Valve Hoping For 360/PC Play, Scared of PS3 Online 105
Valve's movement to the console space has been slow, but this year will see the release of Half-Life 2 on both the 360 and PS3. They seem to be having mixed reactions to that move. On the one hand (according to CVG), they're very much hoping that 360/PC crossplay will be possible for their upcoming Team Fortress 2. On the other hand (according to Game Informer and 1up), their reaction to the PS3's online component is one of fear. Valve's Marketing representative Doug Lombardi: "PS3 is brand new and PS3's online is kind of scary so we're hoping that EA is going to be a strong partner for us. (laughs) It's always the scariest thing when it's not all yours. With the PC it's all ours, Steam is all ours, code's ours, game's ours. On 360 we're making it, we've made it before, we know what the Live thing is, although it's Microsoft's so we kind of know it. PS3 we're not building it, we haven't made a PS3 title before, and we don't really know what PS3 online really is. It's always the devil you don't know that you're the most scared of."
The devil you do know (Score:1, Flamebait)
I have to say, that when I don't know someone/something, I am typically very open minded and positive. Whereas, approaching an entity I know I can't trust (like MS) I am always very nervous.
Re:The devil you do know (Score:5, Insightful)
So what you're saying is that it's doubly reasonable for them to be terrified of Sony? It's both the devil they know AND the devil they don't.
Re:The devil you do know (Score:4, Insightful)
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Swi
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Partner, nothing. I think there's a very good chance they might buy Valve.
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And integrating Steam into XBox Live is a bit late.. Steam should have BEEN XBox Live. PopCap Puzzle Pirates FTW.
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Sony: Partner with you, promote your collaboration, sometimes provide innadaquete documentation at first, attempt to replace your collaboration with a propriatary project a few years later. Fail miserably to compete with your old collaboration.
From history it seems safer to partner with Sony. although they try to screw you later they tend to d
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Novell is a good example where a one time partner was nearly bankrupt by Microsoft. MS dropped support for the DEC Alpha after a lot of brotherly hype if I
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xbox vs. PC (Score:2, Interesting)
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Re:xbox vs. PC (Score:5, Insightful)
Keyboard customization is another huge problem. The fact is, people guess at what is the best possible setup for their individual needs, but in actuality, unless you have an advanced degree in psychology and have done intensive research into tactile and spacial perception, they're not going to be the most knowledgable person about interface design. This is why I despise the idea of keyboard and gamepad reconfiguration. I find that a lot more thought goes into default gamepad interface configuration than default keyboard interface configuration, because PC game developers realize that gamers are just gonna fuck with it anyway.
That's why I think, eventually, when developers get their head out of their asses (and abandon the bounding box technique used today) the Wiimote will eventually be the best device for FPSs, because it has almost the precision of a mouse, but does away with the clunkiness of a keyboard.
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I don't think it needs to be any more "ergonomic." When you use a keyboard, you're sitting at a desk (usually.) Your hand stays in one place, generally. Most games now a days (at least first person shooters) use the same keys to perform the same basic functions. You don't need to be a master to figure them out.
A gamepad has only a small set of
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Which, really, is a great idea. I agree with you that the keyboard is just not as accurate as a nice 360 degree stick in your left hand. Sometimes you cant even use key combos togehter like if I wan
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Re:xbox vs. PC (Score:4, Interesting)
The implementation varies from game to game. In the case of the first FPS crossplatform multiplayer game Shadowrun, they are giving console player auto-aim, while implementing cursor-speed penalties to handicap mouse twitch speeds so that there will be less value in fast and precision aiming and more emphasis on other factors.
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Let me be the first to say that's not even a game I'd want to play on the PC.
I mean I agree that the playing field *should* be level but frankly I'd rather just not have xbox360 player
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I wonder if that's why Microsoft decided to not allow "coed" PC + 360 matches for Halo 2....
That's a shame (Score:1)
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The problem really is they need to design a more intuitive / effective controller mechanism, one that works as well as the keyboard + mouse combo in shooters. FPS with a lightgun type device and a 1 handed directional controller in the offhand would be really cool, maybe the Wii will deliv
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You were too cheap to buy the DreamCast keyboard and mouse ?
So basically (Score:4, Interesting)
And people wonder why so many businesses hide behind their PR department.
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Contractual obligations? (Score:2)
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What was a real kick in the ass was them completely dumping OGL from their now current-generation games making them unable to play on anything non-Microsoft.
Now that they are in the UniPlaf world of windows, the incentive to support -any- other platform is probably a heavy one. I can't speak about their architecture in particular, but unless a system is written from the ground up as modular, its difficu
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They've probably done some studies and decided that the Mac FPS market is not for them at this moment. That pretty much belongs to UT2K4 and Halo.
Keyboard/Mouse vs. Controller (Score:2)
Re:Keyboard/Mouse vs. Controller (Score:4, Insightful)
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And you will find that a vast majority of those people started playing FPS's on a console as opposed to on a PC (or just don't use a PC for gaming period)
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If the developers aren't idiots and design their games as if the consoles had no usb-ports that is.
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I did (Score:2)
What I did was this:
In one pc: mouse + keyboard. Me.
In the other pc: logitech gamepad. An 'expert' Halo player.
I have to say, the Halo player is a damn good bastard. I expected total ownage and I still won half the time, but it was not what I expected. He could beat me more times than I was ready to accept. It also helps that the logitech gamepad is very good, b
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Console/PC mix (Score:4, Interesting)
Oh, and do PC players and console players really have some burning desire to play with one another? TFC public servers have plenty of trolls and idiots, but no where near as many as I encounter on Xbox live. Fighting with them on Halo is bad enough.
I own an X360, PS2, and PC so I can experience different forms of gaming. And at this point, my PC is still the best for shooter games.
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If it's required, many players will wonder why the hell they should buy the console version in the first place.
If it's not required, we're back to square one. Does Valve give the Xbox players auto-aim? Or do players simply try their best with the controller?
My problem, as a PC player, would be having console players on my team, since they're clearly at a disadvantage against keyboard/mouse players.
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Wii? (Score:3, Insightful)
So you end up playing FPS games on more powerful systems with crappy controllers.
And before you tell me that I only need to practice, I've got plenty of experience. About 15 years with a keyboard and mouse. The Wii remote and nunchuck take about 30 seconds to get used to. The analog sticks and dozen buttons on the Xbox 360 and PS3 gamepads? I gave up after 2 hours.
And no, I don't own a Windows PC either.
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The Wii still doesn't allow someone to turn with the speed of a PC user and it doesn't allow for precise, quick targeting. The layout of the remote, and all the variables with the screen's size and the distance to that screen hinders accuracy.
And that's not to mention that the targetting accuracy varies from game to game. I've had the on-screen crosshairs ji
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Not to mention heat. If there is a window or a heater behind your TV, you can forget about playing with yoru Wii with anything that requires the wiimote to aim. IT's stutter and jump all over the screen because of the heat.
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As for the precision, I'm guessing it's more of a software problem than a hardware problem, similar to debouncing a button via software.
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The Wii still doesn't allow someone to turn with the speed of a PC user
Even if the game binds +Control Pad left and right to quick turning? What about rolling [wikipedia.org] the remote or the nunchuk to turn?
The layout of the remote, and all the variables with the screen's size and the distance to that screen hinders accuracy.
Would it be so hard to let the player adjust the pitch/yaw sensitivity?
And that's not to mention that the targetting accuracy varies from game to game. I've had the on-screen crosshairs jittering on the Wii's system menus making it somewhat difficult to quickly select some of the smaller buttons. But then I'll play a game like Wario and the crosshairs are stable and fairly accurate but then there's a slight lag in responsiveness.
Would it be so hard to let the player adjust the pitch/yaw moving average width?
I'm sure we'll eventually see something better than the mouse/keyboard combination but the Wii controller isn't it.
Does a mouse/keyboard combination allow for more than one player per monitor? Single-screen multiplayer is a big advantage of consoles over PCs, as the price of Wii + $60 eBay markup + 2nd remote + 2nd nunchuk is still less than the pr
So....they finished that whole multi core patch? (Score:2)
I see why they fear the PS3, its not really using identical cores. Heck, I am not even sure how you can build a cross-platform game and utilize all the features of the PS3.
Not that I care. I have played the demo of Quake 4 for the 360 and it looks like crap compared to the PC. Not going to be getting half-life 2 for either system.
Re:So....they finished that whole multi core patch (Score:2)
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It doesn't matter if you could fit more textures in the game at 480i/p, because then it wouldn't run at the required 720p
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so what about the 'h4x0rs' (Score:1)
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YAY (Score:1)
This is what happens... (Score:1)
It only works on two platforms Windows and 360.
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Instead of trolling, could you read what he said? He said nothing about DirectX. Porting a game that uses DirectX to another API is straightforward these days. How to make use of all the cores in the PS3 is not.
Sorry to disappoint you, but DirectX is not the reason people don't port to other platforms.
FPS in a PC/Console environment (Score:1)
Now when console FPS plays PC FPS, the results will speak for themselves. This could result in one of two things:
1. Console players
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Right, that statement went and set off all the 'this man must be kidding' flags in my head. Then you explain yourself... the explanation is strange, but it apparently works for you, so 'nuff said there.
My experience with gamepad accuracy and FPSs comes from the likes of Black and Killzone; I've found that the very same relative inaccuracy makes headshots all the more satisfying... especially with weapons that aren't
Team Fortress 2 not out? (Score:4, Funny)
What'd they do, outsource it to 3D Realms?
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Nah, we'll probably see:
Dukeperative
Dukematch
Team Dukematch
Dukeslaught
Dukesault
Capture the Duke
Double Dukination
Last Duke Standing
Dukevasion
(Dukeified from the UT 2K4 games mode list [unrealtournament.com])
Re:I'd Be Terrified Having To Compete With Resista (Score:2)
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http://img388.imageshack.us/img388/3959/x360ps3wi
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don't mind the troll thats just paizuri (Score:2, Informative)
Re:I'd Be Terrified Having To Compete With Resista (Score:1)