Former Red Octane Staff Prohibited from Music Games 76
In what seems to be some ugly fallout from the Guitar Hero / RedOctane purchase, former Octane employees John Tam and Corey Fong are now legally prohibited from working on rhythm games. Activision has successfully brought suit against the men, arguing that they were using proprietary information gained under employ at the corporation to aid their new venture. As part their work after leaving RedOctane, Tam and Fong had begun working with the Reverb and The Ant Commandos groups on a demo for a dance/guitar game. "The demo incorporated elements of Guitar Hero and StepMania, a free dance game for the PC that supports dancepads and includes a step editor. The pair used it to solicit partners and funding for Lodestone Entertainment, the injunction states. As part of the injunction, the pair is prohibited from distributing or using the demo in any capacity and acting on or disclosing any Activision trade secrets. They are also prevented from taking steps to develop drum-, guitar-, or synthesizer-based games for the next year, nor can they work on any Xbox 360 controllers for Guitar Hero II until six months after the game's release this week. "
No Rythym whatsoever? (Score:3, Interesting)
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No loopholes whatsoever? (Score:1, Insightful)
You tell us? You can read the intent as well as the rest of us. Why does the inclusion of that magic word "open source" change anything?
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Have to shoot a boss with a certain rythym to force 'em back? Or maybe there's a rythym minigame in an action/adventure saga? What about a rythym-based hybrid (like a rythym puzzler or a rythmic combat game?)
How does 'the ability to keep a beat' become anything even close to copyrightable, let alone enforceable, to restrict?
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Courts are allowed to use a little common sense when interpreting contracts.
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"As part of the injunction, the pair is prohibited from distributing or using the demo in any capacity and acting on or disclosing any Activision trade secrets. They are also prevented from taking steps to develop drum-, guitar-, or synthesizer-based games for the next year, nor can they work on any Xbox 360 controllers for Guitar Hero II until six months after the game's release this week."
So for the next year, they can't make games based specifically on guitars, drums or synthesizers or controllers s
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The word you're looking for is "rhythm"
Tam and Fong are out of the porn industry too? (Score:4, Funny)
Tam and Fong are out of the porn industry too? I guess that leaves only one legal avenue: FPS coding (shudder).
Re:Tam and Fong are out of the porn industry too? (Score:5, Funny)
Sounds like a standard Non-Compete ... ? (Score:5, Insightful)
And to answer some other posts, it's not like telling a programmer he can't use whatever control structures he wants - these guys are specifically prevented from using information they gathered while working for a company in which that information is their entire business.
Re:Sounds like a standard Non-Compete ... ? (Score:5, Interesting)
Years later, when I left the company after a falling out with the management, and set up shop in the same town, they tried to sue me without making sure they had the paperwork.
It was sweet.
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(IANAL)
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If I were a lawyer, AND evil, I would argue that by working in the same field, you're necessarily using information gathered at your previous employer, because you ulimately draw on those experiences to improve what you do.
There is actually already a body of case law about exactly this issue. Non-compete agreements are often found to be over broad and unenforceable. In general, it is expected that you will carry skills and knowledge that you learned on one job over to the next... hell, its why we list our
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I ain't a lawyer either.
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More was sold than just IP... (Score:5, Insightful)
Considering how "hot" the property is, I'd call it reasonable to say that any corporation that bought this IP would guard it as strongly.
That said, TFA:
"... Guitar Hero II executive producer John Tam and brand manager Corey Fong
Hmmm... how much success-deriding decision-making did these two actually make on GH2, anyway?
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Sad, but not that sad. (Score:5, Interesting)
They definitely have forgotten their roots. I have very little pity for John Tam.
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Congradulations Activision, (Score:3, Insightful)
However this is the worse move Activision could make, they just jump to the head of the class in "bad producers" beating EA. It's a known quantity, developers will learn tricks at a company and bring it to a new company. This is a dirty little secret in the industry. Three guys quit a company and form a new one, did they magically get the idea for their next game at 6 o'clock on the day they quit? Nope they probably planned it a while before. This always happens and Activision crucifying someone like this is going to get a lot of attention, and this is not what a developer wants to hear of a prospective employer, that the employer will come after you when you leave the company.
Does that mean the two developers were right in what they did? No, and honestly they violated their agreement, but to stop them from working on any rhythem game in the next year is pretty harsh.
Btw last I checked Stepmania is still open source, Activision never bought it, but hey that's what Activision has to prove. They did work with a chief engineer on it (if you'll call him that) for In the groove but that's a different story than using stepmania code which is still public.
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Btw last I checked Stepmania is still open source, Activision never bought it, but hey that's what Activision has to prove. They did work with a chief engineer on it (if you'll call him that) for In the groove but that's a different story than using stepmania code which is still public.
That's the thing. Recent versions of StepMania are MIT licensed, thus they can be kept closed for derivative works, so technically, Activision can't buy it since they can still keep the demo code closed. However, since it used their trade secrets, they should have possession of it now as part of the settlement. Looks like after the whole relicensing of that platform for In The Groove, whether it be Konami setting with RoXoR for ITG and thus aquiring the franchise and modified SM code, it seems like anyone
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The defendants may very well have done something w
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That depends not only on your employment contract, but also the laws of your state. Some employment contracts make unenforceable or illegal claims. If you do something entirely yourself, at home, using your own equipment, in a field unrelated to your employer's business -- it's almost certainly yours. But talk to a l
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Interestingly enough, the news article says this:
Read the article guys... They screwed up big time (Score:5, Insightful)
Re:Read the article guys... They screwed up big ti (Score:1)
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Thats the problem with this SPECIFIC issue. Non-compete are worthless in California. That's not the issue. the issue is they had it developed by activision employees, while on the clock, and took it to get VC funding.
Re:Read the article guys... They screwed up big ti (Score:2)
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okay, so? (Score:2)
Noncompetes are not uncommon, and even in "Right To Work" California, they're seen as a way of avoiding the loss of well-trained employees.
So, these guys spend a little while writing either (1) serious musical instruction software for the PCs and Apples of the world, like GarageBand assistants, or (2) games which don't leverage your typical musical instrument but do develop a certain motor skill to play, like iToy-enabled Sonic titles. Anyone who loves to write code that focus on the smooth and artistic
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So this is where Activision is taking the series.. (Score:1)
...into the realm of mean-spirited lawsuits. Maybe Activision should change the series into RIAA Hero, in which you search the net for file-swappers, and throw down awesome legal whoop-ass on them. I imagine that would suit the joyless Activision drone units just fine.
Lets Not Forget (Score:2, Informative)
These two are probably rich, and goofed up trying to make even more money. No pity.
NOT a non-compete (Score:4, Insightful)
http://caselaw.lp.findlaw.com/cacodes/bpc/16600-1
16600. Except as provided in this chapter, every contract by which
anyone is restrained from engaging in a lawful profession, trade, or
business of any kind is to that extent void.
The exceptions have to do with breaking up a company. I don't think the acquisition would qualify.
This is probably due to trade-secret knowledge.
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-uso.
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Dangerous precidence (Score:2)
When I wo
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Your PHP analogy is entirely false as it relates to non-competes. They don't say that *anything* you learn on a job is non-transferable to the next job. I know almost nothing about non-competes but I do know that your interpretation could at best be considered 'creative' but really, it's just plain ridiculous.
If you learn something specific as it relates to methods that a company considers 'trade secrets' you might be more on track regarding the actu
What trade secrets? (Score:1)
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Activision is meritless, and has been since they uber-whored the fuck out of the Mortal Kombat franchise.
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In fact, it's realy slow input and output.
Yes, there are some rules with when the button is press compared to when the 'ideal' press happens.
This is done in many industries, just in the nano seconds rand instead of 16th of a second.
It's a cool game, great idea, hope it is even more successfull. It is not a huge technological advance.
Lodestone Entertainment? (Score:2)
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Oh Well. (Score:2)