Spore Delayed Until Q2 2008 107
georgewilliamherbert writes "CNet has the news that EA is reporting a slight loss for the quarter. It expects profits for the year to fall short about ten cents, hitting a high of $1.20 as opposed to the expected $1.31. The company's share price was down 3% in extended trading yesterday. The reason for these adjustments? EA reluctantly announced that Spore has been delayed until Q2 2008. ' Redwood City, Calif.-based Electronic Arts said it taken out Spore, a game where players build organisms from scratch, from its financial projections for the fiscal year ending in March 2008, adding that the game could be delayed until fiscal 2009. In the fourth quarter ended March 31, the company said its net loss widened to $25 million, or 8 cents per share, from $16 million, or 5 cents, in the year-earlier period. Excluding items, the company earned 6 cents per share versus 14 cents in the year-earlier period.'" From a technology perspective, this thing seems at least as complicated as some Massive games; makes perfect sense it would take about as long to build this title as a game in that genre.
The real reason... (Score:5, Funny)
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Maybe they used scripted events instead of actual AI. Maybe the objects only interact correctly on that particular level.
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From the state of the demos, we know what is being worked on; gameplay. And I, for one, am willing to wait untill Will is happy with it.
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Re:The real reason... (Score:4, Funny)
I sense a Black and White coming (Score:5, Insightful)
Re:I sense a Black and White coming (Score:5, Insightful)
If a game can stop being "all that good" with the passage of time, then it was never great to begin with.
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Black and White had years of hype-machine following it, proclaiming it the best game ever with the best AI, most creative premise, best writing, etc. All the magazines and websites had previews. Then as the months dragged on and it was delayed, the hype started to dissolve. Then when people actually played the game, the hype disappeared... turns out the game was never that great to begin with.
Same thing could happen to Spore. Look at how much hype "The Movies" got before
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Black and White had years of hype-machine following it, proclaiming it the best game ever with the best AI, most creative premise, best writing, etc. All the magazines and websites had previews. Then as the months dragged on and it was delayed, the hype started to dissolve. Then when people actually played the game, the hype disappeared... turns out the game was never that great to begin with. Same thing could happen to Spore. Look at how much hype "The Movies" got before it came out, and what impact has it had on the industry? Next to none.
There is a trend that you are missing in the examples you are providing, one that is far more telling as to why those games were well hyped flops and why few people fear the same about Spore.
Hint: The initials P.M. come into play.
I'm not saying Sid's games don't have their faults, and I'm especially starting to feel burned by the combo of "publish and forget" and "one million and one expansion packs!" business strategies that Maxis has adopted under EA. But publishing games while failing to deliver
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True. It can just get identified as vaporware over time.
I honestly thought that was a released game since I seem to remember hearing about it quite some time ago.
Going from "almost ready in 2007" to "possibly as late as 2009" puts it into the category of more hype than substance. Then you really have to doubt the validity of any previews you saw of it. Did we see actual game components, or something w
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...after 3 hours of play...
Ok that was fun whats on TV?
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Say it ain't so... (Score:4, Funny)
Also - insert DNF joke
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*cry*
Re:Say it ain't so... (Score:5, Funny)
Actually, it will come out as a pot of petunias, whose final thought will be "Oh no, not again."
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Mac Support (Score:5, Funny)
Re:Mac Support (Score:5, Funny)
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More waiting.. (Score:1)
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I'm on to you, EA! (Score:5, Funny)
..I guess that makes it more like Weekend At Bernie's 2.
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Re:I'm on to you, EA! (Score:5, Funny)
I thought the delay was due to them using the game to re-evolve a replacement Will Wright. Last I'd heard they've achieved a coder with three brains and six eyes, but only one foot and no hands. They've been trying to teach it to code by hopping up and down on a large keyboard, but it's not working out very well. (I believe they've nicknamed the creature "Won't Write".)
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what really happened... (Score:4, Funny)
Flippin Smegers (Score:1)
Game or Metagame (Score:1)
Spore seems fairly entertaining when you have a comedian play it. Robbin Willians [youtube.com]
Re:Game or Metagame (Score:4, Informative)
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Set in the year 2025, the story depicts Sega with only a 3% share of the market. In Oota City, Tokyo (where Sega was first set up in Japan 1951), the company forms 'Project Segagaga': a plan to save SEGA from its main competitor, the evil DOGMA. As part of Project Segagaga, Sega takes two teenagers Taro Sega (the player's character) and Yayoi Haneda, and employ them to guide Sega to the top of the market.
Was one of Sega's final games from the Dreamcast
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Why do we still have all these backwoods languages anyway?
I don't get the hype. (Score:2)
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Why do you assume they are lying about the evolution aspect of this game? They put out videos like a year ago that showed how you can choose where the body parts go, how many there are, what they are, etc, and the computer will calculate how the animal moves.
I'm a little fuzzy on why it's taking so long, though, since there's no 'plot' and n
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If you don't believe me just go look on youtube for the videos from the various E3 and GDC demos.
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I thought the whole point was that the game uses advanced AI to simulate evolution. This sounds more like a digital Barbie dress up game.
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Whats so revolutionary about that? It wouldn't have the sweet 3d graphics but I could make a game that works on that concept in a couple weeks.
I like your proposal and I'm looking forward to the game. Please send me your homepage and I'll check it out in a couple of weeks.
I thought the whole point was that the game uses advanced AI to simulate evolution. This sounds more like a digital Barbie dress up game.
I'm not sure where you got that idea. Advanced AI? Like a neuronal net? I've never heard anything like this when people talked about the game. The most advanced thing in the game seems to be the character editor, which figures out how the character moves and fights based on how you create it.
It's somewhat unfair the judge the game based on your own unfounded expectations :-
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The homepage where it talks about the creators evolving through the various stages.
'It's somewhat unfair the judge the game based on your own unfounded expectations
Maybe I've misunderstood but there is nothing revo
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The homepage where it talks about the creators evolving through the various stages.
Actually, these are like different kinds of games inside Spore. You start out as a cell inside some slimy goo (I think), which is kind of an arcade game. Then you progress to the next "evolutionary" stage, but as far as I can tell (I haven't played the game, of course), but this is like a new game and not really based on the first gam.
I think we should all just wait until the game is finished before judging its revolutionary character.
Re:I don't get the hype. (Score:5, Interesting)
1. Inappropriate content management. How are they going to filter for crass people who make walking embodiments of MA material?
2. Transitions. Moving from an amoeba to a fish isn't a boolean moment. If you watch the videos, you see them constantly skip the transitions and go from clearly an amoeboid to clearly a sea dweller to clearly a tribal society etc. Transitioning is obviously difficult to get right.
3. Choices. There's a huge amount of fervor and expectation centered around this game, and I think they want to avoid "obvious" criticisms. Things such as "Why can't I have a creature with no legs?" "Can my creature have two brains?" "Why does my civilization have to be on land?"
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I think what we'll find is that the engineering component of this game is lacking. In the demos, there are meters on the right-hand side of the screen when you build the creature, indicating various properties (they mentioned running speed. I imagine others include hit points and attack damage). I suspect that apart from looks, any
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Why do you assume they are lying about the evolution aspect of this game? They put out videos like a year ago that showed how you can choose where the body parts go, how many there are, what they are, etc, and the computer will calculate how the animal moves.
This sounds more like Intelligent Design than evolution. Actually, now that I think about it, ID and evolution aren't mutually exclusive. ID and natural selection, however, are definitely mutex. I suppose a game in which your creatures evolved by natural selection would be more of a movie since it would require no participation (except the tweaking of universal constants, perhaps). And it would take forever.
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Evolution through Intelligent Design and Evolution through Natural Selection are both theories and neither has been proven or disproven. It's especially hard since if God only made 1 small change right at the very beginning, it makes the whole thing ID and is nearly i
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It'll have a bunch of fundies yelling, "Hey... wait a minute... we don't mean THAT kind of intelligent design, we mean... ummm, like... creationism... uhhhh... fuck"
And then we will all point our fingers and laugh because they used the taboo word that we've all come to shun, and they've used "intelligent design" as a euphemism for.
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Actually, this sounds like Simlife [wikipedia.org] with 3D graphics. Which, IMHO, is the best God game this far, and deserves a new expanded version.
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Send cavemen, send armies, send nukes - kill off other "sectors".
You need to send armies off to other sectors in order to figure out if they're occupied and what not.
Spore is bigger than this.
Some planets will have life, others won't.
The ones that do have life will have it in different stages of development.
If you do end up getting the technology to visit other planets, and for some reason don't like the hairstyle on the inhabitants (fucking hippies!) - don't just nuk
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Much like Doom 3, major ass hype and it lost out to HL2 because it wasn't just dark tunnels over and over. Not to mention Digimon world 3 on the PSX had hundreds of evolutions an
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> Then again, I have fond memories of Mega Lo Mania, the early days of :P
> Civ, Risk and what not to at least retain some modicum of hope for Spore.
> I mean, YOU GET TO OBLITERATE PLANETS!
The ability to obliterate a planet is insignificant next to the power of the Force.
No quantum leap anymore (Score:5, Insightful)
Seriously, though: EA seems to think that Spore is such a unique game that it will sell no matter when it is released. I'm not sure about this. Plenty of companies are working on creating more dynamic and procedural content for games, such as the NaturalMotion software for simulating the human body. If EA/Wright keep postponing it, Spore will not feel like the quantum leap it was supposed to be.
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I think Spore is amazing because of the procedural modeling, texturing, animation, and sound. Please inform me of others to look into that compare to this.
phew (Score:4, Funny)
BTW, what is the record on longest development time for a game? In Q2 08, Spore will be just shy of a decade. IMO, anything Will Wright has spent nearly a decade on has to be truly awesome.
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Much to learn, my young padawan. (Score:3, Insightful)
Oblig. (Score:1)
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Of course all of us in committed relationships and who are married understand. But is it worth it? Would it be better to be single with a few dollars in your pocket? Of course, we all know that having sex with attractive women without a committed relationship is a ve
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You're married to your mum?
Glad I'm not the only one.
Good (Score:2, Informative)
You can't... (Score:1, Funny)
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talk about over hyped (Score:2)
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Playing Spore 'instead' of developing (Score:1)
PHB: "You're way behind. What have you been spending you're time on the last X weeks?"
Developer: "I've...uh...been busily creating end user content! In fact, added another 12
Teasing isn't nice. (Score:2)
So sad.
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They don't set themselves very high targets (Score:1)
Even I manage to make more than $1.31 profit in a year. They're clearly just not trying. On the positive side, perhaps they can make up the difference with a quick hoover down the back of the sofa.
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It's {a bunch of / too many} games (Score:2)
Sweet (Score:1)
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