Developers React To Winning E3 Critics Awards 34
This past week the winners of the 2007 E3 critics awards were announced. Newsweek's LevelUp blog had the chance to speak to some of the developers behind the award-winning games. Along with speaking to folks like Alex Ward for Burnout Paradise , Alex Rigopulos for Rock Band , and Herman Hulst for KillZone 2 , N'Gai chatted with the men behind Bioware's Mass Effect , Greg Zeschuk and Ray Muzyka. It's an interesting look at what the folks behind the games think when they get public praise of this nature. Says Zeschuk: "Going into the show is always a little daunting as the competition is extremely fierce, but Mass Effect being recognized by the key industry press really gives us a lot of confidence that we're doing things right. We believe that Mass Effect will settle the "are games art?" argument once and for all ..." He also spoke to Eiji Aonuma for Phantom Hourglass , Cevat Yerli for Crysis , and Alex Evans for the innovative LittleBigPlanet .
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</tongue in cheek>
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Special Commendation for Graphics : Killzone 2
Best Original Game : LittleBigPlanet
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Well ... considering anyone who has a PS3 can (and probably has) downloaded the trailer from E3, you should know that any "screenshots" you might have seen don't do it justice.
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Or did you look at http://www.youtube.com/watch?v=e18ljZacSGg [youtube.com] which is the footage from this E3 in 2007, and is in-game footage from a working engine?
And yeah
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The only giant pixels are because its on YouTube (or do you mean the giant blocks of concrete that have lost all detail in YouTube?)
The original video has parts of it motion blurred, filled with smoke and particle effects, and heat blur. Some of the lighting effects (night w/spot lights) are gorgeous, and YouTube truly does not do it justice.
Try taking a look at it, as it was meant to be seen. http://www.gametrailers.com/player/21504.html [gametrailers.com]
Re:who cares? (Score:5, Funny)
This is even more true if the prize is meaningless and instead of an immediate reaction it is dispensed by press release.
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What I don't understand is why you guys bother with Slashdot, of all places. Your techniques would be much more effective on a board populated by dipshits. There are too many free thinking people here to fall for your tricks, as they are old and transparent. Just some friendly information for you.
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Only 8 players? (Score:1)
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Yeah
Warhawk only had 16 vs. 16 as the max in the Beta (with rumors of 32 vs. 32 in the final product).
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Considering they scrapped Single Player, I'd hope they have 32 vs 32
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I agree with the GP Halo has become an overpriced moneymaker that MS is trying to squeeze for all its worth (take a look at the "extra super Legend edition", "collectors edition" and the "limited edition").
Its also been hyped to kingdom come and will probably sell well because of that, but that doesn't make it new, or innovative, or a leader in the field. At most it makes it successfully marketed, something MS does well.
Part o
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Actually XboxLive can handle third party dedicated servers, EA for instance runs their own servers on Live. And here lies the problem...
EA have actually shutdown online support for a few of their xbox360, (and a lot of xbox), titles whereas Microsoft continue supporting all Live titles on their servers.
htt [arstechnica.com]
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This does not bode well... (Score:1)
At E3 we wanted to show that we can live up to the promise of the original trailer. As for the second part of the question, we plan to follow up with more information on the game as additional details become available.
First off, he did not answer the first past of the question which is pretty damned important since Resistance:FoM lost a lot of the hardcore FPS gamers aft
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It just boggles my mind that the sequel to one of the most mediocre PS2 games ever is getting this much hype that we're even discussing this matter at all.
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