Spore to Ship 'When It's Done' And Not Before 135
Citing the sheer potential of the title, EA executives John Riccitiello and Frank Gibeau stated in a conference call yesterday that Spore will not ship until it is finished. Next Generation reports: "'It's one of those breakthrough products that might come across the industry every three, five, seven years ... We could not be more bullish for the potential of the franchise as we are right now,' said Riccitiello. He said that he still expects the game to ship in the 'March, April, May' 2008 timeframe. However, Riccitiello said, 'We will make the choice of shipping a better game than an on-time game given the high potential for this franchise.'"
Translation: (Score:5, Funny)
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Besides gett
EVE market strategies (Score:2)
Fine, try that with my stuff someday. I'll notice a market that will accept lots of goods and produce more
Of course, I try to find markets that have been neglected by the suppliers in the first place. That's where the best profits are. So it might take a while until we run into each other as competition...
Re:War & Trade (Score:3, Interesting)
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Are you saying that because you believe it, or because you're trying to
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The rEAl Translation: (Score:1)
What, no SHIPS? (Score:2)
Coming soon (Score:5, Funny)
CTRL+F (Score:5, Funny)
Hmmm (Score:1)
Here are a few (Score:5, Insightful)
For example, from Epic, Blizzard, and a few others who are now the big names of the industry for it. It turns out that, surprise, more people buy a game which is finished and polished than something shoved out the door to meet an arbitrary deadline. Much as a couple of publishers still hope that if they believe the opposite really, really hard, it will somehow become reality.
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But yeah, the only thing worse than a moving deadline are patches and bugs. And last 1/3 of a game that's just tacked on and unfinished.
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I think the problem is that most of the game industry is terrible at project management. They set unrealistic timelines, or far too many features, or both. And then when it's obvious they can't complete the game in time, they wait until the very last minute to say anything about it.
For instance, look at how Valve screwed ATI with ATI's Half-Life 2 giveaway. By the time HL2 actually came out, the Radeon 9600 you bought t
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Most of the industry meets their schedules. It's mostly only the blockbuster titles that have issues, specifically because they're trying really hard to push the limits of what's been done before.
Smaller studios don't survive lon
Most small studios die (Score:2)
White _technically_ it may be true, it's IMHO a highly mis-leading statement. About 90% of the devs don't "meet the deadline" in that the game is anywhere _near_ finished, tested and balanced. They "meet the deadline" only in that the publisher forces them to shovel it out the door at that date, ready or not. Usually the latter.
Plus, "meeting the deadline" is already stretching the term a bit, when the average game will need major debugging and rebalancing for the n
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Publishers are constantly pushing the limits on development schedules (and correspondingly, the budget). That's usually the publisher's fault, not the developer.
Plus, "meeting the d
Re:Most small studios die (Score:4, Interesting)
Amen.
A friend recently hassled me into picking up Battlefield: 2142 for my PC, and I've never had a worse gaming experience:
- The user registration was a pain in the butt, since almost every nickname imaginable is already taken and it doesn't give suggestions for unused ones. (It also doesn't accept some for random stupid reasons; I couldn't use "18 Rabbit" because you can't start a nickname with a numeral. Of course it doesn't TELL you you can't use a numeral, you have to get the retards at EA customer service to say it.)
- Trying to get my nickname changed through EA's customer service site is like pulling teeth. I had to make 7 requests, saying the same thing over and over, before an agent that knew what the hell he was doing actually replied with something helpful. It's still not resolved, because it's impossible to pick a new unused nickname without creating a new account using their retarded account system.
- It won't run on my widescreen monitor, instead just setting it to 1024x768 like a moron. When you put in a customer service ticket for this, they reply that the game was not tested on widescreen monitors. WTF?! The game came out in 2006, when widescreen monitors have never been more popular.
- You have to give it admin access and "allow" it on the firewall, because it also wasn't tested on Windows Vista, thus opening up security holes in your system as you're running an internet capable app with no protections whatsoever against malware.
- Even when you do that, PunkBuster will still randomly kick you from games, because apparently PunkBuster *also* wasn't tested in Vista. (How long has Vista been in public betas? All of 2006, for sure. Why the hell hasn't anybody tested in it?!)
- The buddy list in the game works maybe half the time. Maybe. It's hard to say because occasionally it'll work with one person I know, and show the rest as offline (even when they aren't, and even when I'm playing on the same server they're on.) Or, even worse, it won't show them as online OR offline, they just don't show up at all.
- Trying to outfit your character is extremely annoying, as the outfit tab will randomly change to the "pick a team" tab... even when you're in the middle of a drag-and-drop operation!
- Oh, and to cap things off, there's no auto-updater: You have to actually go to the website to find updates, and manually install them. Tribes had an auto-updater over a decade ago, what the hell is so hard about it?
- (Not specifically about this game, but all PC games): Why do I need a serial number AND the CD in the drive to play? Why can't I just have the disk in the drive like on Xbox, or Playstation 3, or Wii, or any other gaming system? Hell, games for consoles are more expensive, if anything they should have more copy protection.
It really, really made me miss Xbox Live. I really hope Microsoft's Games for Windows initiative catches on to save us from this stupidity.
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Vista isn't ready for gaming, even though Microsoft has been touting it as the next big kick in graphics, they haven't kept up with the rest of the things that make a gaming session. This is one of the reasons, a lot of people call vista an unfinished product.
Next is, get a proper I.M. client then you won't ever mess with buddy-lists ingame again.
Last, Vista's only two remaining features from the original design are the new user interface (very nice
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I would understand completely if this was a game from pre-2006, but when the game is released while Vista has open betas all over the place, than it's simply criminal for games companies to NOT test on Vista. That should be apparently to everyone. I fi
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Uh, no. Running an Internet-enabled video game with Administrator access is a terrible idea regardless of what OS you're running. (Yes, even Mac OS X.) It's not Microsoft's fault that this game requires administrator access.
BTW, this is one of those areas where compatibility and stability are mutually-exclusive: Microsoft *shouldn't* support moronic software, like video games that require admin access, because they are huge t
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I'd just like to point out the irony of running a closed-source OS then complaining about untrusted code run as administrator. Pragmatically, there's also the lack of proof of concept attacks via games in this way.
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I see no irony... even if my OS was open source, it's not like I have time to read and understand every line of code, so as far as I'm concerned open source and closed source is the same level of "untrusted." In any case, I trust Microsoft a hell of a lot more than I trust some random games developer who can't even put out a product without a monumental number of bugs.
Pragmatically,
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I understand your point of view, but when you put in a Xbox 360 game, you can be "playing the damn game" a hell of a lot quicker with a lot less annoyance.
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But soon, the frustration will pass, and it will join DNF in the "Vaporware That Wouldn't Die" list of running jokes. It's better for your customers to be angry at you than laugh at you.
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So, let's quit exaggerating things and call it at the 2 years and 3 months that it's actually been.
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Blizzard did that once with starcraft and diablo and people bitched and whined and complained the whole time. They settled on keeping games a complete secret until they were within a year of release. Look at starcraft 2, the game was actually playable before anyone had even heard of it. This way they get the hype at the most appropriate time without giving it t
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Frankly, I'm glad they waited. When Half-Life 2 arrived...it was *perfect*.
Like a good video game junkie, I lost about 48h of my life in one fell swoop to that game, playing it through 3 times in quick succession. I do not consider those to be wasted hours.
More companies should release products that are "finished".
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They ship broken games, and don't even fix them!
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Oh, from Artifact Entertainment [istaria.com], who shipped a lame duck called Horizons when their last surviving developer left for a higher paying job in the fast food industry. The company promptly burned down, fell over and sank into the swamp before being bought out by... well, lets be generous and say they were bought by someone else.
We heard it again from Sigil Games [sony.com] shortly before they kicked a tech demo of Vanguard to the
It's official, then... (Score:2, Funny)
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Balancing act (Score:5, Insightful)
Obviously no game is ever perfect, so it is up to the developers to decide the proper balance between time spent improving the game and delays before release.
That said, nobody wants another "Duke Nukem Forever." If you spend too much time on the whole "revolutionizing videogames" someone will take the lessons presented at all these talks Wright does and actually *finish* a game that heavily utilizes procedural generation or whatever before Spore comes out, and it won't be revolutionary anymore.
Re:Balancing act (Score:5, Funny)
hell, I must have missed the first one. how was it?
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Why not do the Apple thing? (Score:2, Interesting)
This works 2 fold. When it ships it catches all the competition and customers by storm, and if it doesn't ship, at least all the leaks created company hype.
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This is why I typically don't even read previews for games. For one, they're almost always too optimistic. I guess this is to please the advertisers, but I've never read a preview that said "This game
Hypocrisy (Score:3, Interesting)
Um... hypocrisy anyone?
Re:Hypocrisy (Score:4, Funny)
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Oh, that's gonna sting when you think about it.
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In the text there was a similar statement concerning generalizations. Specifically: All generalizations are false/flawed. It was noted that because this was a generalization in and of itself, it must also be false/flawed. This was used as an example of bad logic.
However, I argued that it depended on how one defines a generalization. The statement "all generalizations are false/flawed" could just as easily be a universal truth and not a generalization. In which case the stateme
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Congratulations, you got the point! Go bake yourself a cookie :P
While doing so, consider why I used "the majority" rather than "all"~
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No, pessimism. (Score:2)
> and now we've got someone who actually wants to build a great game
We are just all pessimists who believe that no matter how much that someone wants to build a great game, it will have lots of patches and bugs anyway.
That's fine (Score:1)
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Franchise? (Score:4, Funny)
So what, Spore 2010, with updated rosters and some tiny new feature? Repeat formula next year?
You bet! (Score:3, Interesting)
After the success of The Sims, you can be sure EA/Maxis is looking for every new game they release to be the start of another long and extremely lucrative series of expansion packs. I worked at Maxis a few years ago, and The Sims expansion packs were hands down the biggest profit generators across the entire company (and possibly across all of EA). I have no doubt at all they are planning for another endless expansion pack bonanza with Spore.
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As you may know, EA has already confirmed that a DS version [gamespot.com] of Spore is already in the works, and they've hinted that they have plans to release the game on other consoles down the road, so technically Spore can already be considered a franchise. Furthermore, Will Wright's game have an excellent track record when it comes to longevity and replayability. SimCity came out in 1989 and remains a successful franchise property to this day. While the core concept of the gameplay has always been the same, I woul
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Think "The Sims."
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Then there will be...
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Spore: Vacation - Let your little ones relax is exotic locations, sipping drinks on the beach!
Spore: House Party - Invite your friend's creations to your primate's place and PAARTYYYY!
Spore: Hot Date - Will your cephalopod-esque creature find true love, or just a one-night stand?
And, of course, who can
This is GOOD (Score:2)
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But seriously, as long as they actually release the game sometime in 2008 it won't matter.
Will Wright to give Spore Demo Next Week (Score:2, Informative)
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Now if they were handing out gamediscs, that would be very different
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Obligatory PA (Score:2)
Maybe Spore would be on time if he'd stop wasting all this time at parties and benefits!
When it's done? (Score:1)
Things like this always make me worried (Score:3, Informative)
So I really hope it rules, and I hope this just means it'll be given the time it needs, but I worry this is signs that it may never actually happen.
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Misunderstood article title (Score:2)
Spore is dead (Score:4, Insightful)
I really hope Spore works out. But I think they may have become subject to high expectations and scope creep.
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My fingers are crossed for Spore.
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Having better hardware than planned for does usually not hurt.
A drawback will be that your graphics are not as smooth as they could be on the very latest hardware generation. But on the other hand, even people with somewhat older machines will be able to run your game. If you look at WOW screenshots for instance, it seems that Blizzard did aim at running on less capable machines to
From The Man himself: (Score:5, Insightful)
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That's a nice quote, but there are some delayed games that still manage to be bad forever. Look at Daikatana.
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Vapor Ware (Score:2)
if the publisher is blizzard
wait for a high quality game
else
the product is vapor ware
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Generation != human reproduction (Score:2)
Zork was a generation ago. Daikatana was just a few years ago.
In video gaming, "generation" refers not to a generation of human reproduction (25 years) but to a generation of console hardware design (roughly five years):
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0. Pong
1. Atari 2600, Vectrex, Odyssey, etc (first cart-based systems)
2. Intellivision, Colecovision
3. Nintendo Entertainment System, SEGA Master System, NEC TurboGrafx-16, SNK Neo-Geo
4. Nintendo Super NES and SEGA Genesis
5. Nintendo 64, SEGA Saturn, Sony PlayStation
6. Nintendo GameCube, SEGA Dreamcast, Sony PlayStation 2, Microsoft Xbox
7. Nintendo Wii, Sony Playstation 3, Microsoft Xbox 360
I mean, come on. Putting the Colecovision in the same generation as the NES... I'm guessing you were
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I think the best think Spore can do is release a Beta of the *First* level, the Bacteria level. That'll whet the appetites of most people there, show it's not dead in the water.
Honestly, what difference would that make? Appetite-whetting—indeed, any sort of showing off—at a stage where they aren't even claiming what year the game will be released without doubting themselves I think works more against them than for them. It both distracts them from getting the game finished, and tips their hand to competitors. Releasing a beta teaser like that would surely help to increase hype and enthusiasm among those who haven't yet heard of Spore or haven't been following it that