Bid On A Role in Fable 2 For Child's Play 26
Via Joystiq, a post on the Lionhead website offers up a once-in-a-lifetime offer ... for charity! At this year's Child's Play Fundraiser, an annual black tie event scheduled for December 11th, the studio will auction off roles in their in-development title Fable 2 to help raise money for kid gamers. Roles include 'a Fable 2 Shopkeeper, a Farmer, an important Villager, a Monk, or a Quest character.' Other loot they're offering includes "Signed underwear by Peter Molyneux! The only known surviving Fable T-SHIRT signed by the Development Team in 2004. Limited edition, official Fable 2 team T-SHIRT. Limited edition, official Fable 2 sweater / hoodie. Exclusive Fable 2 printed and framed artwork. Limited edition, framed Black & White 2 poster, signed by the Development Team and Peter Molyneux. Framed copy of Fable, presented in recognition of your contribution to the making of Fable."
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Not sure why the hate.
-Holmwood
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BioShock spoilers ahead.
Isn't that kind of an odd criticism for BioShock, considering the whole point of the story was that not once did you actually make your own decisions, but were instead just obeying somebody else's orders? Even when you were freed of the mind control you just plowed right on, this time doing whatever Dr. Tenenbaum told you. How many shades of grey are there in being a single-m
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It looked and played good though. It wasn't what he said it was. At least, he thinks so. [slashdot.org]
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Populous (Score:2)
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Dungeon Keeper, Populous, and others are very memorable games, and unlike all the games that were straight clones of Warcraft, Populous: The Beginning was a RTS game that wasn't a clone, but had different mechanics for population growth.
Now, it has been a while since he came out with a new game
Re:Bid On A Role In A Sucky Game? No Thanks... (Score:5, Insightful)
My own impression of Molyneux's output over the last decade is that it's been very strong on the ideas, but dreadful on the implementation. While this means that many of his games leave the user frustrated and infuriated, it doesn't mean he's a bad thing for the industry.
Take Black & White as a case in point. There are few games that have inspired such utter, blind rage in me as the original Black & White. I remember one of my friends hammering the eject button on his CD drive, yanking the disk out so hard he damaged the drive, then smashing the disk into tiny pieces with a hammer, sticking it in an envelope and mailing it to Lionhead with an obscenity-filled tirade. The concept was very strong; a god-game that you play not, primarily, through exercising a direct influence, but rather by training your own independently intelligent avatar. Unfortunately, the game was crippled by terrible mission design, one of the worst camera systems in the history of gaming and bizarre quirks in the AI that could cause your creature to snap and behave completely and irreversibly out of character for no discernable reason.
However, the core concept of a game in which you train up an avatar through "tactile" interaction, reinforcement of behaviours and more advanced training has lived on and now sits at the heart of the modern "virtual pets" genre, which has become such a cash-cow on the Nintendo DS.
Slashdot posters often complain about a supposed lack of innovation in the games industry (although this isn't a line that I personally subscribe to). But if you want to encourage innovation, then tolerating and supporting the eccentrics who produce terrible games containing great ideas (that others with more of a knack for polish can develop further) can't be a bad thing.
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Having had very high expectations for Fable is not a prerequisite for hating it :-)
I did get excited at all about Fable. I did not bother buying it on the X-box, and I picked it up when it came out on the PC, in a time where there wasn't anything much to play. I had to push myself to finish the introduction, and lost interest after playing for ten minutes in the castle(?) that came afterwards.
The graphics/models were pathetic, the environment simplistic, the story failed to interest me, and the combat I d
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The story was indeed shal
Populous, PowerMonger, Syndicate, Dungeon Keeper, (Score:1)
While I'd agree his earlier games were his best (the 4 in my subject title would all easily make my list of top 50 games, probably top 20), Peter Molyneux gets attention because he makes groundbreaking games. His biggest issue is having eyes bigger than his stomach, he overhypes and overdesigns and all of what he bites off he doesn't chew and much of it never actually makes it into the games... but still, there a
we'll see (Score:1)
Good game, let's hope sequel is better though (Score:1)
As to this... Great idea for a good cause
signed guitar hero controller (Score:4, Informative)
Guitar hero controller signed by clever nick name, gabe, tycho, a buncha people,
proceeds to child's play.
I'd be more likely to bid... (Score:1)
... on making them hurry up and finish the darned thing.
Just what I always wanted... (Score:1)
I don't know what to say about this...
How much is the bid for the Wii version (Score:1)
Do you think they'll sign that?
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Microsoft is even having to try to trick laptop refurbishers not to wipe WinVista and install Ubuntu Linux in their latest program, because so many people see no utility in having WinVista or even WinXP anymore.