In-Game Ads Make Products More Appealing 82
Opposable Thumbs has the gist of a report indicating that in-game ads really are successful at increasing consumer interest in a product. "In a study that began in 2004 and included 600 gamers, gaming-advertisement firm Massive Inc.--a subsidiary of Microsoft--found that in-game advertising increased average brand familiarity as much as 64 percent. The study included two groups: a control group and a test group. Both played Need for Speed: Carbon, but only the test group was exposed to ads from Massive Inc. The study showed a 69 percent increase in automotive purchase consideration between the test and control groups made up of men between 18 and 24. The respondents also indicated that 'quick service restaurant' brands were 'cool' because they were advertised in games ('cool' is left undefined)."
...to advertisers. (Score:3, Insightful)
No thanks. Keep your spam to yourself. (Score:5, Informative)
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Every single "game advertising" thread features the same supposed "ads for iPh
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Re:No thanks. Keep your spam to yourself. (Score:4, Insightful)
I think they under-estimate the willpower of the up and coming generation to avoid advertising though. It won't be long at all until someone has an adblock-style product for gaming. Perhaps it locks games processes down to certain ports (only the ports necessary for online play). If they deliver advertising over those ports, then expect it to modify the process memory at run-time to purge advertisements. Now that is a service I would pay for.
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Thankfully, there are free (in all senses of the word) alternatives.
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Game development costs *are* rising, and just like movies, product placement becomes more prevalent. You're ignoring a reality; of course you and I can circumvent having to consume the advertising. However, in the long run, advertising in ga
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Actually, he was a yet-to-be-release fifth generation Camaro, currently scheduled for the 2009 model year. Prior to that point in the movie, he was a second generation 1970's era Camaro.
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What do you mean by spam? (Score:1)
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Some people I'm sure like it. They will like it because it's just like the annoying advertising you see during the actual games. Personally, I hate it.
Began in 2004 (Score:2, Funny)
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The system works.
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Still, brand recognition is one thing, but when you have built a serious aversion to said brand what good is it?
Thumbs-down to ads in games. (Score:2, Interesting)
Why doyou think they care? (Score:3, Insightful)
Really, I'm just waiting for the first Lightspeed Briefs ad to start rolling in my dreams...
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They Don't. And the Fault is the Consumer's. (Score:1)
I just saw that episode last night. We had ads in our.. (15 advertising mediums) ..but not in our dreams.
And you're absolutely right. They're advertisers and only care about putting ads in potentially lucrative mediums.
It feels just like the ads in movie theaters. I swore those off and have only seen 3 or 4 movies in that type of theater since it started. People have decided they will dislike it and complain, but just deal with it. When I explain my theater avoision to those people, they just look at me f
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If ads really makes games "cooler" (left undefined), then why didn't they advertise it before the BF2142 release, and we had to find out from some little slip of paper included in the box?
I think if a game were on the shelves of an EB, with a large sticker saying "NOW WITH MORE IN-
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Cool? (Score:2)
I must confess (Score:3, Interesting)
Not to mention the many albums from Astralwerks artists that I've bought as a DIRECT result of that game... tho that might be a seperate issue.
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Do us all a favor and don't be a consumer whore, because being the mindless corporate zombie who just gobbles up whatever is put in front of them is not going to make our games any better. Thanks.
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These companies are supporting the games this guy likes. Each corporation has its own culture and there is nothing wrong with identifying with some of that culture. The Honda Element is something that takes a while to get used to looking at, there's no reason why someone ca't appreciate it more after advertising!
Pointing out that giving money to software companies is effective for advertisign is a great point. I doubt the parent "gobbles up whatever." In fact, that stuff all sounds
Oblig. Penny Arcade (Score:2, Funny)
conflict of interest (Score:5, Insightful)
No, I don't see any conflict of interest at all...
Well it could be true.... (Score:2)
Major bias (Score:5, Interesting)
Of course the company that offers advertising solutions is going to find that in-game advertising is effective! They have a direct interest in getting more advertisers and games to advertise in.
On the topic of in-game advertising, it can be implemented properly. I don't mind walking by a Coca Cola machine vs. a generic soda machine. And in Crackdown, there were some billboards, but they were in an urban area, so they fit in.
However, a lot of ingame advertising is insultingly bad. That's why I didn't buy Battlefield 2142 (completely unrealistic ads), and why I dropped my subscription to Planetside for a while (it damaged any sense of belonging in the game- seeing an ad for Jeep as you get in your VTOL aircraft).
I don't mind... (Score:3, Interesting)
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No they won't. Because I won't buy them.
So, what was the study's methodology? (Score:2)
Disingenuous pap (Score:2)
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Not to mention this can easily be misinterpreted. If you race a Phord Moustache in a game, you might want to go to Phord's site to find out more about the car, not because you're at all interested in actually buying one, but because you want to know more about the car to know how to play the game better. That might easily be seen as "automotive purchase consideration"
In any case, I do like the concept of dynamic ads. If ads are part of the basic game graphics they're there whether you like them or no
In-Game Ads work for sport and driving games (Score:3, Informative)
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If the Prices Drop... (Score:5, Insightful)
If the price of the games stay at $60, then I want to know which games has the ads, so I can avoid them.
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Looks like it failed.
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Games, like any content, has fixed cost per title, and virtually zero cost per unit. So while the development costs went through the roof, so did revenue. That's why it's possible to sell them at virtually the same price as 10 years ago.
With the advent of more and more game r
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If you want to avoid games with advertising in them, look for the smaller titles that don't have any brand recognition yet. Because, if in game advertising works, the only people that will not use them are small companies that can't attract advertisers.
Brand familiarity - As in what NOT to buy.... (Score:2)
Bullsh-*cough* (Score:2)
Billboards (Score:1)
Someone explain these ads... (Score:1)
If it wasn't for the fact that I read Gizmodo and the like, I wouldn't have known that Helio was a phone carrier - I would've thought they were some sort of phone manufacturer (and like all ph
It could be worse (Score:1)
article is PR BULLSHIT (Score:2)
This isn't news, its the semi-regular pro-game-ads fluff bullshit. Stop printing this crap.
How this might hurt games (Score:2)
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baseball games (Score:2)
Game = product, !=not advertising delivery system (Score:1)
Haha (Score:1)