Top Technologies of Next-Gen Gaming 77
SlappingOysters writes "Gameplayer is running an article that examines the key technology developments of the next-generation of gaming. They go into plenty of detail as to why they believe each piece of technology is helping to take gaming on the PC, Xbox 360, PS3 and Wii to more spectacular heights. They also have a related story which takes a look at the best game engines of next-generation games."
Re:Procedural Generation vs Virtualized Textures? (Score:2, Informative)
MegaTextures on the other hand are a way of reducing memory requirements by only loading the needed parts of a giant texture - so rather than have say 20 different ground textures loaded into memory it only grabs the part of the texture corresponding to the ground that's currently in the player's view. The texture file itself still takes up a lot of storage space. You can also use the texture to let the game know what kind of surface a player is walking on - say if you wanted to slow down movement when running over sand or something it's easy to do by checking which part of the texture you're loading.
Each has it's own benefits and applications, and it's not like using one precludes the other. They both provide ways of making textures unique and non-repeating but this is only a part of what they can do.