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Education Entertainment Games

Violent Games As Great Teachers 69

Gamepolitics and the site Physorg have an in-depth look at a study (pdf) done on the educational nature of violent games. While the implications of the study reinforce the old 'games lead to violent kids' saw, the authors of the research stress that they're more interested in talking up the benefits of games in education. "When considered in the light of what is known to be the "best practices" of education, violent video games appear to be exemplary teachers of aggression ... It should therefore be no surprise that video games are excellent teachers, both of educational content and of violent content... The fact that learning occurs regardless of whether the effects are intentional or unintentional is irrelevant, and should make us more thoughtful about designing games and choosing games for children and adolescents to play."
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Violent Games As Great Teachers

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  • by jesdynf ( 42915 ) on Monday November 19, 2007 @03:27PM (#21412055) Homepage
    ... of the Dead [wikipedia.org].

    Further comment seems superfluous.

    • So where do I get a BFK9000? Or is that just a Model M [wikipedia.org]?
    • I actually have that game for Dreamcast along with the Dreamcast keyboard. It's surprisingly fun and just as good in any party situation as Guitar Hero or Wii Sports.

      At for games as teachers... of course they're good teachers, they're interactive. Unlike the classroom where you're expected to sit an absorb information to either be regurgitated verbatim on an exam or never actually applied games give you little nuggets of info that you need to apply immediacy.

      Edutainment isn't difficult but the way it'
  • Shoot zombies and learn to type words like "Macabre" and "Fleshrotten" to raise your Word Per Minute! For some reason i also just thought about those Number Muncher and Letter Muncher games. Eating letters and words may not be quite as violent, but it was still fun stuff :)
  • aggression? (Score:4, Insightful)

    by Joe the Lesser ( 533425 ) on Monday November 19, 2007 @03:30PM (#21412087) Homepage Journal
    I've killed many a simulated human being in my video game days. That teaches me about warfare and violence. However, I don't think linking teaching how to do violence to 'aggression' makes any sense. Why would playing fun war games make me angry?

    What makes me want to hurl the tv out the window is throwing an interception in Madden '08. I've never had that feeling when playing Day of Defeat though, even when I get bazooka'd, which is pretty embarrassing. Perhaps when the server drops my connection though.

    So video games may increase interest and understanding of violence and war, but if someone's having a good time, I don't think it is promoting 'aggression'. The anger is probably already there with or without video games. Unless it's Madden and the damn wide receivers won't fight for the ball.
    • Re: (Score:3, Informative)

      Psychologists beat this dead horse because it grabs headlines. Professors at research institutions, unless they are very lucky, are under constant pressure to publish, and sexy research gets more grants and publication deals than boring research. Seriously, if you were one of these publishers, what would you rather publish: a paper which tells Middle America that their children are little shits because of an across the board decrease in hope, parental involvement, social mobility, and community strength alo

    • by Anonymous Coward
      "So video games may increase interest and understanding of violence and war, but if someone's having a good time, I don't think it is promoting 'aggression'. The anger is probably already there with or without video games."

      The flip side Mr insightful about your position is that if games have no influence in a negative sense? Then they can't have a positive effect either. All those slashstories about storytelling and are games this or that are out the window because all games can be are neutral artifacts.
  • Stupid shrinks. (Score:5, Insightful)

    by SatanicPuppy ( 611928 ) * <Satanicpuppy@nosPAm.gmail.com> on Monday November 19, 2007 @03:34PM (#21412127) Journal
    If violent games lead to violent kids, then why has there been no upswing of violence in that demographic since the advent of violent games? Violence has actually declined and while that has nothing (provable) to do with video games, it sure as hell puts paid to any notion that violent games create more violent kids. Kids were more violent 20 years ago.

    This is the huge problem with sociology. Put 1200 kids through a test where they're reporting their own answers, and then make blanket assertions about the world. If the world doesn't agree, must be a fluke, right? Their numbers, if real, would have to be reflected in actual numbers...The percentages are statistically very significant.

    Goes without saying that they got the results that supported their initial hypothesis.
    • Re: (Score:2, Insightful)

      by LWATCDR ( 28044 )
      Funny but does it seems that people want it both ways.
      I have seen time and time again about how this book or this movie has changed someones life. I have seen people say that religious movies, books, and or teachings in general barin wash people.
      So why is it that people are willing to say that violent media doesn't have an influence on people?
      I have a friend that will not allow his kid to see "The Lion, the Witch, and the Wardrobe" and edited out the religous content of veggie tails videos but at the same
      • Re: (Score:3, Informative)

        I think there must be some effect; goes without saying that if you spend hours/weeks/years of your life doing something, it must have an effect, right? On the other hand, if your mind is so weak to be converted by Veggie Tales, you've got problems (as an aside, I think raising a kid with no religious experience is a good way to get a born again kid in later life...they won't have any background to reject it).

        I go to church with my wife and kid, because it's important to her, and hell, I was raised religious
      • by Retric ( 704075 )
        That was a well done straw man argument.

        Do can media have an effect on people or not?

        Is not the question. The question is "Do video games that are not designed to increase violent behavior increase violent behavior?" The single most obvious reason they would reduce violence is they take up significant quantities of time leaving time to be violent.

        PS: I suspect video games reduce real world violence and I have yet to see any evidence to the contrary.
        • I don't think it's a strawman so much...May be a little off topic, but as far as I'm concerned violent games/violent movies/violent books/etc are all of a piece, so it's acceptable to call into question the whole concept of non-interaction.

          My gut feeling, is that violent games reduce violence in society by providing a safety valve. I doubt that is as significant, however, as the fact that most people aren't all that prone to violence in the first place. We're less and less the sort of society where going ou
          • by LWATCDR ( 28044 )
            What I find funny is that I am not trying to make the argument one way or the other.
            My post was more about how people that in their heart feel that they are critical thinkers are willing to toss it away in a second when it suits them.
            They know that in this came violent video games are harmless and will toss away any study that goes counter to that belief.
            I don't think that violent video games can make a none violent person in to a mass murder. I am just willing to look at research that says that it may have
            • by Retric ( 704075 )
              The part of your statement that I take issue with, is "people who say video games don't increase violence must think they do nothing."

              There are a lot of options: Video games might make people non violent, smarter, thin, happy, or whatever. Or some video games like Doom could increase violence where realistic games like counter strike might decrease it. Or some video games like Doom could decrease violence but realistic games like counter strike might increase it. etc.

              My point is people who want to demons
              • by LWATCDR ( 28044 )
                "Aka a true double blind study for some reasonable length of time."
                That is IMPOSSIBLE!
                To do a double blind study the subjects must not know there is any difference! Just what placebo could you provide for video games?
                Double blind studies are great when you can do them. For most behavioral studies that is impossible.
                • by Retric ( 704075 )
                  "In a double-blind experiment, neither the individuals nor the researchers know who belongs to the control group and the experimental group."

                  Expensive example: Setup 100 after school programs with video games and other activities. Randomly assign some centers with violent game X and others with popular non violent games. See what happens. The researchers at each center would not need to know which the experimental group was. You could even do the classic method of doing some false research to aka does d
                  • by LWATCDR ( 28044 )
                    "Expensive example: Setup 100 after school programs with video games and other activities. Randomly assign some centers with violent game X and others with popular non violent games. See what happens. The researchers at each center would not need to know which the experimental group was. You could even do the classic method of doing some false research to aka does diet soda influence violence."
                    How would you prevent them from playing violent video games outside of the after school programs?
                    You just can not d
                    • by Retric ( 704075 )
                      How would you prevent them from playing violent video games outside of the after school programs?

                      IMO: There is no need to do this.

                      The larger and more random the sample the less outside factors are important. It's true that 6 +/- hours a week for a few years might not be significant but that's still useful information. The simple truth is science works in the real world. So if you can't test a theory then it's meaningless.

                      EX: In theory you could setup a million fake families on some islands in the south p
                    • by LWATCDR ( 28044 )
                      Okay should I have just said that their is not practical way to do a double blind test of this. I just get tired of people with people that read one issue of skeptics magazine start talking about doing a double blind test of this or that when it is impossible.
                      The best practical way to do this test would be a single blind test. Even then you couldn't prove causality. It is possible that people violent people might like violent video games. So they would tend to play them more than people lacking those viole
                    • by Retric ( 704075 )
                      Ok, I think I understand your issue is practicality. And I think causality is important. IMO you could do a great study for around 20-30 million that would just about kill off most debate on this issue. But, how would you fund such a beast? (Ok, you might be able to interest the DoD as they are interested in violence, but it would be a touchy subject.)

                      Anyway, if you read a study conducted using the basic methods I originally suggested would you feel it said something meaningful about this subject? If no
                    • by LWATCDR ( 28044 )
                      Actually I really don't think the first study would solve the issue. The lack of controls with the after school program would the number one issue.
                      You might prove that violent video games do not cause people without violent tendencies to become violent. I think that is almost a given.
                      Your study would tend to give skewed results on a number of ways. One extreme acts of violence are very rare to start with. How would count the acts of violence? What would be an act of violence? Would you rank the severity of
                    • by Retric ( 704075 )
                      You are falling into the classic trap of trying to make the data fit your assumptions not your assumptions fit the data. Let's say drug X causes 1% of people do die in 10 years and doubles the life expectancy of every one else would you take it? You will probably live much longer in great heath but you might just die so is it worth it? And what's the point of this?

                      Well most people focus on uncommon events. In the US there are around 4 violent crimes (Assault, rape, murder etc) per 1000 people per year.
        • by LWATCDR ( 28044 )
          "PS: I suspect video games reduce real world violence and I have yet to see any evidence to the contrary."
          Do you have any evidence too prove it?
          Let's face it if someone said that "I suspect video games increase real world violence and I have yet to see any evidence to the contrary." I bet you would call them an idiot.
          I see a HUGE case of people believing what they want to believe on this issue.
          Everything from, "I play violent video games all the time" which is right up there with. "I smoke three packs a day
          • Re:Stupid shrinks. (Score:4, Informative)

            by SatanicPuppy ( 611928 ) * <Satanicpuppy@nosPAm.gmail.com> on Monday November 19, 2007 @04:37PM (#21412975) Journal
            Either way it's all about Correlation != Causation.

            My argument against games making people more violent would be more historical. Lot's of things have, historically, been said to make people more violent, and this tends not to bear out in the real world. Marijuana was once thought to induce psychosis and violent behavior, and while we may or may not agree on whether or not marijuana ought to be legal, most people do acknowledge that it doesn't exactly make you violent. The same arguments were applied to movies, rock music, sports events, and comic books...Anything that might make the kids into ravening monsters. It just tends not to happen.

            On top of that, there has been no increase in violence since the advent of truly violent gaming. It's pretty widespread now, so you'd think that any actual upswing in violence would stand out against the preceding decades, but there isn't anything like that in the data [usdoj.gov].
            • Re: (Score:3, Interesting)

              by LWATCDR ( 28044 )
              Again you fail to notice that I am not drawing any conclusions as to video games causing violence or not causing violence.
              I am commenting on how people that are so sure that they are rational and open minded are willing to toss away there open mindedness when it threatens something they believe is true.
              In this case that belief is that violent video games are harmless.
              The same people that are dismissing video games I am sure can list some book or movie that they feel "changed" or "influenced" there life.
              As I
              • It's more like while folks in places like here and gamepolitics acknowledge games affect people, they don't think games makes people more violent. Afterall while many would say they've been "changed" or "influenced" by a book/movie/game how many would say they've been influenced to be more violent?
          • by Retric ( 704075 )
            "Recently, the offending rates for 14-17 year-olds reached the lowest levels ever recorded."

            This is not a scientific study but see: http://www.gamerevolution.com/features/violence_and_videogames [gamerevolution.com]

            If you look at the way gamers spend their free time they are often spending 30+% of their free time playing games. So among that group of people they would have to be 30% more violent in the rest of their life to make up for that gap. Which does not seem to be happening.
      • There's quite a leap from "having some kind of effect" to "playing violent games WILL cause you to become a violent person."

        At any rate, does Die Hard have an effect on your life (other than being entertaining)? I highly doubt it. OTOH movies like Fight Club or Terminator 2 can make you think about things a bit deeper besides being entertainment. I'm sure there are better examples, they just aren't coming to mind at the moment.

        Its the same for all media; people said the same thing about "romance" novels
    • by hey! ( 33014 )

      it sure as hell puts paid to any notion that violent games create more violent kids

      Hardly. You can argue, for example, that abortion and contraception has resulted in fewer unwanted children over the same period. Or, if you prefer, that the end of the lifetiime welfare entitlement "did the trick".

      You can argue into or out of any conclusion you want using crude, aggregated figures, just by introducing or discounting factors to suit your tastes. You have to put a little more effort into disproving a theor

      • Not at all. If I argued that some societal factor increased the numbers of children on welfare, and no such increase actually exists in the world, then surely my conclusion must be false, correct?

        If I argued that games decreased violent crime based on the fact that violent crime has decreased over the last ten years or so, I'd be falling into the trap you're accusing me of falling into...That decrease could have been caused by anything, and there is absolutely nothing to relate it to gaming.

        However, for the
        • by hey! ( 33014 )

          Not at all. If I argued that some societal factor increased the numbers of children on welfare, and no such increase actually exists in the world, then surely my conclusion must be false, correct?

          It depends on what you mean by "increased the numbers". If you mean "resulted in a number that is higher than at the start of the period studied" it is as you say.

          If you mean "resulted in a number that is higher than it would have been in absence of the factor" then it does no good to compare the current number to

    • by 4D6963 ( 933028 )

      If violent games lead to violent kids, then why has there been no upswing of violence in that demographic since the advent of violent games? Violence has actually declined

      Well while the evolution of violence doesn't prove that violent video games made people more violent, it doesn't disprove it either, unlike what you seem to suggest, as violent video games could have very well participated to increasing violence, while for unrelated reasons crime would have dropped. In other words, this doesn't prove any

    • Re:Stupid shrinks. (Score:4, Insightful)

      by soren100 ( 63191 ) on Monday November 19, 2007 @07:40PM (#21414899)

      If violent games lead to violent kids, then why has there been no upswing of violence in that demographic since the advent of violent games? Violence has actually declined and while that has nothing (provable) to do with video games, it sure as hell puts paid to any notion that violent games create more violent kids. Kids were more violent 20 years ago.
      There are different kinds of violence -- some are very obvious such as the murder and beatings you mention, but there are other kinds of violence as well, that are more insidious.

      For example, which do you think is worse -- having someone beat you up, or cheat you out of $100,000 or even $10,000? The bruises would heal in weeks, but the financial damage could take much longer to heal. What if you got cancer and the insurance administrator got paid a bonus to disqualify you from treatment? What about the executives at Enron that cheated their employees out of their life savings? What about cheating with other people's spouses? There are many ways that people mistreat each other every day in many ways that make people suffer far morse than physical beatings ever could, and even make people wish that they were killed instead.

      So a game where people actively work against the best interests of other people and delight in their misfortune does not have to literally produce murderers to have negative effects in society. Just training generations of children to laugh at the pain, suffering and misfortunes of others can slowly leach away at the humanity in our society, teaching people to be more cruel and to cheat others more.

      The violent effects of video games don't even have to be confined to this country. For example, when Bush invaded Iraq in 2003, most people I know were in favor of the invasion -- it was treated like another video game. The massive human cost of the effects of the war didn't even enter into the minds of most Americans I talked to, even though it's inevitable.

      Most networks treated the start of the Iraq War as just another "Superbowl" type event, and very few Americans had the heart to even imagine the vast devastation the war would wreak on both Iraq and the US. Americans should have been horrified at the idea of attacking a defenseless country, but they cheered instead.

      I am not saying that violent video games caused the Iraq war, or that they should be banned. I have enjoyed many fragging sessions with co-workers and would still enjoy it. But I also think every action has an effect, and those effects should be thought about. In a day when massive fraud of all kinds is causing the sub-prime mortgage market to fail, taking along banks and threatening our economy, and when our the best and bravest of our country are killing and being killed abroad, and coming home to commit suicide here at far too high rates, one of our biggest problems seems to be a lack of concern for how our actions affect other people. America is still a great country filled with great people, but our position in the world is changing, and we have a lot to think about.

      • by Natty P ( 636815 )
        Violent video games are a *symptom* of this - not the *cause*. 'Financial damages' have been perpetrated for as long as there have been finances - it didn't require a video game - just greed. Wars and dehumanizing and demonizing opponents has been the norm long before video games. The Germans didn't need video games to coin the word 'Schadenfreude'. I also agree that 'every action has an effect, and those effects should be thought about.' - but I think violence in video games is a very minor 'cause' of
    • by tieTYT ( 989034 )
      Meyers: I did a little research and I discovered a startling thing...
      There was violence in the past, long before cartoons were invented.
      Kent: I see. Fascinating.
      Meyers: Yeah, and know something, Karl? The Crusades, for instance.
      Tremendous violence, many people killed, the darned thing went
      on for thirty years.
      Kent: And this was before cartoons were invented?
      Meyers: That's right, Kent.
  • by eln ( 21727 ) on Monday November 19, 2007 @03:34PM (#21412129)
    My son is in 3rd grade and plays violent video games almost constantly. He's struggling in math and reading, but he's killing at an 8th grade level!
    • He's struggling in math and reading, but he's killing at an 8th grade level!
      So, I presume he's in public school?
    • That is excellent - I can't wait for the bumper stickers - My kid pwned your kid in halo3.
      • Re: (Score:3, Informative)

        I would totally buy that bumper sticker, and I don't even have kids.
      • That is excellent - I can't wait for the bumper stickers - My kid pwned your kid in halo3.

        I'm giving my 4 year old daughter a classical education. - "W3ndy gibbed stoolpigeon with the rocket launcher!"

        Peter

  • by Bryansix ( 761547 ) on Monday November 19, 2007 @03:40PM (#21412221) Homepage
    Yes, I might learn how to clear a room in an fps, or how to manage my various spells in a fantasy RPG or how to drive fast in a driving sim but that doesn't mean that I will then somehow be a more violent person. Also, the same games that teach violent skills may also teach problem solving skills. The Tomb Raider and Half Life series of games both teach problem solving/puzzles.
    • by moderatorrater ( 1095745 ) on Monday November 19, 2007 @04:21PM (#21412727)
      Reflexes from the driving sim plus some knowledge of physics and traffic laws/layout, not to mention spatial memory. Memory, spatial awareness and reflexes in an fps. Managing various spells is cost/benefits analysis and also optimal configuration of complex mechanisms in a fantasy rpg. Let's not forget either that these children are subconsciously learning that any problem which is given to them can be solved with the given resources, or if not, that the resource exists to solve the problem. They also receive a sense of achievement/ability and a feeling that they can affect the world as a whole.
    • Re: (Score:1, Funny)

      by Anonymous Coward

      Also, the same games that teach violent skills may also teach problem solving skills.

      Oh absolutely! Once I applied the lessons I learned in Half-Life to real life things have been so much easier.

      Sure, carrying a crowbar, .357 Magnum, and a shotgun everywhere does draw a few odd looks but if I bang the crowbar against the wall or floor a few times most folks stop staring right away. If they don't I just wildly brandish the .357 a bit and most of them start scurrying off.

      Now and then Dr. Breen sends some of

    • by alan_dershowitz ( 586542 ) on Monday November 19, 2007 @05:00PM (#21413211)
      There have been media studies that have shown that watching violence on television increases aggressiveness [michigandaily.com] in the short and long term. This is not directly a study about video games, but it is counterintuitive to think that video games where you actually participate in onscreen violence would have a lesser effect than television.

      At the very least it is a fact that kids will imitate violent behavior they see. This is the reason that you don't see cartoons anymore with Daffy Duck being shot in the face, Porky getting his head snapped in a suitcase, or Sylvester getting hit in the head with a frying pan by Tweetie Bird: Because kids did these things to their siblings after seeing it on television. Obviously a kid isn't going to have a laser gun or a katana or something like in a video game, but instead he's just going to whip a cup or rock at his brother and yell ZAP.

      the game doesn't even have to be culturally unacceptable violence. Studies have shown that even things like watching a football game on television has the same effect. I'm not saying it's turning them into little killbots, but there is evidence that onscreen violence does increase aggressiveness.
      • Because kids did these things to their siblings after seeing it on television.
        Ya, if the kid is three. I play with my younger brother (He's 9) and he doesn't imitate what is on the screen. You can't just lump "kids" in one big catagory.
  • Hangman (Score:3, Insightful)

    by bi_boy ( 630968 ) on Monday November 19, 2007 @04:03PM (#21412537)
    According to this rational hangman is a pretty fucked up game.
  • Pfft.. (Score:3, Funny)

    by Selfbain ( 624722 ) on Monday November 19, 2007 @04:10PM (#21412611)
    I've been playing violent video games since I was a little kid and I'm probably one of the most non violent people you will ever meet AND I WILL VIOLENTLY DISEMBOWEL ANYONE WHO CLAIMS OTHERWISE!!
  • If I ever get trapped in an underground bunker, I'll know to cut the crap and head straight into the vents. Only after I've grabbed my crowbar of course!
     
    And don't even get me started on my ladder climbing education...
  • by Trojan35 ( 910785 ) on Monday November 19, 2007 @07:18PM (#21414727)
    I play violent video games all the time.

    I played Oregon Trail.
    I learned that Dysentery is a bad thing and can kill me and wreck my trip.

    I played Doom.
    I learned that you can modify things you buy to make them more fun, like Barney. I learned how to use my computer to modify the aliens into Barneys, and now I use computers every day in my job.

    I played Warcraft.
    I learned that the key to winning games is not how hard you fight, but how great of control you have over your resources. This is true in games, war, politics, and business.

    I played Grand Theft Auto.
    I learned that if I steal cars, cops will come. If I shoot at them, they will get mad and I will eventually die to a tank.

    I played Socom.
    I learned that if I was in the Army, I'd die. I learned that a lot.

    I think games reinforce the reality of this world, and individuals that do not let it impact their academic/professional lives benefit greatly from them.
  • It's true. I've been playing violent games all my life and last week someone stole my parking space, so I went bezerk and got to my trunk and took out my shotgun, 50 round of shotgun shells, my M16 with 20 clips, my rocket launcher and 50 rockets, my chainsaw, 50 handgrenades and my kevlar vest. Well, to cut things short, my doctor said the hernia in my back will probably heal within a few months...

Some people manage by the book, even though they don't know who wrote the book or even what book.

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