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WoW: Wrath of the Lich King Release Date Announced 281

Mini-Geek and many others tipped news that Blizzard has announced the release date for Wrath of the Lich King , World of Warcraft's second expansion. It will be in stores on November 13th in the US and Europe. They've also released details about the contents of the Collector's Edition. Wrath will be preceded by a large content patch, which will expand the talent trees and include many of the gameplay changes set for the expansion (including the consolidation of spell damage and healing into 'spellpower,' achievements, and a new profession). The patch was installed on the public test realm yesterday, and the current patch notes are available.
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WoW: Wrath of the Lich King Release Date Announced

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  • by SilentChris ( 452960 ) on Monday September 15, 2008 @02:13PM (#25014085) Homepage

    * "It'll be more of the same."
    * "You can never win an MMORPG. It's a never-ending treadmill."
    * "Thank God I got off that crack a year ago."
    * "It won't be as good as Eve/Warhammer/etc."
    * "Blizzard isn't going to get another one of my dollars after that DMCA bullshit."
    * "I'm waiting for Diablo 3/StarCraft 2."
    * "I hate PC games. Console games rule."

    I think I've covered the major ones. On that note, I have my copy on preorder.

  • That soon? (Score:3, Interesting)

    by MarkovianChained ( 1143957 ) on Monday September 15, 2008 @02:17PM (#25014151)
    I'm a part of the beta right now, as well as a few friends and guildmates. Sure, there are bugs now given that it's beta, and I don't expect it to be bug-free at release, but... given how many fundamental things are broken right now (continents crashing regularly, critical talents for some class builds not working, etc), I wonder how they plan to have this out in less than two months.

    Then again, I'm a sucker, so I'll be buying it anyway.
    • Re:That soon? (Score:4, Informative)

      by Necroman ( 61604 ) on Monday September 15, 2008 @02:35PM (#25014495)

      I've been playing WotLK on and off for 4 months now (alpha/beta) and seen it come a long ways in that time. When they first made it "public" only a few classes had new talents and abilities, some of which did not even work. Much of the landscape was unfinished (Dalaran barely even existed in the early patches).

      They need to clean up some talents/abilities, finish some content, but there really isn't a whole lot to finish. At this point it will be a lot of tweaking of all the changes they made. They know they can't get it right the first time so they will try to make it as balanced as possible with 3.0.2. Within a week or 2, 3.0.3 will be out to fix the critical issues. They are close, and I think it will be ready to go.

      • Re: (Score:3, Informative)

        by Fozzyuw ( 950608 )

        They need to clean up some talents/abilities, finish some content, but there really isn't a whole lot to finish. At this point it will be a lot of tweaking of all the changes they made.

        Right, talents, spells, etc. are all things that are not actually part of the expansion, which consists of new content (new zones, factions, items, mobs, and a class). Everything else will be addressed via the Test Server and the patch that will precede the expansion, kind of like The Burning Crusade. Now that the new patch is on the test realm, I'm sure the talents and things will come along nicely.

        Should the talent changes and things like "spellpower" have issues, they'll know and push back the release

    • by gardyloo ( 512791 ) on Monday September 15, 2008 @02:47PM (#25014737)

      continents crashing regularly

      That's what drives orogeny, you insensitive clod!

    • They move pretty quick. Also, you need to remember that the CD will likely just have patch 3.0 on it, and they'll push out any updates past that at release. Then factor in the time it takes to get to 80 (I know someone will do it in 2 days or something ridiculous, but I mean the average) and they still have time to tune things. Plus the endgame raids get tuned almost continually, so it's not like they need to be in completely stable state at release either.
      • It really depends on which set of "work" is left to do. Personally, I have no issue with them doing content/balance/encounter tuning after launch. That's to be expected, and I've just never been one of those guys to jump on the official forums with "OMGIMGUNNAQUIT" responses every time they "nerf" one of my classes.

        Stability though, as in the client/servers not crashing on me (at least not at a significant rate - anything more than once per 2 weeks is excessive), is paramount. By the time I'm buying the

        • by BigGar' ( 411008 )

          Yeah, but given what you know of the game you could skip the deathknight starting area and work your way over to the eastern plaguelands for a couple of days or hfp, should be a lot quieter.

          • Re:That soon? (Score:4, Informative)

            by MBGMorden ( 803437 ) on Monday September 15, 2008 @04:43PM (#25016507)

            I'm not positive, but from what I've heard you have to do quite a bit of stuff before you're allowed to leave the Deathknight starting area. I've not played it, but most people I've talked to said that you'd generally make it from level 55 to level 58 before you could get out.

            I may be mistaken there though.

            • Re: (Score:3, Informative)

              You aren't. You have to do the intro quests to get out into good old EPL, much less the wider world. Until you finish the final quest in the chain, for example, all the NPCs in your capital cities are unfriendly to you, and jeer at you, throw things at you, etc.

              Fortunately, given how they implemented the starting area, it shouldn't be that bad. Crowded, but manageable.

            • by BigGar' ( 411008 )

              Interesting, I haven't been paying attention real close though. I'll have to look into it, since I'll be rolling one myself, not that it matters much I suppose.

    • Re:That soon? (Score:5, Insightful)

      by Androclese ( 627848 ) on Monday September 15, 2008 @02:56PM (#25014881)
      So basically...

      You are in the Private Beta right now and once it launches in two months, I'll be part of the 10 million player Open Beta?

      OK! Sign me up!
    • Re: (Score:3, Informative)

      by vitaflo ( 20507 )

      I was in both the Alpha and Beta of Burning Crusade. Even up to a couple weeks from release I thought they still had work to do, but they pulled it off pretty well. I see no reason why WotLK will be different. I would certainly expect there to be a patch after you install the retail game for obvious reasons.

  • by Petersko ( 564140 ) on Monday September 15, 2008 @02:17PM (#25014155)
    Burning Crusade was a great add-on, and I expect that this new one will be just as good. Sure, some people will complain that they have to buy content AND pay a monthly fee, but I only have to buy it once. If they skimped on the content I'd be upset too, but they don't. I'll get far more playing time out of this add-on than I have gotten out of any other recent game purchase.
  • First Quest! (Score:5, Informative)

    by CorporateSuit ( 1319461 ) on Monday September 15, 2008 @02:32PM (#25014425)
    "Zug Zug and Welcome to Northrend! To help with the landing efforts, we're going to need you to kill 12 iceboars, 8 frost basilisks, and 10 snow buzzards!"
    • Re:First Quest! (Score:5, Informative)

      by sky289hawk1 ( 459600 ) on Monday September 15, 2008 @02:42PM (#25014625) Homepage
      Actually the first quest in Borean Tundrea involves you meeting the general in the barrack, and killing 6 crypt fiends. That being said, the Death Knight starting zone is a well crafted masterpiece with a dynamic changing world that helps tells a gruesome and tragic tale of your death knighthood. It was one of the best 6 hours of WoW in a long time.
      • by BRSloth ( 578824 ) *

        6 hours? "l2grind, noob"

      • Re: (Score:2, Informative)

        by Daswolfen ( 1277224 )

        unfortunatly, most of that was lag ;)

        but the OP is right, it is FANTASTICALLY well done. the fact that the game changes with you and unlike those lazy carpenters in Lakeshire, you can see the changes happening. Plus the fact you actually feel like a participant in the story rather than the observer. I especially like the reaction you get when you come to Stormwind and have to make your way to the king while being pelted by rotten fruit and eggs, and being threatened with hanging.

        So far, Blizzard have out do

    • Yawn, sounds like more of the same. I enjoyed wow, but what eventually killed it for me

      -People leaving pick-up-groups because their guild's raid (that they knew was coming) starting an hour after we start an instance. Leaving with nothing but "guild > pug imo". Needs a rating system of some sort, or a stats list of "uncompleted instances" vs. completed instances. Maybe if the whole group decided they wanted to quit, everybody could vote to "end instance" and not have their "uncompleted instance" count in

  • by Dutchmaan ( 442553 ) on Monday September 15, 2008 @02:50PM (#25014799) Homepage

    Then embrace sheer joy in the starting zone with interesting game play, a good storyline and the pleasant experience of phasing.

    Then set foot into Outland, feel your heart sink as you realize that you and thousands of others exactly like you have to do the grind to 70 in same content you've been playing for the last year, while all your friends tell you how great Northrend is.

    • This is good for everybody, for those who want to roll a DK right away, they can hang out in plague lands and the outland for a couple of weeks while everybody else hits the northrend, less competition for quests and resources.

      If they wanted to lighten the load on their servers even more (although theyve probably learned a thing or two since the BC launch), theyd release Starcraft II on the same day.

      That would be a tough decision...

      • by tnk1 ( 899206 ) on Monday September 15, 2008 @05:30PM (#25017107)

        This is good for everybody, for those who want to roll a DK right away, they can hang out in plague lands and the outland for a couple of weeks while everybody else hits the northrend, less competition for quests and resources.

        You wish. The Chinese leveling service will be taking care of my 4 characters I need to get from 70-80 on my 2 other accounts while I play with my new DK on the third one.

        Northrend isn't going to be less crowded, its just going to be a lot less social. When most of the conversations are going to be: "You make me food/waterrr?" and "Ni hao?", you aren't going to have much witty banter. And that's assuming that there aren't whole guilds who have turned on Glider.

        Luckily, there's always the Barrens.

    • by Snaller ( 147050 )

      They are going to make it easier to get from 60 to 70.

  • QUICK! (Score:3, Funny)

    by fragbait ( 209346 ) on Monday September 15, 2008 @02:53PM (#25014837) Homepage

    Every gnome in the game get ready to get your pink mohawk! ...buncha sheep. At least I'm not bitter.


  • It's interesting. (Score:2, Insightful)

    by gnarlyhotep ( 872433 )
    How many of these announcements are being made before, not at, blizzcon, and how they all line up to be made within days of Warhammer Online's release. While it's normal to try and steal the spotlight from a competitor, this does seem awfully reactionary by Blizzard's normal standards of pr.
  • For over a year now we have been grinding reputation, grinding gold, and grinding gear. Tier 4, Tier 5, Tier 6, Sunwell, Endless wipes on Kalecgos... And now, back to square one.

    Now with "improved" talents, more level grinding, more rep grinding, special attention to things like _hair cuts_.

    Completely ignore things that are really important to some people. A self sustaining economy, a trade system that is GOOD or even marginally good... Those who have played Eve KNOW a good trade skill system, and economy..

    • by skrolle2 ( 844387 ) on Monday September 15, 2008 @04:45PM (#25016531)

      I will buy the expansion, and I will play, and grind, etc. I will not be happy about it.

      If you pay for something you don't enjoy, that's pretty close to the definition of stupidity.

      • It's like saying I'd go to Vegas, but I don't want to grind on the slot machines, or BJ tables, or Poker/craps/whatever for a weekend. Pumping money into a slot machine and watching the pretty lights is fun for about a $quarter, but then I'm done. Ohh I could win this car, or this $65k jackpot, or...or...or.

    • Re: (Score:2, Insightful)

      Professions that actually make money for the player...

      Alchemy. Inscription. Enchanting. Jewelcrafting. Gathering professions. All of these can make you money.

      Remember when "Epic" meant something? When they didn't just drop from the last boss in a 5 man?

      I raid. I enjoy it. I have raided since original WoW. That said:

      If you get your enjoyment from other people not having nice gear, bye. There's the door. We won't miss you.

    • Re: (Score:3, Interesting)

      by tnk1 ( 899206 )

      Unless you really have friends in the game, or it continues to be fun, just quit.

      I used to be guild leader of a guild in almost exactly the same spot (we had killed Kalecgos), and I realized sometime after the Sunwell patch came out that I was just waiting for an opportunity to quit.

      WoW is one of the best games of its kind ever, but you can't play it forever unless you have the right people there with you and you really enjoy it. Otherwise, you will spend too much time for too little return.

      I'm going to tr

  • Less time (Score:2, Interesting)

    My response to the upcoming expansion has been to greatly reduce my time spent playing. It just seems like the current game has lost some of it's charm now that a chunk of new content is on the way. I'm sure that when the expansion hits I'll spend a huge amount of time playing it, but until then I'll focus my spare time on other entertainment options.
    • It's not so much lost charm as it is a snowball effect.

      For one reason or another a few people stop playing in the face of the oncoming expansion. This puts a strain on grouping/raiding for the players who remain, some of whom will then stop playing. Rinse and repeat.

      This started three or so months ago, leaving us where we are now (there's only one guild still raiding 25 mans on my server/faction).

  • by Tetsujin ( 103070 ) on Monday September 15, 2008 @05:42PM (#25017251) Homepage Journal

    I mean, really... "Wrath of the licking"? ...Yeah, I'd like to see that one.

  • In a seemingly sleazy move, GameStop has added a $15 "Handling Fee" to the WotLK Collector's Edition. Not a SHIPPING and Handling fee mind you, shipping is extra. This is just straight grafting in the style of:

    "Oh HO, it seems some of you WANT this product do you? And we're the only one with the Collector's Edition right now! Weeellp, the box is all the way over there on the shelf and I'm kinda tired... maybe an extra $15 could motivate me to lean over there and get it for you. If you don't, I'm sure someon

  • I thought MMORPG's failed due to Darwinian evolution of their players and (lack of) offspring? Oh, maybe I'm a few years early. Sounds awesome, I pre-ordered like 50 copies and will play them all at once until I win and stuff. Plus I'll get the super platinum monthly and farm out some, but not most!, of the play to India. The MMORPG is dead, Long live the MMORPG! PS, GFYS

No problem is so large it can't be fit in somewhere.