Irrational No More 50
An anonymous reader writes "Cory Banks at Gamers With Jobs has an interesting look at Irrational Games becoming '2K Boston'/'2K Australia' on the eve of the Bioshock release. It's not just about 2K and Irrational, publishers re-naming independents to generic studio names has obviously been going on for a long time. 'Rockstar Games is often credited with the Grand Theft Auto series, but the games were developed by Scottish developer DMA Designs, who were bought by Rockstar in 2002, shortly after GTA III came out, and quickly renamed Rockstar North to build up the brand recognition associated with the mega-blockbuster. Rockstar isn't even a development company at all, but a collection of development studios owned by Take-Two, sharing one brand name. The general public hardly knows the difference.'"
how dare you! (Score:1, Funny)
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Too bad... (Score:3, Insightful)
Irrational Games was especially impressive to me because they produced some very diverse and excellent games, besides Bioshock they also made the spiritual precedessor System Shock 2 and they also developed the awesome and (IMO) underrated Freedom Force games.
So goodbye Irrational Games, I hope 2K Games will be better to you than EA was to Bullfrog and Origin.
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Re:Too bad... (Score:4, Informative)
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Just watch the credits.avi video. (What's your nick on TTLG?)
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As far as I know, 2K Games has so far let Irrational grow and operate relatively unhindered and non-intrusive. I don't think anything bad is going to happen to Irrational under 2K. My worry would more be Take
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Sad but true... (Score:5, Insightful)
On top of that, the publishing model works much like the music industry -- The publisher fronts money to the devs, and they don't see a profit until their royalties have paid off the development in full, sometimes with interest. Thats why there's so little innovation, and thats why a single bad title can fold a studio.
Re:Sad but true... (Score:5, Interesting)
For one thing, the full-on AAA title can still take its direction - its flavor, focus, feel, and maybe another word that starts with f or two - from one person. I think we can, as we so often do, look to the movie industry for the logical end point of this sequence. It takes a massive army of people to produce a modern movie. But that doesn't mean that you can't have individual people make names for themselves. Peter Jackson, Guy Ritchie, the Wachowskis, etc. all put their distinct stamp on a work. The key is to have someone making the top-level decisions who has a good vision to work towards.
The other encouraging thing, of course, is that we aren't at a point yet where it's impossible to make a quality, even popular, by yourself or with a small group of people. Geometry Wars and Line Rider come quickly to mind as examples. The bar is higher than it used to be, of course: the hobbyist/garage developer is forced to compete solely on gameplay, since they have no hope of competing with iD's, Epic's, or Valve's latest engine (although the availability of a product like Torque makes even this statement not as damning as it could be).
But I don't think we're at a terribly high risk of entering an era where individual names are lost to a sea of undifferentiated product. Your Mark Reins, CliffyBs, and Peter Molyneauxs are and will continue to be pivotal figures in the industry. I think we're going to continue to see such names come up.
The only risk I see on the horizon, really, is if PC gaming eventually dies. Right now, there is no real publishing barrier to entry into the market. If your game really is good enough, all you need is a web site and a file host. Consoles, however, change that dynamic. Maybe Microsoft's nascent foray into user-produced games will eventually turn into a real option for hobbyists, but if it doesn't, there's still no way to break into the console games industry unless you're already established.
Which is a shame, because there could be fantastic potential, there.
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Actually, the puropse of Microsoft's XNA is both transparent and selfish, and has nothing to do with hobby games development. Xbox 360 games dev kits are sold to Universities at a cheap rate, along with Microsoft certified training on their 'XNA' system, which co-incidentally isn't very much like any other programming language used to make games that was ever created. Once a large enough pool of st
C# Just a toy? (Score:2)
It's not quite that bad. Any good teacher will teach "programming" not "language X". So anybody with half a brain should be able to learn something new (I started programming in Fortran ;)).
But you're right, Microsoft isn't doing this out of kindness. They want to get as many people hooked on C#/XNA as they can in hopes that most of them stick with it into the professional world.
Apple tried the same thing with their computers in the 1980's. It didn't work too well, and I think most people equated Apple wi
Singing your own song (Score:2)
Mal-2
Re:The general public doesn't care (Score:4, Insightful)
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> different generic game from the big studio name they recognise. If a small developer makes something new, then they have a better chance of getting
> noticed. (Yeah, I'm an optimist)
You are indeed an optimist, because the public are clearly very happy buying really shit games, and they always have been. It's just like movies, music, books etc. There
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Except for Uwe Boll movies. I'm pretty sure even Boll knows they're shit.
what? (Score:4, Interesting)
Take-Two is the parent company of Rockstar Games.
In 2002, all they did was rename DMA Designs to Rockstar Studios.
(see: March 19, 2002 [take2games.com])
The overall issue: companyA is now called companyB.
From my experience, the biggest impact of a company name change is that a lot of stationary needs to be replaced.
From the article: Maybe I'm crazy but perhaps they'll re-brand it because they pay for everything.
DMA Lemmings (Score:3, Informative)
Jonah HEX
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I don't like this development. Soon we'll just have games developed and published by EA, 2K, Sony or Ubisoft. Kind of like if movies were primarily identified with the studio that released them, as opposed to the director, writer, producers and actors.
Is this really useful for publis
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When the starting credits sequence rolls on movies, it is almost universal that the movie and production studios that were involved in the title have their logos appear on screen first, before even the actors names. I dare say what you suggest is exactly wha
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You make it sound like Sony is some Beast from the pit of he...ohhhhhh, I get it!
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Unions like the Directors Guild of America require movie studios to show credits at the start, which is why George Lucas resigned from it to release Star Wars credits f
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Those pink guys with the green wavy hairdos and blue tunics truly rocked.
Fixed! :)
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Jonah HEX
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Godspeed my pink, green-haired, lil sluggers. Godspeed.
Recognition! (Score:1)
Of course if you really want recognition, stick it on copies of Madden '08 too!
Its all about brands. (Score:2, Insightful)
It's not about the name (Score:3, Insightful)
As some others here have said, its largely not about the name. It's not like 2K didn't already own Irrational Games. They've had the option to change the name if they so wished for awhile now. The Dev team at Irrational is not physically changing in any way. All the guys are still there. So it really doesn't matter unless they fire everyone on the team from Irrational, which is quite frankly, completely irrational. Why would you rename a studio and then just dissolve it?
If there is one thing slightly upsetting about this situation, it's that Irrational Games is a much more awesome studio name than 2K Games.
This is not like Movies (Score:2)
This would be the same as if we never knew who directed Lord of the Rings other than "New Line Cinema New Zealand". In movies, people still associate the product with it's creator (usually the director and
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