Explaining the Dearth of Console MMOGs 123
spielermacher writes "Gamasutra is running an interesting analysis written by Flying Lab Software Producer Joe Ludwig explaining why there are not more successful Console MMOGs. Some reasons given: lack of keyboard, MMOG players like to play in pairs, business model doesn't always work out for the developer, larger installed base of game-quality PCs, and others."
How About The Dearth of Comment? (Score:3, Funny)
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Have you ever tried "view page source" on a heavily CSS-laden site in 300 Bps, on tearoff, zebra-printout?
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MUDs (Score:2, Insightful)
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Re:How About The Dearth of Comment? (Score:5, Funny)
>-|-OD+
Login: Eudial
Password: *********
Welcome!
> look
You see various posts, modded funny, insightful and troll.
> examine fp
You see the First Post. It is modded 5, Funny.
> look in fp
It's dark. You see nothing.
> equip torch
Ok.
> look in fp
It wasn't that funny. Just got the attention of all moderators since it was first. Poster has a low UID.
> attack fp.
You try to stab the fp, but miss.
The fp stabs you in the face.
You die. The post was funnier than you thought.
R.I.P.
Connection reset by server.
Hmmm... could work.
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You are eaten by a Grue.
No Keyboard (Score:1)
JACEM
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I can do anything!
Re:No Keyboard (Score:4, Informative)
Re:No Keyboard (Score:4, Insightful)
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That doesn't really matter. computers ALL have keyboards, it's a given. As long as you have to buy the keyboard extra for the console the PC will always have that advantage to it. you can't design a MMO around keyboard usage on the console and expect it to do anything but flounder and as long as you only have a controller then it will continue to be inadequate.
But video game systems have always been itemized, with the exception of the early Nintendo system. You will not get everything you need for games you may not buy in one package. USB keyboards are available for the option of expansion.
It's not unfair to request that the publisher of the MMO provide a USB Keyboard (a small one, such as the ProBoard mentioned previously) in the packaging. If Rockstar can package a safe-deposit box in GTA then a compacted keyboard can be included in FFXI or a WoW port.
Wh
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Here's my simple and sweet answer. If my computer already had a wiimote, wiiwheel and a wiifit i wouldn't buy a wii.
But your computer doesn't need any of those add-ons. Going back to your previous point, what your computer does need is a keyboard for input. This is why computers (those commercially sold as a complete system) include a keyboard. It is necessary to the PC operation prior to the OS loading.
That is why the keyboard comes with the PC, and not the OS. This is also why a keyboard is not packaged with a game console. The interface is not intended for regular input from a keyboard, therefore it is unnecessary
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I am saying that as long as people already have keyboards for their computers they will tend to play more games that are best played with keyboards on their computers.
What I meant about the wii controllers and the pcs is that if the pc already had all of those controllers standard I would just play the pc instead of investing more money in add-ons that i already have e
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I plugged a keyboard into my Wii and it work flawlessly.
Easy, Peasy.
The name of Nintendo newest console sure makes for some interesting sentences.
I love my Wii.
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Great thing is, the same keyboard works natively with my PS3, too.
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PS2 Linux release 1.0
[CronoCloud@midgar CronoCloud]$ cat
S: Manufacturer=Mitsumi Electric
S: Product=Apple Extended USB Keyboard
They work fine.
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Re:No Keyboard (Score:5, Insightful)
Voice works great for guilds/corps/groups/raids but that is selective admission into the channel(s) already.
And then you get into needing lots of buttons for game play. You need how many for your spell icons in WoW? How about adding attack and all the other commands as well? (crafting/harvesting/etc).
There just aren't enough buttons on a gamepad for them all, and if you did have them, it'd turn into a keyboard of some kind (maybe a chorded one).
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I'd love to play something like LOTRO on a 360 if I had a keyboard. That way I could keep track of which of my friends are online playing other games and I could ask them to come over to help me or, for example, I could load up Halo 3 to play that with them a bit if I was just do
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And then you get into needing lots of buttons for game play.
Todays controller do have tons of buttons, it really wouldn't be all that hard to map everything WoW has to offer on a controller, which after all only has 12 action buttons in its default GUI, while game controller have 14 action buttons. And that is not even considering that a console MMORPG could be build up from the ground for a controller and thus be made to work with that perfectly instead of trying to retrofit a PC game to the console controller, after all there are tons of console RPGs that work ju
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Most people on MMOs never talk to anyone outside their guild/group anyway, so that's not exactly a problem.
Who says that a console MMO needs icons for dozens of spells?
Or for that matter, who says an MMO has to
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Login is the least of your worries (Score:5, Insightful)
In WoW a Shaman can easily run out of the 60 icon slots on the toolbars. On COH most of my characters had to keep some of the temporary powers off the 3 toolbars available (only _very_ recently they provided the option to open more).
You need _some_ way to activate them quickly. Be it keyboard or by clicking them with the mouse. Scrolling through lists of choices with a gamepad, in real time, would suck more ass than the vacuum toilets on the Soyuz
I mean, seriously, I can see the talks after a WoW-style raid:
Tank: "Dude, FFS, why didn't you heal???"
Priest: "Sorry, guys, I had to look for a mana potion in through my action list."
Mage: "Heh. Do what I do, just scroll to it in advance."
Priest: "STFU, noob. The only reason I wasn't at it, was that I looked for the bandages earlier when you over-nuked."
The best I've seen done with a gamepad was Sega's PSO, which was little more than a hack-and-slash with 6 actions maximum, assigned to 3 keys on the gamepad. Plus one "shift" key to select between the first and second set.
The sequel, PSU, reduced that even more. Yeah, so you can play it on a gamepad. Except with any given weapon you have exactly one special attack you can assign to a key. And you have to scroll through a list to even select your mana potion or put on some special glasses. (Which turn off your sword, since you don't have enough buttons to activate the glasses _and_ use the sword.) It gets (A) annoying fast, and (B) repetitive fast, since the number of actions is finite and small, and there are no clever combinations and strategies to use with them.
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http://www.nintendoworldreport.com/media/2389/1/9342.jpg [nintendoworldreport.com]
I had it on a Dreamcast (Score:2)
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You can use several buttons in this manner for quick selection of a large number of items/abilities since this would eliminate the need for scrolling. There may be some need for accuracy and practice, but very minimal relative to
* Customization * (Score:2)
A second issue is that every time I hear a console dev is going to make an MMO, they're going to make it "console-friendly"; the result
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Setting up, say, an XBox Live account (name, address, card details...) with a controller is annoying, but you only do that once. Entering a password is a mild annoyance, but that's pretty much irrelevant for most people because the consoles have the whole "logging in" thing down pretty well. You don't need to re-enter all your details to register for every game. I can set a password on my PS3, but I have no
Some reasons given: (Score:4, Insightful)
Or the most obvious answer... parents don't want their TV tied up for 16 hours at a time while their 26 year old son "Johnny" does back to back raids. =P
Another argument about his lack of job hunting skills and the small TV in the bedroom doesn't cut it. =D
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In some cases houses only have one TV, but they also only have one computer.
Think about it.
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Original XBox in the bedroom.
Laptop whereever it's needed.
Desktop in the computer room.
And pr0n is portable......it'll play on any of the above devices.....
Layne
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its all possible... (Score:2, Insightful)
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^_^
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Having looked at the WotLK alpha leaks I'm already worrying where I am going to find another 5-6 keys to bind for my Boomkin. I already use the numberic keypad, mouse binds and function keys.
Now all I need is for them to improve the survivability of my treats... they're hysterical when you let them loose in the midst of multiple packs of mobs.
Erm, obvious? (Score:2, Insightful)
Re:Erm, obvious? (Score:5, Insightful)
* The modern consoles (Wii exempt) both have multiple CPU cores. Anyhow, a) why do MMOs need multi-threading more than traditional games, and b) why do you think the multithreading support is lacking in consoles?
* The same developers who make MMOs for PCs (Sony, Square Enix), make non-MMO console games. These guys already know how to run the business end of it.
* The console market is huge, so games can target the young, the mature, or everyone. There are also parental controls on all 3 modern consoles.
Not to flame you, but I don't think any of your answers are "erm, obvious", or even "erm, likely". There is tons of online gaming on XBOX, just not massively multiplayer.
My guesses:
* No keyboard for socializing! The 360 has a headset. I'm not sure about the PS3. The Wii is screwed on this front.
* Hard drive space is limited on the 360, and these games have HUGE update requirements.
* XBOX Live users are accustomed to a single XBOX live charge for online pay, and might balk at additional per-game charges. Sony plugs their "free online play". These games make their money off recurring charges.
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What? Your cable modem isn't next to your TV? And even if you don't have ethernet right near your TV, WiFi is an obvious and easy solution.
[blockquote]modern consoles have plenty of cpu, agreed, but
- you definitely notice any lag if you can't write nonblocking network code
- you need to actually use the threading cpu features to get t
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The 360 has a 120GB harddrive. Lots of room for content update there. Even on the smaller
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Console specs (Score:3, Informative)
* The modern consoles (Wii exempt) both have multiple CPU cores.
Nope. The PS3 has a single PowerPC core. You're confusing it with the SPU (of which there are 7) which are specialized stream processing units.
But the system runs on the PowerPC core.
The XBox is the only to feature 3 main cores.
* No keyboard for socializing! The 360 has a headset. I'm not sure about the PS3. The Wii is screwed on this front.
All 3 consoles (and even previous generation consoles) feature USB port. All console can use USB keyboards. (Out of the box for Playstations and XBoxes ; the Wii needs a firmware update which is automatic as soon as the Wii has internet access).
Previous generation consoles (DreamCa
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The 360 can't use a keyboard, although they do have the chatpad which works pretty well.
I'm not sure I agree with that conclusion though; WOW has the already-small PC gamer market saturated, and yet new PC MMOs come out with some regularity (Vanguard, LOTRO, Conan etc). Wouldn't coming out on a console give them a LARGER, less monopolized player base?
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Half-wrong... (Score:3, Informative)
There are other reasons to want a keyboard -- keyboards have far more buttons than controllers, meaning more actions, and MMOs can be complex. And there's the registration, login, etc.
There were some good points here, and I'll stick with my PC platform as long as I can -- on Linux -- but I don't see anything compelling.
Here's one thing that does matter: MMOs are big, and getting bigger. Much of them must be download in patches. It's difficult to buy a computer with a hard drive less than 80 gigs these days. It's difficult to buy a console with a hard drive more than 60 gigs, unless something's changed.
Oh, and consoles very likely won't allow mods. Many people live by their WoW UI mods, custom voice chat, etc.
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People do sit pretty far back. But HD is 1920x1080. Raise your hand if you have a computer monitor that high. The biggest I have is 1600x1200, which is not widescreen, and is 153,600 pixels fewer than a 1080p screen.
Great. I sit 2 feet from my monitor, most people don't sit within 6 feet of their TV. I can't imagine playing an MMO and being able to fit as much chat on my TV and still keep it anywhere near as readable as it is on my computer.
So what? Good MMOs are continuously updated for five to ten years. No reason to think you couldn't port it to a different platform and give it a graphical update in that time.
Port to another console? You just want them to wave their magical wand and suddenly the code works, they don't have to work on the timing and threading that's unique to each console, and they don't have
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Great. I sit 2 feet from my monitor, most people don't sit within 6 feet of their TV.
The article mentions that, and so do I. That's why I have the signature I do.
Port to another console? You just want them to wave their magical wand and suddenly the code works, they don't have to work on the timing and threading that's unique to each console, and they don't have to turn it into a major project that takes years?
Erm... Portable code doesn't require magic, and it doesn't always take additional years. It does require forethought, though.
The years of work that go into an MMO are, what, content, server load balancing issues, content, client update management, content, less-laggy network play, and oh yeah, content. Maybe I'm completely out of my league here, but it doesn't seem like the client is such a huge problem -- more like that you'd p
HDTV resolution? (Score:2)
Or 1280x720, or 1280x1020, with chroma subsampling further reducing the effective resolution. But more to the point, as you say, "People do sit pretty far back." so you DO need bigger text to be legible regardless of the resolution.
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Voice chat is great for small groups. It even works pretty well for short messages from one player to another. It really doesn't work so well for chat groups of 100.
Nothing really works well for chat groups of 100. Voice chat can be done on that scale, though -- you just have to setup channels properly.
Actually, for 100, open text channels work fine. For 1000, they break down.
the primary problem, IMHO, with MMOs on consoles is that it's a totally different play style. Children didn't get MMOs started, it was teens and young adults for the most part that created the phenomenon, going back as far as Ultima. Those people play consoles, but for the most part they play consoles as a social event, getting friends together and bashing on a few bad guys. MMOs require more time spent, and longer social interactio
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So what? Good MMOs are continuously updated for five to ten years. No reason to think you couldn't port it to a different platform and give it a graphical update in that time.
But updating, say, from PS2 to PS3 is so far from trivial it's not even funny. Compare to going from XP to Vista, for example. For that expense you can port to Mac or Linux easily.
No businessman is going to make a decision of starting a project that is going to have to be ported to a new platform before even releasing, when you can stick to the PC and keep your investments low.
The only way I can think of convincing someone to do this is if you have advanced knowledge on the next cons
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You did know that the two biggest console MMORPG's are both PS2 games? A console from the previous generation?
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For that expense you can port to Mac or Linux easily.
Done right from the beginning, you can port to Mac or Linux easily anyway.
No businessman is going to make a decision of starting a project that is going to have to be ported to a new platform before even releasing
Without sarcasm, I'm guessing businessmen aren't driving Duke Nukem Forever.
Notice also: This exact thing happened to Halo. It was originally going to be PC/Mac/Linux -- Mac, at least, because Bungie had always done Mac stuff -- and became an Xbox exclusive.
In GoldenEye, both players were in the same map. In an MMO there is a chance that they'll be in completely different areas
Keep in mind, same map doesn't necessarily mean at all close to each other. Also, with a dynamically loaded game, "same map" doesn't necessarily mean anything.
Likewise, barring cordless headphones, you'll be sharing sound too.
Why bar cordless
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Interesting story...
My fiance's father, has a home theatre setup-- an analog projector throwing a 102" picture. He's also an avid/addicted WoW player. When he replaced his dinky old computer with a new one, I made sure he got a good enough video card, and hooked the computer up to the projector.
It works out great for mpgs we want to watch, but not so much for Warcraft. It looks great, don't get
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Well the solution to the first problem is simple.
Talk to your optometrist or optician an
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He (still) hasn't learned to touch type-- 100% hunt'n'peck.
I learned dvorak with gtypist. There's a few others free, and probably some commercial ones for roughly $20 or so.
Top it off with him saying that the screen is too big, and that he can't see everything (health, map, avatar, enemy) all at once.
I don't know if WoW has a windowed mode out of the box, but it shouldn't be too hard to pull off.
Not that this was a bad solution:
So he invested in a 22" widescreen monitor instead, and we have the computer dual-weilding the displays so that he can WoW on the monitor, and at other times we can watch a movie on the screen
Nice.
Worth mentioning: You can get monitors with HDMI inputs, or cheap HDMI->DVI adapters. For older systems, well, my monitor has an RCA input. So while I do think that the couch would work for most people, in situations like yours, you could always do the conv
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Oh, I hear you on that. I've been trying to get him to learn for years now. Maybe if I rigged the system so that he had to pass a level of Touch Type before WoW loaded, I'd get him to actually learn. =)
Not sure, though it would seem counter-productive to use a projector if you're going to shrin
At their heart, MMORPGs are glorified chat rooms (Score:5, Insightful)
...and its hard to chat with no keyboard.
MMORPGs owe their origins to the world of MUSHes and MUDs, which were essentially chat interfaces oriented around playing a game as a common activity.
Much of my time in any MMORPG is spent talking with my group, whether determining tactics for the next fight, discussing game issues and features, or just finding out how things are going in their lives. All of that requires a convenient means to communicate, and while some people use voice communications for much of this, most still use typed chat. A console is simply not chat-friendly in the same manner that any PC is. Voice chat is less useful in many cases because you are not provided with any visual tag as to who is speaking as you are with in game typed chat (and when the female elf you have been playing with turns out to have a deep male voice, its harder to associate the spoken voice with the character at least at first). Its fine when you *know* the people from regular contact or in real life, but when playing in a pickup group (PUG), thats not the case.
Now if a console system were to integrate a decent keyboard with the game instead of various controllers then this might change, but consoles appeal to a different style of gameplay (one I fail to appreciate) and often a different type of player. While standard games may be steadily moving to the console format in many cases, MMORPGs will remain PC oriented until new technology arises (some new form of voice recognition chat that puts what you say on screen as speech balloons say, rather than hearing it as voice, or more than likely in addition to doing so) that makes playing them possible and convenient. Personally speaking I know I could never use the substandard control available from a controller more effectively than the control gained from keyboard+mouse, although I am trying to adapt to using a Nostromo in some games at the moment. Even then its not as effective for me.
Re:At their heart, MMORPGs are glorified chat room (Score:1)
...and its hard to chat with no keyboard.
Exactly, expecially because many people don't like voice chat, for example when they can't speak in their native language. In my case I can read English well and write a pretty understandable one (well, hopefully - you judge it) but sometimes I miss words on TV and things get worse when I have to speak and understand quickly lots of different people.
Finally, even native speakers may find the tone of their voice inadequate or do not want to give away their age or gender by speaking. I heard stories abo
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Finally, even native speakers may find the tone of their voice inadequate or do not want to give away their age or gender by speaking. I heard stories about charismatic MMOGs team leaders that lost all their credibility when somebody discovered them to be 12 year old boys or so. Actually, this proves that the adult team members were some fools caring more about their pride than about the skills of the leader, but also that the pre-teen leader had good reasons to hide himself behind a textual chat.
Ah good point, text-based chat also provides anonymity for people who want to preserve it. A lot of female players get hassled endlessly in many MMORPGs, primarily because no one can reach out and "instruct" them on why that is not appreciated. I know my wife got a lot of sexual harassment in DAOC for a while there (people moving their toons behind hers and simulating sex acts (using physical /emote commands) for instance as well as a lot of verbal abuse, requests for cyber etc). I can understand a strong
Re:At their heart, MMORPGs are glorified chat room (Score:2)
It truly is a non-issue.
Keyboards... (Score:2)
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They are basically saying "People will drop 250+ dollars for a console, but not drop 5 bucks for a keyboard."
A better argument is that many people don't want a keyboard in the living room.
It makes it too much like a computer, and a lot of people just want the consoles to work for a few hours while the blow off some steam. They don't want to deal the the PC 'baggage' that they have to deal with at work.
New consoles are their own MMO (Score:3, Interesting)
From an interview on gamasutra [gamasutra.com] that was linked here a while back that this article pricked to life out of my memory:
I think this is more and more becoming a reality. Even in the nailed-down online component of Mario-Kart Wii, there's the world-wide Time Trial leaderboard where you can download the ghost of the best recorded time on the planet and see if you can beat it, and if you do, upload that score and have worldwide bragging rights.
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Patches (Score:2, Insightful)
Font Size (Score:2)
Final Fantasy XI, which was made for both the PC and the PS2, annoyed me to no end with their Ginormous unified chat box/action box. With combat events, private messages, chats, and system announcements all appearing in the same space, it was tremendously annoying to try to do more than one thing at a time.
Voice chat should help this a bit, but text still dominates most of the MMO UI now and
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So what's the difference ... (Score:2)
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Not much, really. Yeah I know, I need a PS3 so I can install YDL on it.
The most obvious reason: (Score:3, Funny)
It's not "problems" with consoles (Score:2)
I always run WoW in windowed mode, and I have friends who do the same. The game is designed and paced so that you don't have to concentrate 100% of the time. In fact, it's more like 50% of the time.
That makes WoW more like a board game than a traditional video game. It's a social thing, in addition to a competitive thing.
Voice chat sucks in MMOs. Yeah, most guilds use it for raids, and I use i
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I suppose not having a keyboard and windows
The explanation is simple (Score:2)
Well, it has been tried (Score:2)
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They both do what the PS2 is very very good at, streaming data on the fly. Why keep textures in RAM when you can just stream them from storage, in EQOA's case it's the DVD, which means it's hard on PS2 DVD drives, if you're about to get DRE's you'll notice it in EQOA before other games. It also means that unless you directly port to a different zone, say from Freeport to Qeynos, you won't see load
Re:Dearth? (Score:4, Funny)
Re:Dearth? (Score:5, Informative)
In future you may be able to use such a device all by yourself without posting inane comments on /.
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