Hellgate: London Subscriptions Set, Explained 56
1up is reporting on a letter directly from Bill Roper to Hellgate: London fans on what the subscription fee is all about. The letter, reprinted by the site Hellgate Guru, suggests that the premium content unlocked by the subscription fee is meant to give players options on how to play the game. " Hellgate: London is completely free to play online, out of the box. Anyone who buys the game can not only play through the fully randomized, storyline-driven gameplay offline, but they can also go online and share that experience with millions of players from around the world. We're excited to be able to bring gamers an amazing, free online experience that is included with their single player game ... Gamers also want choices, and we have so many great ideas for Hellgate: London, and the concept is so extendable, that we know we can keep adding to this game for a long time. We want to continue moving Hellgate: London forward in some really exciting directions, and to support ongoing development we've created a subscription service to give players access to new content as we go along. This commitment to our gamers was also a part of our plans for Hellgate: London from the very beginning."
So am I readint this right? (Score:1)
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Re:So am I reading this right? (Score:2, Informative)
You can either:
A. Buy the game, play single player & online ala Diablo 2 for the cost of buying the box. No problems. (and free online players share the server/s with paying customers)
OR
B. Buy the game, play single player & pay $9.95 for ENHANCED ONLINE content, I.E. particiate in the MMO portion. You get updates, more character slots, fancyer looking items (it has been stated the Elite players items only look different, not statistically different to a free players items.) and a few oth
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orly? (Score:3, Insightful)
Maybe they'll surprise me and put out regular content updates, but I wouldn't count on it.
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From the Gamespy.com article: (Score:2, Informative)
For $9.99 a month, you can subscribe to Elite, which will give you access to ongoing content (more on this in a bit), about twelve or more characters, a larger stash that can be shared between characters, a level cap that increases as content is released, access to a special train that takes you to Elite areas, and the ability to form guilds and choose different gameplay modes (PvP, Hardcore mode, and so on). "Ongoing content" is made up of stuff like new locations, quests, enemies, item drops, player housing, and even character classes. Flagship is estimating that about 40% of the development team will be focused on just creating new content for Elite subscribers.
It looks like there is a lot more than just "as-we-go" content for the 9.99 price tag.
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I take it you've never heard of World of Warcraft then?
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I take it you've never heard of World of Warcraft then?
Except that wow patches are free for everyone (even non-subscribers), and you are actually paying for access to their online world. Besides, you are still paying for expansions on top of the subscription.
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Their "free patches" were mostly bug fixes and balance corrections, not content.
I was extremely disappointed in them for that. I bought the collector's edition when it first came out and was eagerly anticipating the Honor System, the Dishonor System and Battlegrounds from day one. Both of those things were promised to be already in the game b
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Though just waiting for the expansion pack is the only real safe bet.
The thing here is that they plan for content updates about every third month or so. (their own words)
Maybe they'll surprise me and put out regular content updates, but I wouldn't count on it.
I think I RTFA (Score:1)
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Another Interview (Score:4, Informative)
http://pc.gamespy.com/pc/hellgate-london/786714p1
Re:What? (Score:4, Informative)
Secondly, Hellgate is the first Guild Wars style MMO to charge any fee whatsoever, even if it isn't mandantory.
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If someone could be bothered to do monthly content right, I'd be happy. So far, it's mostly been pretty lame. Asheron's Call 2 had a system where they actually had plot each month, and all the new quests related to that plot... It was neat, but I always completed the new stuff in a
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Actually, they had better be putting out a HELL OF A LOT more content than Guild Wars for that price. You'd normally pay 20-30 bucks for an expansion, and see maybe one or two of them a year normally. You'll be paying 120 bucks a year for Hellgate. Are they really gonna give you three
Guild Wars (Score:2)
> price. You'd normally pay 20-30 bucks for an expansion, and see maybe one or two of them a year
> normally.
The stated goal for Guild Wars was two new campaigns a year, each for the price of a full game (which you also got, as they could be played without the original campaign). That's US$100 per year.
Of course reality was a bit different, we only got two campaigns (plus the original), and the promise o
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So why would I expect th
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Well, that depends on how you look at it. They will be providing the extra content for a monthly fee, instead of selling expansions, no? So It's the same thing GW is doing, but just collecting the money a little differently.
;)
If someone could be bothered to do monthly content right, I'd be happy. So far, it's mostly been pretty lame. Asheron's Call 2 had a system where they actually had plot each month, and all the new quests related to that plot... It was neat, but I always completed the new stuff in a couple days and was bored for the rest of the month.
Of course, I haven't managed to define 'do it right' either, because if I had, I'd have sold the idea to someone that could make it work.
And Asheron's Call 1 still has monthly content/storyline updates. But yes, the content usually gets "discovered" too quickly, leaving you somewhat bored for the remainder of the month.
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Of course, during beta, there wasn't any monthly events, and I didn't beta AC2, but played retail... That may make all the difference.
My main objection to AC1 was the spell system... The more people that knew the spell, the weaker it was. (I think they eventually changed that once everyone ignored their warnin
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The terrible future of gaming (Score:5, Insightful)
I can see in a few years we'll have subscription sets to whole development houses/publishers - "My Ubi-key gets me the latest titles as soon as they're out!". 90% of them are terrible games that get rushed out of the door, and you end up paying for more than you use, but that's the ideal scenario right? For them, yes.
The great games IMO are the ones that are solid from the outset and where extra content is easy to make by the fans. Then you have a review system to easily sort away the crap stuff. Some of the best fun I've had has been on custom maps/levels/mods from the community.
It all stinks of lack of confidence in their product to me. Why do I need monthly expansion packs? Didn't you make the game rich enough for me? I have titles (and I'm sure we all do) that are still massively fun today. If the company feels they have more to offer, MAKE A NEW GAME instead of giving the player a world with a financially tinged divide in it's player base. It seems the only need here for a subscription-based update system is to secure funding for the devs, which means their dev house isn't giving them confidence/funding for the extra goodies they want to produce until they see substantial investment and response. I don't think signing up a drip-feed from clients' wallets is the way to do that.
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Expansions come once a year or so, and cost as much as a full game.
In this game (that supposedly is basically Diablo 3 in future-day London with a 1st person view, as opposed to isometric), you get the game the same way you'd get any other single-players game (yeah, unlike GW, this one is offline too, just like Diablo 1&2)... and instead of waiting ONE year for "new stuff", you pay a subscription fee and get all "new st
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Every few months we trundle off and get a new pack and I don't see the missus for a couple of days afterwards.
Sony's Station Pass (Score:2)
There is already something similar:
The "Station Pass" of Sony Online Entertainment (SOE) that gives you access to several MMORPGs with one subscription. And yes, they have a reputation for maki
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The closest game to HGL is Diablo II, and the only free content updates we got there was basically Patch 1.10 and the more minor Patch 1.11. The developers of that game that now works on Hellgate has claimed the want to make more "Patch 1.10"'s, and that's why they're doing this.
I'm all for providing more content, but a monthly price for unreviewed, unguaranteed content seems way off base.
Then don't pay the fees and
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It's a typical game that have taken perhaps 4 years or so in heavy development. What more do you want? Them to wait for 7-8 years before releasing it to you? Would only that please you? Isn't it good they're trying to make it even better than what went to RTM by continuing to support it with content updates? Sure, the difference here is that you don't purchase frequent expansions, you subscribe instead. But you're entirely fr
Hum... (Score:3, Funny)
Well content patches... are we going to play a MMO? nope...
Are we paying for the servers? nope...
We're supposed to pay for a promise of more content... and that could be a lot of horse armor...
I'll give them the benefit of the doubt. (Score:2, Insightful)
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Similar business models are quite common among Asian MMOs. Distributing the game for free, or for a one-time purchase, while making the bulk of their money through in-game "purchases" has proved to be a very effective strategy for many other games. It also helps to squelch the RMT market when similar services are provided by the company itself.
Totally agree. Maple Story [nexon.net] is a good example. The extra paid items in the game are not ones you cannot play without, they simply make you look more funny, or play a little easier. And you cannot have them forever - they last for three months, and you have to pay again if you need them.
On the other hand, what the TFA says doesn't sound good. Monthly fee for extra content? Monthly fee?
Clarifying info (Score:1, Informative)
Marketing rears its ugly head (Score:2)
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Ivan Sulic, community manager at FSS, recently claimed ( exactly because of pessimists like you
Well, I'm not nearly as interested in the game now (Score:2)
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Bungie ran free multiplayer for years... (Score:2)
If you didn't already know: Bungie, the developer of these games, ran bungie.net [wikipedia.org], a multiplayer game server with game lobbies and chat rooms similar to GameSpy or the like, but exclusively designed to give people a place to organize/host games and chat. The servers also tracked game stats and scores (there were both ranked and unranked "rooms" to play in).
Bungie kept the bungie.net Myth server running for years. The first game launched in late 1997, and fin
Blizzard too ... (Score:2)
Blizzard too via the Battle.net online service; beginning with Diablo in 1996, and then adding Starcraft, Diablo II, and Warcraft III. They even took the old DOS version of Warcraft II and ported it to Windows and Battle.net. These games and Battle.net are still supported today.
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I guess they've got lots of good karma to burn while taking over the planet with WoW..
Whoah... (Score:2)
Obligatory Penny Arcade (Score:2)
Millions of players? (Score:1)
Related Comic (Score:1)
Popular trend. (Score:1)
I liked the Hellgate concept, but I'm certainly not going to be their consumer whore, so I'll just skip it instead.
D2 players used to beg for this kind of thing (Score:1)