Google Reader - Now for Wii! 28
Thwomp writes "I love using my Wii to catch up on my Google Reader feeds and now that activity is officially supported by Google. It's really great to see that the Google Reader team has created an improved user interface optimized for the Wii's Opera browser and Wiimote. You can also try out the Google Reader for Wii in your browser. Google account is mandatory, of course."
Cool (Score:1, Redundant)
Re:Cool (Score:4, Informative)
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Why spend the time and resources on this? (Score:1, Insightful)
To prevent another XBMC (Score:4, Insightful)
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Re:Why spend the time and resources on this? (Score:5, Insightful)
Actually, there's another reason. The Internet Channel in the Wii provides a net-enabled entertainment center. For example, if you browse to video.stumbleupon.com [stumbleupon.com] on your Wii, you can watch various "channels" of net videos on your television. Not only does this easily allow you to share the experience with others around you, but it allows you to view the videos on a larger screen. (Most people still have far larger televisions than they do computer screens. Only us geeks use an HDTV as a computer monitor.
You can't share that sort of content on a computer nearly as easily as you can on something like the Wii. Sure, you could hook up your computer with a TV-out, but how many average people are really going to do that? And that's not even mentioning sites that provide homebrew video game content through the web browser.
Re:Why spend the time and resources on this? (Score:5, Insightful)
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I disagree.. I've got an HTPC with a wireless keyboard/mouse, and I find it vastly preferrable to the Wiimote. For starters, there's a touchpad on the keyboard, which sucks, but is still far easier to manipulate than the Wiimote. Even leaning forward to use the mouse on the coffee table is less effort. Additionally, I don't have to spend 10-30 seconds with the wiimote to input text instead of typ
Re:Why spend the time and resources on this? (Score:5, Interesting)
Nintendo tends to be a people company, and they tend to listen to their customers a LOT more than the other console manufacturers. So when it became clear that there was NO way to avoid having things like this on their console, they went ahead and saved everyone the trouble, earning some more money in the process.
Nothing extra exists to stop someone from writing a homebrew version of these features than would have existed anyhow. In fact, the copy protection on the Wii is amazingly weak. It's almost identical to the Gamecube's, and that was weak as well. Everyone else in the industry has put a LOT more effort into protection.
So tell me again why they shouldn't do this? Because you don't want it is not good enough, and you don't speak for the majority of people. You probably don't even have a vague clue how many Wii-owners feel as you do.
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You're correct about copy protection on the wii being pretty much identical to the gamecube, but the two consoles are worlds apart when it comes to homebrew. The executables on the wii are sig
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Except in the area of Region-locking, where the Wii reigns supreme. The PS3 doesn't have it at all (except for old PS2 games that are already regionalized), and the XBox has it as an option to publishers.
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Now, have you ever invited some friends over to play Wii Sports? Halo 2?
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Oddly enough, this might make a lot of people start getting their news from the TV again. It seems like most people are used to getting their news from the internet these days, but now they can get the same headlines from the same sources on their TV.
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That's what I hear. But none that I've heard of in RL. Most have labs and libraries for that.
"and scholarships for laptops are easy to get."
Never heard of that. Loans, yeah. Grants, if they've got it left over. But not "scholarships."
"The portion of college students that do not own computers is statistically insignificant."
Maybe I just don't know the right people going to the right colleges, but I'd say they're not "statistically insignificant.
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The first time I ever saw a FPS game was Wolfenstein and it was running on a 1024x1024 Silicon Graphics Workstation and this was m
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Why do consoles continue to try and integrate "PC-like" features?
Cause they can, and cause some people find it cool/useful or just like to use the hardware they've paid for to the fullest.
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Re:Why NOT spend the time and resources on this? (Score:4, Insightful)
First of all, who is "Wasting resources" on this? Nintendo? Hardly. This isn't a "Nintendo Browser" that they have to develop and maintain, they made a deal with Opera so they could provide a version of "Opera for Devices" to that platform. It's Win-Win-Win. Nintendo offers a feature to their customers, that does not drive up the price of the system (completely optional, and free until July 1) and Opera has exclusive rights to that marketplace. The consumer gets a good browser for Free or cheap, (depending on when you get it). If you want a web browser on your PC, the choices are abundant. If you want it on the Wii, you get Opera. The console life span is about 4-6 years (historicaly speaking) and for all but the first 6 months that browser will be $ for Opera ($5 -minus whatever Nintendo gets) and more exposure to their brand for their other products. Nintendo probably does QA testing for certification, but likely nothing greater than what they would do for a game.
As far as "Why would anyone use this over a PC?" I admit, I was skeptical, but most of my 'leasurely web-surfing' is pretty simple with a mouse only (and short inputs with the software keyboard). Strong Bad works, Slashdot works, YouTube works... and for relaxing, my couch beats my computer chair every time. It also boots up alot faster than my PC. It's ironic that I use the Wii nearly every day, but don't play games on it every day. I check the weather, the headlines and my email when I get up and have my coffee. For about 80% of what I use the computer for, the Wii has already replaced it... Now if their Opera would just support Divx...