Ask the Designers of D&D Fourth Edition 482
This past August, big news dropped in the tabletop gaming community: 2008 would see the release of a fourth edition of Dungeons and Dragons. Since then the official D&D Insider site, and communities like the excellent ENWorld, have been doing their best to keep us up to date on the ins and outs of the newest way to dungeon-delve. With the release just five months away, we've been given a chance to put some questions to the team developing the game. One question per post, if you would, and we'll make sure to pass the best questions on to the designers. Don't forget to ask about the online version of the D&D tools as well! We'll get their answers back to you as soon as we get them, so fire away.
New spells? (Score:5, Funny)
better spell system (Score:3, Interesting)
I mean, the current magic system in most table-top RPGs is basically a set of pre-set actions: "lightning ball, 30' radius", "light candle without taking match from pocket". Might as well have a DM's story telling system that has options like "tell your players they've entered a "big room'" "tell your player to stop bitchslapping the orc".
What we really need is a system more like "you have 30 mana points"
Re:better spell system (Score:5, Informative)
A magic system for Fudge which works much the way you describe [panix.com]
the system in Ars Magica [wikipedia.org] is quite similar
Here are some discussions about magic systems:
a discussion of different systems [darkshire.net]
another discussion, led off by Ron Edwards of the Sorcerer RPG [sorcerer-rpg.com]
Speaking of Sorcerer [sorcerer-rpg.com], its magic is something else entirely. It's a largely outcome-based game rather than specifically action-based, and the magic system in it is quite a neat play on that.
GURPS, Rifts, and D&D pretty much follow the mystical grimoire approach. Ars Magica, White Wolf's Storyteller Series (Vampire, Mage, Werewolf, Wraith, Changeling, Hunters, etc), and some others take the combined skills approach. Still others have wholly different approaches. Here's a pretty good explanation of the theory of magic in Earthdawn [wakemen.com] which explains different ways magic can be used in that game, complete with disadvantages of some of them.
The Forge [indie-rpgs.com] is very interesting reading material for anyone who's considered writing their own RPG. There's some advanced RPG jargon there so I'd suggest starting with the site glossary. It's not a site for arguing the merits or faults of different systems you've played although those might be used as support in discussing the design of new games.
Personally, I've played games with set spells, spell research to make new spells (as some versions of D&D let you do with the right GM). I've played ones that require a combination of skills (from two to five (five!) skills for every casting. Some require each spell being taken as a character advantage in an advantage/disadvantage slot balanced game. I've played on in which the game world has special words that are foreign to the players/characters that must be learned throughout the campaign which represent factors of a spell (speaking "large" + "fire" + "ball" + "at" + character's secret magic name results in that) and learning the words as an outsider is how to become a better mage. It becomes the whole point of some adventures.
I've even play tested one unpublished game in which the only magic was a link between two symbols dawn during a ritual trance. However, the link was so strong that whatever you did to one would happen to the other. You could talk into one, and someone in possession of the other could carry on a conversation with you. You could throw one safely in your fireplace while the other is inside an enemy's barrel of oil. You could lay one on the ground and step on it, and be transported to the other. However, if anyone unfriendly took over your other symbol, they could use it in reverse until one of the two was destroyed. If I ever give this game a name and publish a book, I hope you'll rush out to buy it.
So yes, there can be quite different magic systems in games. Many of them could be used in D&D, or you could try the other games.
Re:better spell system (Score:4, Interesting)
http://slashdot.org/~An+ominous+Cow+art/journal/192430 [slashdot.org]
Re: (Score:3, Funny)
Cantrip (level 0)
Escape Parents' Basement
Alteration/Enchantment
Range: Touch
Duration: Permanent
Material Component: Your own place to live
This ritual, when cast simultaneously by one or more wizards with a combined credit score of at least 700 and their own place to live, causes the subject to come live with them. The subject will now permanently live in the new residence until one of the three criteria is met: Divine Inte
One question (Score:2, Funny)
Online PDFs (Score:5, Insightful)
Where are the Cheetos? (Score:5, Funny)
Sorry - this just hits too close to home (self-proclaimed geek).
Re:Where are the Cheetos? (Score:4, Informative)
Best video rendition imo had to be the one they did with the Summoner crew.
Critical Failure (Score:5, Insightful)
Re:Critical Failure (Score:5, Insightful)
Re: (Score:3, Funny)
The second rule is don't talk about fight club for some reason... I think it just slows down play when we all deny being Tyler Durdin.
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Write this in the history books. (Score:3, Funny)
Compatability (Score:2, Interesting)
Re: (Score:3, Interesting)
Compatability and Customer Base (Score:3, Interesting)
I'm haven't been a regular D&D player for a few decades but I am involved in a RPG community [gelatinousdudes.com] which is largely centered around 3.5 and DDM. The response there has been almost unilaterally one of revulsion.
After much discussion, most reasonable theory that we have come up with is that the current target market is new players - the ever-popular WoW crowd - for whom the purchase of new books is an addition, rather than a replacement with t
Why 4th Edition? (Score:5, Insightful)
Don't you think more work could have, and should have, been done to improve 3.5E? It seems like you're throwing the baby out with the bathwater.
Re: (Score:2, Insightful)
So you mean they are going to fuck the game up even more? How about this, you scrap 3.0/5 and go back to 1st edtion? Then you work from there.
My friends and I had been playing AD&D for over 20 years. We started with chainmail. Went through basic, not the red and blue books, 1st editon and into 2nd. Frist edition was a mess. Inconsistan rules, typos, and shitty book construction but we had a fucking ball with it. 2nd edition was better, less rule problems and some needed rule changes.
3rd editi
Re:Why 4th Edition? (Score:5, Insightful)
Re:Why 4th Edition? (Score:4, Insightful)
Sort of off topic here, but are wizards carrying swords really counter to "pre-approved fantasy archetypes"? I mean, I'd think Gandalf would be a pretty archetypal wizard and he carried a sword.
Re: (Score:3, Informative)
The Grognard problem (Score:2)
1) New edition does not mean you are any more obligated to buy it and play it than you are obligated to trade in WinXP for WinVista, (or your System 5 Unix for Linux).
2) Most rule changes are generally applied to elements of the game that nearly no one pays attention to anyway. Demi-human level limits were dropped because no one used them.
3) Nitpicking ab
Question: Iron Heroes (Score:3, Interesting)
Actually, I have a formal question for the developers: Have you ever read Monte Cook's Iron Heroes supplement and are there any similarities?
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This has been done: It's called "Hackmaster" (Score:3, Interesting)
Luckily, WotC were nice enough to license 1E rules to Kenzerco, who amped up that 1E spirit in their outstanding
Miniatures (Score:5, Interesting)
A question of rules. (Score:2, Interesting)
in the face be a mace in the face? (that is will a 20 be a critical hit)
Re: (Score:3, Informative)
A critical hit automatically does maximum dice-plus-bonuses damage, plus additional dice apparently based on weapon type and enchantments. No crit ranges, no thresholds, no checks.
Rules new in the 4th edition - many bugfixes (Score:4, Funny)
2. A one man band is not an appropriate bard instrument.
3. There is no Dwarven god of heavy artillery.
4. My 7th Sea character Boudreaux is not the 'Southern' Montaigne.
5. Not allowed to blow all my skill points on 1pt professional skills.
6. Synchronized panicking is not a proper battle plan.
7. Nor is "Kill them all and let God sort them out"
8. Not allowed to use psychic powers to do the dishes.
9. How to serve Dragons is not a cookbook.
10. My monk's lips must be in sync.
11. Just because my character and I can speak German, doesn't mean the GM can.
13. Not allowed to berserk for the hell of it, especially during royal masquerades.
13. Must learn at least one offensive or defensive spell if I'm the sorcerer.
14. Must not murder canon NPCs in their sleep, no matter how cliche they are.
15. Ogres are not kosher.
16. Plan B is not automatically twice as much explosives as Plan A.
17. I will not beat Tomb of Horrors in less than 10 minutes from memory.
18. Collateral Damage Man is not an appropriate name for a super hero.
19. When surrendering I am to hand the sword over HILT first.
20. Drow are not good eating.
21. Polka is not appropriate marching music.
22. No longer allowed to recreate the Death Star Trench Run out of genre.
23. There is no such thing as a Gnomish Pygmy War Rhino.
24. Any character who has a sensitivity training center named after him will be taken away.
25. Even if the rules allow it, I am not allowed to summon 50,000 Blue Whales.
26. The green elf does not need food badly.
27. Valley speak has no place in a fantasy setting. Especially if you're the paladin.
28. I am not to shoot every corpse in the head to make sure they aren't a zombie in Twilight 2000.
29. The Goddess' of Marriage chosen weapon is not the whip.
30. I cannot have any gun that requires me to continue the damage code on back.
31. I am not to kill off all the vampires in the LARP, even if they are terminally stupid.
32. The backup trap handler is not whoever has the most HP at the time.
33. I cannot buy any animal in groups of 100 or over.
34. There is no such skill as 'improvised cooking'
35. I am not allowed to base any Droid off any character played by Joe Pesci.
36. I am not allowed to convince the entire party to play R2 units.
37. I am not allowed to convince the entire party to sit on the same side of the table.
38. They do not make black market illegal cyberweapons for rodents.
39. When investigating evil cultists not allowed to just torch the decrepit mansion from the outside.
40. Dwarves do not have the racial ability 'can lick their eyebrows'
41. Dwarves do not have the racial ability to hold their breath for 10 minutes.
42. Dwarves do not have the racial ability 'impromptu kickstand'
43. Having a big nose adds nothing to my seduction check.
44. No longer allowed to set nazi propaganda music to a snappy disco beat.
45. Not allowed to spend all 100 character points on 100 1pt skills.
46. My character names are not allowed to be double entendres.
47. Sliver rhymes with silver because the computer frelling says so.
48. They do not make Nair in wookie sizes.
49. The elf is restricted to decaf for the rest of the adventure.
50. Not allowed to blow up the Death Star before that snotty farm kid gets his shot.
51. Not allowed to use thermodynamic science to asphyxiate the orcs' cave instead of exploring it first.
52. No longer allowed to use the time machine for booty calls.
53. My bard does not know how to play Inna Godda Davida on marachas.
54. Not allowed to start a drow character weighing more than a quarter ton.
55. Cannot pimp out other party members.
56. Before facing the dragon, not allowed to glaze the elf.
57. No matter how well I roll, a squirrel cannot carry a horse and rider at full sprint.
58. In the middle of a black op I cannot ask a guard to validate parking.
59. Expended ammun
Re:Rules new in the 4th edition - many bugfixes (Score:4, Informative)
You missed one. (Score:3, Funny)
Thank you, now stop (Score:5, Interesting)
What exactly is happening to the wizard class? It sounds like it's becoming more like the Warlock and gaining spell casting like the CHA based casters or spell like abilities based on memorized spells? Are you able to expand on this or give us more information yet?
D&D and WOW (Score:5, Interesting)
Re: (Score:3, Funny)
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Same thing with movies being influenced by novels or comics and viceversa...
However, I don't really think that Wizards of the Coast is designing 4th edition D&D to "copy" WoW or any other online game.
Re:D&D and WOW (Score:4, Funny)
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World of Dungeons of Warcraft (Score:2)
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Re:World of Dungeons of Warcraft (Score:4, Informative)
As opposed to the foursome of Warrior, Rogue, Cleric and Wizard thats been standard since the seventies?
4e? Rogues are now the primary DPS class.
Wizards Presents: Races and Classes (a 4e preview), makes it explicit.
http://www.rpg.net/reviews/archive/13/13546.phtml [rpg.net]
To quote the author of that review:
"These are new specific "jobs" in an adventuring party that they designed for. They are defender, striker, controller, and leader. The defender is a typical MMORPG tank, with high defenses and abilities to cause foes to focus on him. The striker is a one-on-one damage dealer. The controller is oddly named - this covers damaging or affecting multiple targets (like with a Fireball). The leader heals, aids, and buffs."
If 4e was returning to roots, they'd have four classes and that's it. Instead, they're giving us four roles that are MMO-inspired and layering lots more than four classes atop those roles. That's not anything like D&D used to be.
The balance between easy and good (Score:5, Interesting)
What I would like to know more than anything (Score:5, Interesting)
MOD UP! (Score:2)
Re: (Score:3, Interesting)
Re: (Score:2)
I, for one, welcome the change. I think the new rules are a vast improvement. Note that I say this as a convert; last year I swore I would not purchase 4th because I thought it was a cr
Why do we need a whole new rules system? (Score:4, Interesting)
New content for old Settings? (Score:5, Interesting)
Re: (Score:3, Funny)
It's elemental because some 20 year old writer at WotC misunderstood "Temple of Elemental Evil"
Negative Press (Score:5, Interesting)
But I never got into D&D. I had friends that played it but I was never into it. I tried playing it a few times and had some fun experiences. But there's always been a sort of negative stigma associated with it among
Newbie alert (me) (Score:2)
Having never played D&D, What is the appeal of this game?
It sort of looks like it's mostly about mathematics, not trying to be flamebait here, I'm genuinely curious.
If I should start playing, where to start and with which version of the rules?
Re: (Score:2)
Mind you, I quit playing after 2nd edition. And my playing time was a good 15-20 years ago. (Man, am I getting that old?).
People who dwell on the rules, or have little bickering fights wanting to annoy someone who they didn't like (not all the
Re:Newbie alert (me) (Score:4, Insightful)
Re: (Score:2)
If you want to start playing you really have two options, hang out at the game shop and talk to people there to find out if anyone needs a player or talk to your friends. That's how I got into the campaign I'm in: My girlfriends, friends, husband is in a campaign and told me they needed a good mage. It's taken me a few sessions to get back into the swing of the game but if you get in with an experienced group you'll learn a lot q
Evasion (Score:2)
Re: (Score:2)
Class homogenization? (Score:5, Interesting)
Roles: choices or straightjackets? (Score:2)
How long will this edition last? (Score:5, Insightful)
I understand that WotC can't commit itself to any firm "we will not release another edition for X years" guarantee, but it would be nice to hear some sort of assurance that we won't see a repeat of the 3.0E->3.5E debacle. What's the plan? What lessons have you learned?
Re: (Score:2)
The only "lesson" to be learned is that, when given the chance to vote with their wallets, gamers will vote for WotC.
Open Gaming License (Score:5, Interesting)
Re: (Score:3, Informative)
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Complexity vs. other gaming systems (Score:5, Interesting)
To reference another gaming system, I can generate a character in GURPS (Steve Jackson Games) in under an hour, have a little better feel for advantages and disadvantages, arm and clothe the character, and do it all from one book. Now there are other books available, but not necessary. Also, their magic system seems a lot more reasonable than memorizing spells. I always thought of spells more like skills than chunks of memory.
I know it goes against the business model, but can you actually make a game that can be played with less than four books?
Re: (Score:2)
I believe 4th Ed addresses this. The quote I heard went something like this: "After a wizard uses all his spells for the day, he is still at 80% combat effectiveness." I think this means you can designate certain spells as "per round" usage using the new "magical implements" rules.
Re:Complexity vs. other gaming systems (Score:4, Insightful)
Sadly, and I know that someone will probably bitch at me, the WotC business model is based on people consuming what they normally don't need at an alarming rate. They gained wide popularity in the business of CCGs. Anyone who's ever spent any serious time playing CCGs knows that it's a scam; a monetary blackhole where rules are made up to make perfectly good cards obsolete and create an atmosphere where players (normally teens) beleive that their cards are going to be worth big money and are, in fact, an investment instead of a gaming supply. Come on folks, enough already.
I felt that this would be the case with D&D when Wizards got their hooks into it and the speed with which 3.5 was announced only confirmed my thoughts. And this isn't even to mention the meager software offerings that went toes-up before the bittorrent could even be completed.
While I still maintain and interest in the game and still play with the same small group I have for the better part of the last decade, I still clutch onto my 3.0 core rules and a copy of Tomes and Blood. I will not spend 30+ USD on more books for a game that does not justify it. I'm still running just fine with my Call of Cthulhu 5.0 rulebook. I've had it just as long or longer than most people have had their AD&D 2.0 books. And it's the only book needed for the game!
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I played back in the early 80's, then stopped when I left high school. Picked it up for a short while in college. Then the drought where I didn't play for years. A year ago I met some folks who were interested in getting together for some low-pressure games. So I tried. But MAN, so many rules and bits of nonsense that it compeletely killed the imagination that made it so interesting in the first place. The DM had some laptop based tools, but really, if you need a computer to
Re: (Score:2)
If that still bothers you, maybe you need to read a little more Jack Vance.
And then ask yourself why Gygax named one of the most powerful wizards in his original D&D setting 'Vecna'.
Role Playing (Score:2)
very important question (Score:2)
4th edition?!?!? (Score:5, Insightful)
Seriously. 3rd, and then 3.5, and now 4th edition, all within what, six years?? and how long did 2nd last?
there's nothing wrong with the game as it plays, now, that a couple of house rules cant fix.
another `lets make everything from the last version completely obsolete' version is NOT going to sit well with a lot of players.
I paid all that money for 2nd edition books, and actually got my moneys worth. I had them for more than 10 years.
I held off on buying 3rd edition, because I was still happy with 2nd, and by the time I was ready to buy, 3.5 had been released, so that's what I bought.
considering how much I paid for all of these books, and how many 3.5 books I've purchased, I wont consider myself to have gotten my moneys worth from them until at LEAST 2012. So as far as I can tell, 4th edition is at LEAST 4 years too early. so I doubt that I'll be buying or playing 4th edition for a while.
So, really, My question is: Did you actually come up with something so completely new that it makes a new edition essential, or is this just a move by WOC to squeeze as much money out of the AD&D franchise as possible?
How do you beat Warcraft? (Score:2)
Re: (Score:2)
But I do agree with you, if it weren't for having a steady group of friends that I've been playing the games with for such a long time I'd probably just rather play a MMORPG too. When my current group breaks up I doubt I'll ever roll another d20 again.
And I do see it in the younger generation; my nephew (16) lost his pen and paper group about 8 months back and doesn't seem too motivated in getting together another one but his XFire stats I can see he plays over 20 hours of WoW a week. No
Will combat be more streamlined? (Score:5, Interesting)
How has combat been streamlined?
What was wrong... (Score:2)
Magic Item Requirement (Score:5, Interesting)
Who are you trying to please? (Score:4, Insightful)
With the arrival of the 3rd Ed. rules, you lost me as a regular player, along with many of my peers (we may be a bit older now, but we are the ones with regular salaries and a desire to continue the delusion of ongoing youth by purchasing simple amusements like games). I had no desire to relearn a gaming system that, for the most part, had its rules embedded in my head. The 3.5 Ed.? Didn't even pay attention. Fourth edition? Sorry, but not interested.
My own sons are old enough to play now. I've been shopping around for some of the early 1st and 2nd Ed. books so my kids and I may try out the game together, but until that happens, we bide our time playing Guild Wars (online) and Magic: The Gathering (offline).
My question is this: who are you trying to please? Do you have a core group of early gamers who will buy anything AD&D just because you print it? Are you attracting any younger gamers to the fold? If not, what's the point in publishing release after release after release? It's as bad as auto makers manufacturing '08 vehicles that are effectively the same as the '07s (Oh!, but the door for the gas cap is now square!).
The question I'm asking beneath the surface is, "Why should I care at all?" Unless the rules are relatively simple--something that won't require me to buy an entire library of books--you won't win me back. Once upon a time, only three books were needed for hours (months, and years) of fun: the DM handbook, the Player's handbook, and a Monster Manual (and the creative DM could get by without the MM). In all honesty, it looks like you are using the glorious history of (perhaps) the most storied RPG franchise of our time and using only as a perpetual money maker for your company. The more I hear about subsequent editions, the more I get the impression that you don't give a crap about the players out there (the people who made the game great in the first place), and that you simply wonder how much more you can squeeze the golden goose before it dies.
Non-combat design (Score:5, Interesting)
Character sheets like (Score:4, Interesting)
Arcane/Divine Balance? (Score:5, Interesting)
How are you going to balance the two main spellcasting types in 4th ed? Or are you going to leave things generally as they are?
HP versus damage saving throws (Score:5, Interesting)
Flexibility/creativity vs. accessibility? (Score:5, Interesting)
While NPC's are given locations, there's a note: "The placement of NPC's in, and the description of, the mines is just a snapshot at one point in time. They move around, do stuff, raid each other, etc., as time passes, and it's important to keep the place dynamic." The module encourages a huge amount of flexibility.
This was wonderful to DM, and the players enjoyed the feeling of being in such an active environment.
Now, look at a more recent module, Expedition to Castle Ravenloft. The setting is wonderful, the maps are wonderful, but all the encounters are
In short: Wonderful setting (not written anew, swiped from 1e), uninspired writing. Writing is targeted to the lowest common denominator of DM's who can't figure out how to run NPC's/set up encounters on their own.
I hear Expedition to the Demonweb Pits is supposed to be pretty good, but haven't heard anything good about any of the other modern writing.
My question is this: Are the modules written for 4e, and the overall design generally, going to lean more on the side of accessibility to less creative players/DM's or the side of giving more experienced players/DM's more flexibility?
Books do not make the game (Score:4, Insightful)
The magic of AD&D (whether it be high, dark, monty haul, hack-n-slash, dungeoncrawling, or comic) is in the minds of the players....the world they mold around their characters. Then again....most gaming companies today don't really care about this. WotC, Whizkids, Games Workshop....they're all about the $$ and number of units sold.
What's with all the evil? (Score:4, Interesting)
the PHB's spell list vs. the DM's World (Score:3, Interesting)
ne of the key issues I have had with previous editions of D&D is that even with all the customizing options, all the magic using characters are still very defined by the list of spells in the player's handbook. Since magic is such a defining part of a world, that means that the PHB spellbook is often a very intrusive influence on the character of the world.
Will 4th edition have a good system for customizing magic to the DM's world, or will DMs still essentially have to adapt their world to the magic system?
Re: (Score:3, Informative)
What is REALLY going to happen to Open Content? (Score:5, Insightful)
Alongside that, you published the System Reference Document (SRD) which contained most of the monsters and equipment from the core books and almost all of the rules. It made an excellent standard for spinning off games and creating publishable material based on a canon.
And yet, at the same that Creative Commons license gaining ground, and YouTube and other crowd-publishing sites (like Gleemax?) are looming massively over the entertainment playground, I hear the rumour that OGL and the SRD are going away!
What is Wizards really going to do to promote community publishing? Those of us creating content for the game, content that promotes the game, are waiting to hear that we'll have a green light, that we can publish our material freely for all to use without fear of The Lawyers, and that we can incorporate Wizards' canon material in those publications in a non-competitive way. Will we be given that license? Or will there be, as the rumor told it, licensing fees to keep out content creators?
Why will D&D4e be better than other RPGs? (Score:3, Insightful)
There are a lot of other roleplaying games in the market these days: the availability of print-on-demand has given rise to a new generation of "indy" games like Spirit of the Century, Reign, Primetime Adventures, and so forth. Even ignoring these, there are all kinds of other competitors in the marketplace: Exalted, World of Darkness, GURPS, etc.
For someone who moved away from D&D to other game systems, I can't help but feel that discussion and marketing of 4th edition is curiously blind to the existence and advances made by all these other systems.
Why should I choose to play D&D 4th edition instead of one of the other games? What, in short, are your relative competitive advantages when I am deciding what system to use for a new campaign?
Playtesting (Score:3, Interesting)
I followed the development of D&D 3.0 and there was a very extensive playtest process that involved many groups all over the country (perhaps the world) over a period of many months. The list of playtester credits in the back of the 3.0 Players' Handbook is huge (and I have friends whose names appear there).
Is the playtesting for 4E being done on a comparable scale and if not, how can we as players be confident the new edition will have the same or better quality?
Mass combat (Score:4, Interesting)
DRM? (Score:4, Insightful)
However, with more and more importance being placed on digital content (not specifically Wizards of the Coast, but in general), if the wrong decision is made regarding DRM, that nightmare scenario may actually take place if WotC stops supporting this edition.
Will WotC spend a lot of time and money in vain in adding restrictions that will only serve to frustrate legitimate customers, restrictions that pirates will figure out how to bypass within a week of release, if not sooner?
Is the issue of whether to DRM or not, and why and how being treated very seriously within the company?
Digital Tools Platform Independence (Score:3, Interesting)
My biggest concern is the availability of the digital tools in non-Windows environments. That's about the only thing that could sour the whole deal for me. I'm hoping they're web-based or Java-based so they can run on any operating system.
Probability distributions (Score:4, Interesting)
Re:Which multi-sided dice... (Score:5, Funny)
Re: (Score:3, Funny)
Multi-sided dice? No, in the next edition they're moving to single-sided dice. 1 is a critical hit, while 1 is a critical miss. 1 is success, and 1 is failure. There won't be much room for rules lawyers to maneuver.
Re:Which multi-sided dice... (Score:4, Funny)
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Don't like magic-using dwarves or non-good rangers? Don't play one, or if you're DM, disallow those combinations. Problem solved. Those always seemed to me examples of things that should be determined by the specific campaign world, not the rule system.