The Ultimate Doom Mod Collection? 78
Croakyvoice writes "Law56ker has today released the Nxdoom Collection, a massive collection of 220
Doom Mods for the Dreamcast, a collection of best Total Conversions, Megawads,
and Various levels for use on NXDOOM for the Sega Dreamcast. Wads Include Duke
Nukem GP, Half Life, Star Wars, Goldeneye, Quake 2 and Star Trek. They come on 2
CDS." Registration is required for downloading anything, but if you're low on Megawads this seems like one-stop shopping.
Tick Tock (Score:3)
Brings 'Niche' To a Whole New Level (Score:5, Interesting)
Re:Brings 'Niche' To a Whole New Level (Score:4, Informative)
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"Yes, but will it run Doom?"
"Yes! 220 versions of it!"
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They don't need mods, thanks to the boot loophole. But it does get tiring buring CD-Rs all the time. Not to mention the inevitable coasters. (The Dreamcast doesn't work with CD-RW, so you can't just try and erase until you figure it out.) Found another ROM you want to run? Oops! Gotta burn a new emulator disc!
Wake me up when there's an Xbox version. A modded Xbox gives you everything you can get from a Dreamcast, except for running Dreamcast games and a Sega fanboy attitude. And you don't have to carry aro
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Not really. Sega bled money badly for years. The Dreamcast would've had to be a PS2 level success to save their business model.
The Sega Genesis had it's pile of addons - Sega CD and 32X, each with significant development budgets and little success. The 32X was an interesting story - Sega of Japan didn't tell Sega of America that they were working on a new system
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The Saturn was originally designed as a 2D machine, but it was completely redesigned before its release. When it was released, it was a powerful 3D machine with at least as much power as the PlayStation. The problem was, the Saturn used three main processors and was difficult to program. The PS on the other side, could be programmed very easily. This was the real problem the S
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That was not *the* problem, because Sony later came out with the PS2, which also had three processors that had to work together -- and wildly different ones at that (EE, the two slightly different VPs, and the GS) -- and it was a roaring success, utterly demolishing the much more straightforward Dreamcast. But Sony had momentum from the PS1 (and backward compati
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That said, it sounds like a great cultural artifact.
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Well played, Sir!
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That aside, most of these "dreamcast homebrewers" just port crap already ported to SDL and "port" it to the dreamcast. Not a lot of talent or imagination.
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A) Has working Dreamcasts
b) Recognizes the greatness of same
c) Likes DOOM.
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Remind me again why anybody throws money away on consoles?!?
Except... (Score:2)
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Re: console games and computer games - I'm aware that this is not exactly the same, but there are several "romhacks" out there for SNES games (Super Mario World, for instance). They usually jack up the difficulty to 11, though, and hacking roms is not for everyone.
Crud. (Score:2)
If you're low on megawads for your Dreamcast? (Score:2)
Tag this "humor". Or "irony". I'm not sure which.
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Gutted (Score:1)
What about a PC collection? Doom was - and still is - a great game. Yeah, the graphics are pretty dated by todays standards, but Doom/Doom2 were gameplay at its best! A few later games had a similar level of excitement and fun - the original Half Life for example - but most games today are simply amazing graphics and crap gameplay.
Hopefully someone will collate the various Doom wads together and offer
Re:Gutted (Score:4, Informative)
http://www.doomworld.com/idgames/ [doomworld.com]
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I have a few wads, but look forward to digging through that collection!
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If you want something a bit more modern, there's always this [hylobatidae.org] for Half-Life, and this [hylobatidae.org] for Half-Life 2: Episode One (Liverpool nil). And [moria.org.uk] some [blogspot.com] reviews! [rockpapershotgun.com]
Aaaand
Ahem. That's quite enough links, I reckon!
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Ooer ... there's my own WAD [doomworld.com] in there too. Five maps of single-player mayhem, for Doom 2. Released over nine years ago, which was pretty late by Doom standards...
... some bonus Quake! [telefragged.com]
If you want something a bit more modern, there's always this [hylobatidae.org] for Half-Life, and this [hylobatidae.org] for Half-Life 2: Episode One (Liverpool nil). And [moria.org.uk] some [blogspot.com] reviews! [rockpapershotgun.com]
Aaaand
Ahem. That's quite enough links, I reckon!
Hm....how about this [wikipedia.org] instead...I hear these are the wave of the future. Never can be sure with them newfangled hoomdiggies.
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I didn't even rtfp; thought you were talking about dreamcast game mods.
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Go back and play it. It's fun, it's fast, and having 30 monsters on screen at once, combined with the wonderful lack of cut-screens, make it a refreshing change from modern shooters.
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</sarcasm amount="50%">
Really now, the controls could be updated to WSAD + mouse aim (up-down included), the insane movement speed slowed a bit, jumping implemented.. but other than that, it's a fine game. OTOH, with the classic
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Shovelware (Score:2)
Most of those were shitty author's-first-map WADs that were included to drive up the count (1000 WADs!) but some were worth playing. Some of them would have a custom launcher utility; not real useful, but easier than typing DOS commands all day.
I guess the upshot is that if you like Doom & you have a Dreamcast, Bob's
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Do any of them use stuff add in doom source ports? (Score:2)
There is no reason this won't work in PrBoom. (Score:2)
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Or are you one of those people who thinks we shouldn't do $THING on 11 September?
WTF!? (Score:2)
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Dreamcast? What? (Score:2)
Any first-person shooter with a damn gamepad (analog sticks or not) is just crap.
Even in the whole of the slashdot readers, I'm pretty sure that only a few dozen people will want to have this.
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Try doing a 180 degrees turn with the keyboard vs with the keyboard+mouse. In multiplayer, you didn't stand a chance if you were playing with a keyboard only.
Or maybe you just needed to clean up the mouse ball?
Sense (Score:1)
This is Law56ker (Score:1, Informative)
NXDOOM supports the keyboard and mouse if you have them or an adapter for your dreamcast.
It also plays very well with a standard controller.
AIR GUITAR (Score:1)
This is the most awesome news I've heard in a while. I am putting this on top of my awesome list!
So Many Clarifications for the Ignorant... (Score:5, Informative)
1) You don't need to play these files on the Dreamcast version of DOOM. These mods will all work fine on the various Windows, DOS, and other version of DOOM that can load PWADs. Just download the collection and extract them.
2) This collection is special because _all_ of the files have been tested and confirmed to correctly work on the Dreamcast version of DOOM, nxDoom. Because of system hardware limitations not all mods will correctly work on the DC version of DOOM, so Law56ker's collection is a real time-saver for anyone that wants to play DOOM mods on any system with limited hardware similar to a Dreamcast.
3) A modified Dreamcast is not necessary to run these files. Because the boot system for Dreamcast software was deciphered years ago, all home-brew/independent software form the last few years can easily boot without hardware or software mods.
4) The reason that this software needs to be downloaded, modified, and then burned to disc is due to a limitation of DOOM and other games built in a similar way. The original files from DOOM and/or DOOM 2 are needed to run these mods because the DOOM engine requires the original files.
5) The Dreamcast port of DOOM, nxDOOM, has support for the Modlist (making selecting and loading mods quick and easy), VMU saving (to continue the game later or save preferences), and control via keyboard, mouse, and/or Dreamcast controller.
I hope this clears up any misunderstandings.
Oh, and The Summary is Wrong (Score:4, Informative)
I didn't RTFA, or anyone elses comments (Score:1)
but TC-Aliens mod FTW.
No Aliens TC? (Score:1)
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What's next? (Score:1)
Hmm (Score:1)
Re: The Ultimate Doom Mod Collection? (Score:1)