote 84
The legendary Shigeru Miyamoto brought attendees of last night's Game Developer's Choice Awards to their feet when he received the Lifetime Achievement award. Today, Miyamoto had the chance to share the vision Nintendo used when designing the DS and the Wii. In a keynote focused solely on development, he outlined the three keys to their corporate vision, and the elements that make up his own outlook on game design. No explosive new titles or plans were announced, but in its own way Miyamoto's quiet call to arms was powerful and exciting. Read on for a few notes of my own, and links to coverage from other sites.
With an enthusiastic introduction from GDC director Jamil Moledina, the keynote beings. A GDC 07 Keynote Wii Channel is shown on screen, and the crowd goes nuts as a Jamil and Miyamoto Miis are displayed. Bill Toyden is there as well to translate. Miyamoto-san is here today to illustrate three points about the Nintendo vision, and their corporate outlook.The first is the concept of expanded audience. He illustrates using a very humorous story about the notching up of the 'wife-o-meter'. Miyamoto's wife, historically not a big gamer, has been converted by games like Nintendogs, Wii Sports, and the concept behind the Wii.
The second concept is balance. At Nintendo, engineers and software developers work closely together. He talks about the development of the Wiimote, which was a long process involving numerous iterations and members from a number of different teams. They took the balance to the extreme, taking software and hardware discussions down blind alleys and in numerous directions. They wondered if they even needed a new console, with the advent of popular handheld systems.
He sees console-making as a responsibility, though. They have to make games, make fun games, and make tools available to allow game developers to make new and interesting experiences.
The third concept is risk.The company took on the challenge of questioning what exactly is a videogame. The DS and its games are the perfect example. The ultimate goal was fun, again. The Wii was the ultimate risk. GameCube was just a half step, with the large A button. With the Wii they had to choose to keep evolving the hardware or go down a new path.
There were concerns for everyone in the company. Miyamoto acted as an evangelist inside the company. "Don't think about what will be lost, concentrate on what will be gained." The more he talked about it with Mr. Iwata, the better both of them felt about it. It wasn't until last E3 when they knew the risk was worth taking.
Corporate vision is essential, but corps don't make videogames: people do. (Lots of cheers at that statement.) He wants to share his own personal vision, then. His primary focus in development is not individual elements; the vision that he keeps is the core element of fun in the game. He imagines the face of the gamer while they're playing the game. As an entertainer, he wants to be entertained.
Emotion, then, is what he focuses on. He wants things to be positive, but whatever emotion you're aiming for is fine. As long as you want to draw out something in specific from a player, you've succeeded.
I know these notes are very brief, but Mr. Miyamoto spoke at length in very high-level terms. Overall, I will say that the crowd seemed less attentive than it did at the end of Sony's event yesterday. Applause were still very loud when he brought his comments to an end, and my feeling was that many developers were affected by his words. On the way out through the crowds, many people were talking about how the statements he made applied to the work they did every single day. So despite Nintendo's decision not to make news today, Mr. Miyamoto still managed to affect the lives of the people in attendance today.
Most interesting thing was the Wii as wife-enabled (Score:1)
Which is great for more games like The Sims (Wii Sims), Nintendogs, Cooking Mama, and casual RPGs, but not so great if you're a hard-core FPS/Sports gamer, unless you're into things like Wii Sports or maybe Extreme Aussie Rules Football, or Real Rugby.
Re:Most interesting thing was the Wii as wife-enab (Score:2, Insightful)
Re:Most interesting thing was the Wii as wife-enab (Score:5, Insightful)
Nintendo have never really made very many FPS games anyway - Metroid's about all. It's not as if they're going to try to stop people making FPS games for Wii. There are some decent-but-flawed ones out at the moment, and I'm convinced it's only a matter of time before someone comes out with a game that's Goldeneye good. My problem with the entire console FPS genre has always been that a gamepad is never anywhere near as good as mouse and keyboard. Goldeneye and Halo try, but in terms of control the best I've had on a console was DS Metroid Prime. Why? Because it has a proper pointer! And Wiimote + Nunchuck ought to be at least as good as Mouse + Keyboard for this kind of thing.
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Sigh. I guess that means it's time to see lots of sub-standard games ported to the Wii
Wii Ports coming from DS and PS2 (Score:2)
It does seem like there are a lot of ports coming to the Wii, especially from the DS and PS2 platforms. The 1UP Yours [1up.com] podcast a few weeks ago talked about this phenomenon in detail.
On one hand, there is the negative connotation that ports are generally "sub-standard". On the other hand, the DS and PS2 are extremely popular platforms with some amazing games on them. And having a large game library (more choices) isn't s
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Lionhead Studios [wikipedia.org], makers of Fable [wikipedia.org], were taken over by Microsoft Game Studios, so unfortunately for you, there's no chance of it being ported over to the Wii. That's too bad, since there were some pretty cool things revealed about Fable 2 at GDC.
As for RPGs for the Wii, I am looking forward to Super Paper Mario [1up.com]. It sounds like
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The bundle they chose is pretty sweet, unlike the one I saw at EBX.
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I can't wait for a real FPS to go on the Wii, and that's coming from someone who detests the genre.
it's more of a tracking device, really (Score:5, Funny)
I have a wife-o-meter, but I was under the impression that it's only useful when I'm out with my girlfriend.
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Did he dance around and sweat a lot? (Score:2)
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For the record I own a 360 and a Wii, not that it is relevant to the conversation at hand.
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Used to own Sony stock too. Sold it, bought Nintendo stock, right after E3, when it was obvious what was going to happen.
Reality is a harsh mistress.
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oh, and in my reply to him, I meant games purchased since November (in regards to PS2 being about one-quarter of console game purchases).
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Miyamoto's keynote is quite relevant (Score:2)
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That said, the last thing I want is Nintendo telling 3rd parties to make casual mass appeal games. We already know Nintendo will do that and when it comes to Nintendo platforms, historically competing directly against Nintendo is not a good idea.
What convinced me to pickup the Wii this generation was titles like Red Steel. It looked like 3rd party developers might pick up the market that Nintendo neglects. If his message was make games my wife will like, I can't help but cringe a bit. I l
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You'll notice I didn't
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Sorry if I offended you. :) I do enjoy the dialogue that we have, as someone who also regularly visits the game articles here. You do bring a very specific viewpoint of the industry (the mostly casual one), which I am particularly fond of since that's what I work on.
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Well, it's mostly because, for some reason I don't know, I have never been interested in Metroid Prime.
Not sure why, but if it's supposed to be for casual or family gamers, maybe it's the advertising.
It just
I'm sure it's a fi
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I've never played a Metroid Prime game either, but I've also been a huge fan of the original 2D Metroid games. I think it's supposed to appeal to people like me, who also happen to like FPS games. But since I skipped out on the GameCube, and Metroid Prime DS didn't interest me, I guess the advertising failed.
Ho
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Well, the graphics look good, but if you've actually played a FPS on the 360 or PS3 on a real HDTV (40 or more inches, using an HDMI cable that 2/3 of consumers seem to forget), they may pale in comparison.
Not sure how the Wii-mote and Wii controller work with it - may add to the experience (or not).
I would love to play 300 with a Wii - done properly the nunchuk is your shield and the Wii-mote is your swo
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No doubt that the graphics on a 360 or PS3 shooter will be better than one on the Wii. But that's not what I'm looking for.
I first started playing FPS games on the PC, titles such as DOOM, Quake, Counter-Strike,
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Wish you luck - a good FPS for the Wii would be nice.
Nintendo's vision may not apply to others (Score:2)
I don't think Miyamoto
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I think Zonk covered that.
The same with Nintendo, and what better way than for perhaps the most influential man in gaming to bare whole his vision of what video games are all about?
Because, as I understand it, the GDC is about developers. The idea that every
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You are 100% correct, its a developer conference ( although becoming less and less so every year ). So, where was talk about innovative ways to use the wiimote? Or Nintendos plans for online support? Or integration with DS's. Etc.. etc.. I can't imagine any developer got anything from that keynote. Again, if developers didnt know that Nintendo wanted wives and non gamers to be interested in the Wii, they hav
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Philosophy matters more than technology.
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My question is where's microsoft? I didn't hear much from microsoft themselves this year. But I fully agree, GDC outside of this speech sounds like it's going the way of E3, media fluff, with out an actual focus on the developers yet again.
So, what about new games? (Score:4, Insightful)
Surely all of the people who pointed out how Phil Harrison didn't mention new games yesterday [slashdot.org] are going to come here and point out that Miyamoto didn't either, right? Right?
Rob
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Rob
Re:So, what about new games? (Score:5, Informative)
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And I'll point out that Miyamoto didn't spend his talk taking credit for other people's inventions, like the Sony keynote did.
Plus there's little doubt that the Wii has some great titles coming up, but the only title I can think of for the PS3 that isn't a sequel to a PS2 title is LittleBigPlanet, and that's only because it was mentioned in yesterday's story. Other than that (and the mass of PS2 sequels that are all still vapor) I can't think of any PS3 games coming out soon.
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It may not be a sequel to anything, but I swear I've seen it someplace before. [garry.tv]
Good (Score:5, Insightful)
As for expanding the audience: Unless you are still living in your parents basement, abhor social interaction, or prefer to game alone, you should be very excited about Nintendo concentrating on everyone, instead of just the gamer. Why? Because it will let you share your passion with more people. Your parents. Your non-gaming friends. Your loved ones. As a hard core gamer myself, but a human being first, I am *delighted* that my fiance is joining me in my love for gaming.
I guess I'll miss out on realistically rendered acne. Sigh.
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Like what? Name one thing new Miyamoto actually told developers? That entire keynote was a rehash of exactly what Nintendo has been saying for the last year. If there was a developer in the house that didnt know Nintendo was targeting a more casual audience with the Wii, that dev has been living under a rock and is probrably in the wrong profession.
It was boring and content free, simple as that. Had Sony held the
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Secondly, there's a lot more to the keynote than "target casuals". There w
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Re:Good (Score:5, Informative)
The DS revitalized the Japanese Market which, starting at a peak in 1997, had shrunk steadily to 60% of its former size by 2003. Here's a brief report on a study [gamespot.com] released in 2004 concerning this. It wasn't a straight decline, as evidenced by a few notes in this [www.fpcj.jp] report, but a severe decline none the less.
The DS was explicitly Nintendo's answer to this problem, and it's undeniably worked.
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1.) Rising costs to the gamer.
2.) Rising costs to the developer.
3.) Increasingly difficult, and intricate games.
4.) Reduced ROI.
5.) (opinion) Increased difficulty in entering the field of game development.
6.) (opinion) Decreased quality of work (what term would I use here?) for developers.
If I thought about it for a few more minutes, I could probably give a bigger/better list.
Anyhow, consider the state of things. If the Wii and the expanded market concept never en
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Have you been spying on me?
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Thank you for saying this. GDC is not E3. It's not for the press, it's not for the public, it's not for big announcements. It's for us developers to get together and discuss shader implementations, development methodologies, and gossip about the interworkings of company politics. In the language
Developer-focused my ass. (Score:4, Informative)
I've heard about constraints on Nintendo giving info due to stock goings-on [gamasutra.com], but labelling this as "developer-oriented" instead of "boring fluff" is a cop-out. It wasn't interesting: especially to developers. Interesting would be demos of new motion-sensing and touchscreen concepts. Interesting would be the forward direction of Nintendo platforms and the tools Nintendo will be providing. Miyamoto parroting earlier propaganda is not interesting.
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Unfortunately, saying fluffy feel-good but largely meaningless and regurgitated things is what being in Miyamoto's position is all about. If he was still just a designer, he would have probably been free to talk about more interesting things. It's too bad, since it means Nintendo's most widely recognized "personality" and of course phenomenal designer is not the best person to hav
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Eh, Phil Harrison is hardly a designer, but he had the sense to get actual designers on the stage and have them show cool stuff. And his fluff, the Game 3.0 BS, was still developer-oriented. Even the demos were good for giving ideas and showing strong direction. "Here's what you can do"; this is the sort of stuff that gets developers going "hey, that's cool, if I took that and used it here..." or "how can we be a part of this."
Nintendo just needs to back up the hype about motion sensing being the "next
Indie Dev Program? (Score:3, Interesting)
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I had not heard of Nintendo doing something like that.
More Wii's please, Mr. Myamato (Score:5, Funny)
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I completely forgot what day was launch day but just happened to be in a Big W (or some horrible Coles-Myer franchise) on launch day that evening and saw a kid carrying one, I asked the guy at the checkout there were any left (this is at about 8:30 pm on launch day) and the kid said "Yeah - there's one left" and he went and got me one.
With that said there is a HUGE shortage on any controllers.
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They also have an online store product locator - for example, I've seen Wii consoles at the GameStop just to the east of Northgate Mall (not the one inside the mall).
You can check online and, if it says they have it, phone them when they open and drop in.
Re:More Wii's please, Mr. Myamato (Score:4, Informative)
In the advent that there aren't, the market for games will shrivel up and you'll count yourself lucky not investing in it.
Re:More Wii's please, Mr. Myamato (Score:4, Informative)
In the meantime, if you really want one, find a bunch of stores in the area and make a habit of calling and figuring out when they get them in. Stores less frequented by gamers or the masses are better. Toys R' Us, Sams Club, etc.
Oblig... (Score:2)
Amusing before-talk anecdote (Score:5, Funny)
http://kotaku.com/gaming/gdc07/gdc07-liveblogging
[Sony exec] Phil Harrison is sitting in the front row
[President of Nintendo of America] Reggie is standing off consulting with people, posing for pictures, etc.
A kid in the front row shouted at Reggie "REGGIE! You gotta kick some ass and take some names!"
"Like who?!" Reggie shouted back
"Phil Harrison, FRONT ROW!" The kid says
"I think we already did that" Says Reggie
The nearby crowd laughs, as is appropriate.
Let's hear some specifics... (Score:2)
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Sony v. Nintendo keynotes... (Score:3, Funny)
Nintendo came out like the girl who doesn't have the porn start measurements, but baked you cookies and came over to sit with you when you had a really rough day at work and cuddled on the couch.
One looks great on the arm, but we all know which one loves us.
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Something tells me you know nothing about either of those subjects.