Pokemon Leads Game Sales Up 31% in May 63
Gamasutra has several coverage elements about last month's NPD figures, which unsurprisingly show Nintendo's continued dominance of console sales numbers. A combined 569,000 units sold for Pokemon Diamond and Pearl probably helped some. "According to official sources and a number of independent reports, total industry sales were up 49 percent to $815 million for the month, with hardware sales up 79 percent to $221 million, and the Nintendo DS selling an impressive 423,000 units for the month. The rest of the hardware sales revealed that the Wii sold an impressive 338,000 units for the month, with the Xbox 360's sales down somewhat at around 155,000 units and the PlayStation 3 sold just 82,000 during May in the U.S. On the handheld side of things, the PSP trailed the DS but still sold around 221,000 units, and the Game Boy Advance sold just 80,000 units for the month. Rounding off the major players, the PlayStation 2 sold 188,000 units during May." Those DS sales are nothing to sneeze at, as an analyst group estimates that by 2011 there will be some 112 Million DS units sold ... with an 89% install base in Japan. The site has a further breakdown of last month's numbers, analyzing the dip in overall console sales and the potentials of each platform. The Curmudgeon Gamer is the mind behind that analysis, and he had two further points to make about the numbers on his site.
GBA still being bought? (Score:2)
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I think licensed games are still being made for the GBA, but I'm not sure if any original stuff still is.
ps3 price cuts (Score:1)
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and japan could quite possibly be getting a little new stuff, the last decent GBA game in north america just came out last november (yggdra union), so I wouldn't be surprised.
I'm not surprised at the Pokemon figures... (Score:4, Interesting)
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That, and the anime voices are annoying.
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Japanese original VS American dubbing. It's bad enough they change all the names for no reason, being forced to listen to a terrible dub would stop me buying the next release.
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Point 2) I really, REALLY don't want to here "pik-A-chu!" every time I put him out into battle. And anyways, it means that we won't have an entire new set of noises to pick up for every pokemon come Pokemon Plutonium/Uranium. And 496 voice clips, for the EN/JP/ES/DE/etc.. dubs add up quickly
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CRRRHHH -- PIIIIIIIII - CRRHHHHHHHSSSS - KAAAAAAAAA - KRRSSSSCCCHHHHHFFFFFFFF - CHUUUUUUUUUU _ SSSSCFCCCCCCRRRRFFFFFF
BTW, have they prevented cheating in online play? They didn't even stop people playing with pirated games on the WFC, at least for some of the games.
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From what I've heard, its supposed to be a growl... One of the things I thought was neet when it first came out was how they each had their own sound they made ^_^
I agree though that it should be a little higher quality.
"surely there would be enough space on the DS GameCard to store the Pokemon's noises from the TV Anime series"
Personally I think that it would get annoying. It would also get rep
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theres info on console sales as well, pokemon is a highlight
i'd say RTFA, but it looks like you didnt get as far as the summary...
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But I do agree on the point that Pokemon are fun games and the people that insult adults for playing them are probably very sad little people. Seriously, where do you get off judging people for their hobbies? Millions of people love Harry Potter. I can't read the stuff because I hate the way it is written. But I don't insult adult HP
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Re: Good time to sell cards? (Score:1)
How much does it matter? Let's hear it! (Score:2)
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--Jeremy
Re:Pokemon: News That Matters... (Score:5, Informative)
I started because I write and design games for a living, and figured "if it's still around after all these years, there is probably somthing behind it." (That was back in the ruby/sapphire days.)
I kept playing, because under the cute presentation, is a surprisingly deep game, of the same nature as Magic the Gathering. (The game of "you have a wide library of abilities, and a limited number of slots to put them into; build a deck/monster/whatever. Oh, and the abilities combine in interesting ways.")
Pokemon actually manages to make turn-based RPG-style combat WORK in one-on-one battles. (Which almost always suck in RPGs, since they degenerate into "attack-attack-attack-attack-attack-heal-attack-a
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Chinpokomon! (Score:3, Funny)
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We're all playing the Pearl Harbor bombing simulation now.
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I know nothing.. (Score:2)
br. I guess it is true, if you live and work with the 8-14 year old demographic, it never gets old:P
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*Innovation is a good thing, but a tried and tested formula that still works fantasticly is just as good*
But, you know, it wouldn't have been too much to ask for them to, say, animate the characters, just a little. I'm sick of all the Pokemon just being two sprites (front and back) and a few generically-applied effects...
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Consider: They need images and animations for each one of the 150 things in the game. AND for each of the previous 200+ that they released already that it needs to be compatable with. AND for each of the new ones that havne't been released yet, that they built in to be earned at exclusive nintendo events.
Remember. We're talking about needing multiple animations for 490 or so different little guys. That's a lot of resources there, both in ROM budget, as well as
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Yeah, the problem I think, is one of space.
Consider: They need images and animations for each one of the 150 things in the game. AND for each of the previous 200+ that they released already that it needs to be compatable with. AND for each of the new ones that havne't been released yet, that they built in to be earned at exclusive nintendo events.
Remember. We're talking about needing multiple animations for 490 or so different little guys. That's a lot of resources there, both in ROM budget, as well as art production.
I... don't care! It still looks like crap to have "Tail whip attack" be "shift left three pixels and shift right three pixels and repeat attack".
I mean, OK, so animating every attack for every monster is a bit much - sure, I can accept that. But they should do something. Make the fuckers blink. Make 'em flinch when they get hit. Give 'em a "running" animation (a whole two frames worth of animation!) Just something better than the boring old static graphics...
Pokemon Still Big In High School (Score:2, Insightful)
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gotta catch em all!
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Personally (Score:3, Interesting)
I can only imagine the newer ones sticking to the same formula but with updated technology are just as addictive and fun.
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Besides the known clichés [vgcats.com], it is quite good (even though my friend list is empty *sniff*). By the way, the Japanese love female combees [wikipedia.org]. True, they are hard to catch, but I
Good for nintendo (Score:2, Interesting)
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2. The dichotomy between HM moves (which are generally useless in a fight except Waterfall) and 'real' battle moves is just an element of the game. The fact that trees don't stay cut, rocks don't stay smashed or moved, and so forth is really just tradition since the original games didn't have the memory space to keep track of this. And it's a pain in the ass, I'll admit. The HM moves are j
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I'm certainly not going to argue that Chrono Trigger, or Panzer Dragoon Saga aren't masterpieces of their craft. But a couple of thoughts for you:
1) Different parts of RPGs are held up as awesome. Very few games are groundbreaking on ALL fronts. Chrono Trigger, for example, had pretty standard graphical faire for the time. (Not a complaint, but a statement.) What made it awesome was an interesting storyline (that actually managed to handle time trav