Valve Talks Half-Life 2 Episodes 2 And 3 77
With the fall release of Episode 2, Team Fortress 2, and Portal growing ever closer (check out the new trailer), Valve is finally beginning to release some information about what actually happens in Episode 2 and some information about Episode 3's progress. From the Episode 2 preview: "Looking down the mountainside reveals a scene that immediately demonstrates one of the key elements of Episode Two: expansiveness. Far off in the distance is the semi-destroyed Combine headquarters, with mighty plumes of smoke rising into the sky amidst a shattered cityscape. Arcing up towards the sky from the imposing edifice is brilliant white stream of energy, meeting the cloud layer in a turbulent maelstrom--a 'portal storm,' Alyx notes."
hopefully.. (Score:3, Insightful)
The coolest thing about HalfLife and HalfLife2 was the freedom that you were given. You'd get dumped in a complex or a lab, and you had to work out what to do, and where to go.
For me, at least, HL2:EP1 - there were no alternatives. The maps had a very 'closed' feel to them, there was only one way to go, only one way to do things - it felt very, very static.
Anyone else?
Re:hopefully.. (Score:5, Insightful)
Did you play the same HL and HL2 I did? These games were always completely closed and linear. The linear cinematic experience is what those games were all about. This is hardly new to HL2:EP1.
Actually, this is one reason I'm anticipating Portal more than HL2:Ep2. The lab-rat setting of Portal makes closedness and linearity perfectly natural and unnoticeable.
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From the Valve Stats [steampowered.com] page, Ep1 took on average five and a half hours to complete.
I remember playing original HL for ages, HL2 even took a while - but Ep1 was a complete waste.
Ep2 promises longer sessions.
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expansive complexes. Focus has been shifted on non-linear gameplay & unrestrictive
environments (Outdoor forests, plains, rivers, etc)
And finally, the fucking flashligh wont stop you from running. Gaaaaahhhhh
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I really only bought it for HL2 deathmatch.
But I'm excited about Episode 2, only because I heard that it will feature a stand-alone game called Portal [wikipedia.org].
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An add-on package for those who already have previous releases of Half-Life 2 in their collection, this special edition comes with Half-Life 2: Episode Two, as well as the stunningly complex puzzle game Portal and the online phenomenon Team Fortress 2.
This game was cancelled by Valve in May 2007.
Why would I get this "cancelled" version (assuming I could) when it sounds just like the actual version (which includes all three games, and which I've already pre-ordered?)
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I have not played EP1 (I will as soon as I can afford to replace my broken gaming computer!), but I would say HL2 gave you an amazing illusion of freedom, while still being a pretty linear story. Even within a level, there was pretty much one way of going through the level, and they did a very good job of steering you that way, while leaving you thinking you could have gone anywhere. I admit I haven't played a lot of diff
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Then again, the bar for what constitutes "freedom" in an FPS has been raised significantly since HL1 came out. Deus Ex, Far Cry, and a dozen other games with similar levels of freedom are responsible for that.
HL2 just felt like a run-of-the-mill shooter to me, as far as play style and freedom of play were concerned. Its big triumph, IMO, was the atmosphere, which was excellent. The coast levels, in particular, impressed th
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HL2 was certainly very immersive; I really enjoyed the game, but I don't think anything beats the intense atmosphere of the Shalebridge Cradle. It still scares me now! I think Deadly Shadows (Thief 3) was quite underrated.
-- Steve
Copy protection? (Score:2, Insightful)
I was so disgusted by the copy protection techniques (e.g., you must connect to our server before you can play, the software will attempt to connect to our server every subsequent time, you can never resell or return the software once you discover this) that I never played it.
Did enough people accept all this that it didn't matter for their sales? Does this mean Episode 2 will have all of the above copy prot
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Not sure what you are talking about. My internet service was knocked out for about 10 hours due to a car accident a few months ago. I played HL2 offline during that time. When I started up the game, it didn't detect an open connect
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How is this any different or worse than having to have a CD/DVD in the drive to play the game? I think Steam is one of the best things that has come around as far as gaming goes. Not having to buy/keep discs, just log on to Steam an
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Obviously, for convenience, yes it is -- very convenient!
My greatest concern though is that Valve can revoke your account at any time, which means they effectively destroy the products you purchased from them. They bind copy protection with in-game cheating. (I know if you get banned for cheating, it only prevents you from playing online - but the principle still stands).
I think measures should be tak
Re:Copy protection? (Score:5, Interesting)
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Personally, I'd like a choice of either. Though if I had to have one or the other, I'd go with pulling out the DVD -- that still works when I'm on a firewalled network (ie, at universities, where I am now).
Having just spent $40 on half life 2 myself, and finding myself unable to play it, I can guarantee that I'm not paying for any more of va
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If Valve wants to ever
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You mean you actually spent money on buying a boxed copy of a computer game? Come on, it's 2007 - digital distribution has been around for years!
Boxed versions of Valve games now (for the PC, anyway) just contain compressed, encrypted data files to save you a big download. Once installed, they're the sa
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My unboxed copy came with two T-shirts, a book and a trip to Seattle [hylobatidae.org].
Sadly, the T-shirts turned out to be a bit too big for me.
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Not all of us have credit cards. Besides, I like owning the boxes.
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They sit on my shelf, the same way DVD movies and music CDs do. If you think you think there's something abnormal or strange about owning boxes for games, movies and CDs, you are seriously mistaken. I wonder if you ever leave your house.
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I don't live in the US.
Please point out where I have, at any point, said or implied that I "play" with the boxes.
How, exactly, is an apartment in the sec
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I was able to play HL2 on my laptop once without logging in, that's been a couple years ago. I was out of town and didn't have a net connection but was bored and had the game installed. A few months later, and I probably had something update in the meantime, I was no longer able to play the same game on the same laptop without a net connection, so I was unhappy. But when I'm at home and hav
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Well, stop selecting the multiplayer mode then already!
- Valve Support
PS: I kid, I kid..
Re:Copy protection? (Score:4, Insightful)
How about people actually TRY it and see that it works excellently. Now instead of a game being tied to the physical media or being tied to a single computer, the game is tied to YOU (your account). You can go to a friends house with the cache on a DVD or just spend the time downloading it and bam now you can play it there too. The only catch is that if you want to play it offline, you have to save your username and password on that computer, thus making sure people don't just install it on like 20 different computers and select "play offline."
Nothing like going to work and playing TFC on my lunch break with about a 20 minute download beforehand.
Tying the media to you instead of to a disc that can break means you can play the game on any system anywhere as long as its not playing on more than one system at once. I'd say thats a win-win situation for us and valve.
I tolerated ignorant complaints about steam before they rolled it out, but now there is really no excuse to complain about a system that works quite well.
And I'm sure if valve ever went out of business and you wanted to play their games, they'd probably just release one last patch to steam that eliminates the internet check. Not that valve is gonna be disappearing any time soon.
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I've bought plenty via Steam, but this is going a bit far; it works (mostly), but it's not exactly the most well written of applications. It takes ages to start up (~10s) and authenticate (another ~5-15s), it eats massive quantities of CPU for no apparant reason, bits of it break and remain broken for extended periods of time (all my third party Source mods just say "Sorry, this game is unavailable" unless I launch them from desktop shortc
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I didn't think Steam was a good idea, and my stomach churned when I realized I would have to use Steam to play HL2.
Yeah, well, I got over it. I love Steam. I want to marry Steam. I want to have Steams red-headed, frecklefaced, low-attention-span, high-activity children!
The benefits: no CD-based copy-protection. No scratched CDs that will no longer play. Faster &
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I still like steam more than most people, but it really was done poorly. Compare your framerate in 1.6with 1.5 and notice how even with identical graphics somehow 1.6 is amazingly slower, mostly due to the way the new ingame gui is done.
Not needing yo
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At what? Listing games and selecting one to play? Make a desktop shortcut and don't load Steam at all. Is this a joke? Are you using Steam to type up reports or calculate spreadsheets or something?
Friends network down for about a year. etc.
The "Friends" network thing appeared on the menu before it was finished. It wasn't "down" as much as it was "not yet up." So? It doesn't impact your ability to play a game. It's a bonus feature they added later. This seems like a nitpic
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re: Copy Protection... pointed out yet? (Score:1)
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Allocation of Resources (Score:1)
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Perhaps they have some people whos contribution to Ep2 is already complete, and they can begin their equivalent contribution to Ep3. Maybe there's nothing left for these particular people with their particular skill set to work on in Ep2, and Valve doesn't want them sitting around twiddling their thumbs and toes until everyone else finishes their bits of Ep2.
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-Fatal last words from Duke Nukem Forever
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It's also a question of what *kind* of resources are being used on each project. I'd imagine that the art assets for ep2 were done comparatively quickly (especially since they already have the large pool from HL2/ep1), whereas the level design/play testing are
Can't I just buy Portal? (Score:2)
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