What We Owe the Columbine RPG 66
Gamaustra's Soapbox this week touches on the lessons learned from Slamgate and the Super Columbine Massacre RPG!. Author Patrick Dugan explores the ways in which SCMRPG challenged the media and gamers alike to think about what the medium of games is all about. Covered by everyone from Newsweek to Game Informer, it opened the eyes of non-gamers to the possibilities of the format and forced gamers to rethink their assumptions. "Game Informer's benchmark of game-specialized print journalism may very well inspire other major publications to follow suit with their own coverage, and in the capacity of Game Informer's readership, paints a symbol of solidarity. The twelve year old kid who thinks Gears of War is the best thing going can take a look at these graphics, popular before his birth, and get a sense that his beloved past-time is part of something greater, something he can defend to non-gamers as being inherently valuable." This issue is also explored in the final part of N'Gai Croal's interview with Jamil Moledina, which we talked about last week.
Stay Tuned for my New Game - "Subjugation!" (Score:2, Insightful)
Re:Stay Tuned for my New Game - "Subjugation!" (Score:5, Insightful)
Re:Stay Tuned for my New Game - "Subjugation!" (Score:5, Insightful)
I does present what was going on in the minds of the killers but it doesn't justfy it. It shows them with their feelings hurt but doesn't gain sympathy for them. It makes them look like a couple crying punks. You start buy trying to sneek in and plant some bombs. Then after they fail to go off, you just kill people going from room to room untill you look out a library window. The killing quickly becomes borring and you think there is a point to it but later get let down hard. Then it asks you if you want to goto the next level. If you do, one of the boys kill the other and then kills themself. It shows them lifeless, bloody, and leaves you with the distinct vision of death isn't a do over.
After all that, you proceed to what appears to be hell with doom like charectors comming after you. You lost most your weapons that made you so incincable in the real world and now suffer death quite often. I have played it many times and you quickly get to a point were it is too hard to go any further unless you run around like a scared little bitch but it doesn't help. There doesn't seem to be a way out of hell!
Now, I'm sure it will leave different impresions on different people. But my impresion is that it show how stupid killing everyone was. How dumb killing your self was, and in the end, how it hurt you just as much as everyone else.
I suggest everyone play it.
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historical situation of one group abusing another group might have some merit. Something that
smacks of the Milgram Experiment. The question is, would it harden people into becoming dominators
or make them more acutely aware to the manipulations of the power elite on them?
sounds good (Score:2)
If you've played X:Total War you've already commanded slave soldiers.
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Buses? In my Colonial Times?
Apparently, it's more likely than I think.
Get over yourself (Score:1)
I have to agree with you (Score:4, Insightful)
In my younger days I volunteerd at a local television station as a cameraman. It was fun to do, going out to events and make reports. Part of it was to report on art events, local stuff so for instance the art students giving a show. God what a load of crap that was.
Being a cameraman is a great way to see things without actually having to show any interest. You get into places you normally never would go into and can "stare" as much as you want without anybody coming up to you and asking for an opinion.
What struck me most was how disconnected these people were from real life, taking their art WAY to seriously. You can use your art to send a message but if you think a piece of performance art is going to chance the world you need to get out more.
This game is a game that uses an event for shock value. Using such stuff is an easy way to rouse emotions. It is simple really, if I need to show that someone is baddy I have them kill someone, a male if they are just a little bit bad, blonde female if they are bad and a brunette if they are truly evil. You do NOT kill redheads.
So a lot of movies use this trick because it is the easiest way of showing that the baddie is the bad guy. You could use story elements to show that, but hey, that takes time and the audience has a 5 second attention span.
Therefore I don't consider this game to be art, it is a simple exploitation game, perhaps a new angle for games but we already know it all to well from the movies.
It is a simple formula, examine what is keep society busy, use that as your maintheme and make sure to emphasize the controversy as much as possible.Is that art? Well perhaps but that don't make it special.
This game is nothing more then any of those movies with taglines like "too shocking for tv", "the story they didn't want you to see", etc etc.
Am I saying games should NOT use subjects such as this? Not at all, go righ ahead and make all the exploitation games you want, it is not new. Remember GTA Hot Coffee? Tell me that is not a black exploitation game.
Just don't expect me to give you any special credit. All games are art in the same that movies and books and painting and photos and etc etc are art. They are somebodies form of expresion and you get to experience it.
But using shock value doesn't make it any better.
If you have not been moved by a single game before this game I would suggest you have either been playing the wrong games OR lack empathic capabilities.
On the other hand, I am increasingly worried that games are dumbing down to satisfy puritans. NWN2 and its lack of the chainmail bikini is an excellent example. I don't mind exploitation movies and I don't mind PG movies made by disney, but there should be a nice middle ground were adults can simple play games made for adults and not constantly have to worry that some 12 yr old might see a nipple. Or god forbid a Wii.
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as to this phrase "You could use story elements to show that, but hey, that takes time and the audience has a 5 second attention span." all I have to say is..
{opens browser to new page...}
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A lot of everybody uses the trick. A lot of the people who use the trick take it to the next level, demonization. They go out of their way to make sure that the bad guy is as disgusting and bad as possible, not only does he murder people, he's a drug dealer, child rapist, and a jaywalker. God forbid someone ever get just that nagging feeling that the "bad guy" isn't really bad at all, perhaps he's bee
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Not using the same idiotic juvenile cliche that's been in virtually every other CRPG is hardly the apogee of puritanism.
It is annoying though that the unarmored models in most CRPG's always has some kind of underwear. I always wanted to play one of my favorite D&D characters (under some custom rules), namely a barbarian character that wore woad. And nothing but.
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Maybe you are looking for this [ign.com]?
A new record? (Score:2)
Look at me! Look at me! I'm famous! (Score:2, Troll)
Nothing but a self-aggrandizing piece of tripe. Sorry, but I wasn't even able to make it to pages 2 and 3. Someone else will have to read the rest of the article. I can't believe this was actually published on Gamasutra. The intervie
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Oh wait that's infamous aint it?
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Still - assigning that moniker to Ledonne is the height of chutzpah, when there are so many talented game creators out there who just quietly make great products for everyone to enjoy. I'm a professional game developer, and so maybe it irks me more than most, but I've never heard of this game or the creator before. It's just that the author is using Gamasutra as a soapbox for self-promotion, oh-so-cleverly masked by promotion of his "discovery" by proxy and
No, just another case of Gamasutra slide... (Score:2)
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Pathetic. (Score:2)
Inherently valuable? What does the game media provide to this story that a book, movie, or news report does not? Nothing, except the ability to become numbed by it.
"When it came time to pull the trigger, she felt demonstrable remorse f
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"Yes, she got so numb that killing people bored her. Oh yeah, way to go!"
What's your problem with that? Isn't it a Good Thing that the murders in Super Columbine Massacre aren't portrayed as fun, the way murder is in every other computer game out there? I suppose you prefer games where you're
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Re:Oh oh oh! (Score:4, Insightful)
Musketry (Late middle ages)
Cannons (Later middle ages)
Landmines (sometime around here)
Guerilla warfare (revolutionary war)
Remote artillery fire (Late 19th century)
Machine guns (Early 20th century)
Air strikes (World War 2)
I'm sure if you went to a British noble in 1780 and suggested that eventually his descendants would be roleplaying soldiers hiding in alcoves and ambushing the enemy, he would be appalled at what you were doing to the gentlemanly pursuit of war.
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In Poor Taste... (Score:5, Insightful)
In 1612, there was the righteous outrage at questioning whether God's creation, the Earth, was truly the center of the universe. This was much worse than poor taste or glorifying killing... This was going against God's will and outright seeking damnation. To quote from Wikipedia [wikipedia.org], "In 1614, from the pulpit of Santa Maria Novella, Father Tommaso Caccini (1574-1648) denounced Galileo's opinions on the motion of the Earth, judging them dangerous and close to heresy."
Also in poor taste, a self absorbed director made a movie that was little more than a pretext for ridiculing the life of one of America's most influential people - William Randolph Hearst. There was a massive media backlash against it, the film was a failure in the box office and it pretty much destroyed the career of the director. SCMRPG has nothing on the backlash against this "poor taste" project that tried to pass itself off as art. Of course, today we know it as Citizen Kane, arguably the greatest movie ever made.
Then there was the disgusting picture of Kim Phuc Phan Thi, a burned, naked child in Vietnam. How on earth could we ever describe a picture showing a child burned by napalm as anything other than in poor taste and utterly without merit on artistic grounds? In this case, it went on to be one of the most powerful photographs of the 20th century. wikipedia [wikipedia.org]
Time and again, we dismiss anything that makes us uncomfortable. Apparent attacks on powerful people, pictures of burning children, questions about our world's place in the universe. All of these have made us uncomfortable. All of these have been condemned as being in poor taste. It's usually only with the benefit of detachment that we realise that very discomfort they cause is where their value lies.
SCMRPG may be a lousy game. It may have many elements of terribly poor taste to it. But, if it makes us think and question even a little - be it about the massacre, how the massacre has been portrayed in the media, or even what we consider acceptable in an emerging media - then it has value. It's that kernel of value, even if in terribly poor taste, that the founding fathers recognized as so utterly important that they protected it in the first ammendment.
Ideas don't have to be good. They don't have to be well phrased. They don't have to perfectly encapsulate the idea. They simply have to be free to exist, to be judged for their own merits, for us to have a society raised up by daring to think rather than held back by censorship of anything that the majority doesn't find acceptable from their first gut reaction.
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Making a bad game in poor taste then demanding the world respect you for only that might be a sort of performance art, but it doesn't give the game any merit.
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Citizen Kane was filmed in [RKO's lot] with a [director who was the equivalent of a 16 year old*] whining** about how [the media**/RKO execs***] was suppressing their artistic style.
*Filming took place between June 29 and October 23, 1940. Welles, born on May 6, 1915, had barely turned 25. For the f
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While I don't think it should be censored, big deal if it it. The only relevance is what it says about the US as a whole - its capacity for letting offensive juvenile shit to get a free pass, in the se
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High school violence was largely ignored prior to Columbine. When I was a kid, jocks roughed up nerds all the time. It was a way of life. Most nerds never fought back.
Columbine should have forced teachers to address the issues that make people feel the need to shoot each other. Why were jocks allowed to torment? Why did they feel that the only answer was to shoot? Instead,
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Missed the point (Score:3, Insightful)
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The typical movie runs ninety minutes and is seen from both a physical and psychological distance.
The movies, like all theater, began as a social experience, not a solo viewing. That is not irrelevant when you are trying t
There only one thing (Score:2)
Like those they pretend to hate, the organizers of "arts festivals" are often in bed with large corporations.
Artists (Score:2, Insightful)
You're... not just in it for accolades, prizes, and free swag, right? Not for interview time to push an agenda, right? You did it because you had a message to get out.
How you produce and handle backlash over this sort o
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Err, having an agenda IS having a message to get out.
Poorly written and over-the-top article (Score:3, Insightful)
I think the word he's looking for is "equating."
Danny Ledonne, possibly the second most famous game creator on Earth
Really? I've heard of SCMRPG, but not Ledonne. Some game designers that I can name: Will Wright, Shigeru Miyamoto, Sid Meyer, Peter Molyneux.
Does Gamasutra have editors? Yeesh.
SCMRPG is an interesting idea, but I think it makes for a better conversation piece than anything else. That's fine and all, but a real work of art should be able to stand on its own. I'm not sure SCMRPG does that, and I think it's gotten so big because of its subject matter, not because it's really well-designed. I admit I haven't played it. I play games partly because they're a form of art but mainly because they're fun, and if a game is designed to be sickening instead of enjoyable, it's not worth my time. In this way, games are different from books, movies, etc. If it's not fun, it's a simulation, not a game. And I have no interest in a school shooting simulator. I'm not saying that SCMRPG is evil, but I don't think it's a really great idea either. I am glad that it's gotten people talking, but I don't think that that means SCMRPG a really great game or even worth my time.
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and when parenting fails, it becomes the responsibility of others to clean up the mess left behind.
the state has the right to intervene before someone gets killed.
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A man pointing a gun at someone else's head has already commited several crimes (foremost of which is whichever one gives them the authority to use deadly force).
To twist your scenario a bit, say the man is keeping you prisoner by threat of a gun (which he has concealed or holstered). Police can't take the same action there (blow him away) because he didn't commit a heinous enough crime yet, even if the intent is the same i
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