Nice Game! No Credit For You, Though 58
In an interview with GameDaily earlier this week, IGDA's Jason Della Rocca expressed his extreme frustration over Rockstar's handling of the credits on Manhunt 2. You may recall that the core group that initially made the game at Rockstar Vienna were completely left off of the final credits . One of the producers has taken the step of speaking out about the poor treatment he received from the company. Producer Jurie Horneman initially expressed his displeasure on his blog, but followed that up with comments made to the site Next Generation. "I get the impression that Rockstar New York tried to close the Vienna branch as quickly and quietly as possible. The offices were closed down during E3 2006, making it likely that the news would be buried ... As I recall there was never an official press release stating we were closed - it even took some time before it was officially acknowledged we'd been closed down."
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There's been a real shift away from giving credit where credit is due because things are bought and paid for. TV for a while now has been fast-forwarding and shrinking-towards-illegible credits since they just can't be bothered with it and are using the space instead to promote something else. Movies haven't had credits in the beginning of the movie for maybe 40 years and instead lump them at the end where nobody sticks around for it in the theaters.
It's really unfortunate that our ownership and consumer society commoditizes EVERYTHING to the point where an individual's pride and accomplishment is just trivia instead of a display of credit.
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I guess you're missing the obvious fault in this logic.
If the composer is not officially credited, he's not going to appear in either IMDB or Google.
It's not about displaying names. It's about assigning credit.
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I think it's entirely about recognition. And developers get short shrift a lot of the time. I heard a story about a game release party; The publishers gave an award to pretty much everyone who was involved apart from the development team.
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Not for you. (Score:2)
The credits are not for you, they are for the people who worked on the project. A lot of those people made huge sacrifices so you could kill that final monster. You don't have to sit through them all.
Yeah, it's stupid as hell, but I felt a shiver when I first saw my name at the end of a game I worked on.
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Opening credits do NOT beling in video games, but think they should be available (perhaps soundless) from the main menu for those interested, and in some enhanced form when you win.
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With TV, the same thing, though I think it's unfortunate that they are near illegible, though maybe they are optimized for HDTV, most HDTVs are clear enough to be able to read the credits. If you wa
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"Bought and paid for" was the modus operandi back in the fifties. And you know what? Unless
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To be fair though, movies have a LOT more credits than they did 40 years ago. If every film opened with 5+ minutes of scrolling credits people wouldn't pay them any more attention and would likely just plan to arrive 5 minutes late so as to miss them.
As opposed to 20 minutes, as they do now? I can understand not wanting to see the ads or the trailers (yes, there is a difference) but rolling in that long after the scheduled start time has grown increasingly common over the past few years. It has grown increasingly annoying, as well.
Re:This is preculiar... (Score:4, Insightful)
Give me star wars style of "BAM ACTION!" any day over that credit crap. I disagree, I think it's just another blunder by the worse cut throat industry on the planet.
Now taking people's names out of the credits is a no no. To me that feels borderline illegal. In a movie everyone gets a damn credit, even the coffee maker guy and the cleaner. I don't see why the games industry can't follow, especially when it costs them nothing to do it whereas in a movie more credits == more movie time.
Shame on the games industry but then this is what they're like. They don't give a shit. They'd soon as fire you and replace you with someone less experienced just to save a buck. That's the industry right now. Unprofessional, greedy and heartless.
Read any first hand experience of an experienced game developer and you'll see the horror stories pour out. I still remember one an ex-developer told me first hand. Their manager/producer (?) would throw an employees case out the window and scream "GTFO! You're done". Apparently a big muscled ex-military guy.
Welcome to the games industry!
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The credits are widely regarded as a masterpiece in themselves. They last for about 10 minutes into the movie and actively contribute to the pacing and epic quality of the movie.
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It's ten minutes of three guys waiting for a train.. Yeah.. a real masterpiece with the credits there...
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If you go to a play, you don't get someone shouting all the mains' names during the opening act. You're lucky if everyone gets an individual bow during the curtain call. But you will get a program with bios of the importa
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Packaging designed by...
Flour supplied by...
Kneading machines built by...
It's a product. Not high art. And even if you want to argue the "art" route, just list the guy who "owns" the project.
Why the hell should I care who the programmers were?
What the hell makes film and video so special as a profession that every damn person down to the carpenters and personal assistants get a "credit"? I've never understood that one.
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How many people do you give credit to, though?
A modern large-scale entertainment project could easily have thousands of people who worked on it. Should the credits take longer than rest of the movie (or game)?
Also, how do you define who "worked" on it and who didn't? If Random-Intern-Guy gets in because he wrote two lines of code, what about Secretary-Goddess who acted behind the scenes to c
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written by
J. Random Bozo and Hank Slashdot
If once person writes a script and then someone else does significant revisions, the credit will read -
written by
Fred Linux
and
Herman Namespace
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written by
J. Random Bozo and Hank Slashdot
Wouldn't that be "J. Random Bozo & Hank Slashdot"? I'm sure the difference between "&" and "and" is significant.
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Atari all over again? (Score:4, Informative)
Sounds a bit similar to Atari in the late 70's early 80's. They didn't credit their developers, so several of them left and formed Activision, which credited their devs quite a bit (commercials, print ads, etc).
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Obviously the situation is rather different nowadays(!)
(I can't remember if the Atari situation was also about money. However, you're certainly right that credits- and respect- was an issue. They didn't let their programmers/designers get credits, and the head famously stated that they were no m
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What I dont understand is why (Score:2)
Why not credit the developers? Why go to such lengths to conceal the closing of an office? What did they stand to gain or loose?
Seems like a pretty odd way to behave and whatever they did gain is probably not worth the minor shit storm this has kicked up.
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I dont think it means what you think it does...
One issue is where to stop... (Score:3, Interesting)
Eventually, to be "fair", you'd have to list the whole company. If you draw the line somewhere else other than all or none, then you'll be leaving someone off arbitrarily.
This was one of the arguments put forward at Apple to justify removing individual credits from Mac OS X.
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Anyone who cares knows the names of the people involved. Everyone else remembers what can happen when a group works together.
That said, who the fuck would want credit for that game anyway? This just makes it easier to leave that eye sore off your re
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I'm normally not a big fan of unions, because they invariably progress beyond the ideals of worker protection to the farce of earning their officers a fat paycheck. The movie/TV unions are probably the least objectionable in this regard, though, in part because most of them are led by people whose careers already earn them plenty and who understand that there'
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"Nobody" watches the credits of a video game. Really I don't see any reason for them to be there at all. It only causes problems like this, and doesn't actually accomplish anything other than ego stroking.
Never Ascribe... (Score:3, Interesting)
I have been left off several of the credits for games I worked on* [mobygames.com].
It sucks at the time. After all credit is just that... being given credit for the work you did. Not being given the credit you earned is kind of a blow.
The thing you really quickly realize is that there's almost never actual malice behind it. A marketing drone or some exec's PA is given the task of gathering the names of everyone involved. When they don't know the dev process well enough to cover a chunk of one department, get the names of the people who're out that day, get the names of people who did the original build but are now on a different project, etc... those people get missed. There's no malice, just a complete lack of awareness from someone who has no notion of what the credit means to the people who sweated over the game.
So, you can get bitter about it and spend energy blaming and hating people... Or you can accept laziness and lack of consideration are unfortunate but they happen.
*Ironically, the MobyGames list misses me from all of the Planetside games - the one place where my ideas actually got directly included in gameplay whereas I'm credited for plenty of games where I only did behind the scenes work.
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As a general rule, pretty much everyone in the company received some sort of credit in our games. People were generally pretty aware of the sensitivity of the issue, and did a reasonable job at giving credit in a fair and thorough manner. I do understand how upsetting it would
If only Rockstar admitted to... (Score:1)
Credit (Score:1)
I would be royally pissed off if I worked one something for many months or years and I dont even get to have my name on the product.
Oh cry me a river (Score:3, Interesting)
Why do video game developers for some reason get put on this pedestal compared to other developers - it is all coding. In the end, they did their job, they got paid for it, end of story. This isn't another EA scandal here, this is just a bunch of whiny babies.
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Next up they will get a union and demand pay for every one sold.
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