THQ and Big Huge Games Team For RPG 20
GameDaily Biz is reporting on the project that Ken Rolston moved to Big Huge Games to do. The RPG project will be helmed by the former Oblivion designer, developed by BHG, and (it's now been announced) will be published by THQ. Slated for the 360, PS3, and PC platforms, few other details are available about the project. Just the same, the article contains an interview with Tim Campbell, VP of Business Development, THQ, and Big Huge Games' Tim Train and Rolston. "BIZ: Ken Rolston, you're a legend in the RPG field, both electronic and paper-and-pencil. Where would you like to take the genre next? What innovations can we expect? Rolston: I'm actually a pretty conservative variety of visionary. In addition to our brilliant but secret central premise, and the addition of four or five original amazing major features and implementations we can't Wait to Reveal at a Later Date, I just want to make everything... story, characters, exploration, themes, setting, interactivity, entertainment, world class whacking and looting... just a little more perfect in every way."
Uhh (Score:5, Insightful)
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Why it's 'news'? Because the market has proven that if you get the big names and spend a ton of money, your product will sell very, very well. Regardless of how good the actual product is.
Oblivion, by the way, was excellent by a lot of peoples' standards. I've played WELL over 100 hours on that game, and I almost always get less than 40 hours out of a game, and usually more like 10 or 20 before I get bored and move on to the next game. This is without addon
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Re: (Score:2, Interesting)
When you consider how many people play games now compared to how many people played games in the time of old Daggerfall, it sort of makes sense that use
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Sounds great, but that's not saying much (Score:1)
Why is that a troll? (Score:3, Insightful)
The 360 tops out at ~7 gigs of content on a single disc, which means it's the weakest link.
Games for the PC can have a 1 zillion DVD game if they need it, and the PS3 has Blu-Ray, which is what... 25 GB per disc?
Let's put this in real world terms. The Sims 2 and all its games take up about 7 gigs. If The Sims 2 comes out with a few more expansion packs it'll be well over 7 gigs. EA can release, in the future, the entire Sims 2 Uber
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Seriously now, this whole argument falls apart under the slightest amount of inspection. Where to begin...
- console developers can easily code for a "please insert disc 2" prompt, same as they do with PC games, same as they did with numerous previous console titles
- content is measured in terms of hours of enjoyable gameplay, it's not measured in terms of how many megabytes the textures take up
- a title that takes up 10 G
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Console gamers aren't so friendly with the whole insert disc 2 crap. Like I said, how many games do you see that have that? Not many, eh?
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Less than nothing (Score:3, Funny)
Mark Nelson, my colleague at Bethsoft, and lead designer of Oblivion's Shivering Isles expansion, has joined the Big Huge team, and I'll be looking to him to do all the Real Work while I Mentor him and deliver Sage Pronouncements.
So he won't actually be doing any Real Work on this title anyway, it'll be the guy who did the Oblivion expansion. Yet we do find out it will be a Tolkienesque world.. well I can only think of a handful of RPG's NOT in a Tolkienesque world. This is almost as vague as an MS product announcement. In fact I can't think of any point to this interview at all, if they don't want to say anything of substance.
Rolston gone mad? (Score:3, Interesting)
W..T..F? I think now he's finally lost it. He was never on my list of favorite games designers, mainly for his obsession with everything having to be a metaphor for something, and his complete refusal of ever having an NPC betray the player, but this really sounds like a very very very bad joke to me. Difficult? This dumbed down hackfest? You have got to be kidding me!
For reference, here's a snippet from an interview with former TES designer Doug Goodall:
Ludicrosity (Score:2)
I'll avoid this game (whatever it is), at all costs.