


Large Content Patch To Precede Upcoming WoW Expansion 159
Blizzard has announced they will be releasing a sizable patch to prepare for the upcoming Wrath of the Lich King expansion to World of Warcraft. The patch, similar to one they released prior to the first expansion, will include the new profession (Inscription), new talents for each class, and two new arenas. The patch will be up on the Public Test Realm "soon," according to a Blizzard rep, but it will require significant testing before reaching the live servers. Blizzard developers Tom Chilton and J. Allen Brack gave a related interview recently to Videogamer in which they mentioned that a graphical reboot for World of Warcraft "may never be necessary." We've been following the development of Wrath of the Lich King for a while now.
this just in (Score:1, Funny)
I work with a warcraft widow (Score:2)
Beautiful woman and yet she has a boyfriend who lives in that game. (6hrs a day or more of playing, especially weekdays = living in the game.) MMO's, they're a helluva drug.
Re:I work with a warcraft widow (Score:5, Funny)
Maybe if you paid more attention to her character and personality and less to her looks, you'd understand why her boyfriend played WoW all the time.
Just a thought.
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Beauty is not confined to the exterior of people.
A beautiful person can be as homely as they get. Conversely, The most physically attractive person can be a mass-murderer.
Your assumption about previous posters comment was quite possibly faulty.
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Is that why inside jokes that make no sense to anyone else but get modded +5 Funny?
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Sad that you think it is more likely her fault than his. I've known a fair number of people who play warcraft that will even ignore their wife/girlfriend's advances because they feel some silly raid obligation or somesuch. Most of these women are actually awesome people and some of those awesome people are attractive women.
I play WoW myself, but find that, for me, the game can't hold a candle to my woman. The great thing is that I managed to find a group of like minded people with a guild large enough and
Re:I work with a warcraft widow (Score:5, Insightful)
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Thanks for fleshing out what was intended to be an inference.
I have second-hand knowledge of that side of things, as well.
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This may be a fairly common tactic (I wouldn't know), but it's still not the nicest way to break up with somebody. And it does mean that it's not entirely unfair to feel like s
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She did get dumped for WoW. Like you said, it might have been something else, sure. But it wasn't. She got dumped, not because of WoW but because of issues; but this doesn't change the fact instead of telling her something like "I'm sorry, but you're nuts, and I can't take it. I'm leaving" he chose to hide behind something else.
I don't think you can blame WoW or claim it's the game's fault though. Guys and girls have been lying to each other about the real reasons for breakups since the advent of communication.
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If the raid were scheduled in a similar fashion, no I would not. However, in guilds that raid infrequently or in PUGs, it is not uncommon to have raids called close to last minute - more like a night out with friends. Not all raiders are hardcore, though you portray it that way.
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Late post - Damn right (to the sentiment in parentheses).
No you got it wrong (Score:3, Funny)
It's not her who has the character, it's the boyfriend.
I would never go out with someone just cause they had a level 70 though, pah.
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Maybe if you paid more attention to her character and personality and less to her looks, you'd understand why her boyfriend played WoW all the time.
Just a thought.
Yah, there's the picture of the hot chick with the tag "No matter how good she looks, someone somewhere is sick of her shit." And relationship screwups are rarely ever 100% one person's fault. Who knows how she's like at home, if there's nagging or crazy shit or whatever. But from what I see working with her, I have no idea what her contribution to the situation cold be, she seems great.
The reason why I tend to come down more on the MMO's is because I find them an abominable time-sink and I say this as some
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Maybe if you paid more attention to her character ...
Let her level her own character. I'm busy.
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No joke. I had a roommate who, I swear, played WoW more hours than he did sleeping/spent outside his room combined.
My group of friends and I all played for a while as well. Great game when you can all meet at lunch the next day and bullshit about the raid and who was a n00b. Not too much fun when you're on a server all by yourself.
Friends don't let friends play WoW (Score:2)
This apparently was too much for him; occasionally, I'd hear him say "This is getting kind of
Re:I work with a warcraft widow (Score:4, Interesting)
Beautiful woman and yet she has a boyfriend who lives in that game. (6hrs a day or more of playing, especially weekdays = living in the game.) MMO's, they're a helluva drug.
Ahhh - the oddity of human behavior. WoW (being a successful example of an MMO) is just another in the long line of activities that impact personal interactions. Ever hear of a "football widow"? Ever really seen a sign that reads "gone fishing"?
Yeah, sure... MMOs and other such ilk touch all these interesting psychological behaviors [wikipedia.org]. But they're hardly unique in the realm of personal interaction (neglected or otherwise).
As for me... in about an hour, I'm going to be sitting down at the computer area with my wife and leveling up some alts. We got matching recruit-a-friend accounts to play with. Re-running all this old content with player classes we rarely use has been a blast.
Why not join him? (Score:2)
You know, it might sound crazy, but why doesn't she try joining him? Best case scenario, they discover a common topic and interest, and they live happily ever after. Worst case, well, he discovers that he can't escape her even in WoW, gives up WoW.
As a personal anecdote, I present my parents: they're both complete nerds, but otherwise they're as close to polar opposite personalities as you can get together without causing a paradox. They weren't happy together. In fact, as far as I can tell, they only staye
Obligitory Generic MMORPG /. Comment (Score:5, Funny)
I played GAME for years - Then I realized that GAME was just a massive waste and only losers/basement-dwellers/twits/sexless-wonders play GAME anymore.
Thank goodness I quit GAME! I can't believe anyone still plays GAME anymore! Everyone should quit!
Besides, NEXT-GAME is the best thing ever! I don't even know why GAME makes news anymore!
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I didnt lose The Game, he is on Smackdown now.
Re:Obligitory Generic MMORPG /. Comment (Score:5, Funny)
NEXT-GAME sucks and so do people who play it. Everyone who has a brain plays OBSCURE-GAME, it's so much better.
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Bah, neither NEXT-GAME nor OBSCURE-GAME lets me have sex with Harry Potter in a bunny suit, so I play TERRIBLY-OVERHYPED-NON-GAME.
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Or Final Fantasy XI. I coulda written that post with FFXI filling in the blank if I let my inner fanboi loose.
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OBSCURE-GAME went down the tubes after they brought in UNRELATED-CSR and pushed PATCH. I remember when it used to take OBSCENE-TIME to achieve ITEM. Now every dumbass with STILL-OBSCENE-TIME and OBSCURE-GAME-MATH-PHD can achieve it. Fuckin' nubs.
Living in the past (Score:3, Interesting)
VideoGamer.com: Do you guys expect a drop off when Warhammer Online comes out?
TC: It's hard to say. We haven't really experienced any meaningful drop-offs in the past.
After how successful the WAR Preview Weekend was and how exciting it was playing a new game with new classes and new areas, I think it's hubris for them to think that they aren't going to lose a lot of their player base. I know my household will have two accounts cancelled, and I know of about 10+ friends who are going to play as well. I don't know if they will cancel their WOW accounts but they won't be logged in.
I think the hardcore and casual PvP'ers will be playing WAR soon after launch if not at launch. The RvR in the preview was fantastic and just like what everyone has always wanted in WOW. It exists in every zone in WAR or you can do scenarios (battlegrounds). There aren't just 4 battlegrounds to play in and you can queue any where at any time and return to where you were when done. It's also possible to get gear without having to rely on a raid. And when you PvP you get XP.
Blizzard is going to try to implement some world PvP in with the expansion but it will probably be too little too late for the fans of PvP. Don't get me wrong, it won't kill WOW by any means, WOW will continue positive growth for a while until there is a contender in Asia, where the bulk of their user accounts exist. But WAR will make them stop and think about their direction. They might finally relent and merge many of their low-population servers. Maybe they'll drop their insane e-sport fetish that they've had for the last couple years and put more RPG into their MMO Arena Game.
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After how successful the NEW GAME Preview Weekend was and how exciting it was playing a new game with new classes and new areas, I think it's hubris for them to think that they aren't going to lose a lot of their player base. I know my household will have two accounts cancelled, and I know of about 10+ friends who are going to play as well. I don't know if they will cancel their WOW accounts but they won't be logged in.
I think the hardcore and casual PvP'ers will be playing NEW GAME soon after launch if not
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...how exciting it was playing a new game with new classes and new areas, I think it's hubris for them to think that they aren't going to lose a lot of their player base.
You just described the Wrath of the Lich King expansion and the reactions of players in the beta test. Of course new and different is exciting. Sounds like you are an explorer type. I've been playing MMOs since 1997. This sort of statement occurs every time a new MMO comes out. "This is better than that." "It's what the players have always wanted." "They'll see how wrong they are when X people leave."
What really surprised me is that when WoW came out and really did kill UO and EQ, very little was said.
I
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Here's a prediction: WAR's active player base will never exceed 15% of WoW's.
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I think thats a little high.. try 5%... that would be 500,000 players...
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You will be back. Same thing happened when LOTRO launched, and the majority of those players came back.
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They've heard it all before, though (Score:2)
Well, I hope you realize that we've heard the same "doom-and-gloom as soon as NEXT-GAME launches" predictions half a dozen times before, and nothing spectacular happened.
"As soon as LOTRO launches, I'm cancelling my WoW account for good! And so does everyone I know! That'll make Blizzard think twice!" Sounds familiar? There was about a month or two of that talk non-stop in my guild on WoW before LOTRO launched. Turns out that it didn't do jack squat for WoW subscriptions.
And before that it was various other
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As soon as LOTRO launches... ... ... ...
Dungeons and Dragons Online, for example.
Vanguard.
AOC.
Tabula Rasa.
I think the problem with most of those games is that they are primarily PvE and grind-heavy. AoC is probably the exception but has really floundered on content at their level cap. Having to buy a new computer to play some of these because of their graphics was a downfall too (AoC, definitely Vanguard). D&D was just so-so. But all of that was predicted in commercial and beta tester reviews. Read the DDO [slashdot.org] & Tabula Rasa [slashdot.org] reviews from slashdot. Not pretty but were mostly just rehashes of other earli
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Well, I'm not saying that WAR will necessarily fail, or anything. Just that I see why the Blizzard guy was saying that. When you've heard people crying "Wolf!" half a dozen times, and there was no wolf after all, you tend to be skeptical when it happens yet again. That's all, really.
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In my experience every mmo that has challenged WoW's superiority has fallen flat on its face because a good majority of mmo's lack polish.
WoW isn't perfect either, but its easy to learn, controls are responsive and work (good example - don't ever ever ever jump in the water on lineage 2) and it has a broad spectrum of activities to do for most players.
People said the same thing about lotro - from what a few players in my WoW guild who left (and came back) said it was really awesome up to level 30 or so the
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A bunch of my WoW guildmates were making plans to jump ship to WAR, but the preview weekend basically derailed any momentum they had. The reaction was pretty much unanimous disappointment, we were all very unimpressed with the "feel" of WAR, and it's really way too buggy at the moment to have any confidence that it will be in good shape come release. I expect some of us will still check it out, but any thoughts of it replacing WoW as "the game to play" have evaporated.
It won't be another Age of Conan debacl
Could be quite good (Score:1)
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Every week we have the same chorus over voice comms.
Illidan: "You are not prepared"
Us: "Oh yes we are!"
Sadly, I don't think we'll be fighting him much from now on. The plan is to focus exclusively on Sunwell and aim for a Kil'Jaeden kill before WotLK hits. Unfortunately, a lot of the changes announced in this patch are liable to make that harder.
Race (Score:1)
I can't play wow anymore (Score:2, Interesting)
1. Quests that require that you run for long periods of time. Who thought this was a good idea?! I've never liked this, but now I've lost all tolerance for it
2. There's an overall lack of theme or purpose. My first quest is to kill sprites, then boars, then harpies, then turtles, then orcs.... wait, I'm playing an orc. It seems like your people are f
Re:I can't play wow anymore (Score:4, Insightful)
Those who play on a PvP realm, get what they deserve....
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Those who play on a PvP realm, get what they deserve....
The Kid: "He had it coming, right, Will?"
Munny: "We've all got it coming, Kid."
(The Unforgiven)
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I agree that a reputation system would be nice. However I do not think Blizzard does not care. They probably just have no idea to implement such a system in a way that meeds their high quality standards and so that it is very hard to circumvent (as the ganker trash will certainly try to do).
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Agreed. It's time to stop playing WOW (Score:2)
Youtube to the rescue. [youtube.com]
And of Course
So... what's after that? (Score:2, Insightful)
Way back when, I played the hell out of Warcraft. The original one, Orcs & Humans, where you had to left-click twice to do anything and could only select four units at a time. Still a great time, as are War2, War2x, War3, and War3x. I fell in love with the universe at some point, probably the point where I realized that sheep exploded when you clicked on them too much. There was a bizarre personality that other games seemed to lack, and it was all entwined with wonderfully polished gameplay.
I've dab
Re:Meh (Score:5, Insightful)
I stopped playing WOW about a year ago. It was the same thing over and over. Push number, wait for bar to fill, push another number, wait for bar, then loot. Rebuff, and start again. To me, this expansion means nothing. I would be curious to hear if this expansion will cause any players that have left to actually rejoin.
So instead, for entertainment, you read news about WoW and discuss it online. I might have to try that when the server's down or I'm at work...oh wait.
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>> I would be curious to hear if this expansion will cause any players that have left to actually rejoin.
Yeah. Because, hopefully, all the old friends I use to hang out with, or at least some of them, will re sign up as well. The fun in the game for me was tackling new challenges with friends.
Now, granted, the game is really geared towards leveling up and acquired virtual items so that you are better than someone else. Eventually, people get bored when they approach a certain level. I imagine thou
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"Now, granted, the game is really geared towards leveling up and acquired virtual items so that you are better than someone else."
I never really cared about being better than someone else. I just wanted levels and gear so I could survive in new zones or instances and enjoy more of the game.
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Go ahead and jot down an exception next to my name too. For me the gear has always been tools to a greater goal. The closest this has become to a desire to be "better" is the realization that said gear (especially when "resilience" came in to the picture) was pretty important in a PvP encounter.
Granted - that still makes folks like me and the parent part of a small minority (or a very quiet majority).
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That goes for me too.
(I feel like this is becoming one of those "I am Spartacus!" scenes.)
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I second that, at some point your gear is just 'good enough' and all upgrades are minor.
Still, I got my T6 gloves (only a tiny upgrade over badge ones) because hey, T6 is just shiny.
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Go ahead and jot down an exception next to my name too. For me the gear has always been tools to a greater goal.
This is the attitude of most "good" raiders as well. A number of folks get into it to feel superior to other people people standing on Awesome Hill in Orgrimmar (back at 60), but those folks often don't last that long in the raiding environment. When you treat epics as tools to progression rather than personal trophies you end up avoiding a good chunk of the loot drama out there as well..
Pvp has a larger range of attitudes.
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Color me exceptional as well. I play these MMOs until I've reached the top level and seen all of the content, then move to the next one. If I'm going to waste any energy trying to be more successful than my neighbor, it's going to be in real life.
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Thank you, sir, for making sense.
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I too fall under the exception category. I played WoW and farmed/raided for items to gear up to experience more content.
e-penis enlargement as far as I was concerned was just a by product of the exercise.
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This isn't a mean-spirited troll, but I thought your logic was rather amusing: yeah, people will want to rejoin, because it'll make people want to rejoin.
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I have been playing off and on for over 3 years. But I'm pretty sure this craptastic next expansion will seal the deal for me. Looks like I'll be giving Warhammer a try.
It's not surprising though that the expansions are sucking compared to the original game, given how much of the original team has left.
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Mixed feelings about WoW.
While I agree with you regarding the artistic merit of WoW ("stunning" was the word I found myself using a lot)and the storyline(very immersive), I have to agree with the parent poster. I found the repetitiveness of faction grinding, material acquisition, etc., very annoying. I found myself doing the same thing over and over just to do something different. Also, as a regular highend raider, I found that I had to obligate myself, in order to keep raiding, to times that were not reall
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Are you really getting to freely experience content if you're so under-prepared (read: must be Grand Master in several skills plus equipment) that the mobs take you out shortly after walking through the door? Or if some player goon squad does the same?
Don't get me wrong - UO was great. Still is in many ways. But I'm thinking your field over there isn't as green as you think it is. :)
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You are not Prepared.... ...but I am, thanks to Sunwell runs...
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That's the same thing.
You're running Sunwell REPEATEDLY to get the loot you want. Same content, over and over.
I can go to 50 different locations in UO and have exactly the same chances of getting exactly the same loot.
I would have agreed with you on this for the level 60 game, with Molten Core, Blackwing Lair, Ahn'Qiraj, and Naxxramas pretty much a straight progression line. You didn't skip any of those steps, at least not
WoW at level 70 seems quite a bit different. You have multiple high-end instances that drop the same level loot (Serpentshrine, Tempest Keep, Zul'Aman all drop Tier 5-level gear, and Mount Hyjal and Black Temple all drop Tier 6-level gear), and the Badge of Justice system allows you to turn in tokens ga
Re:Meh (Score:5, Insightful)
There is a difference between choosing to go somewhere unprepared (Ultima Online)and not being able to go there until you ARE prepared (WoW).
Ultima Online left that decision up to the players, not the developers. Example? Try taking your Level 13 WoW Toon into Sunwell for that fat loot. Not possible because the developers choose to make it so.
In Ultima Online, you CAN take an underdeveloped character into such a place, but only if you had numerous friends there to protect you. Far more logical and REALISTIC. But more importantly, from my perspective, to be able to make that decision myself.
Another aspect is that a player with really good actual SKILL at playing UO can get into places with very little preparation or ingame skills. In other words, that "unprepared" character CAN go into such dangerous places IN THE HANDS OF A HIGHLY SKILLED PLAYER. As such, very skilled players are rewarded with even more freedom. I remember getting my ass handed to me by butt-naked Mages simply because they out-classed me skill-wise. They didn't need the gear. Skill was enough. Granted, that has changed somewhat, but not entirely.
Try taking a butt-naked lvl 70 into Alterac Valley. I assure you that you will not last long regardless of skill.
Re:Meh (Score:4, Interesting)
OK. Point taken on being free to walk in to danger at your own pace. Although I still maintain that it isn't really THAT much freedom when you're just as likely to be slaughtered (even more so when groups sell their services to lock down a dungeon - the aforementioned goon squads).
As for your naked mage... geared or otherwise, I'm willing to bet the guy still had several Grand Master skills under his belt. That took grinding / training to achieve even if it took a skilled player to put to good use.
Granted - WoW is MUCH more gear-oriented. But I've run in to players that have pulled off really impressive combinations of actions that weren't entirely based on their gear (although trinkets, engineering gadgets, etc. really expand on that). Unfortunately I've also run in to mobile brick walls of gear - so I understand where the comparison comes from.
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I remember some of the first MUDs I was on. Gear was important, but what was even more important was making sure skills, from the basic heal spells of a cleric, to a thief's pick lock skill were up to par. If they weren't, soloing and grouping were difficult, even with the best gear available.
What I'd like to see in newer MMOs would be something like EQ1's AA system, where even if your gear is absolute crap, if you have the AA points from grinding, you can hold your own on raids and such. The closest to
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With WoW, pretty much any PvP encounter is a gear check. Skill plays virtually zero part in the game. You level to 70, get flattened in the BGs repeatedly until you get enough gear with res on it so you get flattened less and less. Then, you head to the arenas, where you try to at least a few wins for your weekly point income, and hope your personal arena rating doesn't sink too low.
Player skill still matters. But I do find it to be a pretty subtle thing. Many folks barrel in to the fray without any mind to what's going on... apparently depending on brute force and gear. But I've also seen folks intelligently pick their fight, use their class skills, and pull off things that made me go "wow" and review my combat log to see exactly what they did.
But again - gear is important. Even more so with resilience gear. I can really tell when I've run in to someone w/out res. They go down r
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Sorry, I have to agree with the parent of this thread... many people who have experienced this game get bored because of the repetitive nature of the gameplay. Check out sluggy.com for a nice series of commentary jokes about it.
http://www.sluggy.com/daily.php?date=080820 [sluggy.com]
Your comments about him being irrelevent are trollish - he does have experience with the product, and decided for himself. I'm sorry you've chosen to take a complex argument and make it "you haven't been there TODAY, have you".
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Well, it depends on your definition of repetitive. Any RPG will be repetitive in the sense of "overcome challange, see more of the world, become more powerful, repeat" but that's not what people complain about. People get bored by "grind" - doing *exactly* the same thing with the same abilities for the same reward over and over again.
Modern MMOs are very grindy. WoW's success is that it doesn't get grindy until the endgame. In the early days of MUDs and MUDs-with-pictures and UO, there were lots of games
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Well sure "everthing is repetititave" in some trivial sense. I turn on my PC, I move the ouse, I bang some keys, I turn off my PC. That's not very insightful, however. Using the same (player) skills to solve the same sort of problem is what most people find repetitive.
Changing the scenery or providing a storyline can help for a while, but that's about all WoW manages right now. Providing a large set of different activities, different to the extent that soloing, instances, PvP, and crafting are different
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How "not repetitive" do you mean?
Obviously, there are some common elements (collect the 'fragments'), but the various levels in Psychonauts are very very different.
Or maybe it's just "you"? (Score:5, Insightful)
You know, if there's one category of people I find mildly amusing, it's the "meh, I played Game X for two years, and thus I have enough experience to say exactly how utterly boring and pointless it is." In fact, only slightly less amusing than the "I played Game X for two years, and then decided it sucks, it's horrible, and only idiots like it." (Admittedly, the OP isn't in the latter category, but you can find plenty of those around.)
Including, yes, such "commentary" as that on Sluggy Freelance.
Here's a thought: If a game held your attention past the, say, 10 to 50 hours an offline game would (with PC ones tending to be the former, and console RPGs... well, at least _used_ to me more toward the latter), then maybe there's _some_ merit in it. If it even kept you there for the "free" month, even playing it at a casual pace, you already saw more content than in 2-3 full price CRPGs nowadays.
There must be _something_ that you must have found interesting or enjoyable there, unless you're trying to tell me that you (and him) are self-hating idiots who punished yourselves for months by doing stuff that was repetitive and boring all along. Obviously not because you were enjoying it, but just, you know, to feel miserable one more month and pay for the privilege.
You're not retarded, are you? I'm guessing you aren't.
Or maybe it's that you'd eventually get bored of anything else, and any other game. Nobody has infinite content, at least until someone invents an AI GM who can pass the Turing test. And nobody has an infinite team of developers, with an infinite total imagination, so each quest and each monster is truly unique. Even then, debatably it's not possible, since there's a finite number of actions and story types that make any sense.
It applies to any other game too. Eventually if you play enough Starcraft or CounterStrike or Oblivion or whatever, guess what? It's starting to repeat itself. Eventually you've seen all maps (or map pieces for games with randomly generated maps), used all weapons, tried all spells, done all quests (if applicable), and that's it. End of the line. It gets repetitive from there. Even before that, exactly in how many ways can you headshot someone in CS or swing a sword at a monster in Oblivion, before it's doing the same things again? Even with a different skin and model on that monster, you're still swinging the same damned sword in the exact same arc, and doing the same block-then-counterattack sequence again. How many times you can zerg rush someone in Starcraft before it's essentially like being an automaton executing the same script over and over again?
At some point it's just time to give up and move on. For some people it's sooner, for others later. But when it stops being entertaining, just move on.
But realize that it's not the game that suddenly qualifies as being sucky, it's just "you". And I'm not saying that in a bad way. It's "you", in as much as you've seen it all, got bored, are no longer interested in it. Fine. Move on.
You didn't suddenly get a revelation about how bad the game is, you just got a revelation about where _your_ limits are. Congrats.
And please lose the preaching. It may look like you just discovered how boring and pointless the game is, and maybe that it's your duty to enlighten others about it. But you only discovered that it just became boring to _you_. I.e., that you're got a human after all. It's not much of an enlightenment to bestow upon anyone else. We were already suspecting that you were human.
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I feel like a moron because I failed to come up with that explanation first. It's blindingly obvious, yet somehow it seems everyone's oblivious to it (including me).
Good show.
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While I agree with much of what you're saying, I think you're missing some of the point. There are plenty of games out there that people can play their entire lives, regularly, and still enjoy. Usually this is bec
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I understand what you're saying, but you're not exactly a typical gamer. I'm not saying that in a bad way, btw. The vast majority of people will not play _any_ game, Nethack included, for a decade.
So basically you're already atypical _and_ it applies to only _one_ game. It's one game, not even a genre or anything, which matches your taste that well. It's not even enough to make a statistic.
For a few other people, their one game is WoW. Or EQ or UO or whatever. Some people did play UO for a decade, btw. They
That's a different topic, but here goes (Score:4, Insightful)
Now that's another funny category: the people who feel that their own tastes are the gold standard, and are qualified to tell everyone else what they should like.
Some people like Pepsi, some people like Coke, and some people don't like either. Would you presume to tell them what their taste should be like? Some people like chinese food, some don't. Some people like things very spicy (a couple of coleague are real big fans of extra-hot chili sauce), some of us like it milder. Most people around here seem to be into dry wines, me, I like my wine sweet. Would you presume to tell me that there's something wrong with my tongue? And then there's stuff like favourite colours or clothes. Now there's some variability. Etc.
Then, pray tell, what kind of confusion of mind would drive someone to a conclusion like, basically, "if 10 million people love WoW, and I don't, then I'm right and they're all idiots and need to be enlightened about how boring their favourite game is"?
Again, maybe it isn't WoW, it's "you". It doesn't match _your_ subjective taste. Maybe you're not much into MMOs. Maybe there's something else about it you don't like. But realize that it doesn't say much about anyone else. It's ok. It's not some personal failure or anything. You don't have to fit in with some group or anything. But the same applies viceversa too.
But again, it might be... _polite_ to lose the preaching. You're not the golden standard in game tastes, nor the yardstick by which humanity is measured. It's entirely possible that someone else loves what you hated, and don't need your enlightenment at all.
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I've never seen so much common sense in a post, it...just.. doesn't make sense!
Seriously, I've played WoW for several months I got bored of it after getting close to the level cap. Even though I got bored, I know I could have made things more interesting by joining a guild the fit my playing style more, but I decided to move on anyways. I never really thought that the game sucked, and after playing other MMO's and RPG's, it really puts things in perspective about how much of a quality game WoW is. I st
So basically you had a false assumption? (Score:3, Interesting)
Err... what? I'm pretty sure I began playing WoW (and EQ, LOTRO, COH, etc) right at level 1.
In fact, that's the bulk of the game: the levels 1 to 69. (Or 1 to 49 in COH, 1 to 79 in EQ2, etc.) Some 99% of the actual game content is in those levels.
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Your comments about him being irrelevent are trollish - he does have experience with the product, and decided for himself.
The problem here is that TFA is about an upcoming content expansion to WoW. The people who play WoW are getting some more neat things to experience. He doesn't play the game anymore, he clearly doesn't like it, so this announcement of new content doesn't affect him at all. Yet, he wants announce that he's "meh" about the release of new content in a game that he doesn't play. So who the hell cares if he's not excited about the release of new content. He's not going to experience it because he doesn't play th
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I stopped playing WOW about a year ago.
I see, so your opinion about this game that you don't enjoy and don't play is incredibly relevant.
Trust me, it's pretty relevant to Blizzard. You can see the GP's points addressed with every casual-friendly content patch to give the non-hardcore people something new to do as well.
Now, the GP's point pretty much only applies to the solo-content part of the game and the early 70 experience.. Once you get into the raiding/pvp aspect of the game, the "all you do is push one button, get loot" argument (mostly) goes out the window.
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Mage and druid catered to? Druids in pvp, maybe. Mages in pvp or pve, catered to? Are you high? Sure, mages might be crying a lot now, but they have valid reason to.
I'll admit though, as of about a year ago, the druid class was the most unreasonably-whiny class in the game. Even the generally reasonable druids that were in my guild admitted as much.
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Every class is OP! :)
Except Paladins.
Bubble... dispellable.
Blessing of Protection... doesn't protect from magic.
Buffs... dispellable by just about every class it seems. Hunters can dispel?!?
Two stuns that seem to be resisted an *awful* lot.
No specific interrupts (the stuns help, but once you've blown them, that's it, you're toast).
Warlocks and Warriors cause fear in the zealous Paladins, and we run away like scared little girls.
In PvP, my Paladin is a great target, soaking up damage and keeping the enemy bu
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Talk of addictive MMOs reminds me of the cult scare of the 80s: lots of huffing and puffing about addiction mechanisms that trap people, but little recognition that such addictions are almost always short-term. WoW's average player lifespan is around three months; similarly, cults like Hare Krishnas and Scientologists have average memberships lasting a couple years at most. Some last much longer, of course, but most drop it after a short period once the basic addiction mechanism starts failing--witness t
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Yes, it's a true statement, but you leave out an important qualification, namely that the addiction they're trying to trigger is almost always short-term, measurable in months. In other words, the addiction is no more dangerous than the 40-60 hours you might spend playing Tom Clancy's latest FPS.
We've been trained by the hysteria of the war on drugs to regard addiction like it's quicksand: