Nintendo Unveils Wii MotionPlus 299
Tim MacDonald writes "In a pre-conference announcement at E3, Nintendo has unveiled the newest accessory for the Nintendo Wii — the Wii MotionPlus. The Wii MotionPlus combines with the Wiimote's accelerometers and the Sensor Bar to give true, almost 1:1 matching of motion. More to come during Tuesday's conference." If all these battery mods and add-ons to the Wiimote continue my controller is going to start looking less like a controller and more like a quarterstaff. Looks like the wrist strap is going to have to go through another round of beefing up.
Next... (Score:5, Funny)
So when's the WiiSuit going to be announced? Stick accelerometers and IR sensors all over a bodysuit and track entire body movement.
Re:Next... (Score:5, Funny)
You might end up with a few not so family-oriented games with a suit like that.
Hell, I can think of one right now: Wii-sure Suit Larry.
Re: (Score:2, Funny)
Thats when I will buy a Wii.
Re: (Score:2)
I want 1:1 motion with a "Used Panty Machine Simulator Ultimate Hyper Turbo Edition"
Ewwwww, just ewwww.....
Re:Next... (Score:5, Funny)
Other features (Score:2)
Re: (Score:2)
Remember: the password is "Ken sent me."
Re:Next... (Score:5, Funny)
Great, all the fat geek man boobs will animate Lara Croft on screen.
Re:Next... (Score:5, Funny)
Wouldn't that be the WiiFuck ?
What next? Temperature sensing? (Score:4, Funny)
I don't want to know where THAT WIImote goes...
Re:Next... (Score:5, Informative)
The "sensor bar" isn't a sensor at all. It's just some IR LED's. The sensor, in the form of a digital camera, is inside the wii-mote. I don't think it would be much good for a mo-cap suit...little cameras all over your body?
Finally (Score:5, Insightful)
Re: (Score:2, Informative)
The current motion sensing is pretty bad, it flinches alot, it jumps around, it felt added on
I've been pretty happy with it, sometimes the bar won't be set up right or the batteries will run low, but when everything is working like it's supposed to, it is fine.
I think the problem is that developers are still learning how to use it well. Example: Red Steel was so hard to control, and not really fun becuase they couldn't harness the motion sensor well.
Re: (Score:3, Insightful)
Re: (Score:2)
Re: (Score:2)
Agreed, this should have been there from the beginning. In fact, it's the reason I don't own a Wii. With this, maybe. Of course, they blew it the first time, so I'll have to do plenty of playtesting before I call the problem solved.
Re:Finally (Score:4, Informative)
The current motion sensing is pretty bad, it flinches alot, it jumps around, it felt added on.
I've had the exact opposite experience with Resident Evil 4 and Metroid Prime Hunters, both of which felt immediately responsive and accurate. Maybe you got a bad unit or controller?
Re: (Score:3, Funny)
Re:Finally (Score:5, Informative)
Also been there, seen that. If you want to go dust off your Wii and try again, here's what worked for me (FWIW). Go to the sensor sensitivity section of the Wii setup menus. Slowly move your Wiimote around to cover the entire area near the TV, and watch for stray dots/blotches/etc on the sensor display. Two dots from the sensor bar are normal, but you may see more dots if there are other light sources within your Wiimote's field of view - the primary culprits I've encountered have been lamps and direct sunlight leaking between/around curtains near the TV. Things like that can cause nasty flinching/jumping if the Wii mistakes the lamp/sun/etc for one of the sensor bar light sources. (If you play with a group of people remember to move to each person's playing position and sweep the Wiimote around - a lamp that's behind you during solo play might end up in someone else's field of view after everyone's spread out in an arc in front of the TV.)
And of course if you've never been on this screen before, it's a good time to check your sensitivity settings - if the sensitivity is dialed down too low and you play far enough back from the TV, the Wiimote might be constantly gaining and then losing track of the sensor bar.
Re:Finally (Score:5, Informative)
If your cursor is continuously jumping by very small amounts, flickering up and down just an inch or two, the two IR LEDs might be reflecting off the coffee table, entertainment center, or whatever the sensor bar is resting on. Make sure it's resting on a non-reflective, non-glossy surface... or move it out to the edge, so there is nothing to reflect off of.
Re:Finally (Score:5, Informative)
Also, don't forget to check for reflections of said IR light sources. Glass-top coffee tables are commonly found in living room setups between couch and TV, and they can easily confuse the wii remotes as they reflect the sensor bar IR lights. I've "fixed" a few friends' wiis for them just by moving/covering their coffee table. Also have encountered problems with strong lights behind the player reflecting off the front of the TV.
Re: (Score:3, Interesting)
Excite Truck
Boom Blox
Geometry Wars
Medal of Honor Heroes 2
Trauma Center
Wario Ware: Smooth Moves
Metroid Prime 3
Resident Evil 4
Resident Evil: Umbrella Chronicles
No More Heroes
Endless Ocean
Super Mario Galaxy
Wii Sports
Elebits
Super Monkey Ball
The above post is just an exaggeration, there are plenty of games that work really well for what they are. I think a lot of people have an image in their min
Re:Yep, This Is Nothing More Than A Hardware Patch (Score:5, Funny)
Sony CEO Howard Stringer, is that you ?
Re: (Score:2)
Re: (Score:2)
HTH. HAND.
Re: (Score:3, Informative)
Hardware Update (Score:5, Insightful)
This reminds me of the extra 4Mb of RAM you had to purchase for the N64 to run the more advanced games. It should have come with it in the first place. I wonder if it will come bundled with the first games that require it, as they did with Starfox 64 and the rumble pack.
Either way, it'd be cool to use this so Red Steel works the way they advertised it.
Re: (Score:2)
The expansion pack was included with Donkey Kong Country 64, BTW. But yeah, they should have just shipped the unit with 8mb of RAM. A lot more games would have used it that way. IIRC, only 4 games used the expansion pack at all.
Re: (Score:2)
IIRC, only 4 games used the expansion pack at all.
Not exactly correct. 2 required it, 2 had needed it for major features and all the rest [wikipedia.org].
Re: (Score:2)
This is coming out almost two years after the console was released; maybe there's a reason it didn't come with it in the first place.
As for the N64, I think by the time the RAM upgrade was being used, the life of the system was almost out. I ended up with one game that needed it.
Re: (Score:2)
I think nintendo's choice to leave the 4MB ram upgrade chip out of the original N64 was to make the console as cheap as possible, knowing that most developers wouldn't be using it. Another consideration was that their original game development equipment wasn't using it.
Today 4MB is worthless but back then it was an expensive bit of hardware.
Re: (Score:2)
"This reminds me of the extra 4Mb of RAM you had to purchase for the N64 to run the more advanced games. It should have come with it in the first place."
Ah, but here's where it gets fun. What would have happened to the N64 if it had launched at $349?
Re: (Score:2)
Whats the point? (Score:3, Informative)
I know I can get it from ebay and all, but I want it for $250 which is the advertised prize.
Re: (Score:3, Insightful)
Re:Whats the point? (Score:5, Informative)
Re: (Score:2)
Re: (Score:2)
Re: (Score:2)
What happens is that people buy them on eBay, so the people who sell them scoop up the local sales. If they don't sell, they return them to the store unopened for full credit. It's completely risk-free for the middlemen.
That's why it's hard to find one.
As for getting one without going to eBay, that's easy. The trick is to get there when the store opens. They will usually be able to tell you when a shipment is expected. "Oh, we've got 8 in the back for tomorrow. Before you ask, no, we won't sell them before
Re:Whats the point? (Score:5, Funny)
Use some of your electrical knowledge and get to work.
I did use some of my electrical knowledge, but I got kicked out of Toys R' Us when I zapped a guy with my homemade stun gun and jumped the counter.
So if it has truly accurate motion trackin now (Score:3, Interesting)
Re: (Score:2, Insightful)
Well you could, but you could also get one of half a dozen 3d mice that will work a lot better then the Wii mote.
All for the next Zelda? (Score:5, Interesting)
Re:All for the next Zelda? (Score:5, Insightful)
Re: (Score:2)
Two more words: Soul Calibur.
Actually, I wish it were for soul calibur but it does not seem likely. Sad that the best fighting game can't adapt to a controller that allows you to do more moves.
Re: (Score:3, Interesting)
Or for twilight princess, hear me out for the side benefit.
Right now people are using special save files for Twilight Princess to install homebrew. Nintendo created a system update that deletes certain Twilight princess save files to try and thwart that. Only days later there was a work around.
The way that Nintendo would like to address this would be to update the Twilight Princess game so that this buffer overflow bug would be fixed. There was a software update in the past that lets the Disc Channel check
Re: (Score:2)
The homebrew people, they will need to find another exploit.
And honestly, that would be a small inconvenience. These buffer overflows are probobly found in just about every Wii game, however, at that time just about everyone had Zelda, so it was an ideal game to work with.
And it would be nearly impossible to upgrade Zelda in the way mentioned without making new disks. First off the patch alone would eat up a large portion of the Wii's pathetic 512 MB memory, and I don't even know if the disk can access the OS enough to use the patch.
Re: (Score:2)
As someone involved with Wii homebrew and hacking, honestly, that sort of patch isn't going to happen.
They can patch the game binary, but they can't patch game data without patching the binary to read data from elsewhere. Both patches would be very invasive. Nevermind the fact that the wii currently does not have an obvious place for this repository of patches.
Unless the game already comes with built-in upgrade/downloadable content features, Nintendo is probably not going to bother hacking up an update.
Re: (Score:2)
Re: (Score:2)
As soon as they upgrade the rumble enough to simulate a bash parry, I'll be all over that.
Quarterstaff (Score:5, Funny)
Actually it's a buck and a quarter quarterstaff, but I'm not telling him that.
Game gloves? Artificial reality? (Score:2)
Nintendo used to have the Glove game controller on the original 8-bit NES system.
I wonder if the end-game is to embed sensors into something with the same textile properties of a baseball batting glove and add a small battery/transmitter to a bracelet/wristwatch. I would imagine that the ability to produce a game for a platform where the controller is that advanced would finally make it possible for realistic artificial reality games that we all imagined 10-15 years ago.
And the could still sell them f
Re: (Score:2)
Actually, Nintendo didn't make the Power Glove. Mattel did. Nintendo said it was licensed but never assisted in the design in anyway.
And once the novelty wore off, it was a pretty 'meh' device. Good idea, so-so implementation, wrong time.
How does it work? (Score:2)
Re: (Score:3, Funny)
Re: (Score:2)
I would assume it's a rate gyro, because those have much better instantaneous response than an accelerometer alone, and if you combine and filter their outputs properly (gyro and accelerometer), you can extremely accurate sensing. Might be a better accelerometer too.
-Taylor
Re:How does it work? (Score:4, Informative)
And that Nintendo will tell more tomorrow ...
every movement matched... (Score:2)
From TFA: "unmatched level of precision and immersion. Every slight movement players make with their wrist or arm is rendered identically in real time on the screen"
Sounds like time for some ungodly wii porn then.
Missile hobbyists will love this! (Score:2)
Accessory? (Score:5, Interesting)
Re:Accessory? (Score:5, Funny)
It looks like you're trying to sign your post. I think you'll have to go to http://www.slashdot.org/Special:Preferences [slashdot.org] and set a signature first...
Re:Accessory? (Score:5, Funny)
GAAAHHH!!!! Bob found a way onto the web. Run!!!!
Re:Accessory? (Score:4, Funny)
Whiners (Score:2)
Re: (Score:2)
I think it's a valid question. The question is (I think), "If a developer chooses to develop a game that supports this peripheral, will they be locking out the portion of the user base that hasn't bought this peripheral?"
Because part of the benefit to developers of developing for a console is a userbase with set system specifications that allow you to develop for a wide customer base without complications. Adding peripherals tends to introduce the sort of complications that are trying to be avoided.
Of c
Re: (Score:2)
It is a legitimate argument, because your grandmother could very well end up buying Game X which needs it but she doesn't have it and the game doesn't run.
And this sort of thing doesn't happen for other consoles? And how is this different then various controllers. For example, to play Gamecube games you need a Gamecube controller, to play some Wii games you need a Nunchuk and to play some Virtual Console games you need a Classic Controller. It really isn't that hard, it really is no more hard then getting a DDR pad to play DDR, or a guitar to play Guitar Hero or even a memory card to save your game.
Re:Whiners (Score:5, Insightful)
No it doesn't, not anymore.
Console makers learned this lesson long ago, I guess the memo missed Nintendo.
This controller isn't made for a specific game. As such, some people will buy it some not. Even if it has better functionality, developers will not develop for it since only a fraction of the Wii user population will own the controller. Its the same reason practically every peripheral/add-on for any game system ever sold has been a total failure. Super Scope, 32x, Sega CD etc etc ETC. The only add-ons that were successes were those that were made intentionally for only one specific game or a very small subset of specific games - DDR, Guitar Hero for example. They were considered successful only because they happened to have the "controller" packaged with the game and were never marketed as a general enhancement to the video game system. As such I wouldn't really consider them in the same category as this Wii controller.
Actually, the only REAL peripheral - i.e. those made for most/many games - that wasn't a total failure was the original Dual-Shock. The controller completely supplanted the old non-dual shock controller and the dual analog sticks were necessary to play practically every game only few months after release. In that case, Sony had a relatively small initial base before switching over, so not that many people were annoyed that their old controllers didn't work anymore. The Wii has a much, much larger user-base, and even worse, a much more video-game-ignorant proportion of owners. Try explaining to your 60 year old relatives why their new game doesn't work on their system anymore.
Point is, no developer would ever risk that happening, so no developer will ever make a game that only uses that controller. Sure, they might have a toggle option or something, but that means that game had to be built to accommodate both, and can never reach its full potential if it stuck to one control method. Imagine if on the 360 or PS3 every game had to be designed in such a way as to be playable both on the analog controls and digital controls.
Re: (Score:3, Insightful)
The only add-ons that were successes were those that were made intentionally for only one specific game or a very small subset of specific games - DDR, Guitar Hero for example.
Nunchuck.
Classic controller.
A good add-on (Score:5, Insightful)
Having played with the Wii for a year and change now, I can say that with regard to motion, the Wiimote seems to be good at detecting motion in the middle of its range, but lacking at the ends of the range.
Case in point: putting in Wii Golf. The learning curve for putting is fairly steep, and sometimes the game got confused with such low velocities. The MotionPlus should help that.
What will be interesting is what happens with actual swordfighting. If you complete a sword swing, but your opponent blocks it, the game will have to resolve the situation by... what? It's not an impossible problem, but it'll still be something new to get used to.
Re:A good add-on (Score:5, Funny)
"What will be interesting is what happens with actual swordfighting. If you complete a sword swing, but your opponent blocks it, the game will have to resolve the situation by... what? It's not an impossible problem, but it'll still be something new to get used to."
If it's the new Lightsaber game then maybe it'll use force feedback. HAHAHA get it "force feedback" You know, like the force. Lightsabers are from the movie series "Star Wars" where they used a magical power called the force, and controllers that simulate resistance are called "force feedback controllers," and the only way to get that feed back in a free form controller such as the one the wii uses would be through a magical effect such as "the force." It's funny mainly because I took this much time to explain it or not.
Re:A good add-on (Score:5, Interesting)
It goes beyond 'simulating resistance' to 'the onscreen avatar is subject to forces that you, the physical human, are not.'
A simple example: You, as a person holding a wii-saber, make a sideways cut. From your perspective, it's rather like a baseball swing; your right shoulder to your left shoulder.
Your on-screen opponent, however, does a very nice twirly parry of your blade, carrying it aabove your right shoulder.
So, now you are physically holding your wii-saber, two-handed, past your left shoulder. Your onscreen avatar is hoding his wii-saber, two handed, above it's right shoulder. How to reconcile?
Re: (Score:2)
Having played with the Wii for a year and change now, I can say that with regard to motion, the Wiimote seems to be good at detecting motion in the middle of its range, but lacking at the ends of the range.
Case in point: putting in Wii Golf. The learning curve for putting is fairly steep, and sometimes the game got confused with such low velocities. The MotionPlus should help that.
Yeah, I've noticed this too. Putting in golf is a good example of it failing to deal with slow motions well, but I've also seen it in boxing with fast motions. Lots of first-time boxers throw fast punches hoping their character will throw and equally fast punch. However, an actual fast punch seems to be too quick for the Wiimote, and it ends up with the character not punching at all.
Re: (Score:2)
I've wondered if that limitation in the boxing was more to do with the wiimote itself, or something that they just coded into the game to make that wild flailing less effective. You certainly couldn't really fight effectively like that, your punches would have nothing behind them.
Re: (Score:2)
Re:A good add-on (Score:5, Interesting)
There was a lot of discussion about this when the Wii's controller was first unveiled. The best explanation that I read is that the control would play a sound signifying two blades crossing, letting you know to stop your swing and to draw the remote back. Until then, it would just treat your virtual sword as though the blow had been deflected or as though it had glanced off until the remote is returned to some neutral position and the virtual sword is ready to be swung again. Eventually you would train your own body to act as your own force feedback mechanism as you become better at reacting to the visual and audio cues from the game. If you continue to wildly flail about the game simply leaves your virtual self open to attack and you die.
Of course everything was speculative at the time and the Wii controller didn't seem as though it had the precision for something like this when the system initially launched, but if the improvements are as good as they're being hyped-up to be, then I suppose it's possible for someone to implement a good sword fighting game, but anything I've played on the console up until now has been a serious disappointment.
There are probably a few other ways to implement a good system, but short of this new gadget having some inertia-defying properties as well, I haven't heard of anything else that was likely to work any better.
Let the eBay'ers rejoice (Score:2)
Another Nintendo accessory that will be completely unavailable to those unwilling to wait in long lines.
Seriously, when will Nintendo outsource some production?
Re: (Score:2)
Are you kidding me? They do outsource their production. Pretty much all of it actually. Their stuff is just that popular. Look at the sales figures, they out pace the sales of everything else, unless you count baseball cards and chewing gum.
http://www.vgchartz.com/ [vgchartz.com]
I need a moving truck for my Wii alone. (Score:5, Interesting)
I have always loved Nintendo's work, but the whole peripherals thing is getting to be ridiculous. I remember when Final Fantasy: Crystal Chronicles was released on the Gamecube, and to take full advantage of the (actually quite fun) multiplayer required four Gameboy Advance systems and four GBA to GCN connector cables (hundreds of dollars altogether). The same thing happened with The Legend of Zelda: Four Swords Adventures.
I remember a lot of people complaining about the GCN's dependency on other Nintendo products: I thought that the Wii would address these concerns. Instead, a fully-equipped Wii has four remotes (this is fine), four nunchuk attachments (the fact that they must be purchased separately is annoying), two classic controllers, Wii Wheels, Wii Zappers, the Wii Balance Board, and now four new motion-enhancing attachments.
The only way to justify owning this ridiculous amount of white plastic would be for each peripheral to be supported by a pretty solid library of games. Instead, we see a mere handful of low-quality games making halfhearted use of them. Or (and God forbid we see more of this), we see games eschewing everything that makes the Wii unique to make use of good old GCN controllers (more plastic to keep on hand). Honestly, the classic controller is the most useful peripheral right now because it works wonderfully with most of the Virtual Console titles.
All that said, however, I still feel the need for the motion controls to be improved. They have a tendency to be very twitchy and inaccurate, even in some of the bigger games (I noticed a fair amount of this in Super Mario Galaxy). It will be interesting to see how much these new add-ons will help the issue.
What I'd really like to see instead of more and more tangible objects that I can plug into my Wii remote are games that make interesting, fun, and intelligent use of the already existing systems. There's a ton of potential for the hardware, and I'd love to see it really take off.
Re: (Score:2)
Technically, the balance board takes the place of the 4th controller.
I agree that it was rather disappointing to have to buy a second controller and nunchuck, then have only the ability to play 2 players.
Furthermore, Smash, one of the most anticipated titles on the console, isn't even a Wii game. Motion control is optional.
They've got to get some better titles. I'd like to see a real FF game and something in the vein of Gran Turismo. NFS, brought to you by Nokia, Pepsi, and Firestone, doesn't even come clos
Don't forget the Wiimote uses Bluetooth (Score:3, Interesting)
Since the Wiimote uses Bluetooth to communicate with the Wii, it can be used with a PC. There is some software that takes advantage of it, though if you are interested there is http://www.wiili.org/ [wiili.org] . The site documents the Wiimote communication protocol and lists some drivers available for the Linux, Windows, MacOS X and Java.
I wonder whether the intention of using Bluetooth was to use off the shelf equipment for the Wii, to facilitate development for it or even a bit of both?
How does it work? (Score:2, Insightful)
How does that quote go, "When facts are few, speculations are most likely to represent individual psychology"?
When the original Wiimote was announced we all dreamed of the wonderful things it would do. We'd finally have lightsaber games and true-to-life shooters and all that, because it could somehow tell what you were doing!
But that wasn't the case. It don't actually do swordfighting in any real capacity. And I don't say that to diminish what Nintendo did, I love the system and in fact the Wiimote's simpli
Wii default accuracy (Score:2)
I own a Wii, it's tremendous fun but the accuracy of the wiimote seems to be lacking. For example, when playing Wii Sports boxing, the motion understanding can be quite erratic. I've never been able to figure out which motion corresponds to which punch your avatar performs, and its actions don't seem to be very repeatable.
Does everyone else have this sort of experience?
Regardless, I think this add-on might be very good for all future wii games if they can have more accurate controllers.
Ughh... (Score:2)
I still can't even get the Wii Fit I promised my wife for Mother's Day.
Golf (Score:3, Insightful)
Does this mean I can make short puts in Wii Golf now? One of the most annoying things of any of the motion controlled games was having to make small movements if a situation arose and the controller not quite responding to it. You could sit there moving the wiimote a good 6-7 inches and it would act like you hadn't even moved it. Move it more and it was like you were hammering it. I tried a 6 inch putt once and almost drove it back to the tee.
Re:"true" 1:1? (Score:5, Informative)
Rotation
They'd be able to measure acceleration in 3 axis and derive angular acceleration in 3 axis. (And the further apart the two accelerometers are, the more sensitive it'd be to angular changes).
Re:"true" 1:1? (Score:4, Interesting)
Gravity would not have shifted, and it would not have moved in any profound way, But if there were a seccond accelerometer a few inches back, that one would sense movement. With this it would be able to really know the difference between say, moving the whole remote, or swinging it in a direction.
As it stands the wiimote doesn't have any true way to detect the difference between moving the whole remote to the right, and a swing the right, But with two accelerometers one would move both accelerometers equally, and the other would move one a lot more than the other. Hence, 1:1 becomes more possible.
I really hope we see a sword fighting game.
Re:Where the hell's my battery charger? (Score:4, Informative)
You mean like this?
http://www.dealextreme.com/details.dx/sku.3333 [dealextreme.com]
Yes, I bought it and yes it works perfectly. I haven't had to worry about my Wiimote batteries at all since buying it.
Re: (Score:2, Funny)
Re: (Score:2)
Re: (Score:2)
No more so than Microsoft admitting that the original X-Box controllers were oversized warts by releasing the normal-sized 360 controllers.
This is the first time anyone has made a serious attempt at a motion-sensitive controller (there are other examples, but nothing that was widely used). It should not be expected to be perfect.
That said, the current controller is useful for some games despite its limits. Sword fighting isn't going to work very well, but it's arguably even better than keyboard+mouse for fp
Re: (Score:2)
Were you paying attention the day your teacher said that "can be improved" is not the same as "currently sucks"?
It works pretty damn well in my experience, but I guess since Metroid isn't a mini game it doesn't count.
I do however agree with you that primary colors are bad. More brown games, please, preferably dark brown!
Re: (Score:2)
Re: (Score:2)
THEY JUST ADMITTED THE WIIMOTE WAS A PIECE OF SHIT WIGGLE STICK THAT COULDN'T DETECT MOTION VERY WELL.
DID ANYONE SEE THAT?
I didn't see that, no. But that might be because I know that position and motion are two very different principles. The Wii controller can tell when you're doing a bowling type motion, but it cannot tell that your controller is 3.231 meters away from the sensorbar. You need the latter to get true 1:1.
Honestly dude, this is old news. Actually, this was understood about the controller before the system even came out. That's like saying that Sega's release of the 32X is an admission that the 64-color pale
Re: (Score:2)
You will NEED to buy it to keep your Wii usable. It will be much like the RAM add on for the N64.
The N64 add on wasn't needed for most games. Only DK 64 (which included it) and Majora's Mask needed it, and 2 more needed it for some major features, and the others just made it look slightly better.
But I think that this is more like all the many extra controllers available for the Wii, such as the Classic Controller and Nunchuk, nice to have, but not really needed.
Re: (Score:3, Informative)
Re: (Score:2)
Dunno what games you're playing, but almost every one that I play on a regular basis -requires- the nunchuck.
Actually, none of my games require the nunchuck, aside from Wii Sports. I have Brawl, it can use the nunchuck, but not required. Fire Emblem: Radiant Dawn, that doesn't use the nunchuk, Super Paper Mario which doesn't use the nunchuck. Along with Defend Your Castle and Final Fantasy: My Life As A King for Wii-Ware that doesn't use the nunchuk. Along with all my Virtual Console games that don't use the nunchuck
Yes, there are a lot of games that use the nunchuck, but so far in my library of games (which
Re: (Score:2)
Well, it's not the first console to add useful stuff that should have been included in the original. Heck Sony only just deal with rumble (and the PS3 STILL doesn't ship with DS3 controllers), but I agree that this is more of an admission of inadequacy in the original controller than it is a "cool add on".
Re: (Score:3, Insightful)
Secondly, you're probably right about how useful it will be. Ver
Re: (Score:2)
I was wondering when they'd start making official WiiFit clothing.
You don't even have to read the article (Score:3, Informative)
Just look at the picture.
There is clearly a nub where a nunchuck could plug in and the extended Wiimote jacket clearly has a hole in the right place to allow access.
Personally I think it should include wireless nunchuck capability. It seems rather suboptimal to have a Wiimote that will track free movement better still tied to a nunchuck.