


Are Third-Party Wii Games Finally Coming Into Their Own? 73
Gravy Monkey writes "It's not too difficult to criticize the quality of many third-party Wii games — whether they're unique titles, bad licenses or lazy ports to the new system. However, will this change as more quality third-party games appear on the Wii? Recently, Wiiware title 'Lost Winds' picked up some great reviews, as did the Blastworks game. The recent review of a new game called Order Up on IGN caught my attention because they praised it as the way all casual games should be made. Is this the beginning of a new era for Wii games where quality casual games from third parties manage to grab the attention of both mainstream and hardcore gamers alike, instead of being a console where only first-party titles sell?"
Anyone who's played Boom Blox would have to say... (Score:2, Informative)
Creative gameplay, excellent controls, and terrific physics, it alone has given me hope for third party titles.
But it doesn't seem to be selling all that well.. (Score:3, Funny)
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Other than that though, the game was quite innovative and entertaining, and I think it's an excellent game for kids as they'll learn to analyze situations and see physics in action.
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It sounds like you have a problem with your sensor bar. There are two common issues/fixes:
1. The sensor bar is too far back on the television. When you move the remote in certain directions, it can no longer "see" the IR LEDs. Try moving the sensor bar such that the black "glass" (for lack of a better term) is protruding over the edge of your TV
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Re:Anyone who's played Boom Blox would have to say (Score:5, Informative)
Good games for the Wii have been around for a while. They just don't get a lot of attention. Certainly, there are the first party games, but -- while they are high quality -- I actually find them to be less interesting than some of the third party titles.
Let me pull a few examples from my shelf/drive:
That's just what I can remember off the top of my head. If you include second part titles, you can also throw in some great games like Excite Truck, Super Paper Mario, and several other strong contenders. A few other third party titles I'm excited about that I haven't gotten yet include:
Though one interesting problem I've noticed is that third parties tend to price their games WAY too high. Games that cost $20 or less on the PS2 (e.g. The Star Trek game) cost $30 on the Wii. Almost no one values such budget titles that highly. I honestly think that's what happened to Boom Blox as well. Great game, but overpriced for the market. Everyone wants it, no one shells out the dough.
That's probably why Majesco (smartly) slashed prices on Blast Works [wiimedia.com] and Taito decided to make Space Invaders: Get Even only 500 points [wiimedia.com]. Of course, the latter is actually a ripoff in disguise, so I imagine the market will get cautious and not buy even the good titles once they're affordable. (Thanks a lump, Taito.)
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They just don't get a lot of attention.
Which might be explained with them getting very low ratings, half the games you mention score in the lower 60-70/100 region and that region happens to be one that most people avoid because the games in there are junk. Not that there aren't exceptions, every now and then there are games that are great and that the press just doesn't get, but a bunch of 60-70 rated games being the better parts of games for a console isn't exactly a good sign.
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Give them some time (Score:5, Interesting)
Re:Give them some time (Score:4, Insightful)
VGChartz lists
Of course if you can make a quick mini-game compilation and get nearly 2 million in sales [vgchartz.com] or port a game from the last generation of consoles and get around 1.5 million sales [vgchartz.com] why bother actually creating anything new and original?
It's not that companies wouldn't like to make great groundbreaking games, but if you can turn twice as many sales at half the cost on a collection of mini-games or porting your hot IP from last generation, why bother with anything else?
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That still doesn't necessarily make them a commercial success. If you look at Okami, which is generally regarded as a wonderful piece of art, let alone a damn good game. Unfortunately the game wasn't a big seller and Clover Studios has since ceased to exist. Of course in an alternate reality they could've been big sellers and we'd have sequels thrown at us and eventually people would stop caring. I've honestly stopped being excited about Final Fantasy years ago. Recognition is fine, but it doesn't mean that
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Unless you had read about Okami or Viewtiful Joe the odds are you wouldn't pick either of them up on an impulse buy, but you can be pretty sure what the new Mario game is going to be like and the last few were good enough so why not pick it up.
Mario didn't magically get into that position, the name is recognized due to a long line of high quality games (and frequent innovation). Of course there's also marketing needed, a game doesn't sell just by being out there, something must convince people to buy it and
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I've been thinking about this lately, about how most companies don't really make games. They make characters and IP. Then they sit on that and develop it for years. As someone who has thought about being in that industry it just sounds depressing that you'd be working on the same material for your whole career. That
Of course not (Score:1)
Lost Winds... (Score:5, Informative)
Lost Winds was fantastic, I can't wait for the sequels.
If you haven't seen it, it makes great use of the Wii "wand," it's one of those games that'll only work on the Wii until the other companies start copying that functionality. I highly recommend it.
It's was very short, but then that makes it a manageable download, and it was only $10.
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Thanks for the recommendation--that totally slipped under my radar and it looks like a lot of fun. The video alone has secured it a top 3 spot on my DS must-have list.
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If you have to make a post... (Score:5, Interesting)
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People still play the Jaguar? Was there as many Jaguars in use as the Wii is now?
I say you're comparing apples to mangosteens*. The market and positioning of Atari and Nintendo then and now is very different. Atari's scenario is a quickly-fading pioneer of the video game industry struggling against the dominant SNES and Genesis, so if there was a problem with 3rd-party titles for the Jag, I doubt anyone other than Jag fans would even bat an eye.
Contrast with the current generation. The Nintendo Wii is at le
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It only shows that there is a percieved problem, not necessarily a real one.
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Still maybe it wouldn't have died so soon if it had had a more expansive and diversified software library. Will we be saying the same about the Wii in a year?
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As a Wii owner, I'd not planning to buy casual games for it. [..] Most of my casual friends that have a Wii, on the other hand, don't classify any of the games mentioned as "casual". They won't buy this kind of games.
Strange, I always thought that the Wii *was* focussed more on the casual gamer.
Look at the numbers (Score:1)
The headline for this ars article [arstechnica.com] focuses on the ps3 gaining ground, but what is amazing is how dominant nintendo has become. It just doesn't make sense for any developer to ignore what is going on and I think we are going to see some phenomenal developments for the wii in every aspect.
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The Wii is innovative, the PS3 is definately not.
But most importantly one is 270$ and all your friends have it, the other is 400$ for a console that can't even play last generation's games, or 700$+ for one that can (80GB PS3 is worthless).
And it can work just fine with component. And it does 480p just fine, too. Only one of my TVs does 720p/1080i. The other is still 480i (at least I haven't noticed any component connectors in the back).
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First of all, more powerful console doesn't automatically mean the games will always look better. Most multiplatform titles actually look better on the 360 than the PS3. This is due to the 360 is cheaper to develop on, developers usually make the game on the 360 and port it over, no
Problems... (Score:2)
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Remember, the Wii is substantially more powerful than any last generation console (PS2, Gamecube, X-Box), so I don't think it's fair to say it's crap; it's certainly less powerful than the PS3 and 360, but the difference is mainly in HD graphic detail, and I think the market is indicatin
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Remember, the Wii is substantially more powerful than any last generation console (PS2, Gamecube, X-Box),
Completely wrong, I guess that myth will never die. Its pretty much equally powerful then the stuff from the last generation, its hardware can't even run some effects that the Xbox1 could do, due to the lack of shader, so you won't see a game like Riddick on the Wii ever.
Keep in mind that the normal generation jump in computing power is around 10 times or more, the Wii is stuck somewhere between 1.5x-2.0x times more powerful then the Gamecube and quite a bit of that additional power is already eaten up by 1
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My point is that lack is not that relevant. Most people don't care. I don't.
I do. $250 for a console that doesn't really do much more then those that I already have is a lot. Might I look over that when the games at least are great, maybe, but then most Wii games still are either PS2 ports, mini-games, crap or games that would have worked on the Gamecube just as well (SmashBros, Galaxy, Zelda, ...). The number of Wii games that really make good use of the controls is still very very tiny.
I'll disagree with you there; I think the Gamecube could match anything the PS2 could do, let alone the Wii.
I am not so sure an that point myself. What Shadow of the Colossus did with fur, pseudo-HDR, pa
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Another way of looking at it is they can write the game specifically for the Wii, for probably half the cost of developing if for the other consoles, not have to worry about porting it, and still have a market that is nearly the same size.
The problem is most people perceive that a game for a standard definition TV is cheaper to program for than a game that targets high definition TV. If that was the case PC games with their very high resolution graphics (eg Crysis) would cost an small fortune and yet games for Windows (err PC's) are nearly always cheaper than console games.
When a new console hits the market and has different hardware it is going to be harder to program for if you ar
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the Wii is stuck somewhere between 1.5x-2.0x times more powerful then the Gamecube and quite a bit of that additional power is already eaten up by 16:9/480p output vs 4:3/480i output that the Gamecube did.
If you're going to beat Nintendo up on it's lack of effort on high definition gaming, at least use some facts. The GameCube supports 480p as long as you buy the digital out port. Getting the cable for the digital port required ordering it directly from Nintendo by mail. Many games did not support progressive scan because support was not mandatory for GameCube games and getting the cable was difficult. To load a Gamecube game in progressive scan mode you hold down the b button while it turns on if I remem
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Just to add to that list of games for the PS2 that I'd be surprised if a Wii could pull off: Black, Grandia III, Jak II and III, and the first two God of War titles.
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Just to add to that list of games for the PS2 that I'd be surprised if a Wii could pull off: Black, Grandia III, Jak II and III, and the first two God of War titles.
I think the Wii could pull off the above games however if you were familiar with the button layout on the PS2 or Xbox then you would be be in for some relearning. The problem from a Wii perspective with RPG's and action adventure games is you need to have your fingers near the buttons and that is why you would need a Gamecube style controller. The motion sensing is fine but it may be next to useless for the above games. Just because you have motion sensing in a controller should not mean you have to slavish
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RPGs would probably work fine or even better with point and click controls (of course if properly designed for it), many only use 2-3 buttons (OK, cancel, menu) anyway.
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The Wii is theoretically powerful enough to do a better game than anything ever made for the PS2.
The dreamcast was physically able to make a game twice as good as the PS2. In every way. The PS2 shipped with joke hardware and a DVD player. But release first and somehow you win.
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If you honestly believe good games stop being good when a new console comes out, you really need to see a shrink. Your post makes me want to fire up my Genesis and play Landstalker, Wonderboy in Monster World, Gunstar Heroes, Jungle Strike, Sonic, Starflight, and Mean Bean Machine. Where is the comparable experience on X360? You can keep your Halo 3, Gear of War, Call of Duty 4, and every other 1M+ seller on X360 [wikipedia.org]; I'm not interested.
Emulators are excluded? WTF is that supposed to mean.
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What's funny in a sad sort of way is that all the best sellers for the Xbox/360 and PS3 are intended for teenage boys who want to hack and slash. Except of course for PS3Home and Rock Band and Guitar Hero. Because you know ripping someone else's concepts and using it yourself is great isn't it?
I can totally feel the graphics man!!! I can feel the graphics!!! Graphics aren't anything but why doesn't nintendo make their console xbawks hueg and add in extra video for only 50$ more! Just stick in a 8400GS or so
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I have played Halo on PC and my experience was an adrenalin rush for about an hour and "meh" after that. I don't have an Xbox36
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I'll grant you that the new consoles have vastly greater computational power,
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Yes, GTA IV is exactly the same as any SNES game, only worse! There is absolutely nothing new there, nothing that's more fun. Its worse than EVERY OTHER game ever made for the SNES. That's just how it is, you've proven it!
Get off yourself. SNES is great, but I would have hung it up a long time ago if we didn't get better games. Play CoD 4 and tell me that doesn't be the shit out of Ikari Warriors.
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That comes mostly from improved game design rather than added CPU power. Many modern games would have been possible on older systems but back in those days people had some bad preconceptions about how to approach game design (e.g. switch puzzles *shudder*). You could have had, say, Castlevania: Aria of Sorrow on the SNES (Dawn might have been difficult) but you simply didn't. Generally try comparing modern 2d games with old ones, they often play better without actually using more system power.
Yes not just casuals (or: It Still Prints Money) (Score:5, Informative)
What happened was that most companies saw the Wii as an "also ran" once again. The XBox barely beat out the Gamecube lastgen (both getting their asses handed to them by the PS2). So, when Nintendo said "less power more immersive", the developers scratched their heads then "ooh"ed and "aah"ed over PS3 and 360 graphics. As with most of the market, they were thinking only of the core market (14-25 males) and what they would bring.
(It should be noted that the DS was only coming into its own right leading up to the Wii's launch, so the whole "it prints money" thing hadn't connected yet.)
Fast forward a year after release. 360's numbers are still looking alright, but Sony can't give away PS3 consoles (which were free with any HDTV purchase above a grand at many stores for a while). Wii, in the mean time, either has already surpassed the 360 in sales or is set to do so in a month or two's time, despite having a year's handicap. Suddenly, developers are going "oh shit" and want to jump on the money train. They see the success of games like Wii Sports (duh, as it's packaged with the Wii), Wii Play, and Rayman Raving Rabbids (which is quite fun) and think "We an pump out a bunch of minigame games". So we get isles of shovelware for Wii Year 2. In this time we get a bunch of good games as well, but it's starting to suffer the same way the PS2 did.
But we're coming up on Year 3 and it seems that a lot of companies are announcing original properties or new titles for the console. We have MadWorld [sega.com], Tales of Symphonia: Dawn of a New World [wikipedia.org], The Conduit [ign.com], and Fatal Frame (4): Mask of the Lunar Eclipse [ign.com]. For the casuals, there are plenty of other enticing options, such as Rayman Raving Rabbids TV Party [gamespot.com], Wii Music [nintendo.com] (along with other Nintendo Wii titles), and Dance Dance Revolution: Hottest Party 2 [gamespot.com]. At the same time, the Wii is becoming more than an afterthought. For instance, Rock Band 2 will not be crippled [wired.com] like the original Rock Band Wii was.
I think, though, that Year 3 will not be the year of casuals, as that's more of an over-arching thing, partly because casual gamers are far more likely to buy older titles they haven't played or only rented/borrowed before, whereas "core" gamers are much more likely to stick with new releases. Instead, a trend that I see developing for late Year 3/early Year 4 is ports, either straight or enhanced. We've had Resident Evil 4 and Okami, as well as other titles like House of the Dead (2 & 3). Capcom has announced Dead Rising: Chop Till You Drop [gamespot.com] and Sega has Samba de Amigo [gamespot.com]. Only two titles, sure, but as Wii sales continue on their steady pace (and stores continue to sell out), more and more developers are going to reach into their catalog of PS2, XBox, and Dreamcast games and grab some of the more popular titles to bring to the Wii. Because the expectations lower, they won't need to spend much time ramping up graphics, and by this point many studios have gotten good with applying the Wii controls. Throw in a bit of extra content here and there, price it at $30 or $40, and you have an easy seller.
Nintendo did have a bad E3 (I mean, wow), but this allows 3rd parties to step up not just for casual gaming, but for the core market as well. Over time some of those casuals will come over to the dark side, spurring "core"
Re:Yes not just casuals (or: It Still Prints Money (Score:2)
Of course E3 was bad. It's no secret that since last year E3 is just aimed at the press and investors. Worthwhile announcements have been moved to other events like Tokyo Game Show.
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I know it's been changed around to focus on press/investors (and subsequently a bunch of developers/producers no longer care), but that doesn't mean you have to have a bad show. Both Sony and Microsoft had decent shows--nothing to get excited over, but they were alright and dropped some nice tidbits (though Microsoft's new Live interface made me laugh a lot, it looks horrible).
Nintendo's was downright bad, though. They could have shown 15 seconds of any one franchise and it would have been tremendous, but
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I think they'll get better eventually (Score:5, Interesting)
Once Wii sales took off for the stratosphere, everyone wanted to get in on the action. The only problem is that a lot of teams had no experience working with the new control system, so this presented a learning curve. It would also take over a year in order to put out something fresh, so old games were ported over to the platform to cash in on its new found success.
Now that developers have had time to see how much of a success the Wii has turned out to be along with becoming accustomed to working with the new controller, I think we'll start to see better games trickle out. Square Enix is still working on the new Final Fantasy Crystal Chronicals [wikipedia.org] game, which has been in the pipes for a while. I've also been interested in seeing what will come of MadWorld [wikipedia.org], a game by Sega of all developers that has an interesting art style [google.com] to say the least. Note that the linked video contains graphic violence and is probably NSFW, which if nothing else probably ensures that the game will do good among the eighteen-and-under and ultra-violence-lover crowds.
A few other posters have already pointed out how Wii-ware games can be quite excellent as well and I think that it Nintendo more aggressively pursued developers as both Microsoft and Sony have, they could acquire more top-notch indie games on their platform as well. Some of the $10 games that you can find on Xbox Live and Sony's PSN (PlayStation Network) provide more fun and enjoyment than some of the $60 boxed games for the systems. The virtual console is also another potential marketplace where we can relive and enjoy older games, but I wish they'd release more of the games that I wanted to play.
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I think developers are still learning how to work with the Wii.
I have some doubt about that, because there really is not that much to be learned. The Wiimote is pretty limited and not really that complicated and much of the reason why you don't really see anything exciting being done with it, is because it just can't do it.
If you need further proof look no further then Nintendo itself, who will release MotionPlus, another little sensor to stick into your Wiimote that will bring it a little closer to what people expected from it in its original form already.
There certai
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I suppose I could have phrased things slightly better. I don't really believe it's the technical hurdle that's causing problems for developers, but really learning to design a game around the controller that's causing problems. Developers were too busy trying to figure out how to make the new controller work with their old games rather than asking what type of game would really go well with the new controller.
Take, for example, a series such as Grand Theft Auto. It works well enough on the more traditional
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In terms of point&click there is Zack&Wiki, Strong Bad and Sam'n Max is supposed to be coming soon too, there are also games like Nancy Drew. In terms of lightgun shooter there is Ghost Squad, House of Dead and quite a few other ones [wikipedia.org]. So there really isn't a total lack of the later kind.
However overall I have to agree, while the Wiimote does have its weaks points, it also does some things quite well and while porting old mouse/lightgun driven stuff over is a nice thing, the Wiimote could be used for
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There's also been what seems to me as a complete lack of rail shooters.
Screw rails. Play Corruption. There's a reason that the Wii comes with a Nunchuk accessory.
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The Phoenix Wright series has done quite well on the DS, but I can't understand why someone hasn't bothered to put that kind of experience on the Wii.
Actually, Capcom has released Harvey Birdman for the Wii which is basically Phoenix Wright with the Adult Swim Characters instead. However, it is much easier, more comedy-centric, and only about 2-3 Hours of play. But if you can get it for cheap (or rent) I highly recommend it.
IGN Review http://wii.ign.com/articles/817/817567p1.html [ign.com]
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I think developers are still learning how to work with the Wii. Let's not forget that almost all of them were caught with their pants down (hell, even Nintendo didn't expect the success that they've enjoyed) when it came to having content ready for the Wii. At the system launch the only third party that had anything that could be considered a worth-while showing was Ubisoft, and most of those games weren't all that great in my opinion. Once Wii sales took off for the stratosphere, everyone wanted to get in on the action. The only problem is that a lot of teams had no experience working with the new control system, so this presented a learning curve. It would also take over a year in order to put out something fresh, so old games were ported over to the platform to cash in on its new found success. Now that developers have had time to see how much of a success the Wii has turned out to be along with becoming accustomed to working with the new controller, I think we'll start to see better games trickle out.
Except everyone was saying the same thing right when it came out...give it a year. And then the year after, and still now. It seems the Wii is repeating its Gamecube performance with an important change. Despite selling an overwhelming number of consoles this round, it still suffers from poor third party sales and poor third party quality. It'll be interesting to see if they can keep up their amazing sales. All of my friends with Wii's don't play them anymore (anecdotal evidence, I know). But I expect
Give us quality, improve online, and more. (Score:2, Interesting)
Focus on quality
It's simple. The developers need to stop hacking together horseshit and make quality games, but there's also a few things Nintendo needs to do.
If you go casual, just add quality.
I'd be down for some good "casual" games as well. For example, it's been a while since I've seen a Jeopardy game. The Wii is perfect for it and with DLC becoming all the craze, we can now ensure that the content stays fresh. The market is out there! Casual can be fun, but it still requires effort from develo
Lost Winds is overhyped (Score:1)
Lost Winds is a nice game but not that great, it has easy puzzles requiring minimal thought* and is way too short (they really should've put an "Episode One" label on it). Its major advantage is that it has some of the prettiest graphics on the WiiWare system. IMO the best game currently on WiiWare is Toki Tori, it's a puzzle game too but it actually has puzzles that require thinking rather than just using the obvious objects with each other and it has a decent length. It merely lacks the hype and graphics
You should look for unbiased reviews (Score:2)
A few years ago, a /. user posted a link to a site with a hardcore, unbiased user that independently reviews games and slashes them if they deserve so.
I noticed I agreed on most of his opinions so I use him as a reference anytime I'm looking for new games
Here's the link:
http://www.videogamecritic.net/ [videogamecritic.net]
Wii Reviews sorted by grades:
http://www.videogamecritic.net/wii_g.htm [videogamecritic.net]
From that list, I personally recommend RE4, No More Heroes, Bloom Box, and Bully:SE (if you enjoyed GTA).