Games Less Engrossing Than Other Media? 93
The British Board of Film Classification recently released a study describing players' reactions to videogames. The synopsis of their findings makes for fascinating reading. "Gamers are starting to play at a younger age, even as the average age of gamers is increasing. Males and females differ greatly in taste in games, how long they play, and how involved they are in the gameplay. Negative press about a game significantly increases it's sales and many young gamers choose games based on word of mouth. Games provide a sense of achievement, unlike passive mediums like television. Active participation decreases the tendency to 'forget' your experiencing a fantasy vs. non-interactive visual mediums. Gamers find violence in television and movies more upsetting than violence in games. While parents agree that games should be regulated, some still consider the whole genre as 'kid's toys', even games that may include adult content." One of the most controversial findings is the assertion that games are less engrossing than other media, with players having less of an emotional connection to in-game events than the events in a book or movie. The Wonderland blog offers up the full report as well as commentary on their findings.
WoW not engrossing? (Score:5, Funny)
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http://cloudsong.ytmnsfw.com/?0bc4392e4b6b6d3618e
And they've never gotten minus fifty DKP.
http://onyserious.ytmnd.com/ [ytmnd.com]
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And apparently nobody has ever stolen their cloudsong.
http://cloudsong.ytmnsfw.com/?0bc4392e4b6b6d3618e1 5e165215213f [ytmnsfw.com]
And they've never gotten minus fifty DKP.
http://onyserious.ytmnd.com/ [ytmnd.com]
I don't know, depending on how much effort someone put into that, they very well may have been justified in being that angry. Regardless of whether or not it's a game, that guy stole something that took a lot of another player's time and energy to aquire. Appealing to the "it's a game" logic is foolish and an attempt to gloss over the time investment that person stole from another player; not to mention it backfires-- if it's just a game, why did he care enough to be such a dick to another player?
There's a
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Re:WoW not engrossing? (Score:5, Interesting)
But I don't play WoW or similar games.
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Re:WoW not engrossing? (Score:5, Insightful)
I believe the way they're using engrossed implies that people have more empathy for TV and movie characters then they do for video game characters. Probably because in a video game the gamer is the one making the decisions of the leading character, meaning in most games there is no major character in the game left for the gamer to empathize with.
Re:WoW not engrossing? (Score:5, Funny)
You can't tell me that you didn't cry when Sephiroth killed Aeris?
Or when Dogmeat always died in his useless suicidal charge...
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For me though, it was the first two recruits in Cannon Fodder. Jools and Jops I think they were. I felt so responsible when I got those two brave wee guys killed
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RPGs like the Final Fantasies are somewhat of an exception, in some respects the game plays like a movie. The key is whether you pull in the media and use it like an extension of yourself, in which case you're in control of the actions and motivations or
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I still get sad every time I hear the Aeris theme music *sniffle*
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A friend claims he managed to keep Dogmeat alive. He was upset that the sequel blindly assumed Dogmeat had died.
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but as an aside i dont do WoW because their combat system blows (from red target designators on primarily red backgrounds with red spell effects to the concept of cooldowns in a pvp situation where split second reaction time counts).
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I find "addicting" to be a very cromulent word, one that really embiggens the English language...
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Just to state the obvious: Cocaine is addictive because you physically need it to the point of making life and death decisions...
WoW doesn't make people rob stores for game cards or hold up people at gunpoint to get their "fix" last time I checked.
Games are not addictive, just as TV is not addictive. It's simply a method of entertainment. Note that every person's taste and therefore type of entertainment required is different. Someone who enjoys games may be able to afford/liv
Re:WoW not engrossing? (Score:4, Insightful)
Games are a different beast. The point of a game is to actively become part of the plot, and not just a passive observer. To this end, game makers place the focus on the experience the player has, be it interacting with the virtual world, "fun factor," or immersive technologies, and less on actual story. However, I feel that now that we are coming to a time where game worlds can seem almost photographically real, developers will spend more resources on plot.
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well it's true (Score:5, Insightful)
Often times I have had a hard time getting to sleep after watching a movie, with re-enactments of Neo fighting agents or Golum chasing the ring rebounding in my mind.
No wait that never happened.. but I have had many a restless night dreaming of defusing a bomb in dust...
Many a broken mouse chucked at a wall after a lost round might disagree also...
Re:well it's true (Score:5, Funny)
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Only if you're a bad parent.
TV is not capable of raising children, but a lot of people try to use it for that...
Or put the way Michael Franti did (back in the Disposable Heroes days) - "TV is the only wet nurse that would create a cripple"
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I didn't have this problem when I was younger unless I was very ill. I had horrible fever dreams of Wrecking Crew where I was on a 747 made out of those blocks and Mario and Luigi were smashing them out from under me.
More recently (within the last 3 or 4 years), I've been having dreams about puzzle games. If I play Tetris (Tetris DS triggered it), then I dream Tetris. If I play Bejeweled, I dream Bejeweled (or Puzzle Quest, this past week). If I play Guitar Hero, I dream Guitar Hero. But I think I
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If I play Tetris (Tetris DS triggered it), then I dream Tetris. If I play Bejeweled, I dream Bejeweled (or Puzzle Quest, this past week).
Totally with you here. :) Hell, I spent the whole time I was asleep last night DPSing in Deadmines, and I can't count the number of WSG games I've won while sleeping. :P
Also, the fever dream comment was interesting. I've always had really vivid gaming dreams when I've been sick, I guess it's because, being off work, I tend to spend the whole day playing games... Regardless, I've always seen dreaming about games as a sign that you're being fully immersed in the game world, and in my opinion you have to d
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I don't think there's anything unusual about
Lately it's been Katamari (Score:2)
Lately "katamari damacy", "we love katamari" and "me and my katamari" have done the same thing to me.
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I don't know.. i'll grant my first post wasn't the best example but i feel accomplished when a pass a level, beat an online opponent, level up my mmorpg character..
When I look forward to playing a game or going to a lan party i associate it with feelings of happiness, and good times with friends, same with online play...
When I watched the movie Stars
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True, but those are very simple emotions, when you have success you enjoy it, when you don't frustration follows. I think the point is that games have a hard time moving beyond those simple emotions. You don't need any connection to the game world at all to feel success or failure, you don't need to know the characters, like them, feel with t
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Never seen anyone dress up as a video game character that they identified with?
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I certainly find the violence in games like BF1942 much less disturbing than those shown in movies/TV. Maybe it is the fact that the guy I just killed disappears and his player is typing "Haha! Nice shot!". Sort of takes away the semblance of reality.
Is this surprising? (Score:4, Interesting)
I've been immersed in game play but never to the level of a good book. Plus, the images in my mind from a good novel often exceed what is available even on todays SFX laden screens and this is a no-brainer.
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I'm not sure what your point was but I do think it is necessary to restrict what children have access to.
I'm no fa
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Add to that the immersion of a good novel or movie and this seems rather obvious.
I've been immersed in game play but never to the level of a good book. Plus, the images in my mind from a good novel often exceed what is available even on todays SFX laden screens and this is a no-brainer.
Whenever somebody claims how much better books are than movies, or in this case a games, it always brings to mind the scene from Madagascar where Alex is yelling at Marty "THIS is the fun side!", after which Marty builds a miniature bar/club on his side :).
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Also, I left movies out of my original post, but in reality they are more engrossing than video games as well. This is because a well told story in any medium will engage the mind of the audience. Books and movies have a LONG history
This Just in! (Score:1)
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Ever chat with someone who's watched FireFly? (Score:4, Funny)
Ever chat with someone who's watched FireFly? It seems the more episodes they've watched, the more they feel they've achieved something. (Weird.)
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It seems the more times they've watched the episodes, the more they feel they've achieved something.
There, fixed that typo for ya. :P
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Promtion due (Score:1)
Problem solved? (Score:4, Insightful)
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Sad.
long live infocom (Score:1)
The full report is better than the synopsis (Score:5, Insightful)
I'm sure that "players having less of an emotional connection to in-game events than the events in a book or movie" is exactly what happens when the game is Doom 3 and the movie is The Godfather; the opposite happens when the movie is Doom 3 and the game is Deus Ex. In cases where you might expect a game, film, and book to be roughly comparable, I can think of examples where each form of media was the most emotional experience of the three.
Glancing over the complete report [bbfc.co.uk], though, it's not as trite as the synopsis makes it sound. Here's an excellent example from the report of a game player being moved, to which the report author commented, "It is clear from this account that games can be very emotionally affecting."
"There's a point at the end of [Shadow of the Colossus] where everything you think is going to happen has happened, but it hasn't, and the horse is killed in a rock fall. It's just devastating... The impact it has on you. This has been your only friend and companion who has helped you and protected you. I really didn't see it coming. He just dies, then you are alone but you have to keep going. Nothing else can do that. There are countless extraordinary books that are extraordinarily moving, but they can't do that. Films and books can't make you lose anything. You can read about someone else's loss, you can empathise in a book, but a book can't ever take anything from you. But that game took my horse from me. He was my horse. He was my friend by that stage!
In that game if I wanted to get from here to here I had a horse and that was nice and quick and I could canter and jump over things and now I can't do that anymore. So in a basic, mechanical way something has been taken from me.
There are lots of tragic horse deaths in all kinds of films and books but... in a film everything that happens next is pre-calculated so the music will come in on a particular second and you will have your attention moved to something else, and your feelings are then manipulated and extrapolated by what happens next. In a game, I stood there looking down at where he had fallen. Nothing is going to happen until I make it happen. I could have stood there for the rest of my life. I could have put the game down and never played it again. Or started again and tried to make it not happen, which it
wouldn't. That changes the character of the experience."
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This is how I feel. It seems like so many people are stuck in the Pong/Super Mario Brothers age. Shadow of the colossus was great. There were points in the game there were these huge, docile beasts, and you had to go kill them. At a point in the game you really start to realize that.
There are games like Final Fantasy VII where even if you don't think it's the greatest game in the world you want to know what happens to the characters. The Final Fantasy games are rather linear, but that's because they are te
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One huge problem that video games have when it comes to such emotional scenes is that video games are not 'final', if stuff goes wrong I can just retry, load and older savegame and things like that. Often it is simply not clear if an event went the way it did because I did a mistake or because it is the only way
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You don't want to know how many attempts I made at the first part of Mega Man X before finally letting mysel
Homeworld (Score:2)
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And I've never been so turned off by a game's control scheme or its difficulty ramp. Homeworld is one of those games where you're doddling along just fine and then BLAM! The game is suddenly twice as hard as it had just been. I bought it, and it now sits in the bottom of a crate. This is why I had to stop buying games before, er, testing them.
Feelings that aren't provided (Score:1)
When you watched Independence Day, did you cry when the President's wife died? No, because the movie wasn't made that way. Games are pretty similar too, as the action usually takes priority over character connections. But hell, my heart warmed up when Ness was having flashbacks when he got one of his
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Engrossing measured how? (Score:2)
However, for the true devotee (games or chick pr0n romance novels), the material is _extremely_ engrossing. Addictive in many cases.
It is difficult to measure engrossment between different individuals, or across a population. The only [superficial] measurement I would propose is price/hour entertainment. Stand-alone gam
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$20+/hr: Dinner and a movie with teh GF (I'm old-fashioned, it would be cheaper if I
I don't know ... (Score:2)
Everquest, on the other hand, still has a soft spot in my heart even though I'm not playing it (actively) anymore. From time to time - maybe 3 times a year - I find myself typing my credit card to reactivate my 'habit'. Bad crack? Engrossing world? You decide.
They're kind of right... (Score:2, Insightful)
yeah right (Score:1)
This brings up a point, though. EvE Online is less popular than other MMORPGs partly because it's a game where death matters and you lose time and effort when you die. BECAUSE it is so engrossing and tries to be less of a mi
'Engrossiness' is hard in gameplay (Score:2)
just perhaps (Score:2)
I suppose on the whole maybe.
I don't find minesweeper particularly engaging but my race games and MMO on the other hand...
Of course i find very little to compete with the games on TV as it is as sporadic as my games. The TV show is usually just as engrossing as a race in Flatout2....and they both only go for about 5-10 before being interruppted
Many games are intense during play but not really memorable or anything to make a lasting connection. FPS for example,
ICO? SotC? (Score:4, Insightful)
there are very few storylines as concise and yet so incredibly deep and meaningful as ICOs
my god, in that game it's not that you care about losing the game if Yorda is captured by the horrifying black spirity things,
it's that you don't want HER to be caught.
there's a part near the end where you're about to escape, but the bridge you're on starts retracting from both sides
she's on the castle's side, you're on the escaping side
honestly, the second I could move after the quick little cinematic I ran and jumped to her
AWAY from the exit
because I cared about her
I had no idea if that was the correct "game" thing to do
I just reacted
of course, that's what you're supposed to do
but no game has manipulated me like that emotionally
(it wasn't like a crying "I want to be with her!" thing, either because that's not what ICO and Yorda's relationship in that game is about... it was just... the natural reaction)
Games are engrossing but in a different way. IMO: (Score:1)
why compare? (Score:1)
1. Why do we expect the same thing from all types of media the comparison makes me think imagine a person who loves dancing says Oh dancing is much more physical and can almost be part of exercising (some of them at least) but reading books or watching movies is not, does that mean reading books is bad? No its a di
From the department of duh (Score:2)
Of course games are less engrossing than movies. The time, money, effort, everything else that goes towards setting up the atmosphere, is MASSIVE compared to ANYTHING video ga