Wii Is the New US Console Leader 397
stoolpigeon writes with this snippet from an AFP story carried by Google: "Nintendo said Thursday that its globally popular Wii has become the top-selling video game console in the United States, a crown coveted by rivals Microsoft and Sony. Market-tracking firm NPD Group reports that 666,000 Wii consoles were sold in the United States in June, raising the total sales count in the country to nearly 10.9 million units." I'd rather play board games than video games, but the Wii Fit makes one of these tempting anyhow.
I dont have one yet... (Score:5, Funny)
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Dam all you bastards buying them out every time I try to get one!
Yes, those bastards do tend to flood the stores that carry Wii consoles, don't they.
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Yes, maybe us proletarians can also take Nintendo's means of productions and stick it to those bourgeoisie Japanese businessmen!
Obviously it's your right to a Wii console and a Cheap and Affordable Price For You! Don't let any evil, sinister Republican politician or conservative demagogue tell you otherwise, comrade!
Barack Obama '08!!!!
Comment removed (Score:5, Informative)
Re:Sue the maker for anti-competitive practices (Score:5, Funny)
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The weak dollar is part of it, but what it really amounts to is that Europeans are willing to pay more for it. Use the current exchange rate and compare the Euro prices to the dollar prices. They are much higher. Europeans who are buying the Wii could buy more American entertainment (measured in nominal currency) than they are getting with the Wii, but they obviously prefer the Wii.
Re:Sue the maker for anti-competitive practices (Score:4, Insightful)
if we don't end up sliding into another great depression
Bush ran every other company he managed to the ground, I don't know why people thought he could manage an entire country.
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Hi, you must be new here; welcome to slashdot.
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You have no idea what lies ahead, sorry to say that. Next up: all-out thermonuclear war in the Middle East.
You have no more of an idea than the people you're lecturing to, so don't make claims. "Something deep inside" doesn't count as knowledge.
Re:Sue the maker for anti-competitive practices (Score:5, Insightful)
free market
I am so sick and tired of hearing that as if it was supposed to be the solution to all problems. first Nintendo has "ramped up" production more than you could demand of them, getting the whole supply chain to "ramp up" production is not easy. Second the free market is handling the demand, becuse of free market you can find them on ebay for twice as much. And in america there may be a shortage becuse of the dollar's low value but nothing is stopping you from importing from EU.
Re:Sue the maker for anti-competitive practices (Score:4, Insightful)
The fact that in the US the units are NTSC and in Europe the units are PAL would stop you. Not because any TV/Receiver can't handle both signals, but because having a PAL system makes it mandatory to either crack it (chip) or to import PAL titles at 45-70 Euros a pop henceforth.
Not many Americans would like to dance to that tune, now would they?
Region coding (Score:3, Insightful)
nothing is stopping you from importing from EU.
Other than the fact that Wii (NTSC U/C) consoles aren't sold in EU? Unlike PLAYSTATION 3, Wii games are region locked.
Re:Sue the maker for anti-competitive practices (Score:5, Insightful)
One of the underlieing assumptions of the Invisible Hand is that a rise in price will immediately bring production up to a new equilibrium. Of course, this is really an abstraction that makes the thought experiment work; in the real world, Nintendo can't immediately increase production to meet increased demand, because it takes time to build new manufacturing facilities. It's also not worthwhile to invest in new facilities to serve a short-term spike. Big investments like that have to pay off for the long haul. Since it was expected that the Wii would start making demand last spring [wired.com], it wasn't worth too much effort to increase manufacturing rates. (I suspect WiiFit created a new demand spike which threw off that prediction.)
So if they can't meet demand, the Invisible Hand says they should increase the cost. This pads their profit margin, allowing them to reinvest into building facilities to build more Wiis, and then sell later at a cheaper price when manufacturing ramps up. This is also the best strategy for retailers (even if they were a monopoly), since it pads their margins just as much. So why hasn't this happened?
Nintendo has a long term need to maintain its brand image. If it sold the Wii at $300 or more (which is where the eBay price suggests the equilibrium price is at), it would be competing around the same price point as the XBox 360. Since the Wii is (let's face it) less powerful than the 360, many would perceive this as evil price gouging. At launch, the 360 was already considered too expensive (though many considered it cheep when the PS3's price was announced). Brand perception may be more important than a short term profit increase.
Re:Sue the maker for anti-competitive practices (Score:4, Insightful)
So if they can't meet demand, the Invisible Hand says they should increase the cost. This pads their profit margin, allowing them to reinvest into building facilities to build more Wiis, and then sell later at a cheaper price when manufacturing ramps up. This is also the best strategy for retailers (even if they were a monopoly), since it pads their margins just as much. So why hasn't this happened?
Also, another thing that would damage it's image is the fact that no video game console has ever seen an increase in price by the company making it. It would be absolutely unprecedented (at least since the age of the original NES, as i didn't check further back), and Nintendo fanboys would be howling in anger about it.
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That's exactly why they should do it. Plus, they'd get credit for engineering the world's must abundant source of clean & renewable energy. All you need is Fritos, Pikachu alarm clocks, and web forums, and the turbines practically spin themselves.
Re:Sue the maker for anti-competitive practices (Score:4, Insightful)
No, it says the can sell it for more, not that they should.
Re:Sue the maker for anti-competitive practices (Score:5, Insightful)
I can't tell if you are joking or are serious, but since there are people who actually think the way you do, I will respond to your points for their sake and hope you aren't too offended if this was just sarcasm.
What I wonder is why the free market isn't able to meet Wii console demand. Under the normal conditions the price would rise to reduce the demand until there are some units sitting on the shelves because they are too expensive, after which the manufacturer would increase the supply and lower the prices while still keeping supply-demand in equillibrium.
There are numerous examples of products throughout the years that were both cheap and sold out. The reason the companys making them didn't raise the prices as you descibe is because this would create ill will with their customer base and likely cost them in the long run. This isn't to say however that the free market doesn't respond as you describe its just not Nintendo or the retailers who have binding agreements with Nintendo that are letting the market find the price - its places like ebay; anyone who wants a wii could have one immediately if they are willing to pay the current going rate on auction sites.
Since none of this is happening, I suspect the monopolist manufacturer manipulates the prices and supply such that there is an artificial shortage
While Nintendo has a "monopoly" on manufacturing wii's, its makes as much sense to call it a monopoly as it would to call Apple a monopoly for being the only one making Macs; they both are products in a larger marketplace, and customers have plenty of other choices.
either to 1) undercut the competitors by keeping the prices too low,
All evidence is that Nintendo is the only game manufacturer unwilling to sell hardware at a loss. This is completely contradictory to your statement. Further it is not illegal or unethical to sell a product that everyone knows has cheaper components (than its competitors) for a cheaper price.
2) to generate hype by the perceived scarcity of the resource: "hey, if these consoles are so popular I gotta get me some" (which counts as false advertizing)
While its not impossible that Nintendo has done this, don't you think its a bit idiotic to accuse Nintendo of purposefully creating shortages in a discussion that began with the title "Wii is the New US Console Leader". (doubly so when that now make the wii the leader in every region)
Monopolists need to be fined or broken up!
Sure, but what does that have to do with Nintendo?
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The OP seems to expect Nintendo to:
1. Sell units at a loss, forcing everyone else out of the market
2. Create artificial shortage to drive prices
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"They just now and just barely reached first place out of three."
perhaps because the DS is just too popular...
"In 2007, the Wii was the second best-selling game console (behind the Nintendo DS) in the US and Japan"
considering they were number 2 to themselves, the numbers take on a different light.
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These numbers aren't counting handhelds.
The DS has been WAY ahead on that count since before any of the home consoles were even released. Currently around 24 million in the US according to VGChartz, though it also says the Wii is 12 million and this says 11.
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Re:Sue the maker for anti-competitive practices (Score:4, Interesting)
perhaps because the DS is just too popular.
The DS which is a hand-held and belongs in a different category to the Wii which is a console. If you wish to compare then you need to compare the DS (75.8 million world wide) to the PSP (38.3 million world wide). Before the fan-boys start waving the flag there are few reasons why the DS leads the PSP. The first reason the DS's Nintendo brand is synonymous with gaming and the second is if you consider that most parents when choosing a hand-held for their child would chose the DS because it is cheaper and can take more punishment than the PSP.
The Wii is actually in a category of its own since it is the only Standard Definition console out of the PS3 and Xbox 360. It is also very popular since the majority of its games cater to the casual gamer. I have had nearly every Nintendo machine since the NES and have enjoyed many games on them. What has turned me off the Wii is that the only games that are interesting to me have been milked again and again to the point were I don't want to play the latest Zelda, Metroid or Mario game. Even the graphics which should appear better then the Gamecube's (which I have) appear to have been poorly implemented and on a large screen HDTV the graphics appear to be worse.
Re:I dont have one yet... (Score:5, Informative)
Or use the Wii Tracker [wiitracker.com]. It checks several stores online. In about a week of using the RSS feed, I found a bundle containing games that I wanted, some extra controllers that I would've wanted anyway, and didn't have any junk in it that I didn't want. You can probably find just the console, but I only saw one while watching the tracker and it sold out quickly.
Re:I dont have one yet... (Score:4, Insightful)
The rumour is that Nintendo are reluctant to ship stuff to the US 'cos they don't want to get paid in USD.
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It would build a whole lot of goodwill from the customers, provide an incentive for them to shop there instead of a competitor, and might even give them a bit of leverage to get more shipments from Nintendo if the can say we have a waiting list of X customers. And even if they can't, as a customer if I was looking for one and I go to a store that says 'No we have no stock. You can come by next shipment and try your luck', and then go to a different store that says 'No we have no stock, but we can put you on
So long, "hardware gamers" (Score:5, Insightful)
This, combined with the popularity of the Nintendo DS, should be proof enough that normal people want to play games, not brag about their system's capabilities.
Re:So long, "hardware gamers" (Score:5, Insightful)
The problem is, the DS has -plenty- of quality games, whereas the Wii seems to be utterly lacking. Even the N64, it seems to me, had more quality games I could buy instead of typical platformers based on shitty kids movies or something. With the Wii I'm extremely underwhelmed. It's just collecting dust at the moment.
Re:So long, "hardware gamers" (Score:4, Insightful)
Yes, as an older gamer I also wish there was more interesting games for it. However, I still haven't finished Metroid Prime 3 so any new game would simply gather dust until I finished MP3.
There's also the fact that a lot of companies dismissed the Wii at first, because it's a lot less powerful than the Xbox 360 and PS3. I'm hoping this new "US Console Leader" will make them wake up and start making games for it.
It's not like they're obligated to use the Wii-mote/nunchuck for the games, they could make "classic controller required" games.
Re:So long, "hardware gamers" (Score:4, Insightful)
There's also the fact that a lot of companies dismissed the Wii at first, because it's a lot less powerful than the Xbox 360 and PS3.
While that was certainly true for the first six months or so that the wii was out, that's hardly the problem now. A lot of companies are making games for Wii and simply not doing well (with a few exceptions). Simply put, the third parties can't figure out what Wii owners 'want.' Some people even believe that all Wii owners want is "games from Nintendo" and little else.
It's not like they're obligated to use the Wii-mote/nunchuck for the games, they could make "classic controller required" games.
From a business standpoint, I can see how that might make sense, but there are other factors involved. The Wii is old tech. The only thing that separates it from the other consoles is its peripherals. If you're not going to take advantage of them then working on a Wii title isn't going to feel very rewarding. Especially when you see what all your friends are doing with the HD systems. I mean, this is all conjecture, admittedly, but I'd imagine that the type of people who'd want to work in the gaming industry to begin with are naturally more into 'hardcore' games. They're not the target demographic of the Wii. It'd be like asking a director who loves action movies to do a romantic comedy [imdb.com]. They'll do it grudgingly and turn out a rushed product that they'll be all too happy to be finished with. I don't have any experience in the industry, but my understanding is that similar positions outside of the gaming industry tend to have better pay and hours, which leads me to believe that those who do work in gaming are probably very enthusiastic about what they do. So how do you convince someone who'd rather be working on the next Gears of War to make something on the Wii? To work within the limitations of old tech (after all, these people have likely worked on the gamecube and PS2 for quite some time) on a game that they themselves have little interest in? If their heart isn't in it then it will show through in the final product. So ultimately, the people that would be best to develop for the Wii would be those that are the most interested in it's peripherals. But even then, there have been a lot of third party games that have been released for the Wii and gotten universal acclaim for their use of the wiimote and still tanked when it came to sales. In short, I think to most publishers, the Wii is just a big mystery that they have yet to figure out.
Re:So long, "hardware gamers" (Score:5, Insightful)
You make good points, however the same arguments don't work if we replace Nintendo Wii with Nintendo DS. How are these people able to code good games on an even less powerful platform? Sure there is a few 2D games, but there's also a lot of 3D games on the DS, so I don't think that's the determining factor.
I also doubt that most people get the pleasure on working on games they like. Seeing what comes out of EA, I would even presume that very few people work on "good games" (whatever these people like).
And last, as a programmer myself, I think there is more challenge to work around the limitations of a system than to simply push it to its limits. I've seen popular games on the Xbox 360 and PS3, and seeing slowdowns makes me question wether the programmers even understand what gameplay is all about. I'd rather see a good-lucking game run at a constant 30 frames per second then an incredibly-looking game that keeps dropping to 15-20 fps half the time.
If anyone is working in the field, it's quite simple: Wii owners want to play games, not look at amazing interactive slideshows. Apply graphics to the game, don't try to apply a game to your graphics routines.
Re:So long, "hardware gamers" (Score:5, Insightful)
I'm not sure why you bought it then, since it was pretty clear that it wouldn't be carrying the same range of sequels and franchises as the PS3/XBox 360.
I guess it depends how fast you want to spend money, and how much time you've got to grind through games. After a hard day's work, sometimes Wii Sports is really all I can manage. My son and I enjoy puzzling through Zack and Wiki, the missus grudgingly admits to liking Lego Star Wars, and when they've gone to bed, I can bust out Resident Evil 4.
I think it's probably fair to compare the Wii's sales to most of the sum total of PS3 and XBox if we want to know how many casual vs hard core gamers there are. So it's not really true that "most people" enjoy casual gaming. At most, it's pushing 40%.
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The fact that the Wii wouldn't carry the game range of games is/was obvious, yes.
The problem is Nintendo isn't bringing anything new to the table, really--doesn't even seem to be a new franchise.
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I bought it for the Zelda and Metroid series, not to mention the compatibility with the Gamecube. I'm hoping there will be at least a half-dozen games that will interest me during the lifetime of the console. Perhaps there already is, but I'm not really searching either, I don't have the time for that + playing the games in question, if any.
I didn't have a PS2 or Xbox, so I really don't care about the sequels and franchises on the PS3/Xbox 360.
All modern games (should) have a save feature, so it's not reall
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I tend to get bored with a lot of games long before i complete them...
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I've been considering selling the Wii, actually.
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No, it just proves that a lot of people like the Nintendo products.
The Billboard 100 [billboard.com] is full of music *most* people don't like. In fact, Miley Cyrus and the Jonas Brothers sell a heck of a lot more records than anything I would consider listening to.
That doesn't mean that Miley Cyrus is what 'normal' people listen to.
Pirates of the Caribbean: Dead Man's Chest made more money than almost any other film in history. [simplestuff.info] That doesn't mean that 'normal people want to watch idiotic sequels, rather than see a good m
Re:So long, "hardware gamers" (Score:5, Insightful)
Just read any review of Rock Band for the Wii. Pretty much every reviewer says it is a crippled, inferior version of the game due to the fact that the developers chose to do a lazy port of the PS2 version instead of even trying to port the PS360 version
There, fixed that for you.
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Insightful?
The PS2 is far more similar to the Will than the 360. The biggest problem is storage capacity. Followed by processor/graphics ability...then you have the whole issue of downloadable content http://blog.wired.com/games/2008/02/nintendo-will-b.html [wired.com]
The Wii is NOT in the same class as the 360/PS3. Pretending that the reason for a crappy version of Rock Band is due to 'lazy developers' is just a matter of sticking your head in the sand.
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The Wii is NOT in the same class as the 360/PS3.
Agreed. But it's still a heck of a lot better than the PS2, and most developers ignore that extra potential when writing/porting games for the PS2/Wii. Not that I can really blame them. I'm sure its a lot cheaper supporting the lowest common demoninator.
Now I'm in Australia, and Rock Band hasn't been released here yet (I doubt it ever will be since Rock Band 2 will be out shortly anyway), so I don't really know what is lacking in the Wii version. The only thing I can think of that would make the Wii not han
Re:So long, "hardware gamers" (Score:5, Insightful)
PS2: 300MHz MIPS CPU with no L2 cache plus vector units; 32M RAM; transform unit has reprogrammable microcode; no single pass multitexturing support; fixed function texturing and lighting.
Wii: 729MHz PowerPC with 256K L2 cache and SIMD extensions; 88M RAM; fixed function transform unit; up to 8 textures per pass (1 texture per clock) with programmable blending.
So yeah, completely dissimilar.
Re:So long, "hardware gamers" (Score:4, Informative)
Bit more info:
PS2: 300MHz MIPS CPU, no L2 cache but there's 16K of on-chip "scratch RAM" that's used to get around that limitation. 32 MB of RAM, though 1 MB is reserved for Sony's micro-kernel (or whatever). Two independent vector units. One is attached to the CPU and can either run independently or it acts as a SIMD unit for the CPU. It's actually semi-useless as an independent unit due to restrictions on how you can DMA out of it, but some developers find a good use for it. The second unit is attached to the rasterizer and is the programmable transform unit. There's an entire PS1 console in there. You can use it's CPU and everything if you like. Usually it just handles I/O (since the controllers and memory cards are physically attached to it and the actual PS2 just DMA's in/out of its memory to get data). Fixed function texturing and lighting with semi-broken blend modes. Vast amounts of fill rate. God's own DMA controller. Direct access to every memory address and register in the box (though a few are off limits).
Wii: 729 MHz PowerPC with 256K L2 cache and SIMD extensions; 88MB of stupidly fast (or so goes my understanding - I base that on my colleagues' assertions) RAM; fixed function transform unit; up to 8 textures per pass (1 texture per clock) with programmable blending. No idea what the API is like. My best guess is it's direct access to the hardware like the PS2.
360: Three PowerPC CPUs running at 3.2 GHz with two hardware threads each. Effective clock rate is lower since cache-misses are obscenely expensive. One SIMD vector unit per CPU. 1 MB L2 cache on each CPU. 512 MB unified memory. Blazing fast GPU with lots of fill rate, but there are restrictions on the frame buffer (as it is held in special uber-fast on-chip RAM in the GPU). Fully programmable transformation (with the ability to pull and push data to arbitrary memory locations). Fully programmable texturing and shading. Fixed-function blending. Mini OS is always running in the background. All drawing done through D3D9-like API. Dashboard can hijack your frame buffer or input (or anything, really) any time it likes to do fancy XBOX stuff.
So yeah, completely dissimilar.
Yup.
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I'd just like to add that even the Gamecube was more powerful than the PS2, so we're talking about a pretty big delta here. The PS2 is a good console, but out of the last generation consoles the developers working on multiplatform titles (e.g. Star Wars Battlefront) all found the same thing: the PS2 was the weakest of the consoles. Ithad the weakest central processor and the weakest video processor, it was already the least common denominator for the last generation. A good port from the last generation wou
Re:So long, "hardware gamers" (Score:4, Informative)
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You'd have to show me numbers, but yes, there could be more PC/Mac gamers than console gamers. But I'm talking about gamers who buy Xbox 360 and/or PS3 simply because these consoles are powerful.
As for your "PC gaming isn't dead, consoles are just entering their golden age" comment, I'd guess you are probably pretty young. The power of gaming computers and consoles keep leaping each other at every console generation, this is nothing new.
Re:So long, "hardware gamers" (Score:5, Informative)
And the DS? According to wikipedia:
"As of March 31, 2008, sales of the DS Lite have reached 51.78 million units worldwide."
As a PC Gamer who dabbles in console gaming, I'm not afraid to admit that console gaming is bigger. But I also know that the mouse/keyboard is the best way to control FPS and RTS games, so I'm not afraid of PC Gaming dying any time soon.
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The new consoles and televisions could start making things a bit more confusing, however. Let's take StarCraft II as an example. I'd never even think of playing that on a console.
However, all new consoles have USB ports, so it solves the keyboard+mouse problem. HD televisions solve the minimum resolution requirement problem.
If they made Starcraft II for consoles, I'd rather buy those versions than a PC/Mac version, if only to have less headaches about configuration and minimum requirements vs graphics tweak
But the games! (Score:5, Insightful)
I'm not trying to troll, not at all--I own a Wii and no other current-generation consoles.
But where's the games! The Wii has so much potential, with its unique controller, and yet, I find so few games interested in playing.
I don't care about top-notch graphics. If I want that, I'll play my PC. What I do want are actual quality games instead of more shovelware. Where are they?
I wonder how many of these sales are due to people playing Wii Sports alone? I'm rather underwhelmed at the Wii's selection...
Oh, andoOnline gaming especially is important to me, and they really dropped the ball on Super Smash Bros. Brawl--the online is terrible, something reminiscent of 56k gaming, almost, just with better graphics. I haven't played the Wii's iteration of Mario Kart, which I probably should rent, but I have a feeling it's not much better (although, feel free to enlighten me on this).
Re:But the games! (Score:5, Informative)
I haven't played the Wii's iteration of Mario Kart, which I probably should rent, but I have a feeling it's not much better (although, feel free to enlighten me on this).
The online play with Mario Kart (at least for me, over wireless attached to a cable modem) is worlds better than SSBB. Almost lag-free, doesn't take 10 minutes to find enough people for a match, etc.
Re:But the games! (Score:5, Insightful)
Well that may be, but mario kart as a series has sucked for a long time, it's designed so that no matter how bad you are you can still compete. This is done by making there be 'catch up' for slower racers and of course, the INSANE items that kill the entire track. Don't bother. Play old games and PC games instead.
Some people might say they made a game a bunch of people can play together, regardless of skill level.
Re:But the games! (Score:4, Interesting)
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Then the Wii's online implementation is very flawed for gaming, as many games do require spit-second timing, particularly FPSes. Of course good coding can help overcome lag; but it does not seem that SSBB's online coding was remarkable.
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It's not the coding, or at least not the flaws in the coding. Halo 3 has the exact same problem, there's always a tiny bit of lag, and that tiny bit of lag can throw your aim off enough to make you lose.
Re:But the games! (Score:5, Interesting)
If you think that's bad, try the PS3...
Seriously, I have a Wii and a PS3 and I've found more interesting games for Wii than the PS3. However, some decent PS2 games have still been coming out.
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I will say my chief gripe is that FPS developers have been dominating the PS3 scene too. The focus seems to be on things like Haze, Resistance, Orange Box, all this stuff. The 360 is chock full of them too. I don't mind a good FPS, but keep it an a desktop system, FPS and RTS I can't see playing any other way except with my good old mouse and keyboard.
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Okami
I do own a PS2 as well... long long played out
Twilight Princess
How old is this? Launch game if I recall or a month later, certainly is one of the good games I was mentioning however, no doubt about that.
Super Mario Galaxy
You're joking right? Brilliant, fun platformer but in no way is this a 'proper' single player linear experience with a half decent storyline - I will eventually finish it but you're clutching at straws here.
No More Heroes
Haven't tried it I'll be honest. I've been too busy with life / movies / TV / PS3.
need I go on? You're just not trying.
Yes, please go on, there's only 2 or
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Of those you mentioned, I own Brawl and Twilight Princess.
The problem is, the games you listed have been out awhile, not that it's a very long list to begin with, and nothing great seems to be coming up over the horizon.
Re:But the games! (Score:4, Informative)
If online gaming is essential to you then that's why you don't see any games worth playing. There's no question that the Wii needs to pick up the game in the online arena to attract that crowd although the 360's latest offerings seem to take a bit from both the Wii and the PS3.
To name a few worthy games IMO:
Of course it's a matter of opinion, but there are at least ten solid titles IMO. I own all three systems and I find myself gaming on my PC & DS more than all three combined. The PS3 library is sparse. Most 360 games offer a similar feel and Live isn't that interesting for me.
Re:But the games! (Score:5, Insightful)
Ok, you just clarified a thought for me. I've been a bit perplexed at the criticisms of the Wii's line up. I mean, compare it to the PS3!
But there are niches in gaming, and one niche is the FPS online multiplayer deathmatch genre. I think that group barely considers something outside of that genre as an actual game. So in their minds, the comparison is: "My 360 has Halo, Gears of War, Call of Duty, so on, and the Wii has what, Metroid and Red Steel? What a terrible lineup."
And if the 360 or PS3 has more games that interest them, then good for them. They just need to realize that not every gamer, not even every hard-core gamer, feels the same way.
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Every month or so you can play special tournaments like pushing enemies from a platform or collecting all the coins from a stage as fast as you can. You can then upload your time and see how you stand against the rest of the world, your region or your friends.
You can also download ghost to race against. Like, for instance, the one with the world record time of a track like I did just to make a fool of myself.
more numbers (Score:5, Informative)
Re:more numbers (Score:5, Insightful)
The June sales for the PS3 are likely due to the release of MGS4, and the MGS4/PS3 bundle. A similar effect occurred after Halo 3's release (with regards to the 360).
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I know many people who have gone out and bought PS3's recently to be used mostly as a BluRay player, and maybe to play the occaisional game.
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It has been for a few months. It'll take a while before it catches the 360 at this point, but unless Microsoft does something really impressive... the PS3 will catch it. I say this as a 360 owner who has a ton of problems with Sony.
Honestly, while I haven't had the problem myself, the RROD is probably hurting Microsoft's new sales -- people hear about it and don't want to deal with the hassle. MS claims it's fixed, yeah, but bad publicity is still bad publicity.
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MS claims it's fixed, yeah, but bad publicity is still bad publicity.
It's a long shot, but maybe people are finally getting skeptical of whatever the PR people say? When we get so many diversions, half-truths, hedged comments, weasel words if not outright lies out of PR, it's really not worth trying to puzzle through how true a statement is. Exactly how hard did MS PR try to deny there was a problem in the first place?
I realize that Sony's is in the same camp too in terms of PR reliability.
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Honestly, I'm not interested in anything you mentioned except Fable 2.
I did find the FF13 360 announcement... well, hilarious, though. That was one of the constant cries of Sony fanboys. "We get FF13 and the 360 won't!" Then Sqeenix remembered they like money.
Re:more numbers (Score:5, Interesting)
I expect that sales of the ps3 will continue to be high simply because it's a great blu ray player that gets most of the games that the xbox gets, but I doubt that they're going to sell games as fast as the xbox does and their hardware sales will fall dramatically this holiday season when a really good, relatively cheap blu-ray player comes out. The ps3 won't die or reach the levels of irrelevancy that the gamecube ever reached, but I doubt that it'll pass the 360.
Re: (Score:2)
Hell, even Final Fantasy 13 isn't going to be exclusive, and their main line has been exclusive to the playstation since the ps1.
Not entirely, they made a cash grab with 7 and 8 PC variants. Since 7 they've been so eye-candy demanding they required the storage of Sony's offerings. n64 cartridges precluded them, Gamecube was late and with smaller disks, xbox could have probably been sufficient for 10 and 12, but they were so late to the party. 13 was almost certainly going to be exclusive due in part to BD, but the MS bag of money probably just got too big to resist. Call it a conspiracy if you will, but Square/Enix all of a sudde
Get off my lawn! (Score:5, Funny)
Hi, Grandpa! What are you doing on Slashdot?
Grammar (Score:5, Funny)
Thanks, I'll be here all week.
Re:Grammar (Score:5, Funny)
Lifecycle? (Score:5, Interesting)
Personally I've always thought of the Wii as more of a gimmick and that this was all a fad, but after 10 million units sold it's still going strong. So that shows what I know.
Still, I wonder if the Wii's lifecycle will be as long as the N64 and SNES. My personal experience is that my family and I really enjoyed the wii for the first few months, but now we find that we rarely play it. I tend to prefer my 360, and my daughter has gravitated to PC-based games like Webkinz and Nick Arcade. Also, while I think that Nintendo's first party titles are always pretty good, the 3rd party signal-to-noise ratio is getting worse and worse. Nintendo's E3 performance was roundly considered to be the worst of the big three -- even if you come at it from a non-hardcore perspective, they didn't outline as many exciting titles as in previous years.
So what do you guys think? Is the Wii popularity going to stay strong over the next three years, or is there going to be a drop off?
Re: (Score:2)
We were close to selling ours after owning it for a year and rarely using it due to the poor showing of decent games.
What saved it is some 'zombie killing on rails' game with a gun (don't know the name, I'm not the one who plays it) and Guitar hero. Now its actually being used.
If there aren't any more really good games over the next six months we may yet traded in.
Re: (Score:2)
Was the zombie killing game Resident Evil 4?
Re: (Score:2)
that's the fella. I'm almost tempted to try it, looks like fun.
Re: (Score:2)
It is. I played it on the PC; I'd recommend renting it. It's probably even more fun with the Wii's controller.
Re: (Score:3, Insightful)
So... what saved it was games that were available on other consoles first?
The Wii is a platform with so much potential and its all just being squandered away.
Re: (Score:2)
True enough. That such a great piece of hardware is so impoverished in terms of games is sheer stupidity
Mutually exclusive? (Score:5, Insightful)
Since when are these things mutually exclusive? You can have both, play both, and enjoy both. There are even video games based on board games and board games based on video games. Computer solitaire is popular because there are many options and rulesets that expand the games for veteran players; and for casual players, you don't have to find your deck of cards or shuffle them or pick them up, it's pretty much all automatic. You can even minimize the window and walk away a lot more easily and effectively than asking everyone to mind those cards on the table. Online board games let you find a partner right away, which allows you more opportunities to enjoy your favorite games. When board games start coming out on paper that uses electronic ink, the distinction between video games and board games will pretty much disappear.
Re: (Score:2, Interesting)
You're right; it was an off-the-cuff comment. At greater length: I don't usually care for video games of the kind that actually require high-end hardware to play. I did like Aztek quite a bit on the C64, though :)
I enjoy the Scrabble-alike game on Facebook (Scrabulous) quite a bit, and before that, eScrabble (RIP). But the Wii Fit actually looks fun enough that it overcomes my natural anti-video-game skepticism.
Cheers,
timothy
Re: (Score:3, Insightful)
Since when are these things mutually exclusive? You can have both, play both, and enjoy both.
I do just that. Each type of gaming has something going for it. With friends over we sometimes sit in front of the TV and play a console game; other times we are just happy to get away from the screen (computer and TV) and just enjoy a good board game. Some board games that come to mind include 'Settlers of Catan' and Risk.
The Wii has outsold everyone... (Score:5, Insightful)
...and yet, third party developers insist that all Wii owners are 4 year old girls, so they shove games like "Party Chef" down our throats and then complain when no one buys that garbage. Just look at what Electronic Arts has done with their "All Play" series. NCAA football 09 is an absolute abomination with no online play, phony stadiums, and graphics so bad, they make the PS2 version look like the 360! Tecmo Bowl has more advanced gameplay!
Software developers just don't get it... they don't get what casual gaming is about... it's not about kiddie games... it's about games that you don't need to spend weeks of your life playing to get anywhere... that doesn't mean that the games should be lame... quite the opposite, since we play less often, we want our games to be more meaningful and rewarding.
Nintendo gets it... that's why their games sell... everyone else? Not so much!
Re: (Score:3, Insightful)
I'd like to add that it is extremely frustrating to see new and better releases for the PS2, an obsolete system, then there are for the Wii, and at a lower price, too!
Re: (Score:3, Interesting)
How interesting, actually Nintendo's Wii games do NOT sell well, if you look in to the attach rates for the Wii they are significantly lower than both the 360 and the PS3, there's a large large quantity of Wii owners out there with either one game (Wii sports) or perhaps one more)
The rumours and speculation across the web from the gaming press, analysis and so on, continues to go along the lines of the system could be a fad, no one will really know for another year I would think but the 360 and PS3 continue
Nice product (Score:3, Interesting)
This time they did it with good product and beat out the competition, unlike the underhanded and illegal tricks they used to topple Atari back in the old days.
I still don't like them a bit due to the past however.
Wii is the leader only if you don't count PS2 (Score:3, Interesting)
The Wii is the leader in sales only if you don't count the PS2, which is still selling well every month.
AND! (Score:4, Informative)
There is a Wii emulator out already. I submitted a story last week, but as usual....
http://www.dolphin-emu.com/ [dolphin-emu.com]
Re: (Score:2)
Seriously? o.o Fatal frame on wii would be pretty amazing... amazing enough to make me buy one, because the pirated ps2 copies just don't cut it. The games themselves are wonderful, but the burned discs sputter a lot. If they get semi-hd for those, i'll sell a kidney to get a wii with fatal frame. That's the worst part of the actual game for me, is that it looks grainy on my hdtv.
Re: (Score:2)
The only reason that my girlfriend and I are planning on buying one is that the Fatal Frame series is being continued on the Wii.
F*cking exclusively I might add.
I have impression that many 3rd parties jumping right now on Wii/DS ship because development costs are much lower. Add here greater install base and you have much better business plan. Business is business.
Re:And? (Score:5, Insightful)
Nintendo is brilliant for turning their backs on the gamers that supported them for decades and designing games for grandma.
They owe no loyalty to anyone. They're a company and they exist to make money. As it stands, they're doing that. Also, I'd say it's not really that they've turned their backs -- the games aren't much different from the goofy stuff from the N64 or GC days. They just lost a lot of third party support after the GC took such a beating by the PS2, and haven't regained that. Their inhouse games -- Mario, Zelda, Metroid -- are still good. (Actually, I liked this generation Zelda *more* than I liked any since the SNES.)
They're also brilliant for releasing a "next gen" console with last gen hardware specs for 250.
Yeah, how *dare* they not be just like their competitors and offer something different and affordable.
And it works great because grandma and grandpa have no clue about how graphics or processing power can improve their gaming experience.
Yeah because games *sucked* until this generation. Just out of curiosity -- how old are you? Anyone who has been a Nintendo fan "for decades" remembers 8-bit shit graphics.
Means they make raw profit on every machine sold
They don't have a choice. They're not part of a massive conglomerate that can subsidize their gaming unit until it comes out of the red -- they have to make money on hardware sales.
Hell, even of the more regular gamers I know, they have wii's for two games only. Mario and Smash.
Metroid, Zelda, Mario Kart? Basically the other three in the five series' that have been Nintendo staples (and some of the only games worth playing that were exclusive to Nintendo) since the N64 days? (Okay, so no Metroid then... but the other four, yes.)
So, for third party developers, it's still better to make titles for a PS3 or 360.
Yeah, ignoring the leader by miles -- great strategy. They should make PSP games, too, and not DS games -- right? So what if it wins?
The reason the Wii isn't doing well with third party? They lost a lot of support over the previous two generations -- their fault, given the way they behaved toward developers in the past -- and nobody had anything big planned for the Wii. Then it took off and developers are either pushing out crap or working on something decent, or quietly praying the other two catch up.
Re:And? (Score:5, Insightful)
Nintendo is brilliant for turning their backs on the gamers that supported them for decades and designing games for grandma
I'm one of the gamers that supported Nintendo for decades. Guess what? I don't have time to play hardcore games. I don't have an XBox or a 360, don't have a PS3 or a PS2. But I love an hour or two of Mario Kart or Wii Play or Boom Blox with my kids.
And in fact, the game that's had most play in my house this weekend has been Goldeneye, on our N64.
So have Nintendo turned their backs on me? Um, no. They've worked out a way to create and sell new games to me. Have they stolen back from a losing position in the last console generation, to eat Sony's and Microsoft's lunches, by redefining console gaming and finding a new and much larger group of gamers? Yes, in fact. Are you a sad loser who can't deal with the fact that Nintendo have revolutionized gaming by opening it up to this new group, people who would never have bought a console before the Wii? Well, it kind of looks that way.
Re:but not all of us (Score:4, Interesting)
Yes, I am sure they do have people doing capacity planning. I am sure that time to market became a consideration so they did not want sit a stack a warchest of them in their warehouse, not to mention the risk had they not been big sellars, they know like all products in the electronics market demand will taper off no matter what they do in the end. Which would mean that not building out a lot more manufacturing facility might be wise, even if it means you can't sell as many units, because what will you do with it after the popularity fades?
They are selling the units they can produce where the currency offers them the best excahnge rate so they take the most profit. Why they don't raise prices since the market will obviously bare it, I don't know, Good Will?
Re:but not all of us (Score:5, Informative)
Yes, I am sure they do have people doing capacity planning. I am sure that time to market became a consideration so they did not want sit a stack a warchest of them in their warehouse, not to mention the risk had they not been big sellars, they know like all products in the electronics market demand will taper off no matter what they do in the end. Which would mean that not building out a lot more manufacturing facility might be wise, even if it means you can't sell as many units, because what will you do with it after the popularity fades?
Nintendo started off stockpiling a warehouse full of Wiis; they had a ridiculously successful launch in terms of consoles available on day 1. When even that wasn't enough to fill the demand, they increased their manufacturing capacity by 50%. This is not a simple thing to do, either, and constitutes risk like you say. Even still, wiis are hard to find.
It's time for people like the OP to wake up. Nintendo is not creating an artificial shortage. Nintendo is making and selling wiis as fast as it can; they have no reason not to unless you imagine Big N has a magical machine that can turn hype into money without having anything to sell. Whether you want to admit it or not, the answer is simple: The reason wiis are hard to find is because they really are selling that well. With numbers like the ones in the article, any other explanation sounds really, really stupid.
They are selling the units they can produce where the currency offers them the best excahnge rate so they take the most profit. Why they don't raise prices since the market will obviously bare it, I don't know, Good Will?
Well half the value proposition for the Wii is that it's cheap. Nintendo has always wanted their systems to be affordable, and isn't going to throw away that strategy/reputation any time soon. Especially in this generation -- half the strategy of getting the "casual gamer" aka the non-gamer to buy the Wii is the price, to make it seem worth taking a chance on. Far fewer people would want one if it cost more, so keeping the price low is their way of keeping demand high. That's my take anyway.
Note that this also shows how stupid the 'artificial shortage' theory is. Why would they create an artificial shortage, and then not charge more, resulting in them making less money over time?
Re:The question is, how long can they keep it up? (Score:4, Insightful)
Re:The question is, how long can they keep it up? (Score:5, Interesting)
After the poor show at E3, I'm starting to doubt whether Nintendo can hold on to its lead for much longer. They like to think that it's the casual games selling Wiis, but the AAA titles are what the hardcore gamers want - and it's the hardcore gamers who'll decide the outcome of the console wars.
That's the traditional mentality, and it's precisely why Playstation and Xbox are losing the sales competition this round. Hardcore gamers only determine the outcome of a war between "hardcore" consoles. Nintendo opted to tap into a whole new market, and did a very good job of it. Nintendo didn't have to put up a great show at E3 because a huge part of their target audience for the Wii are not people who would ever visit E3, or be interested in much of anything there.
Wii is the inexpensive system with the fun controller that people buy and play 15 minutes or an hour or two at a stretch when they have a little spare time. It's the system you buy in addition to your other entertainment equipment, including your other video game systems. Whether that's a PS3, 360, or a PC is almost irrelevant. They're doing the Zelda, Mario, and Metroid games just to satisfy the fans of those franchises and keep them coming back for more. As for the rest of the "hardcore" gaming crowd, Nintendo really doesn't need them or care about them.
In summary, the Wii is winning because it's really not in competition with the other consoles. It made a market of its own, where it really has no direct competition. In fact, I daresay the DS is more direct competition for the Wii than any other video game system.
Re: (Score:3, Insightful)
A couple years ago, E3 was downsized. It's no longer that important anymore. E3 is now basically a little press event, where Nintendo will mostly show and announce casual gaming stuff. The 'real stuff' will be at Tokyo Games Show and other similar shows.
Also, hardcore gamers haven't decided the fate of the console wars anymore since the days of the PSX.
Re:The question is, how long can they keep it up? (Score:5, Insightful)
After the poor show at E3, I'm starting to doubt whether Nintendo can hold on to its lead for much longer.
Nintendo's E3 was pretty poor, but Sony and Microsoft's weren't phenomenal either.
They like to think that it's the casual games selling Wiis, but the AAA titles are what the hardcore gamers want - and it's the hardcore gamers who'll decide the outcome of the console wars.
You can keep telling yourself that. Microsoft know better. How many new casual games did they announce at E3? Singstar, Buzz AND Eyetoy clones I believe they were. They still need to reduce the price before there is any significant casual adoption however.
Re:The number of the beast. (Score:4, Funny)
Well, I heard that in the same timetable, Sony sold 666 PS3s.
That's real proof that Sony is run by the devil.
Re: (Score:3, Funny)