Gaming is King of Online Entertainment 29
A study done by the market research firm Parks Associates shows that online games are the biggest draw for internet-based entertainment. Online games, including MMOGs, casual games, and free-to-play virtual worlds, had a bigger draw even that social networking sites or YouTube. Some 34% of US internet consumers played online games at least once a week in the second quarter of 2007. "Furthermore, the number of people playing games online seems to be growing by leaps and bounds. Parks' research found that the year-over-year growth rate for frequent online gamers was 79 percent, which easily trumps the growth rate for users of social networking (46 percent). That said, the growth rate for frequent users of video streaming sites was a whopping 123 percent, and that 'could pose a significant challenge to the gaming industry in capturing the online leisure time of Internet users,' Parks cautioned."
Casual vs. MMO Gaming, Please. (Score:5, Interesting)
Re:Casual vs. MMO Gaming, Please. (Score:5, Insightful)
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It's the right word. Like so many words, it depends on the context it's being used. In the GP's post, it was used in the context of "games" and not a style of play in a MMO "game". Thus it means "Flash" games and not "people who play an MMO game less frequently than others".
Cheers,
Fozzy
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Technically of course this put sites like youtube in a even worse spot, as the add sales people will notice, even though I am watching a
What about Porn? (Score:5, Funny)
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Sure, porn is big business... but the idea that it could be the most popular form of entertainment, even on the Internet, is flat-out silly.
Seems like they left out a major player. (Score:5, Insightful)
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What do you think "play short video clips" means?
Avenue Q put it best... (Score:5, Funny)
Who knows what is this video as Real Player SUCKS! (Score:2)
Duh. Social networking isn't entertainment. (Score:1, Insightful)
It's mostly just self-indulgence; masturbation by another name.
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But you make a good point, using myspace to keep in touch with friends is not what I'd consider entertainment. Just a utility. Although some people do soup up their profiles and spend all that time wasting time.
all this is impossible to track really.
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Seems questionable. (Score:5, Interesting)
This comment makes me want to question the entire study. Sure everyone including grandma is watching youtube these days but it's not like people go there and watch 1 minute clips for hours and hours. It sounds like they ignored time spent on an activity completely.
I can't fathom how that would change the numbers but it seems like something they shouldn't of ignored.
It's all about money (Score:4, Interesting)
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It's not surprising (Score:2)
It's quite a non-article as well. Games vs short clips & Myspace? Eh. Let the big players allow me to purchase (by microfee hopefully, alth