Games For Change Holds 5th Annual Festival 13
Eleanor writes "Games for Change, the non-profit organization that promotes games which foster social awareness and/or activism, will host their fifth annual festival of the same name on June 2-4 in New York City. The festival, which will be hosted by Parsons The New School, features opening keynote speakers Henry Jenkins (MIT) and James Gee (Arizona State University), and the closing keynote is the Honorable Justice Sandra Day O'Connor, who is working on a project on the court system in conjunction with Dr. Gee."
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Gaming as a whole is like a toddler right now, with more failures than successes and not fully sure what can be accomplished. We may find that games are awful places to examine relationships, or we might find that tragedy can be more poignant in games than in any other media. We don't know yet because games just aren't to that point. Festivals like this, where they celebrate games that attempt to be meaningful, help us to understand the limits and learn what works and what doesn't.
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The bottom line is that at any one time period there are movies that over-use the current technology of the day, that sacrifice good storytelling for cheap tricks, eye and ear candy. Older films are somewhat pre-filtered, as the good ones stand the test of the time, and the bad ones get left behind. With contemporary films, you have to be your own judge... go out and read reviews, make your own call about what films to watch. Yes, it's harder to find a good contemporary movie because they haven't been pre-viewed for your liking.
That said, some time periods haven't been all that great for films... at least certain genres of film. The 80s and early-90s were not very kind to the silver screen. However, the late 90s to present has arguably seen more creativity within cinema than any time since the 1920s. I can't be sure until we look back on it, but compared to the early 90s, it feels like we're currently living in a golden age... but I could be wrong.
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Your post is, if anything, agreeing with what I'm saying. Things
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Of course they are -- in fact, it's unavoidable. Anything anybody does causes at least some change, and games are no exception to that.
This has two differences: 1) that you've written the game with some specific change(s) in mind, and 2) that the changes you had in mind fit the organizers' idea of social consciousness.
Even if, for example, GTA IV was written with the specific idea of changing
why is activism a good thing? (Score:1)
I think I'll let others do the activism and I'll stick to playing games...
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i guess i don't get it, and i certainly don't understand what any of it has to with video games.
Activism is a method of trying to promote coverage of a certain issue as well as an attempt to get people to support said issue. The simplest form of activism involves making a forum posting on Slashdot to advertise Ron Paul (a.k.a. preaching to the choir), or dropping leaflets on a bus or in a park (a.k.a. buckshotting), and can be as complex as creating a significant grassroots campaign (such as to remove the game "Primal Rage" from Target or other retail stores.)
In this case, video games are being crea
GTA (Score:2)
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