


How a Quake 3 Mod Team Turned Into a Successful Studio 43
Paul Williams writes "Develop Magazine has an interesting profile up looking at UK studio Splash Damage, charting its humble beginnings as a Quake 3 mod team through to its status as one of Britain's leading studios — it's currently developing a new game for Bethesda. Most interesting is the assertion by studio founder Paul Wedgwood that UK studios should shake off their low-rent reputation and start modeling their businesses on the likes of Valve, id, and the other envied American independents: 'We'd been to the US and seen companies like Ritual, Gearbox and id, and to us it seemed like the game development industry was seen as better in the US. People sat in cool chairs in cool offices surrounded by action figures — it was nothing like the UK's approach, which was more like a workhouse.'"
Ever read Dickins, son? (Score:5, Funny)
"It was nothing like the UK's approach, which was more like a workhouse."
It's either the prison or the workhouse, consider yourself lucky. Now get back to work and don't you dare open your gob about having another bowl of porridge, laddie!
"If you don't beat your meat, you can't have any pudding. How can you have any pudding if you don't beat yer meat!"
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Sorry, but that's one of the funniest things I've seen in a while.
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Re:Ever read Dickins, son? (Score:5, Funny)
Did you know that the original line is from a Pink Floyd song titled "Another Brick in the Wall"? Pink Floyd is a famous psychedelic rock band that started in the 60s. You might be wondering which member of the band is named Pink, but the band isn't actually named for one of its members or any real person at all, similar to Jethro Tull or Dave Matthew's Band. However in the movie "The Wall", which features music from the album of the same name and includes the line about meat and pudding, the lead character is actually named Pink.
Just thought you might want to know a little more about the source of the line that you found humorously modified. You can google [google.com] "Pink Floyd" if you'd like to learn more.
Re:Ever read Dickins, son? (Score:4, Funny)
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What were we talking about again?
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Meat and pudding, that's blood pudding. A wall made out of that would be the most disgusting thing ever.
Which is a line from an obscure Rollins Band song "Meat and Pudding Don't Go Together". Funny thing about Rollins Band is that there's nobody in the band named Rollins. Wacky rock stars, you know?
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Oh yeah, and he's a time traveller, but don't let him know that I told you that.
Dude, everyone knows that... in the future!
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Thanks, but I can't go. My Future Passport was revoked, so I'm stuck in the past.
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... the band isn't actually named for one of its members or any real person at all, similar to Jethro Tull or Dave Matthew's Band.
The Dave Matthew's Band is named after (drumroll) Dave Matthews, the lead singer and guitarist. Jethro Tull is named after (drumroll) Jethro Tull, a British inventor from the 1800s, most famous for inventing a seed drill. Pink Floyd was named after Pink Something and Floyd Anderson, two American blues musicians.
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Nonsense. None of those people exist. Especially not Dave Matthews; he exists less than the others do. What were you thinking?
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I'm pretty sure David John Matthews is a real person.
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That's a myth propagated by the liberal media.
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Well color me trolled. :P
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The part about Dave Matthew's Band not being named after a real person was supposed to be the "tell" that let you know I was being silly. :)
Quake Wars ended up great (Score:5, Interesting)
It was plagued by bad launch decisions though -- no VOIP, in game advertising (which seems to be gone), somewhat outdated graphics, poor performance, etc. Not to mention that the trailers and advertising portrayed the game as a gritty futuristic shooter, whereas in reality it is actually a fairly humorous run-and-gun. (Like the original Enemy Territory)
These have mostly been remedied by patches though. Really it has become a great game -- it remains fairly balanced while still providing a lot of variety between teams. Plus there is nothing more satisfying then calling down a giant orange laser from space onto a group of enemies :3
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Battlefield 2 has in-game VoIP that almost nobody uses. They all use Teamspeak or Ventrilo instead. Perhaps leaving it out isn't that bad of a decision.
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TF2 is all the rage because it appeals to lazy casual gamers who start crying if they play something like Quake. Believe me, I've talked to a lot of TF2 players and this kind of attitude is damn near universal among them.
ETQW (Score:5, Insightful)
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yes praise the ETQW! now come join us =D
~FFS~HAVOCtheHedgehog@ETQW
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ETQW is an awesome game, tons of fun to play, and yet it features asymetrical teams, and is still balanced, which must have been a hell of a task, but gives it a great unique feel that lends well to replayablity.
I agree whole-heartedly, especially the bit about implementing the asymmetric teams being a pain in the ass. I'm sure it was a total pain in the ass to get everything just right such that both teams were different, yet equal. I'm surprised ETQW isn't more popular than it is.
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I'll have to give it to Splash Damage...they did an amazing job with Enemy Territory: Quake Wars (ETQW). I was a little skeptical about how it might turn out, seeing as how Splash Damage started off as a mod 'company', but I've been thoroughly impressed with their results. Their QA is what I'd expect from id software or even Blizzard. I definitely look forward to future titles from them.
Blizzard games tend to ship with bugs. Don't get me wrong - they're way ahead of most developers in that respect, and bugs tend to be seldom encountered. Still, I think id manages to beat them handily when it comes to QA, so I'd reverse the order in which you mentioned id and Blizz.
Depends on the American Studio visited... (Score:4, Insightful)
I'm guessing they didn't visit EA.
Worse than ever from what I hear (Score:1)
EA learned precisely what the oil companies did after Katrina -- that bad PR means squat, and they are free to act as they choose.
They can still hire all the game developers they want. Yeah, yeah, whine all you want about the "quality" of the developers they hire. Quality isn't an immediate column in a spread sheet. No one who matters is going to say "Our games didn't sell because we hired the cheap developers," even if it's true. Especially if it's true.
The EA Widow took a mighty shot, and God bless her fo
Great work from them (Score:5, Insightful)
Wolfenstien: Enemy Territory surpassed Doom II as my all time favorite game. I still find it more enjoyable than even newer games, like Doom III and it's spinoffs. The fact that these guys started as amateurs is amazing.
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I would agree that ET is the best multiplayer game of all time. I'll exclude single player games cause really they are a much different experience.
I played doom back in the day, but that feeling of when quake first got going online was amazing, seeing the development of quakeworld, the mods (ctf with keys back in the day, quake arena etc), then quake 2 and still loving it. But then quake 3 came out, and there was nothing wrong with the game, but I just felt like I've been there done that, one too many tim
Skewed examples (Score:2)
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I'd rather... (Score:2)
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True, any sort of "fun and frivolity" quickly goes out the window during 60+ hour crunches. I've got good news for you though... The game development industry is actually starting to grow up. A large number of my co-workers are married (with children - gasp!), and having a life outside of work is increasingly important to a good many very talented and very senior developers. This, combined with the fact that employers don't want to get a reputation for burning out their employees, means that the situati
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